Important System Improvements in Going Rogue
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
The tricky bit would be determining what price the system should list the recipe at.
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I believe that as of Issue 14, Pool C/D recipes are also rare drops off of Boss and higher class enemies. So, technically, they do drop, but infrequently, and from an infrequent enemy type - apparently not enough to fill demand, particularly for recipes that cap out at 30.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Either an average of the last 5 or the last price. Remember, these are meant to be an inf sink. If they are listed at "buy it NAO" prices, that's fine. It means the guy with more inf than patience gets his bid filled, leaving the guy with more patience than inf to get the next recipe a real person lists.
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Added to the fact a lot of people play with no bosses.
My characters at Virtueverse
Faces of the City
People probably aren't fighting as many bosses at lower levels, so it's not really helping as much where the shortage is the worst.
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As for seed prices, I would absolutely not recommend that seeded items be listed for any less than the highest successful transaction price for the past week. If they are consistently listed lower than the "going rate", it would be absurdly easy to manipulate the price downward, and in any case you wouldn't want to discourage the player economy by having the seeds consistently underselling players. Rather, putting up the item at a high price and demonstrating that it sells even at that high price encourages players to roll and list more items, knowing that they will be able to sell them quickly for good money.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Actually diversify the bonuses. Everyone knows that Positrons blast set is great and the rest are crap or purple/pvp. Ranged and Melee Suffer from it too, two good sets and the rest are crap or purple/pvp. The Dev team loves to 'balance' everything they get thier paws on....its time to not halfway it. Balance it all or none of it. |
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
Unless demand (greatly) exceeds supply, at any price, which is the case now and which this idea seeks to address.
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That's what I was thinking of, yes. But more generally, boosting the multiplier (as one does when farming) doesn't generally increase the number of bosses by nearly as much as it increases the number of minions and lieutenants. In fact, you don't have to fight bosses at all when solo, and frequently people opt not to so that they can sweep groups faster and generate more purples. So that's even more inf and trash being generated, and less pool C/D. And of course in AE bosses don't drop recipes at all. Lastly, I'm not even sure how many people know that pool C/D recipes drop from bosses at all - I had to look it up, and I'm fairly sure I'm better informed than the median player.
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I'll admit I'm basing my observations entirely on my own playstyle. I don't turn bosses off when I'm running at +something dumb/x8 at 50. I'm a frickin' Scrapper, bosses are my natural prey. I also raise my difficulty as I'm leveling up. At some point around level 40 or so, on a melee toon or a debuff Corruptor, my difficulty gets to the point where bosses start spawning in random groups. Before that, I'm only getting bosses that spawn as mission objectives. And before that, I'm a lowbie and running with bosses turned off.
Maybe the "no bosses when solo" option should be rethought as well. On lower difficulties it's used by weak soloers or AoE Blasters and such, yes, so it needs to be allowed, but on x8? Who really runs -1/x8/no bosses except farmers?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
If you feel as though some of that goodwill and extortion earned is something you shouldnt be able to take with you, stay tuned to Going Rogue information for something in this vein. However, it will not be INF in any fashion.
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If anybody feels any sort of pangs of in-character guilt about taking these resources with them when they switch sides, please feel free to e-mail them to me.
I have no guilt.
Or shame.
That is all.
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
Maybe the "no bosses when solo" option should be rethought as well.
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People avoid Bosses because they are perceived as a nonoptimal investment for inf/xp. Perhaps they should drop Recipes more frequently, so that they are perceived as a more sound investment for drops and to make fighting them more competitive with spending Merits (but not so much that they are farmed)?
Of course, the players can solve this problem themselves by simply choosing to fight Bosses more often if they want to support the market.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Thinking of the market as in any sense a cooperative endeavor is a profound misunderstanding of a) the market and b) human behavior. There have been no shortage of what some call "magic pony plans" for fixing the market issues. None of them work, or will work, because they call on people to do things that are not directly beneficial to them, except indirectly, and even if enough people were doing it for those indirect benefits to appear the whole enterprise would be sabotaged if anyone made the rational decision to do what is best for them and mooch off of others' contributions.
I'm sorry to go off like this but "the players can solve this themselves" is as vacuous a statement as "if we all just learned to get along and share there wouldn't be any more wars or crime." People don't work that way. That said, I'm optimistic that under the right conditions, the option that people will follow because it benefits them is also the option that benefits everyone else. The conditions we are in are not those conditions, and I know this because we still have problems.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
The tricky bit would be determining what price the system should list the recipe at.
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Not that I would be against that per se.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
We don't want to take gameplay options away from people in order for them to feed the market.
People avoid Bosses because they are perceived as a nonoptimal investment for inf/xp. Perhaps they should drop Recipes more frequently, so that they are perceived as a more sound investment for drops and to make fighting them more competitive with spending Merits (but not so much that they are farmed)? |
Of course, the players can solve this problem themselves by simply choosing to fight Bosses more often if they want to support the market. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Personally I don't mind all the people who are whining about WW being unuseable by their heroes for RP reasons, I'm more annoyed at the ones who will declare that since a market merge was "never going to happen" and it did, raising the level cap/open PvP in all zones/some other terrible idea is obviously next.
Character index
Until the amount of inf you can earn from boss drops equals the amount of inf made from purples by players who run with bosses off, that's still not going to work. Of course for Controllers who farm, bosses present a risk that is probably not worth any reward.
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Yeah, you try that and tell me how it works out for you. 'Cause right now it's not working out very well for me. I fight many many bosses (not because I live in some magical pony fairy-tale land where I want to help people, but because I am more concerned with fun than efficiency, I find bosses more fun than no bosses, and I want those pool Cs and the inf they sell for) and I have yet to get a significant pool C drop from one. |
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Personally I don't mind all the people who are whining about WW being unuseable by their heroes for RP reasons, I'm more annoyed at the ones who will declare that since a market merge was "never going to happen" and it did, raising the level cap/open PvP in all zones/some other terrible idea is obviously next.
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I'm talking about specifically pool C recipes. Granted, I don't memorize every single one, but there are quite a few recipes that I know are pool Cs; you'd think after all this time, running around on x8, and whacking bosses just because they're there, I'd have gotten one.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
It's somewhat poor form to try to address one issue by phrasing it as a way to address another unrelated issue. It also doesn't happen to work.
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I'll let the devs decide how much the two are related, since only they (probably) have the tools to make that determination.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Erm, common Accuracy IOs go for 700,000 to a million? Really? The same ones you can buy at the crafting tables to craft? Are you sure you're not resorting to hyperbole here at all?
I love the idea of a market merge but as someone who has been happily frankenslotting all of my powers for the last 2 weeks Red Side calling the redside market "a complete drought" is a gross exaggeration. |
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There is only one reason why they are so happy that the markets are being brought together and it sure isn't because of symmetry or anything
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Concept art for War Witch's update for Going Rogue compared to Issue 17. Note the reflections added for Ultra Mode.
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Khaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan!!!!!!
O wait, this is a good change.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Do these recipies not drop at all? Are they only available through the random rolls?