Talionis

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  1. Quote:
    Originally Posted by Another_Fan View Post
    Psst. Just because we would like them to sell hardly means they see it in their best interests.
    Throwing something away and not letting anyone else have it, when you could get something for it, isn't in their best interests either.

    Their best interest is having an auction and auctioning it off to the highest bidder. The IP will only be worth even less once the game is completely dead.
  2. Quote:
    Originally Posted by Evil_Legacy View Post
    That the problem that you are assuming there. I'm not using it as a basis for everyone else logic.
    I'm talking about my logic, but it seems that it is assumed that because they have somethign to grief over, everyoen have somethign to grief over. Maybe everyone that they know grief over the loss of houses, cars, money, books, games, etc. but I am not one of those people. Justas they cant quite understand how I can not grief over anything, is the same way I dont quite understand how people grief. Like I said, I figured since a person knows the end is coming eventually why is it so hard when it gets here? I might just be missing that part of the emotion that most people have and thus, without the emotion stand point, it just dont seem logical to me.

    I lost cars, one didnt have 1,000 miles on it. Walked away with a relatively small injury, broken arm but the car was toast. Did I mourn it? no. I liked the car. I just went and got another car. Well actually I didnt even get the same exact car. Got another one. One tenent burnt down one of the houses, the one that brought in the most. We had insurace there was no worries and will rebuild. Lost a job once, got another. Husband lost his job, once, he got another. Many pets come and gone, one of hip cancer. Didnt even know dogs could get hip cancer and had to make the choice of putting it down. Next day, got another. And so on.


    Guess people have level of mourning and different view of mourning. There might be a person that believes everything is worth mourning over. Mine is very very...just isnt there. I've seen some people have all types of problems at funerals, I've seen some people dont even shed a tear whiel even a few funerals, a person or two fall asleep. And then alot of people in between.
    Most people mourn. And This game is an investment of time and creativity. Its an outlet for people to de-stress. CoH players aren't normal gamers, so they won't just migrate to something else or play the newest game. Many of them will just stop gaming. If they aren't or can't replace what they lost the loss is much more meaningful.

    In your example, you got a new car. We can't easily go get a New CoH? So we are losing something that will never come back.
  3. Quote:
    Originally Posted by Starsman View Post
    Since the "we exhausted all options" bull****, I have held the mind there is zero hope for this game.

    My only hope today is Matt will find the financial backing to start up a new project. CoH was a great game but there were so many things that could be better, so many artificial barriers that can be removed only in an all-new title. So my hope is they will learn not only from CoH's downfalls, but also from the downfalls of Champions and DCuO (hopefully also from the advancements in Star Trek Online's race creator) and come up with a much better version that somehow retains enough of the feel from City of Heroes.
    Well, I wouldn't be surprised if Matt finds backing that at some point someone buys the IP from NCSoft, so they can make CoH2. That maybe a totally different negotiation.

    They wouldn't have to start from scratch and they would be able to reconnect with a portion of the playerbase and a larger portion of players that know that Paragon Studios did a good job with CoH1.
  4. Oh this has a deadline, just like the NFL. One was the time before announcing the closure of CoH. The second deadline is December 1st. Once the lights are turned completely off it will be very hard to put the lights back on. They lose a lot fan base and bringing people back to the game will be very hard and probably largely unfruitful. The value of the CoH was greatly reduced at each of those spots. The quicker they announce a deal the more customers would likely be retained.
  5. Yeah, I wouldn't accept that all sides examined the deal and decided there was no way to make it work.

    My understanding is that a lot of different solutions all of which would seem reasonable were attempted and shot down.

    When you walk out of a negotiation, you don't bad mouth the other side because you still hold out hope a deal will get done.

    Deals can still happen after a negotiation breaks down. In fact, a broken negotiation often gives both sides a lot of information, that ultimately makes both sides come to their senses and understand what parts of the deal are actually important to both parties.

