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If they sell the game to anyone remotely non-stupid, it is very likely to rapidly get idiocy like the spectacularly awful store fixed. (I do not kid when I say I don't think it would take more than a week or so of one or two programmers working at it to produce a dramatically better store. Not a store good enough for the long run; just dramatically better.) And to stop imposing obviously destructive rules and policies. And...
It'd do better.
At which point it would be absolutely clear to everyone that ncsoft was incompetent.
At which point THAT CAN NEVER HAPPEN. So they will not sell it. Not for all the gold in the world. Selling it leads to them looking bad. -
They can never sell CoH.
Look, the Paragon market was an epic disaster, right? Totally incompetent. And yet! With that in place, the game was profitable.
If they sold the game to anyone even halfway competent, what do you think would happen? The game would do better. Lots better.
ncsoft can never sell CoH, because if they do, it will succeed and they will look like idiots for selling it, and like idiots for wanting to kill it, and like idiots for not running it competently in the first place.
They care a lot more about not looking like idiots than they do about money. Sadly, they have not considered the radical alternative strategy of just not doing stupid stuff in the first place. -
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Quote:Not 100% sure, but I was under the distinct impression that Ray, at least, was very actively involved in game design and development. Back when BG came out, I traded a fair amount of email with him (I sent in SUCH lists of feature ideas), and he did not at ALL sound like someone who was just funding this stuff and staying uninvolved.It's not that EA closed the studio, it's just the founders left. Knew that last week. They made their killing selling out to EA, hung around for 5 years as EA VPs in charge of their not so little empire (5 studios in three countries) so now their are getting out before they watch EA suck their life's work into a dried up husk like they've done to so many studios. Their not even developers, just the original money guys with the money (they were medical doctors).
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Quote:Commonly, but not universally. One of the reasons Rift is managing an impressive level of ongoing development is that they didn't do that; in fact, so far as I know, they've hired more devs than have left since launch.It is standard operating procedure for games to shed staff/developers after launching.
Although it seems counter-intuitive to us, as players, this is apparently "normal business practice" in the gaming industry ... that once a game launches, layoffs will occur ... pretty much regardless of how well the game does in the marketplace. -
TSW, Rift, DDO. Pretty happy overall. Rift is doing some really interesting player-housing like stuff for their expansion, and in general they are the best company to deal with I've encountered.
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Congratulations on your new role as Director of Merchandising.
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Everything I've heard about GW2 makes me think it's a nice game.
If ArenaNet ceases to be owned by/under the authority of ncsoft, I will quite possibly try it out. -
Quote:It is, however, irrational to ignore an entity's patterns of behavior. At this point, I don't have confidence that ncsoft will continue to provide a paid-for service, or will offer any explanation for a refusal to do so. So I am never giving them money again. Not because I like or dislike GW2, but because I do not trust GW2 to not be randomly shut down if for some reason ncsoft feels a sudden need to "realign" again on "games that are more Korean" or whatever the actual reason was for killing CoH.There are threads down in the section discussing and all the social media sites involved in the campaign that will tell you what a bad, awful, terrible idea this is. Like this one: NCSoft is not our enemy
It's not mature or adult to bash products and reflects negatively on any position you are trying to support.
I have no basis for confidence that they are acting in good faith. My last couple of years of experience with ncsoft's web store, and the paragon market, has left me firmly convinced that ncsoft is deeply and fundamentally incompetent.
In short, how I feel about ArenaNet and GW2 is only relevant if it comes to pass that it is clear that ncsoft does not have the ability or power to shut them down. I cannot rely on "but no one would be that stupid", because if that were an effective argument, the paragon market would have been a completely different experience. -
What I mostly don't get is: They also obviously immediately stop bringing in any money. Since they've repeatedly stated that the game was profitable, that strongly implies that the amount of money they've stopped bringing in is larger than the amount they've stopped spending...
There is Something Wacky Here. I doubt we'll ever know, and that is one of the reasons I am pretty much now highly distrustful of ncsoft. -
Tough call, but I think it has to be Perfect Dork, my dp/dev blaster. Yeah, I know, it was a mediocre power combo, and one of the ones which would have benefitted least from the snipe changes, but it was just so much FUN.
Also liked nrg/dev, and my dark/dark defender and dark/dark tanker. And, of course, axe/fire brute for recreational farming. That force feedback +recharge proc? Awesome. -
It's not as though they can give subscription time to GW2, it's not sub-based.
