Why is NCSoft murdering our Game?


Aett_Thorn

 

Posted

Why is it going away? My understanding is that it is making money. If I were making a hundred dollars a month profit (profit is money after all my expenses) for basically leaving my computer on, I don't turn the computer off. Some money is better than No Money.

Plus the current situation is causing immense Bad Will with every current and past City of Heroes customer. Not only is it an enormous surprise to a community looking forward to I24, but we cannot understand a business reason for the move.

I speculate that they think the intellectual property is worth something in the future. City of Heroes has an expansive Universe. It's also the only Super Hero game to really catch on. CoH is also a game with a fan base that includes a lot more female players than most MMORPGs. Most people that have played CoH would return for a CoH2, the title CoH2 has been reserved. CoH has become a respectable name. But if that's the case NCSoft has done terrible damage to the name CoH.

The right way to transition to CoH2 would be to keep the servers open at least in maintenance mode until the new game was up and running. Closing CoH1 with a new shiny CoH2 waiting for me is far less detestable.

The thought that if you turn off the CoH servers the current player base moves to Guild Wars or other NCSoft titles is laughable. They are not equalivalents and even if the CoH players might be interested in the other NCSoft titles the awful taste they have left in the CoH players mouth will keep them from trying NCSoft titles.

Furthermore, NCSoft is further eroding the illusion that MMORPGs are constant worlds that will never go away so that the digital property that we technically just lease even though we put the effort into creating the Toons and bases we love. With that illusion damaged customers are less likely to purchase future titles from NCSoft and other companies.

My understanding of the cost to putting games in maintenance mode is negligible. While a revenue stream for the game would be small, the effort and expense to keep the game open are also small.

Again isn't some profit better than NO Profit? No explanation I've seen makes sense. Can anyone explain it? Does anyone have a suggestion?


 

Posted

One theory I read on Kotaku was that the CoH servers are needed to convert to more profitable guild war 2 servers, and that that process has already begun. GW2 has sold out its digital copies and they want a faster response to the demand. I don't know if it's true though.


 

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Quote:
Originally Posted by davidzenyugen View Post
One theory I read on Kotaku was that the CoH servers are needed to convert to more profitable guild war 2 servers, and that that process has already begun. GW2 has sold out its digital copies and they want a faster response to the demand. I don't know if it's true though.
Servers aren't THAT expensive. Is NCSoft that cash strapped? If so, why aren't they trying to SELL CoH?


 

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Quote:
Originally Posted by LeperDave1 View Post
Servers aren't THAT expensive. Is NCSoft that cash strapped? If so, why aren't they trying to SELL CoH?
NCSoft quite likely laid off the 80+ employees of Paragon Studios to shift the savings in salary/logistics to cover the 6 million dollar loss NCSoft had this quarter. Without developers and artists and game designers, etc. you can't keep an MMO open.

Figure roughly $80K/person, that's $6.5 million dollars per year saved right there.

High level executives in a company have one job: Grow stock value, by whatever means.


---------------------------------
Heartbroken I lurked a lot but I'll miss you all

Alpha Team sg, Pinnacle server
Black Citadel vg

 

Posted

And this decision has more far reaching considerations than just the dollars. I've been thinking about it...

You are the executive who just killed a money making section of your company.

You now have just about 0 reason to ever let that IP escape from your company's grasp. And the company itself has the same 0 reason.

The problem is this: You have declared this game dead. You have declared this game is not profitable enough to continue (wrong as that may be.) And there isn't enough activity to keep it alive (also WATMB.)

IF they were to give it away and it were to flourish in open source/private hands... that would disprove a coporate tactic, and cause questioning of the positions of all who made the decision.

IF they were to sell it off for the 'quick buck'... and it turned into a better, more profitable game in the hands of the new owners... the same questioning happens.

IF they, however, do what they are doing... mothball the game... then there is no way to be questioned except in the horrendously pitiful way they dealt with the customers... which is a small price to pay compared to those other two, and the spin has yet to happen, I think, that will smooth even that piss poor handling situation... and everyone wins at NCSoft.

Until it completely goes bankrupt due to people leaving their games and investors remembering this utter stupidity.