    The deal isn't just about price. Its easy for us to simplify it to that. But its not just a price point negotiation. A good way to think about it is NFL negotiations with the players association. They walked away numerous times, but eventually the deal got done. In this situation, the deal might not/probably won't get done, but on the off chance the sides have a change of heart they don't say bad things. They just agree that they couldn't come to an agreement even if one side was largely the problem.

    Both parties also want to be able to work in the industry again and leaking information about negotiations is a terrible thing to have on your resume.
  6. Quote:
    Originally Posted by Arcanaville View Post
    In fact, given what I've been told and a revised analysis of the game's profitability based on that information, I work backwards and conclude about 50% - 60% of Paragon Studios was probably working on City of Heroes, and 40% - 50% was working or at least allocated to working on (various incarnations of) Project 2.

    This is something I have no specific knowledge of, but if I were on the management team before interacting with NCsoft, my strategy to investors might be something like this: the game is profitable if we keep just the part that supports the game. We know you can get your money back if we do just that. Give me one month to pitch you an original development concept the R&D wing of the company can produce, and if you don't like it we'll pair down to the costs associated with just supporting CoH. If you do like it, invest in that concept separately from your investment in CoH.

    That gives me the strongest position to convince investors to save the game, while also giving me a hail-mary shot to save the rest of the company that doesn't weaken my position to save the core game.
    I'm so surprised something like this wasn't done. I just looks like a total mishandling of a revenue producing asset. Either you keep it or you sell it.

    I also completely don't buy any of the cultural arguments. In the video game industry, the people I've met all seem very worldly and cosmopolitan. They are big boys playing in a market that is truly worldwide and they seem to know it. People can just make bad decisions, I don't think some cultural disposition or stereotype is a simple answer or even simply a big contributor to the answer.

    They are closed mouthed because the reasons for closing the game are not simply that it wasn't making enough money. People that have seen the actual financials will not be able to talk about them and we should understand that, but no one has said CoH wasn't making money. So the situation continues to be fishy and negatively affect all the CoH customers.
  7. These forums have become a really long funeral.

    We are saying our goodbyes. Talking with one another. We are going through emotions.

    I just don't understand why we have so many people telling us to move on and not to hate NCSoft.

    We can choose to hate, dislike, not care about or still love NCSoft, any of that is ok. But this is a funeral, I'm not sure its appropriate to tell us to move on and I'm not sure why the people so intent to tell us to move on haven't just taken their own advise. Let those of us still grieving grieve.

    We aren't getting nor are we likely to get a good picture of why they shut down CoH. CoH was profitable enough to stay open at least with some changes and NCSoft has chosen to close it down permanently without giving an articulate-able reason backed up by any facts. NCSoft doesn't have to give us a reason, and I don't have to like NCSoft or recommend them to others. I'm also entitled to stand on my soapbox and tell people how bad a custodian they have been for our MMO.

    CoH was also the only strong Super Hero MMO in the market. We as customers do not have a quality substitute. Its similar to a cable company deciding your area doesn't make enough money to service and you as a customer loosing channels you can't get back. I believe this is actually regulated by the FCC's requiring coverage, so a law would not be out of order.

    Law evolve at a very very slow speed. IP law is in its infant stage, and it would be entirely appropriate for the government to step in and create laws to protect consumers. Because when you buy/lease an intangible good, you still are supposed to get exactly what you thought you paid for. In order for a contract to exist there must be a meeting of the minds and both minds must materially think the transaction means the same thing.

    NCSoft may very well have opened itself to lawsuits when it allowed its developers to put videos out that show cased new material if they knew the business was getting shut down. They advertised it as "forever" and that has meaning even if its puffery, it still has meaning and NCSoft is in a position where they control more information on the health of the game and their company. We as customers rely on them to keep the game running as long as is reasonable. NCSoft hasn't provided any proof that it was reasonable to shut down CoH. To the contrary, their own stock reports seem to show that enough money was coming in to keep Paragon Studios afloat.

