Important System Improvements in Going Rogue


Adar_ICT

 

Posted

Quote:
Originally Posted by Jordan_Yen View Post
Maybe we won't agree on that point, but if we can agree that severe consequences should have some extra efforts to warn player (ex, the VERY obvious PVP zone warnings when entering the zone), then we don't really think that differently after all.
I agree that the more severe the consequences, up to a point the more effort to warn the player.

But where do you draw the line? Most players don't read the dialogue boxes that pop up and obscure your vision most of the time. Should such a box pop up every time you click the market interface? If a player is not even going to log in for 60 days, where are they going to read a warning anyway? On the forums?

It's not a simple call, is all I'm saying .


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Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Jordan_Yen View Post
But that's not what I'm talking about. Is the market 60 day limit "right in front of you" or in pages of data, several clicks away? The answer to the question would determine if anything need be done or not.
My mistake, I thought the discussion was about adding more data to the market interface. I agree that anything like a 60 day limit on items being held should be right there in front of you, probably best displayed right beside your item as a countdown timer.


 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
I agree that the more severe the consequences, up to a point the more effort to warn the player.

But where do you draw the line?

It's not a simple call, is all I'm saying .
Personally, I don't know where to put the line since I can't remember how easy it is to find the 60 day information. The reason this conversation started is someone said "they should have read it, it's their fault" and I didn't think it was so simple. It sounds like we've reached an agreement


 

Posted

Quote:
Originally Posted by Emberly View Post
My mistake, I thought the discussion was about adding more data to the market interface. I agree that anything like a 60 day limit on items being held should be right there in front of you, probably best displayed right beside your item as a countdown timer.
Now that's a great idea


 

Posted

Just lemme say:

From an OOC perspective, I'm super happy about the merge.

As a roleplayer, I'm super happy to see that there's actually been some thought about the in-world explanation.

Thanks!


 

Posted

I have a question, are we going to see another flush of inactive accounts, thus freeing up Character names again?

After 4 years (?) since the last one with City of Villains, I would say we are about due again. Especially with the amount of new players I have seen lately and more than likely see with GR, it would be handy to not have to go through the pain of iterating hundreds of variants of a name when creating a character.


 

Posted

Quote:
Originally Posted by Venture View Post
Wentworth's is a business that deals exclusively in items used to make superhumans (i.e. the most dangerous things in the world) more powerful. It would necessarily be the most heavily scrutinized and regulated business in the history of human endeavor. This is in a world with people who can read minds, see through walls, predict the future, etc. It's utterly absurd to think there could be an open pipeline of goods flowing through Went's to and from the Rogue Islands without anyone knowing about it. Once discovered, the company would be shut down, permanently, no saving throw. (Not necessarily by the government -- what do you think e.g. Manticore would do if he had solid evidence Went's was dirty?)

In order for this state of affairs to persist, it must be the case that Wentworth's is openly corrupt and is being protected by the government -- which is simultaneously refusing to recognize the Rogue Isles, embargoing and giving support to the Phalanx's private war against such, etc. Which makes no sense. It doesn't make much sense that heroes would knowingly market their Weapons Of Mass Destruction components through a company known to be doing business with superhuman terrorists, either, but the average player doesn't give a fig for such trifles as world consistency.
Well, I can readily see several fallacies with this, from an RP perspective.

1) It would necessarily be the most heavily scrutinized and regulated business in the history of human endeavor.
This makes the assumption that an item put on the market in Atlas Park is the EXACT same item that someone buys in St Martial. You're apparently not allowing for the possibility that said item is reduced to its raw materials and reassembled at the other end... possibly as one or more entirely different items. For the sake of this argument, I'm assuming that said raw materials are NOT "salvage" of any kind, but rather something more fundamental, like hydrogen, etc.

2) This is in a world with people who can read minds, see through walls, predict the future, etc.
And who apparently, by your reasoning, have nothing better to do with their time than follow market trails. Never mind the civil rights violations involved with doing the first two without the necessary authorization and the inadmissibility as evidence of the first and third.

3) It's utterly absurd to think there could be an open pipeline of goods flowing through Went's to and from the Rogue Islands without anyone knowing about it.
My rebuttal of the first point should make it easy to assume that such a pipeline is not even remotely "direct." With that in mind, there is no way for anyone to know about it.

4) In order for this state of affairs to persist, it must be the case that Wentworth's is openly corrupt...
By that logic, if (for example) Campbell's soup uses inks on their soup can labels that contain graphite that was salvaged from pencil stubs from Syria and then sold on the open market... Campbell's soup is openly corrupt.

5) It doesn't make much sense that heroes would knowingly market their Weapons Of Mass Destruction components through a company known to be doing business with superhuman terrorists, either
No, it doesn't. The Devs might be applying simplified comic-book universe marketing to this whole change. I openly ignore idiotic canon in favor of something that has a bit more reality applied.


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Quote:
Originally Posted by Wildstar_Virtue View Post
I have a question, are we going to see another flush of inactive accounts, thus freeing up Character names again?

After 4 years (?) since the last one with City of Villains, I would say we are about due again. Especially with the amount of new players I have seen lately and more than likely see with GR, it would be handy to not have to go through the pain of iterating hundreds of variants of a name when creating a character.
Somewhere along the way, they've pretty much said that would never happen again.

This thread's very existence would cast doubt on the permanence of that stance. However, there's been no discussion of such a move being part of the Going Rogue release.

Edit: Well I'll be damned - my 666th post...


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Quote:
Originally Posted by Bloodspeaker View Post
Somewhere along the way, they've pretty much said that would never happen again.
Basically they said it has never freed up many names.