Basically, it boils down to this: Whatever the honest asking price of Co* would be, NCSoft would need to acquire many X more than that to allow for the first two problems the sale would make, should they come to pass: it flourishes, which is a problem, and it's *profitable*, worse.

At least... that's what I was thinking. Perhaps I'm wrong.

Mike

/not being Debbie Downer.. Just honestly trying to get a hold on what the situation is like on their end, maybe.
//Gonna be tough to save it. Tough.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

Yet if there really is a profit for the game, reportedly 1-2% of revenues for NCSOFT, it covers those salaries. Is it the time required by administrative personnel to oversee paragon studios that seems so expensive? A spin-off to a buyer would remedy that problem, but the truth is we really don't understand why a profitable game is being shut down.


 

Posted

I keep reading about how City of Heroes is profitable and from a basic money-in, money-out perspective, it makes sense to keep it going. City of Heroes may indeed be profitable. But it's most likely not profitable enough when it's considered against the backdrop of a publicly traded company, which NCSoft is.

Hypothetically, as a department manager for a publicly traded company, I need to report how profitable my department is going to be. That number gets relayed up through corporate and eventually out to Wall Street as part of a bigger report. Investors use that information to help make decisions on how they move their money. Say the average profit for my industry is 15% and I report that I can make 30% but make only 25%, I'm still in "trouble", even though I beat the average. People (investors) made decisions based on what I reported and I didn't deliver. That disappointment affects the company's ability to attract / keep investor dollars. It's about doing what you said you were going to do.

Also consider that if the company needs to make that hypothetical 15% profit to keep money in the company (prevent investors from selling off en masse for more profitable ventures at similar risk), and my department is consistently making 5% profit, then I should expect changes in my position or employment status soon. I'm still making a profit and bringing money into the company, but not enough to maintain the numbers that keep money in the company and the doors open.

That's the basic understanding I have of how profit is looked at in a publicly traded company. It could very well be that City of Heroes as a unit wasn't making enough profit for investors to keep money in NCSoft.

In my opinion, NCSoft's big failure is in managing their clients' (the player base) expectations. This isn't immediately suicidal, especially if the surprises are beneficial. But given bad news, it leaves bad feelings all around. Imagine a client being told at the very last moment that he's not going to get the deliverable he believed he was getting... for the past X months. Done repeatedly, it leads to a bad reputation and no one wanting to do business with you.

I don't know if anyone expected this game to be around forever. Personally I didn't. But after 8 years, you sort of wake up every day and expect it to be there just like the rising sun. I think a more thoughtful and considerate winding down would have alleviated some of the ill will. I have no idea how that would work, since going into wrap-up mode would likely lead to an early exodus of the staff you need to do the wrap-up, and also opens up the operation to possible sabotage by disgruntled soon-to-be former employees.

Maybe there's more to it than this, but I believe that's that basics of it.


 

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Quote:
Originally Posted by Molehill View Post
I keep reading about how City of Heroes is profitable and from a basic money-in, money-out perspective, it makes sense to keep it going. City of Heroes may indeed be profitable. But it's most likely not profitable enough when it's considered against the backdrop of a publicly traded company, which NCSoft is.

That's the basic understanding I have of how profit is looked at in a publicly traded company. It could very well be that City of Heroes as a unit wasn't making enough profit for investors to keep money in Iit.
This whole thing is a PR nightmare. I didn't expect CoH to be around forever, but I expected it to last until CoH2 was developed. In a lot of ways, Going Rogue, was miss-managed because it was CoH2-lite. But people didn't buy it in droves because they should have marketed the graphics update with basically all the additional powers we have to date and called it CoH2. Sold it as such and tried to pull in new players all the while keeping its existing base players happy. Mthose players have shown they will continue to buy subscriptions and other micro transactions.

I think you don't understand business though. If I say I'll make 25 percent profit, but only make 15 percent, the division leaders may get fired, but it makes no sense to kill a division that is still making money. Instead you change your business model. There is still revenue coming into the division. If they hire less developers and have issues come out more slowly we were still going to keep paying subscriptions. Heck putting the game in maintenance mode with no development, consolidating servers so that with the reduced participation there would still be hi enough concentrations to form teams the game could've been a minor revenue stream.

