Important System Improvements in Going Rogue
Best QoL change ever TY.
Personally, I throw out every aspect of the game that has anything to do with Experience or Influence/Infamy. Funny enough, that included any and all interaction with Wentworth's from the get-go.
|
That's a true MAN approach.
Or do you mean you disregard/handwave/turn a blind eye to those aspects? Because "throwing out" implies you refuse to acknowledge or interact with the systems that involve experience and influence. So no training above level 1 or purchasing anything in game, ever.
Dr. Todt's theme.
i make stuff...
I assume he meant throwing them out of his RP imaginings of the game, but maybe you're on to something.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I had a response here, but I deleted it.
Instead I'll just laugh at Venture for being [Redacted].
Wait, if Venture will not be participating in a merged market, does this mean that according to the Network Effect, the market is doomed?
That's it, I'm not going to participate in a doomed endeavor - I'll be sticking to SOs from now on.
Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
Zombie's example was relevant and correct, even if the numbers were a bit off. Price caps cause nothing but problems, both in the real world and in this game. For example, let's say you want to buy a shiny new Gladiator's Armor: +3% defense IO. You check the market and see that the last 5 have all sold for 2 billion, but you're not worried because you have 2 billion. Now you look at the bidding/selling and see there are 500 bidders but none for sale and the last one to sell was three days ago. Now you realize that if you bid your 2 billion, you'll essentially be the 501st person in line, which means you will be waiting literal months, perhaps years (I'm not exaggerating) unless you get lucky.
|
It is NOT first in, first out. It's basically random. It wasn't truly random. If we had a fixed number of people putting in bids at the same price, they would always get filled in the same order. If you have a large number of bidders, and they don't know the sequence in which everyone else listed their bids, it's EFFECTIVELY random.
Paragon City Search And Rescue
The Mentor Project
[SIZE=1][COLOR=Yellow][U]Virtue Heroes (Serenity's Children):[/U] [B]@Eek a Mouse, The Devil's Mark, Outlaw Sniper, Gas-Soaked Rag Man, Amazon Prime, Friday's Child, Hot Blooded,[/B][B]Flower of the Moon[/B], [B]Rouge Demon Hunter[/B], Stimulated Emission, Animatronic Wench, [B]Lennie Small[/B]
[U]Virtue Villains (Serenity's Orphans):[/U][/COLOR][/SIZE][SIZE=1][COLOR=Yellow] [/COLOR][/SIZE] [SIZE=1][COLOR=Yellow] [B]Eek a Rat[/B], [B]Bomb Blondeshell[/B], Babe Brute, Jeanne Dark, Fallen Angle[/COLOR][/SIZE]
I agree with your premise (price caps are bad), but the section I highlighted is actually not how the market works. A bunch of us on the market channel did an experiment to see exactly how it did work if there were a bunch of bids in place at the same price. We found some garbage item and bought them all. Then we had a whole group of people each put in a bid at the exact same price. Then the items were put up for sale at 1 inf, one at a time to see whose bid was filled first.
It is NOT first in, first out. It's basically random. It wasn't truly random. If we had a fixed number of people putting in bids at the same price, they would always get filled in the same order. If you have a large number of bidders, and they don't know the sequence in which everyone else listed their bids, it's EFFECTIVELY random. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I'm not sure this would have that much of an impact. I know players of games where something like 1000 gold pieces is a huge investment, and they speak of that sum in the same breathy tones that folks use when talking about 80 million dollar lottery pots. People seem to to rapidly adjust their expectations with regards to what qualifies as "a lot of money" rapidly based on their own earning levels.
|
At low level, getting 100 copper pieces is great; at even the low-middle levels (around 6 or 7), you don't even stop for bags of silver.
Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
It is NOT first in, first out. It's basically random. It wasn't truly random. If we had a fixed number of people putting in bids at the same price, they would always get filled in the same order. If you have a large number of bidders, and they don't know the sequence in which everyone else listed their bids, it's EFFECTIVELY random.
|
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
You should see a game like DDO, where there are copper, silver, gold, and platinum pieces...and stuff sells for tens of thousands of platinum, if not more.
At low level, getting 100 copper pieces is great; at even the low-middle levels (around 6 or 7), you don't even stop for bags of silver. |
This stuff is good, how about selling the Roman Costume pieces now since I have like 18 50s and several more 30-40+ characters that have never done the tastkforce for that because I play at 3 or 4 am my time for about 2 hours. I'd pay for it. I'll never get it otherwise. Been trying for years now.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
Wait, if Venture will not be participating in a merged market, does this mean that according to the Network Effect, the market is doomed?
|
If we consider Venture according to his own sense of self-importance, then the merged market will have lost something like 60-70% participation.
Character index
One of the better ways of getting more items to market is merging all the Damn Mez into two categories Hard control/Soft control.
Balance the Drop rate. Balance is important!!! Slows should not be topping the list of things to get on a random Merit roll.
Actually diversify the bonuses. Everyone knows that Positrons blast set is great and the rest are crap or purple/pvp. Ranged and Melee Suffer from it too, two good sets and the rest are crap or purple/pvp. The Dev team loves to 'balance' everything they get thier paws on....its time to not halfway it. Balance it all or none of it.
more inf sinks. Bases are a great start...which means bases need some serious fixing.
Gives us Monkey fight club betting!!!!
|
...
Oh wait, never mind. That's cool.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
I refuse to use the black market now, there might be do gooder happy juice on my goods.
Very glad to see this change go in.
The ultimate inf sink = buying game time with inf.
I agree with your premise (price caps are bad), but the section I highlighted is actually not how the market works. A bunch of us on the market channel did an experiment to see exactly how it did work if there were a bunch of bids in place at the same price. We found some garbage item and bought them all. Then we had a whole group of people each put in a bid at the exact same price. Then the items were put up for sale at 1 inf, one at a time to see whose bid was filled first.
It is NOT first in, first out. It's basically random. It wasn't truly random. If we had a fixed number of people putting in bids at the same price, they would always get filled in the same order. If you have a large number of bidders, and they don't know the sequence in which everyone else listed their bids, it's EFFECTIVELY random. |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
The theory that drops and influence are earned in sync so they should balance out doesn't happen because separate from mechanical issues (for example you can fill all your slots and stop earning drops easier than you can cap out your influence) not all drops are equally valued. Eventually, some are singled out for special pursuit by the playerbase, and their collective influence gets concentrated into attempting to acquire them (things like special procs and purples, for example). The other items which might have actual value to the players gets relatively ignored by comparison. You end up with a form of auction frenzy where some things sell for less than their actual worth to the players and some things sell for astronomically high values. This isn't true market inflation as such, but its all but indistinguishable from it.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)