If you want a name and its taken, its probably on an inactive alt on an active account.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
Basically they said it has never freed up many names.

If you want a name and its taken, its probably on an inactive alt on an active account.
I think it's also fair to say that most of the folks that continue to lobby for this have specific names in mind... and keep hoping they'll become "free".


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
Basically they said it has never freed up many names.

If you want a name and its taken, its probably on an inactive alt on an active account.
Quote:
Originally Posted by Bloodspeaker View Post
I think it's also fair to say that most of the folks that continue to lobby for this have specific names in mind... and keep hoping they'll become "free".
To be fair, there are plenty of names tied up on inactive accounts so old and long-inactive that they do not have a global name (/friend a name and then add/edit note to see the global name of that character).

I wasn't around during the time that I've heard global names hadn't been made yet, so correct me if I have misinterpreted that.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
To be fair, there are plenty of names tied up on inactive accounts so old and long-inactive that they do not have a global name (/friend a name and then add/edit note to see the global name of that character).

I wasn't around during the time that I've heard global names hadn't been made yet, so correct me if I have misinterpreted that.

From a behavioral standpoint and as a compromise that wouldn't harm dutiful, but inattentive players, what if there were a carrot provided for deleting old characters?

Say a bonus title, costume slot, or something of value that people could get for deleting a character over a year old that they don't want anymore. The year time-frame is to keep people from making and deleting characters. They have to legitimately be characters that they made once and don't want anymore.


 

Posted

Quote:
Originally Posted by Jordan_Yen View Post
From a behavioral standpoint and as a compromise that wouldn't harm dutiful, but inattentive players, what if there were a carrot provided for deleting old characters?
Say a bonus title, costume slot, or something of value that people could get for deleting a character over a year old that they don't want anymore.
I like the idea a lot. It's good to provide incentives for people rather than punish them. However I can just hear the howls of outrage from players who want the goodies (badges, costume pieces, emotes, whatever) without having to delete a cherished or even a shelved character.

Also, I imagine there'd be a number of people deleting characters named "SG Mule 1" or "Archery Test Man" in order to get the reward. I can't imagine there's anyone who will give up "Avenging Angel" or "Cobra" or "Captain Awesome".


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Posted

I mentioned the name issue because a few new players in the last month mentioned how much of a hard time they had getting a name together.

I did a new Character recently and even I was struck at how many iterations of the name selection I had to do.


 

Posted

Quote:
Originally Posted by Eek a Mouse View Post
I like the idea a lot. It's good to provide incentives for people rather than punish them. However I can just hear the howls of outrage from players who want the goodies (badges, costume pieces, emotes, whatever) without having to delete a cherished or even a shelved character.

Also, I imagine there'd be a number of people deleting characters named "SG Mule 1" or "Archery Test Man" in order to get the reward. I can't imagine there's anyone who will give up "Avenging Angel" or "Cobra" or "Captain Awesome".
I never said they'd be EXCLUSIVE items

And maybe someone would delete those. If they don't like them anymore, why not? The idea is to motivate people in some fashion to clean house. Right now, other than clearing needed space, what motivation do they have?


 

Posted

Quote:
Originally Posted by macskull View Post
I16 I believe, but it only applies to those with active accounts (if your account isn't active your stuff will still be deleted after 60 days).
I14 actually.

I thought it was further back the I16 so I had to dig, the info was in I14's patch notes.

Love the new avatar, mac.

Quote:
Originally Posted by Kitsune9tails View Post
Basically they said it has never freed up many names.

If you want a name and its taken, its probably on an inactive alt on an active account.
I think they actually stated that of all the names freed up, few were claimed.

Although, I agree with Electric-Knight, that if there is no global name attached to a name then it should be freed up.


 

Posted

The game improvements were nice, thank you.

But now we could use some forum improvements.

First, could someone please fix the bug that causes people to have to relog discussed here

Second, could someone please tell Mod5 that a moderator has to use discretion in locking old threads as "necros." For example, this thread should never have been closed. Otherwise, you could just have a script that locks threads after a certain number of days with no responses and save money.



Thanks!


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Posted

Bump.


 

Posted

Please consider a special SG Invention Station that ties into the BM or WW and allows access to the personal storage, rack storage and vault storage. I spent the holiday weekend going back a forth between these during my run to the 12 alpha slots. I had so much stuff to get rid of after every run that this activity stole hours from my game play.

It was so bad I had to keep a notepad next to workstation to write down what I needed to build these recipes. I want realism but too much is questionable especially for those that have lots of characters to alpha.

Here's some potential thoughts to brainstorm

Level 1 Invention workstation(existing)
Level 2 Invention workstation(access to personal, rack and vault storage)
Level 3 Invention workstation(Access to BM/WW and personal, rack and vault storage).


 

Posted

Quote:
Originally Posted by Residentx_EU View Post
Please consider a special SG Invention Station that ties into the BM or WW and allows access to the personal storage, rack storage and vault storage. I spent the holiday weekend going back a forth between these during my run to the 12 alpha slots. I had so much stuff to get rid of after every run that this activity stole hours from my game play.

It was so bad I had to keep a notepad next to workstation to write down what I needed to build these recipes. I want realism but too much is questionable especially for those that have lots of characters to alpha.

Here's some potential thoughts to brainstorm

Level 1 Invention workstation(existing)
Level 2 Invention workstation(access to personal, rack and vault storage)
Level 3 Invention workstation(Access to BM/WW and personal, rack and vault storage).
I SIGN this! Please have a market workbench... PLEASE....