    IP law is so in flux, that its possible NCSoft could lose a lawsuit from CoH customers. (I don't think its likely only possible). I do foresee either the industry doing something to allow servers to run in perpetuity or a new law being created to increase customer rights. Because MMO customers want assurance their game will last a year so they feel good about their investment of time and money to help create a good community and once they create a community those customers want to have a say in maintaining the community.

    In the long end, I'm hoping that better business model will be created where the MMO's can stay in existence in perpetuity.
  8. I for one am hoping Project Z will turn into a new Project for Positron with a new Studio. Matt knows a whole lot about making a good Super Hero MMO and I'd immediately pre-buy anything Super Hero that Positron was involved in.

    I don't want anything illegal. I have a terrible opinion of NCSoft, but I plan to do no more than pass on my opinion to the few gamers I am in touch with.

    CoH was healthy enough and the Super Hero Genre deserves a quality MMO for all of us and future gamers.
  9. I thought it was interesting that Positron said that CoH was the healthiest MMO ever killed.

    Positron also said that most of the things we have suggested, were suggested by Paragon Studios to NCSoft and were turned down as non-solutions.

    Reading between the lines, I'd say Positron thought that NCSoft was out of line in canceling CoH and that many reasonable things were not allowed to be tried by NCSoft because of NCSoft's "new focus".
  10. Quote:
    Originally Posted by Captain-Electric View Post

    [B][SIZE="3"]In the first 20 minutes of the podcast, Positron mentions what are arguably the three most salient points for City of Heroes fans. Firstly, they (Paragon Studios) tried everything, and anything that wasn't tried was at least thought about and brought up in a meeting. In every case, when reading the forums, Facebook, Twitter, PMs or Twitch commentary by COH fans saying things like, "Why haven't you tried this?" Or, "Have you thought of that?" Or "Please do this before it's too late," the first thought to go through Matt's head was "Yes, yes, and yes," it's been on the table and either thought through or actually tried. Paragon Studios was just as caught off-guard by NCSoft's surprise realignment of focus as their fans, and just like many of their fans, they worked their tails off on their end to try and save the game.

    Secondly, as a matter of fact, City of Heroes is the largest and most active MMO ever to be shut down. Specifically, it had more active and average concurrent daily users than any MMO ever to be shut down.

    ...
    Basically this says that Paragon Studios tried to do all it could. I BELIEVE THAT! It says nothing about NCSoft being reasonable, setting reasonable goals. It actually sounds like many of the reasonable things we have all talked about were pushed to NCSoft and NCSoft was unreasonable and said no to all of them.

    I also take it as further evidence that NCSoft was being unreasonable, when Positron takes the time to tell us that CoH is the largest MMO ever killed. Take that air in a second... Positron, who is in the industry, says that CoH is the most healthy MMO ever killed.

    I'm still sick to my stomach. I hope that Positron does work on a CoH2 (Super Hero MMO) for some other gaming developer other than NCSoft. It would be wonderful to have a new improved Super Hero game.
  11. Quote:
    Originally Posted by TrueGentleman View Post
    And then there are those who play exclusively Super Villains...
    This I will give you.

    I actually, thought there was a slightly different feel to the Villain side forums besides just the red backgrounds...

    Honestly, I wish CoH had done more to flesh out Villains. I think it could have made for very interesting Raids. I personally don't like PvP, but I would have loved seeing Raiding in large party PvP. Maybe something akin to Counterstrike's capture the flag / disarm the bomb missions. Where Villain team has a different goal and the two sides attempt to stop one another.
  12. Quote:
    Originally Posted by I Burnt The Toast View Post
    Uhh no I won't be telling people to avoid NCSoft. MMOs close it is the nature of the beast. CoH had 8+ years which is a good run.

    There were not 100,000 signatures to Save CoH - try... 21,088 as of today - NOT an impressive amount imo for such a "healthy" game.

    CoH would have been more viable had Project X never happened. As it stands it was barely profitable due to the excessive staff.