I dunno. I appear to have a number of months of additional VIP time paid for. If they're not providing that service, I sort of think I should get a refund. If I don't... Not sure it's cost-effective for me to try to sue, I suspect the EULA would make it a nightmare to attempt. But:
1. I can probably file in small claims court, personally, here.
2. I can certainly let people know that ncsoft ripped me off, by accepting payment for a service they couldn't provide.
A couple of days of downtime? Yeah, whatever. Several months? Yeah, not interested. -
Quote:It's okay. Arcanaville has proved lots of us wrong before. We know how you feel.Its not the point. NCsoft are not going to give a **** what Arcana has to say to them, lets be serious here, if Arcana was anything even remotely big in the real world he wouldn't have as much spare time as he has had in the past 8 years just sitting on his *** all day number crunching something as stupid and insignificant to the real world as arcanatime. Not trolling, just being realistic.
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Quote:I might well have. But in 2004, ncsoft did not have quite the same track record of abruptly killing games off. Nor had they decided to not contact me at all about the money I paid them for a service they are not going to provide.I never trusted them. And to be fair, they never asked me to trust them.
But, and I know this will sound hollow, if I had stayed away from NCSoft, I would have never gotten to play City of Heroes. I would have never gotten to know the developers at Cryptic and Paragon Studios. The same shmucks that did this thing today were the gatekeepers to some wonderful things I wouldn't have traded away. Had I known in 2004 this was coming in 2012, I would have still gladly signed up and paid my money.
Quote:But Paragon Studios itself is proof that a company like NCSoft can contain people worth knowing, worth working with, worth taking a chance on.
Quote:I don't know any of the developers of Aion. I don't know any of the developers of Guild Wars 2, at least to the best of my knowledge. I didn't really care for Aion much when I tried it, and I've only had literally a couple hours of playtime with GW2 so far and it was sketchy for me. But if someone at Paragon told me they knew so and so working on GW2, he's a good guy, give him a chance, and give the game a chance, I would probably do so.
I'm not asking anyone else to. I'm just admitting what I would do. -
I mentioned this to a friend and he pointed out that there's a pretty reasonable explanation, which is that large companies will sometimes:
1. Borrow a lot of money to buy a smaller company.
2. Transfer the debt to that smaller company.
3. Pay themselves large bonuses.
4. Somehow make it someone else's problem.
I didn't really follow the details. But apparently, one way to handle a thing like this would be to shuffle some logical paperwork debts to a subsidiary, then fold it because it's obviously not viable with all that debt. -
Still works. I am running code I wrote in the early 90s on OS X with no changes. Only reason it's not older code is that before that I wasn't using ISO C, and that's a little *too* old, just from a language perspective.
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Quote:This is entirely true.NCSoft is not our friend. NCSoft is not our enemy. NCSoft is not a bean counter, or a back stabber, or any of those things. NCSoft is a company. Its a building and some masthead. NCSoft doesn't have feelings, doesn't make decisions, can't be reasoned with or argued with.
NCSoft is a container of people. Some of those people probably wanted City of Heroes to go on. Some of those people wanted City of Heroes to end. That's probably always been true. On Friday, the latter group got what they wanted.
But while those people may deserve our antipathy, there are lots of others who don't. NCSoft is an easy target for anger, but its also a completely unfeeling target for that anger. NCSoft won't care if we're angry. NCSoft won't care if we boybott the company. NCSoft won't notice if the world ends tomorrow.
The reason I will never give ncsoft another penny isn't that I particularly hate them (although I do consider ncsoft as a whole to be one of the most spectacularly incompetent companies I have ever encountered).
It's that they mostly sell MMOs. And they have a number of traits which make me think that giving them money for an MMO experience is a sucker bet.
1. They are spectacularly incompetent from a business standpoint. Paragon Market. They paid someone money for that. Perhaps more stunningly, they hired someone who could produce a thing like that. This testifies to a process which bears roughly the same relationship to due diligence that a cat macro does to an ecologically stable population of lions. And this was for something that was absolutely essential to a business plan.
2. They are spectacularly incompetent as MMO administrators. Compare the multiple-days server hardware shuffling ncsoft did for CoH to the way Rift or TSW handle hardware changes. Look at the six weeks of additional monkey farms because ncsoft decided not to permit ANY changes whatsoever because they wanted a thing shipped on a given deadline.
3. They are erratic and not-at-all transparent. I really value transparency; one of the reasons I am such a huge Rift fanboy is Trion coming out and saying "here's what we were trying to do, here's how it failed, here's how we're making it up to you, here's what we've learned and will change in future efforts". More than once. Ncsoft gives terse weasel-worded statements that are probably false.
