Been away...is Ill/Rad viable?
Both Cold and Poison took /rads title for controllers in PvP.
That being said, it's still good, definitely.
Illusion's nice in PvP. The damage healed back by the decoys was taken out because it was messing with heal decay, effectively making the decoys do 3x as much damage than in PvE.
Rad and therm are 2 nice debuffing sets with heals, which cold and poison lack, making them each viable for different reasons. With travel suppression, rad toggles are also a pseudo slow, since your enemy can't run very fast with any toggles on them.
Reactive interface would really help your decoys damage. Rebirth or Incan would help you survive. All the other incarnates could vary depending on your play style.
Good luck with the build, I've seen a couple vicious Ill/rads in the past couple months.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
What about ILL/dark? is it very viable in pvp?
Just came back from an extended hiatus.
I've been spending my time learning the new (to me) incarnate system, getting my level shifts etc., but I'm almost ready to get back into PVP like the old days. The only toon i have close to ready is my Ill/rad troller. Are they still formidable? |
Just came back from an extended hiatus.
I've been spending my time learning the new (to me) incarnate system, getting my level shifts etc., but I'm almost ready to get back into PVP like the old days. The only toon i have close to ready is my Ill/rad troller.
Are they still formidable?
50 Heroes:
Inv/EM, Ice/Device, Inv/Fire, Fire/EM, Fire/Kin, Ill/Rad, Grav/Storm, Spines/Regen, DM/SR
50 Villains:
EM/Regen
Founding member of Old School, Triumph