    My confidence in MMOs has not been eroded in the slightest. MMOs require players...they require profit that meets the demands of the publisher. If they can't do that then they will be closed. NCSoft gave a 90 day sunset which is more than a lot of MMOs that have closed can say.
    I'll assume you also didn't sign the petition to save the game, but I think the vast majority of the people that signed that petition will steer people clear of NCSoft. If you fall in the tiny minority be happy for yourself, your an individual.

    I meant to say even 100,000 signatures (if we had got 80,000 more) wouldn't change anyone's mind.

    I'm pretty sure CoH had more players than Everquest and a lot of MMO's. So there is no magic minimum number of players that CoH had too few players to keep the game going.

    I do think MMO's eventually die, but CoH didn't look like a game dying. The population seems to be steady at what it has been for the last two years or so. New content has been coming out faster than ever. For a dying game you'd expect new content to be coming out slower than ever.

    CoH hit a critical mass and was big enough to support itself for the immediate future. It would've been my hope that if CoH died it was CoH2 that killed it.

    North America also has a very viable market for a game like CoH, no marketing has coincided with the releases of blockbuster Super Hero movies.

    But with no real option for Super Hero MMO, the population has no substitute-like place to go. Most people do not consider Champions Online or DCUniverse to be rough equivalents to CoH. And because of genre we aren't just going to go to WoW and be happy there.

    Project X was not CoH's fault, unless project X is CoH2. (Rumors are to the contrary)

    If the problem really was excessive staff, you'd expect a dying game would substantially cut staff and reassess the viability after reductions in staff.

    Either way, personally I see lots of things that could've been done to allow NCSoft to make money on CoH, that were not done. CoH though groundbreaking in so many ways didn't get the same treatment that Everquest received. And to the average gamer, there was no way to see how or why CoH isn't as viable now as it was two years ago.
  13. Quote:
    Originally Posted by mercykilling View Post
    sub·tle·ty

       [suht-l-tee] Show IPA
    noun, plural sub·tle·ties. 1. the state or quality of being subtle.

    2. delicacy or nicety of character or meaning.

    3. acuteness or penetration of mind; delicacy of discrimination.

    4. a fine-drawn distinction; refinement of reasoning: the subtleties of logic.

    5. something subtle.



    subtly

    Use Subtly in a sentence
    sub·tle

       [suht-l] Show IPA
    adjective, sub·tler, sub·tlest. 1. thin, tenuous, or rarefied, as a fluid or an odor.

    2. fine or delicate in meaning or intent; difficult to perceive or understand: subtle irony.

    3. delicate or faint and mysterious: a subtle smile.

    4. requiring mental acuteness, penetration, or discernment: a subtle philosophy.

    5. characterized by mental acuteness or penetration: a subtle understanding.





    Wrong word for context purposes.
    Thank you for making me feel like I am part of the family.

    Some of us are dyslexic and we do the best we can do. Spell check can only help so much. We can't all be English majors.
  14. Quote:
    Originally Posted by I Burnt The Toast View Post
    My observation of the forums from 2005 through 2011 is what kept me from posting.... It doesn't bother me if people are "rude" to me on a forum, but to say that new posters are always met with open arms here is a flat out lie...I have seen "noobs" torn to shreds for asking so-called "dumb" questions...not just here, but on every MMO forum I have participated in.

    Again...nothing special about the CoH community - it's just another MMO community with decent and not so decent posters and everything in between.
    I think there is something subtlety different about CoH. Yes we have our trolls and jerks. But I think there is a larger sense of obligation to help others in CoH that isn't present in other MMOs. Again its not huge, we still are relatively anonymous people talking to one another and that leads to less than optimal behavior from some people.

    But people who like Super Heroes, who are playing a Super Hero game and role playing Super Heroes tend to be just a little nicer on all the edges.

    I see people help random people far more often than in other MMO's. Heck lots of people street sweep just because they can't stand to see a hoodlum taking an old lady's purse, even if they are NPC's. I hear people all the time partially role playing and being just a little bit nicer than I see in other MMO's.