I've heard they just didn't make a big enough profit so many times, but it makes no sense to me. Maybe some better analogy will make sense to me, but I thought companies liked to make as much money as possible. I can't understand murdering a division that is making money. If you think it should be making more change the division leadership and business model. But some money should be something the corporation wants.

The only way to make any more money off the title is to make a CoH2 and attract back the core players and gain new players, or to sell the software and intellectual product to someone else and let them worry with how to make a profit.

What has happened is the product we love which we had been leasing is being taken away. And now we can't lease it from NCSoft or anyone else.


 

Posted

Yep, that's corporate logic for you.

"The game doesn't make enough money for our tastes, but just to cover our butts from criticism of our critical thinking skills and basic managerial competence we're not going to give anybody else a chance to actually turn it into a success where we couldn't even though we have no similar competing MMO on the horizon."

The only thing that might save this game and that's a big "might" is massive amounts of bad publicity threatening to hurt their other endeavors.

I'm only moderately pissed that I just spent 60 bucks in the marketplace. If I'd spent hundreds in recent months, I'd be livid. IMO, it is messed up to pull the plug on an MMO with only 3 months notice with a content expansion right around the corner when you were just taking post-subscription money for extras.

Mostly though, I'm just disappointed yet again by an industry that seems increasingly hostile to its customers. DRM, short-notice shutdowns, small-publisher IP-strip-mining followed by pointless IP-hording, subscription models for games that don't update content... WTH is going on?


 

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Quote:
Originally Posted by Talionis View Post
I've heard they just didn't make a big enough profit so many times, but it makes no sense to me.
The logic, I think, is that they're better off using whatever resources they can pull from the scuttling of the slow-growth-potential venture for something that might grow a lot faster.

Of course, the long-term costs of players not wanting to play your MMOs until they're as big as WoW because they never know when you'll screw them isn't really something you can measure and stick in a bullet point in a powerpoint so that bit of common sense doesn't really exist beyond the lowest layers of middle-management.

This is an intellectually lazy, ignorant, clumsy and stupid decision. So par for the corporate course basically and further evidence that the vast majority of MBA-holders are completely useless.


 

Posted

Quote:
Originally Posted by Talionis View Post
If I say I'll make 25 percent profit, but only make 15 percent, the division leaders may get fired, but it makes no sense to kill a division that is still making money. Instead you change your business model.
Say 25% is what you need to keep investors happy. You make 15%, fire your division leaders, and change your business model (F2P lets say). Now you're making 20%. Investors are starting to get antsy ... What are you going to do? If enough of them pull their money out and your stock prices tanks, things can get pretty ugly, no? And you're still making a profit ...

Quote:
Originally Posted by Talionis View Post
I've heard they just didn't make a big enough profit so many times, but it makes no sense to me. Maybe some better analogy will make sense to me, but I thought companies liked to make as much money as possible. I can't understand murdering a division that is making money. If you think it should be making more change the division leadership and business model. But some money should be something the corporation wants.
I'll say it another way. Stock holders are partial owners in the company. When they buy shares in the company, they do so to make money, turn a profit on their investment. It has to be large enough for the investor, who considers the risk being taken and the amount of money being made over a given time horizon. If they decide that the company is not a good place to park their money, even through they're turning a profit (a small one), they'll sell their stock. Consider what happens when a large number of investors sell. You're making enough money to cover your operating costs (salaries, overhead, etc) with a little bit left over (small profit). But do you have enough to pay all the people who are selling their stock in the company?

Probably not... So what options does the company have left? Bankruptcy?

And the whole time ... the company was "profitable."

Maybe you're right. Maybe I don't understand business. I thought that in order to grow quickly enough to implement a business plan to take advantage of a relatively new business venture (say MMO's circa 2004), you took in public money and operated on public money. As the company profited, those profits were given back to the investing public (dividends, capital gains, etc) or reinvested into the company for it to grow (say R&D or to handle cash flow to quickly grow a larger workforce). I'm not familiar with the mechanism (if any) for a publicly traded company to hoard money (that it made by using investor funds) so that it can buy itself back. I'm guessing that NCSoft doesn't have that kind of cash on hand. Profit is only part of the end goal as it goes hand in hand with keeping investors happy.


