CoX is the only real Super Hero MMO


Chad Gulzow-Man

 

Posted

We have a great community and a great development team that have created a game that has many loyal fans.

I don't understand how NCSoft makes money by closing the game?

  • Is it a tax right off? If so tell us so we can be mad at the politicians and not NCSoft. Even if so its hard to imagine you couldn't sell the game for an amount greater than the tax right off.
  • Is it that you want to keep the IP so you can eventually put out an CoX2? The big problem I see with that is you are killing a naturally healthy player base and community and have drastically polluted your good will and faith that NCSoft will keep the game running.
  • Whatever you could sell the game for seems like more than what you would get for simply closing the game down. CoX has a lot of potential revenue left in it. Customers will continue to pay simply to keep the game in maintenance mode. We have to be paying in a lot more than what it would take to keep the servers running.

Super Heroes are at an all time popularity high with the Avengers being the largest movie of the year, and several spin off and sequels. The genre is hot and potentially getting hotter.

I'll still suggest your business model is wrong. Make us pay for issue expansions, get away from the Free to Play model. Perhaps have a single archetype free to play, (Scrapper comes to mind) with only the costume packs available at CoH startup. New people could get an idea of the customizability of the game without giving away the majority of the game. The subscription with an annual large issue push where we got several significant upgrades and options bundled together so we had to buy the whole new issue just to get the one or two things we wanted is fine.

CoX players are mad because we don't have another home. Champions and DCU are no where close to the same product. Marvel's new game looks even less close.

NCSoft's deciscion to close CoX just isn't passing a smell test. The game seemed healthy, it had a new issue almost ready to come out. But CoX customers would have been content with something much smaller in terms of upgrades to the existing great game. CoX could have flourished at much the same level with a much smaller development team. Or in the much better alternative, the majority of the team could have been focused on creating a CoX2 that would have caused a market stir. Caused new people to play the game. CoX2 would have been a nice cash infusion for the game and would have allowed you to close CoX1 with complaints and grumbles, but modest loss of players or hard feelings because the players would have a new home to move their toons too.


 

Posted

I share your pain about CoX, to be fair CO and DCUO are also real Super Hero MMO's.

The problem is that it's just that they aren't as good as CoX in many vital respects, although they may be superior in others.


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Posted

Quote:
Originally Posted by Cobra_Man View Post
I share your pain about CoX, to be fair CO and DCUO are also real Super Hero MMO's.

The problem is that it's just that they aren't as good as CoX in many vital respects, although they may be superior in others.
I don't want to play either CU or DCUO. Most people I've talked with also say both games are poor substitutes in the Super Hero MMO genre.

DCUO is more action adventure than MMO.

CU is a very small MMO with a small world, mechanics are still not well balanced.

But at leas CU is an MMO and you can loosely say DCUO is also loosely a MMO.


 

Posted

Just to hit the high points...

Quote:
Originally Posted by Talionis View Post
Is it a tax right off? If so tell us so we can be mad at the politicians and not NCSoft. Even if so its hard to imagine you couldn't sell the game for an amount greater than the tax right off.
If they don't sell the game, then they can state its value at whatever they want. They're looking at paying a ton of taxes this year for all the sales of Guild Wars 2, so they can state that CoH is worth MORE due to its history of development and get out of having to pay the US government operating taxes. (So yeah, NCSoft is probably cheating our economy out of money.)

Quote:
Is it that you want to keep the IP so you can eventually put out an CoX2?
Most likely, they want to keep the IP specifically so no one else will make a profit off of it. Selling the game to another publisher means that someone else will be getting money from its customers, when that money COULD be going to a different NCSoft product.

Quote:
Whatever you could sell the game for seems like more than what you would get for simply closing the game down. CoX has a lot of potential revenue left in it. Customers will continue to pay simply to keep the game in maintenance mode. We have to be paying in a lot more than what it would take to keep the servers running.
The sad fact is that while CoH is still profitable (and would likely be so for a few more years at least), it is not growing. Eventually, all those profits would dry up and the game would reach a point where it wasn't even covering its own development expenses. A Western company would likely just freeze development as that inevitability approached and milk what's already been done for all it's worth, but Eastern businesses don't operate on the same logic we're used to.

And again, since they can state the value at whatever they like to get out of paying US taxes this year, that's probably worth more to them than a reasonable offer for the IP.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Quote:
Originally Posted by Nethergoat View Post
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Posted

I don't see how any rational customer of CoX would buy or use products from NCSoft after the way CoX has been closed. NCSoft is simply deluding itself.

Maybe NCSoft cannot make as much in a sale as they can get in a tax right off. If that is the case we live in a sad sad country.

Honestly, while we do not currently have any protection from this kind of game closure. I'm not sure we shouldn't. We all signed the contract, so don't misread me that I think NCSoft isn't playing by the rules. I'm simply saying THE RULES STINK for how MMO contracts run.

With the amount of energy put into an MMO by the customers, it would be nice for them to be able to keep their investment. An analogy would be that we have changed the law and now phone numbers can be transferred from one company to another. Contract law could be changed too.

The other alternative would seem to me to be a collective where the customers own the property. For MMO's this would seem to make more sense. So that we can see what the prices are and we can close the game down only when it really is no longer profitable or makes any practical sense to keep open.

Right now we are getting closed down because they don't forsee CoX making billions for guys in Korea. Millions isn't enough. But for a collective, we could keep a game like CoX going in perpetuity with revenues like we have.