    PUGs for all of their enormous weaknesses work so much better in CoH than in most other MMO's. There are some mechanical things that help this, but I find the average attitude is also better too. An example of mechanics of the game leading to a different attitude would be the lack of Hard Core PVP may also be less attractive to some of the griefer-type gamers.

    This better niceness isn't there for all players, but I will say that CoH has always felt just a little nicer and more helpful to strangers than WoW and some of the other MMO's I have played. I do think CoH got more women than many MMO's. I think we got more families playing together than other MMO's.

    Does this extra niceness make CoH players better than other gamers: NO. I think the genre and the mechanics appealed to a slightly more gentile gamer. Was the CoH community special, yes. But everyone is special in its own way. We have something that will never be exactly recreated. We can and should mourn the loss of something unique and special. I'm hopeful eventually another very well made Super Hero MMO will appear and a similar community will be enkindled.
  15. One thing I will say is that the PR hit NCSoft has taken goes far beyond just the people that signed the petition or were playing the game at notice.

    Many people will not actively go and get friends to sign petitions to save a video game, especially with such a small likelihood that 100,000 signatures would change NCSoft's position.

    However, the number of gamers that know that NCSoft killed a viable game; especially in the strange illogical and non-transparency way that CoH has been killed, has left a stain on the entire gaming community.

    All MMO's have been hurt because it slightly has eroded confidence in future IP might be sold to a company like NCSoft and they might close the game down without any significant forewarning.

    NCSoft in particular has singled itself out as a company with a reputation among gamers that does not stand behind its titles. Especially a title that seemed like it was self sustaining and healthy like CoH.

    There will always be doubts about any MMO that NCSoft puts out. And the CoH player base will be vocal in reminding future players to avoid NCSoft products.

    I WILL HELP FUTURE GAMERS PROTECT THEMSELVES FROM NCSOFT PRODUCTS.
  16. They should have kept CoH and its Devs around just for all the good ideas we collectively have given them that can be used in their other titles.
  17. Quote:
    Originally Posted by Arcanaville View Post
    I think the problem is that all gamers need a certain amount of novelty to hold their interest, and that novelty has to be focused in the areas those gamers both want and need, which are not the same things.

    I don't think City of Heroes had the infrastructure necessary to generate enough of the kinds of novelty casual players needed, although they were improving in that area. New character customization options, new powersets, those are the kinds of things that could, if done fast enough and for a sufficiently long sustained period attract players over time. But that would have had the most impact between launch and two years after launch.

    I think that there's a much more important lesson to Eve Online, and that is that a game's culture is just as important as its mechanics. Eve Online's mechanics mesh extremely well with its gameplay, with includes a significant emphasis on the social structures the game encourages but doesn't explicitly mandate. The players created the environment in Eve, and that strong social dynamic gives Eve Online a lot of power to sustain its playerbase.

    I believe City of Heroes was so good in this area it could overcome severe deficits in other areas that would have, and probably should have killed it long ago, but it never went far enough in leveraging the tools it had to strengthen the in-game player communities. We did not see the potential for bases as community centers. We did not properly see the Architect as a social structure as opposed to just an authoring tool.

    Eve's gameplay is designed to get people involved in larger social structures, and while that turns some players off it provides a strong environment for those it does not. That has nothing to do with being easy or hard.

    I think City of Heroes has the superior social tools: the teaming tools, the chat tools, the grouping tools. But I don't think it spent enough time leveraging them to improve the social environment within the game. We had the widest set of tools, but not the deepest in that regard. If I ever found myself working with the developers of an MMO again, that would be my focus. Difficulty is a significant, but not critical design issue. Social structure support is.
    Arcana,

    I couldn't agree more.

    I played EVE and I can see that most of the game is social. Its only fun when you have a good sized group of people. EVE has its weaknesses too. But EVE was very good about publicly staying in contact with its player base. I believe it had elected representatives that visited with the Devs.