 

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Quote:
Originally Posted by Molehill View Post
But do you have enough to pay all the people who are selling their stock in the company?
That's not how stocks work. If I own stock in ABC company, I don't sell it back to ABC when I decide to sell it, I sell it to random investor Joe.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by Molehill View Post
Say 25% is what you need to keep investors happy. You make 15%, fire your division leaders, and change your business model (F2P lets say). Now you're making 20%. Investors are starting to get antsy ... What are you going to do? If enough of them pull their money out and your stock prices tanks, things can get pretty ugly, no? And you're still making a profit ...



I'll say it another way. Stock holders are partial owners in the company. When they buy shares in the company, they do so to make money, turn a profit on their investment. It has to be large enough for the investor, who considers the risk being taken and the amount of money being made over a given time horizon. If they decide that the company is not a good place to park their money, even through they're turning a profit (a small one), they'll sell their stock. Consider what happens when a large number of investors sell. You're making enough money to cover your operating costs (salaries, overhead, etc) with a little bit left over (small profit). But do you have enough to pay all the people who are selling their stock in the company?

Probably not... So what options does the company have left? Bankruptcy?

And the whole time ... the company was "profitable."

Maybe you're right. Maybe I don't understand business. I thought that in order to grow quickly enough to implement a business plan to take advantage of a relatively new business venture (say MMO's circa 2004), you took in public money and operated on public money. As the company profited, those profits were given back to the investing public (dividends, capital gains, etc) or reinvested into the company for it to grow (say R&D or to handle cash flow to quickly grow a larger workforce). I'm not familiar with the mechanism (if any) for a publicly traded company to hoard money (that it made by using investor funds) so that it can buy itself back. I'm guessing that NCSoft doesn't have that kind of cash on hand. Profit is only part of the end goal as it goes hand in hand with keeping investors happy.
I did make that personal and i shouldnt have. I guess it's where we are putting our numbers because I can imagine a profit not being big enough, but killing a revenue stream is what I don't understand. The choices seem simple to me:

1. Keep going with CoH as is. Profit is there and keep a player base happy till you decide to upgrade to CoH2.
2. Keep CoH going but change organization. This would be changing leadership and reducing staff. revenue will likely drop some, but profits could go up since expenses would go down.
3. Sell the intellectual Property to someone else, even potentially a not for profit of the current players. This generates some short term revenue and cash.
4. Close the division and do what? Create bad will. Make zero dollars off of it. They just seem to be making a bad situation worse. This doesn't seem to give the corporation anything.

Business is usually rational and I just see so many other options as being more rational.


 

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Quote:
Originally Posted by ArcticFahx View Post
That's not how stocks work. If I own stock in ABC company, I don't sell it back to ABC when I decide to sell it, I sell it to random investor Joe.
Yes. I'm wrong there.

If no one is buying, stock prices plummet in value. To raise stock prices, companies can opt to buy back their stock. Obviously the company has to have money on hand for that ... The motivations for this is about where my understanding stops.


 

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Quote:
Originally Posted by Talionis View Post
Business is usually rational and I just see so many other options as being more rational.
Because the devil is in the details. It sucks not having details. We can't get our heads around it, digest it, rationalize it. We can't acknowledge the rationality of it because we weren't given one. The best we can do is speculate, but we wake up the next morning knowing we got no closer to the truth. We probably have hundreds of posts trying to take a step forward, but so very, very few allow us to move forward. Paragon Studios employees are under a NDA (I read that somewhere in these forums) and NCSoft is playing their cards close to the vest. The only thing concrete that I've read so far was that there were "high level talks" with NCSoft.

It's a crappy frame of mind to be in.


 

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Quote:
Originally Posted by Molehill View Post
Because the devil is in the details. It sucks not having details. We can't get our heads around it, digest it, rationalize it. We can't acknowledge the rationality of it because we weren't given one. The best we can do is speculate, but we wake up the next morning knowing we got no closer to the truth. We probably have hundreds of posts trying to take a step forward, but so very, very few allow us to move forward. Paragon Studios employees are under a NDA (I read that somewhere in these forums) and NCSoft is playing their cards close to the vest. The only thing concrete that I've read so far was that there were "high level talks" with NCSoft.