Which means: I don't trust them. If I were making friends in a game run by ncsoft, I'd feel I had to try to make sure I had out-of-game contact methods for keeping in touch with them, because I'd have insufficient confidence that I could rely on being able to talk to them in-game later. I would be emotionally unable to become involved in long-term plans for characters, because I wouldn't have the confidence that there is a long-term.
Hate? No. Angry? Eh, maybe, but that'll pass. But will I ever trust them again? No. Will I invest of myself in characters in a world they have the ability to shut down? No. Can any MMO be fun to me if I can't do those things? No.
I'm angry at Blizzard. I consider the company itself to have shown consistent and active hostility to a small (but interesting to me) segment of their player base, and to have in general acted in ways which promote mistreatment of certain minority groups. I loathe them, and I will go to some lengths to convince people that it's not just that I shouldn't play their games, it's that no one who cares about the wellbeing of other people should continue supporting them. (I also freely admit that my optimistic faith that they'd continue as they once were after their "merger" was, in fact, totally misplaced.)
I'm not nearly as mad at ncsoft; it's just that they have carefully eradicated any way in which I could feel like spending money or emotions on their games. -
Not so. I've been through a handful of layoffs (at least one, maybe two, where I was one of the people who left), and none of them were like that.
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Rift actively fixes reported problems running Rift in emulation (WINE, etc.), so I understand it's at least semi-playable on a Mac, obviously moreso with stuff like parallells or bootcamp. I know there are people playing DDO and LotRO with Wine, although I don't know how well.
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Looks like my MMO rotation will now be Rift/DDO/TSW.
Gonna miss you guys, except for the ones who show up in one or another of those.
If you want suggestions as to which:
- If you liked EQ or WoW, but felt they were a bit lacking, Rift may be your thing. It is by far the best game in that basic genre I have seen, and the development team is really good. Also, most noticably, they are run basically in a way completely opposite to ncsoft; they are aggressively customer-friendly, very open about things, willing to admit to and apologize for mistakes, and basically well-run. Think of it as "an MMO run by people like Paragon, not by people like ncsoft".
- DDO apparently has a fair share of "you are playing incorrectly go away" elitists and zergs, but it also has RPers and friendly people who want to play. It plays more like D&D than anything else I've seen -- not in the mechanics, but in things like "there is some narration in the dungeons". Complete with the DMs pronouncing game terms differently from each other, doing the voices for monsters, and so on. Also similar in that the primary gameplay is re-levelling, although they have a mechanic where you reroll a character from level cap and get bonuses on your next run through (and need more XP...)
- TSW is the most modern-setting of them, but note that there's no character build specialization at all; everyone can, and probably should, learn all the powers. Specialization is what gear you equip and what powers you have on your (space-limited) bar.
Of them, I think Rift is the one I like the best overall, but that's a personal preference matter.
None of them let you fly. And yes, that bugs me. -
I think the question is whether any such talks would even be at a level where they'd know. Although it seems like they ought to know, so I guess that theory fails.
I am sort of partial to the "big investors pressure ncsoft to Do Something, ncsoft does the most dramatic/smallest-economic-change thing on offer, even though it actually makes things worse" theory. -
I dunno about "majority", but I have never come close to running out. Of course, I don't play through stuff super fast; my highest level CoH character is 45, I think.
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Okay, given yesterday's announcement?
This topic was not NEARLY as premature as we all apparently thought it was. -
I seem to recall that they've said they plan to do something, but haven't said what.
I had three accounts. Lucky for me, if I understand my very fuzzy finances correctly, only one had more than a couple-few months left on it. -
Quote:Rfit, TSW, and DDO all have at least some unsoloable stuff to varying degrees. (DDO, I'm told, has puzzles in some dungeons which *require* two people to interact with things simultaneously. You cannot solo this no matter how much you outgear it.)Soloability is the one factor that will make or break a game for me. If I can't do the stuff I want, when I want, without having to find 7 other people then **** that game.
CoH really spoiled me in that aspect.
On the other hand, public groups are amazing. In Rift, when there's groupish content, and you're near someone who hasn't set themselves private, there's a Join Public Group button. Click it, you're in a group. Automatically forms full raids and everything. Makes life a LOT easier compared to manual invites. And... well, there's a LOT of stuff to do, so there's plenty that you can go mess with even if you're not up for grouping.