    CoH has some format breaking mechanics that were wonderful for creating a community
    • Sidekicks
    • Level Adjustment
    • Server Transfers -- Though they should've been cheaper and easier because I almost always only wanted to transfer for one session and then return the toon "home"
    • AE

    Being able to play with your 40 and someone else's level 10 is just so wonderful that it allowed you to play the toon you wanted to play. It also allowed you to go get the right toon for the job regardless of what level the job was. It also let you play with anyone at anytime without having to have a toon paired to that group. If you missed a gaming session, you weren't uselessly behind.

    AE was also introduced as an infant. The potential there was near infinite. Player created cities/zones. Groups of people going together to design much larger projects that could be permanent for the community. This could grow into Players creating new powersets and costume pieces (they would probably always need Dev approval).

    I also agree that had more powersets and costume pieces come out quickly after launch it would've been better at keeping up with casual gamer needs. But honestly, me personally I didn't mind paying extra for more features. I bought Ninja Run before Freedom and several of the powersets after Freedom. I think they made a mistake selling them piece by piece, they probably would have done better to sell them in larger blocks because I'd have bought several pieces and powers I didn't want to get the powers i did want.

    I agree that because of the social nature and positive nature of most of the CoH players that an outside the game, mini-game or official "Freedom Phalanx Facebook" would have gone a long way to connect players socially when they were away from their gaming computers. I would have liked to see that play some part in secret identities. Many people playing CoH may not want to use their normal Facebook accounts because they want to keep that gaming life a "secret identity". Possibly they could've borrowed mechanics from Eve so that you train some skills based on total time subscribed not in game.

    I also think that CoV may have been short changed a little. Not only in content, but in finding good ways for them to interact with CoH. Had the Villain vs Hero mechanics been stronger, it would've been interesting to see how the Gray Alignments would have been impacted. Good PvP may have been a good answer for this.

    CoH was weak in the area of PVP, which may have been a weakness because it lent itself to not having a large scale raids. I've only played that scale a fight in EVE, but I think it would be very interesting to have non-AI combat on a large scale. I'm really not a PvP person myself, but I do like playing in a group against another group of live people. I played Counterstrike years ago and it was fun to play against live thinking people.
    Playing together in a raid situation makes players come together and build camaraderie and that builds a connection that keeps you coming back.

    I give this advise now for people doing the autopsy. If the game is saved then maybe it will help to shape future improvements.
  18. Quote:
    Originally Posted by Codewalker View Post
    As mentioned several times already, the shards don't require dedicated hardware so there's very little cost savings by consolidating them, if any. The initial cost of merging them would probably be many times more than they would save, even over a multi-year period.

    I assume this would also include developer time to increase the max number of character slots per server from 48 to 240? I don't have quite that many myself, but I have enough that they all wouldn't fit into 3 x 48.

    For people complaining that it would be "too hard to find a team", that's what server transfers are for. Why alienate the people who prefer quieter servers just because you enjoy crowded zones and broadcast spam?

    As someone who mostly does static teams, I could play an a completely empty server with only the eight of us in our little group and would be perfectly happy. Imagine that.
    Having your own zone is nice I'm sure. Especially, on an old computer like I have.

    But I'd give up these types of luxuries to keep the game going.

    To be good about answering the question, me personally, I don't like to pay for moving my toon from one server to another to be able to team. I had always hoped that like texting this feature would eventually become "free" or at least included in the cost of subscription.

    I do not mind however paying for new features such as costume pieces or powersets.

    In case you are polling opinions.
  19. Quote:
    Originally Posted by Father Xmas View Post
    Superhero movies that make a lot of money are based on A-list characters that cross multiple generations; Superman, Batman, X-Men, Spiderman, Ironman. Ones based on non A-list or newer characters or independent comics don't do nearly as well; Hellboy, Judge Dredd, Blade, Mystery Men, Punisher, Spawn, The Crow, Kick-***, Elekra.