It's a crappy frame of mind to be in.
Well that's it isn't it. It's if they have a good reason they haven't explained it.

We are like store owners who have been leasing property. We've improved it. We decorated it. We've fallen in love with the place. And we have been paying our rent. Worst part is no where we move will be anything like what we had. We can't just move our store and rebuild.

NCSoft has swooped in, told us we have to leave, but not why. We've been doing business with them for eight years and no details. They aren't selling the building to someone else we can rent from. They aren't using the business for something else, they have let the studio go as far as I know, and if they are retooling the servers to Guild Wars, that seems laughable because my understanding is the servers are not as expensive as they used to be.

We are just out of luck. I get they don't have to. It's business. But it's a real turn off and MMOs are investments of time and money. If I'm going to invest my time I want my collection of leased digital property to be available. This is terrible customer service, in a business that is only customer service.

How can I rely on NCSoft in the future?


 

Posted

http://boards.cityofheroes.com/showt...95621&page=136

It appears that the parent company of NCSoft had the head of the North America left August 27 and a new north American CEO was appointed a Dean Takeapooponus. Evidently, CoH only makes $800,000.00 a month in profit.

So $800,000/month is the magic number that is too small to even attempt a reorganization.


 

Posted

Quote:
Originally Posted by davidzenyugen View Post
One theory I read on Kotaku was that the CoH servers are needed to convert to more profitable guild war 2 servers, and that that process has already begun. GW2 has sold out its digital copies and they want a faster response to the demand. I don't know if it's true though.
That is stupid. NCSoft isn't going to sacrifice 3 months of digital GW2 sales waiting to get CoHs servers. Ifthey needed the servers that badly our servers would have been shut down immediately.


 

Posted

Business. They saw that CoX was popular... too popular in their opinion. Perhaps that's because it was the only NCSoft game we knew about?


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

To OP
Why?


 

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Quote:
Originally Posted by Lulipop View Post
To OP
Why?
I want to understand why someone took my toons away.


 

Posted

It's business.

2 things:

Laying off folks is immediate measurable expense eliminated from the books. Instant guaranteed profit. Classic everyday corporate stuff that happens all the time.

They need resources for another game. Not servers. (though the will probably be assimilated) Resources can be people. Proven folks can equal less risk than new folks, to fill positions they have to hire anyway for a bigger more upside project.

"Realignment" is the clue.

But hey I'm just guess. Oh, and by the way if at any point someone actually thought it was our game.. Mistaken. 'your favorite game' may be accurate but any rights or ownership of anything...


Tru
Great game while it lasts.

 

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Quote:
Originally Posted by __Tru__ View Post
It's business.

2 things:

Laying off folks is immediate measurable expense eliminated from the books. Instant guaranteed profit. Classic everyday corporate stuff that happens all the time.

They need resources for another game. Not servers. (though the will probably be assimilated) Resources can be people. Proven folks can equal less risk than new folks, to fill positions they have to hire anyway for a bigger more upside project.

"Realignment" is the clue.

But hey I'm just guess. Oh, and by the way if at any point someone actually thought it was our game.. Mistaken. 'your favorite game' may be accurate but any rights or ownership of anything...

Don't forget all funds earmarked for developing future projects is immediately freed up to be used elsewhere. That's tens of millions of dollars where new games are concerned, and Paragon was working on at least one secret project that wasn't City of Heroes.


 

Posted

What I mostly don't get is: They also obviously immediately stop bringing in any money. Since they've repeatedly stated that the game was profitable, that strongly implies that the amount of money they've stopped bringing in is larger than the amount they've stopped spending...

There is Something Wacky Here. I doubt we'll ever know, and that is one of the reasons I am pretty much now highly distrustful of ncsoft.


 

Posted

Quote:
Originally Posted by Talionis View Post
http://boards.cityofheroes.com/showthread.php?t=295621&page=135

It appears that the parent company of NCSoft had the head of the North America left August 27 and a new north American CEO was appointed a Dean Takeapooponus.
It's Min Kim who is the new CEO of Nexon America (Los Angeles, CA). Dean Takahashi is one of the people who tweeted the news of the changing of CEOs.