    There are exceptions to both lists of course. Also the most popular movies are also a series of sequels. Hook the public with the great first one and you got them for at least two more.
    When you say sequel are you talking about a CoX2? If that is the case, they should keep CoX open until the sequel is ready because they are poisoning their relationship with the existing player base. It would be well worth it to them to keep us as an existing base if that was the intention.

    But I've not heard anyone talking about CoX2 except for the fact that NCSoft reserved the Trademark for CoH2, which really doesn't mean much.
  20. Quote:
    Originally Posted by savagedeacon_NA View Post
    It is only in the last two years that the superheroes movies are making some money (there were exceptions but they were the exception that proves the rule)and that because the superhero genre is the latest craze like there was the western craze, the pirates craze, the martial arts craze and so on.
    Look instead at the MMOG market: there are only 3 superhero games , all three have gone free to play and one of them is about to close down and no company, so far like I know, is working to do a new one. How others have said there is a crisis in the MMOG market, even mighty WoW has lost players, and the ones that that would go down are, of course, the less popular genres
    The CoH target audience is different than the traditional MMO (12-25 male). The demographic for CoH is older with a lot more women than most other MMO's. We also have a lot more families playing CoH.

    But we have a lot more people playing CoH than play DDO...
  21. As I see it the closure has hurt the game and at this point reducing the number of servers may be necessary to make it easy enough to find enough people to play with.

    My understand is that with current technology, the names of the servers partitions are less important than in past years. It no longer has anything to do with hardware and solely has to do with virtual partitions of resources.

    To a certain degree we already have consolidated servers when we get Atlas 5 because of the number of toons in one area on the same server.

    I know people have good reasons to really like the non-populated servers, but even with my weak computer, I like the more populated servers where its easier to find a PUG. I play in spurts, so often when I come back my old SG's are different.

    I don't mind renaming Toons.

    I would hope that we got a lot more slots for Toons on each server because I have a lot of Toons I'd like to keep and I'd want room to make more.

    Anything is better than losing the game.
  22. I am very disappointed in NCSoft's handling of the closure of CoX.

    In CoX they have a unique niche game for the MMO community. CoX is the best Super Hero MMO in the market. I have argued that DCUO is more action that MMO and CO is less developed, smaller, and in general less interesting than CoX. As customers we really do not have a viable substitute game to go to.

    NCSoft has a right to shut the game down, but we have a right to be terribly disappointed and protest in all the legal avenues we have. Having the right to do something does not make it the right thing to do. The right thing to do is an ethical determination.

    Other MMO providers have kept far smaller customer bases happy by keeping their MMO worlds alive and open in at least a maintenance mode. DDO seems like an excellent example, but since CoX is the only MMO I personally play I'm sure other people have more examples.

    MMO's thrive on the trust that the online world will continue to be there for a substantial time in the future. NCSoft is breaching this trusted compact by closing down a game that every customer had all reason to believe was healthy. Breaching trust makes a company a poor choice to do future business with.

    We as customers didn't pick NCSoft as a custodian for CoX. NCSoft purchased CoX after almost all of us started playing and were well invested in the game. We had no control over NCSoft as a choice for custodian.

    Customers with a "Video Game Mentality" maybe more okay emotionally with the thought of CoX closing. But MMO's create online worlds. Customers with a "MMO Mentality" expect these worlds to last for a very long time and have a high expectation for a company to actually do everything in their power to keep that online world around as long as practical. NCSoft clearly has not done everything in its power to keep the CoX world around.

    Additionally, no one seems to dispute that CoX is still profitable. If CoX isn't profitable it would seem that costs associated with other projects have been lumped into the maintenance of CoX. Even if this is not the case, no measures were done to reduce the costs of CoX to make it more profitable. Most games don't have whole new issues scrapped just days before release. As games become less profitable, generally additional content comes at a slower pace, but in CoX's we have seen an increase in new content in the last two years not a reduction. Customer have no clue why CoX now seems like a bad investment for NCSoft because we haven't had any transparency, but it also seems that even NCSoft won't say CoX is unprofitable.

    If NCSoft isn't going to keep CoX open, then they have an ethical obligation to find a replacement custodian. Yes, they have the right to just close it, but again it doesn't make it the right thing to do. As for the attempt to sell CoX, I find it laughable to say they were unable to sell it. Generally when you want to sell something at auction, you find a buyer for the product. You may not be happy with the sales price, but you get the most you can get for the product. Either the price was too high or the stipulations were too large for NCSoft to find a buyer. But that means NCSoft didn't really try to find a buyer. Heck I'll offer right now to buy it for $1,000 and that is more than zero. I know I can find a company in the business that will buy it from me for a lot more than a hundred dollars, I'll make a huge profit. I might even try to set it up as a community owned project where dollars taken in on subscriptions would be used to maintain servers and if enough people stayed I could hire developers with the funds to do updates.

    NCSoft isn't telling us the whole story. Most likely they have screwed up on other games and closing down CoX gives them a tax benefit larger than they can get someone to buy the franchise. Its sad that a profitable game is getting closed because it makes tax sense. But this is the only rational explanation I can find.

    To sum it up, we are getting a raw deal. NCSoft is closing the only decent Super Hero MMO in the market and we as customers have no where else to go and are losing the investments (in time, emotion, and money) we have made in City of Heroes. NCSoft has clearly not tried to make the game profitable with cost reductions. NCSoft also has not really searched for a buyer for the game either because they have asked too much or put too many strings on the purchase. We as customers have a right to protest, to whine, and to be unhappy with the quality of service we are receiving from NCSoft.
  23. Also just like Murder, I think ending an MMO should be illegal.

    I know its not illegal. I know we are at best renting space.

    But the whole idea of a MMO, is that we, the customers, create Intellectual Property and put it in a virtual universe. NCSoft has the toons, I created and controls the network via which I keep in touch with a subset of my friends.

    I do have other means to stay in touch with friends, but I can't keep my toons once they turn the servers off. As it gets cheaper and cheaper to keep and maintain servers it seems like we should have some right for them to keep the lights on in maintenance mode.

    I can't tell you the number of games with much smaller audiences that still have servers to play on. I'm baffled.
  24. Quote:
    Originally Posted by I Burnt The Toast View Post
    BTW I hate the title of this thread. "Murder" is a pretty harsh word for a business decision imo...a bit on the dramatic side.
    Well maybe it is a tad overly dramatic, but this is very different than a game dieing from old age. The game still could have years of profitable, although I guess not so wildly profitable NCSoft couldn't help but close it down. So an analogy to murder isn't wholely wrong either.

    And I do feel a bit emotional about losing my investment of time and connection to my friends. It appears they are all scattering to the winds, the only thing in common is they are not going to an NCSoft title.

    This business decision, that seems to be COH isn't making enough money, not that it isn't making money, does emotionally effect people. We as customers are getting the short end of the stick.
  25. I don't see how any rational customer of CoX would buy or use products from NCSoft after the way CoX has been closed. NCSoft is simply deluding itself.

    Maybe NCSoft cannot make as much in a sale as they can get in a tax right off. If that is the case we live in a sad sad country.

    Honestly, while we do not currently have any protection from this kind of game closure. I'm not sure we shouldn't. We all signed the contract, so don't misread me that I think NCSoft isn't playing by the rules. I'm simply saying THE RULES STINK for how MMO contracts run.

    With the amount of energy put into an MMO by the customers, it would be nice for them to be able to keep their investment. An analogy would be that we have changed the law and now phone numbers can be transferred from one company to another. Contract law could be changed too.

    The other alternative would seem to me to be a collective where the customers own the property. For MMO's this would seem to make more sense. So that we can see what the prices are and we can close the game down only when it really is no longer profitable or makes any practical sense to keep open.

    Right now we are getting closed down because they don't forsee CoX making billions for guys in Korea. Millions isn't enough. But for a collective, we could keep a game like CoX going in perpetuity with revenues like we have.