Important System Improvements in Going Rogue


Adar_ICT

 

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Originally Posted by Kitsune9tails View Post
Level 50s play what is essentially an entirely different game than everyone else in terms of earning and challenge (debt is meaningless and can top a million inf per play hour); yet they participate in the same market.
The crucial difference is not that level 50s earn more or play differently. The crucial difference is that at every level you earn more but have more opportunities to spend more in gear (i.e. enhancements). Earning goes up, and costs go up, because gear expires. Except at level 50, technically at level 47. Once you reach level 47, your gear can't expire anymore and there's not much to spend inf on besides pursuing high-order inventions. Unless you turn XP off, as a practical matter there is really a limit to the amount of influence you can earn at every level (because if you earn more, you're guaranteed to level) and there is a limit to the amount of inf you can reasonably spend on that level (before you've bought everything you can use). Its that rule that breaks at level 50 (47). Except for things like special inventions, your costs drop to zero while your earning capacity becomes unlimited. This eventually causes inflation at the top.

The theory that drops and influence are earned in sync so they should balance out doesn't happen because separate from mechanical issues (for example you can fill all your slots and stop earning drops easier than you can cap out your influence) not all drops are equally valued. Eventually, some are singled out for special pursuit by the playerbase, and their collective influence gets concentrated into attempting to acquire them (things like special procs and purples, for example). The other items which might have actual value to the players gets relatively ignored by comparison. You end up with a form of auction frenzy where some things sell for less than their actual worth to the players and some things sell for astronomically high values. This isn't true market inflation as such, but its all but indistinguishable from it.


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Posted

Best QoL change ever TY.


 

Posted

Quote:
Originally Posted by M_I_Abrahms View Post
Personally, I throw out every aspect of the game that has anything to do with Experience or Influence/Infamy. Funny enough, that included any and all interaction with Wentworth's from the get-go.
Wait, so you don't ever train or buy enhancements?
That's a true MAN approach.

Or do you mean you disregard/handwave/turn a blind eye to those aspects? Because "throwing out" implies you refuse to acknowledge or interact with the systems that involve experience and influence. So no training above level 1 or purchasing anything in game, ever.


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I assume he meant throwing them out of his RP imaginings of the game, but maybe you're on to something.


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I had a response here, but I deleted it.

Instead I'll just laugh at Venture for being [Redacted].


 

Posted

Wait, if Venture will not be participating in a merged market, does this mean that according to the Network Effect, the market is doomed?

That's it, I'm not going to participate in a doomed endeavor - I'll be sticking to SOs from now on.


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Quote:
Originally Posted by macskull View Post
Zombie's example was relevant and correct, even if the numbers were a bit off. Price caps cause nothing but problems, both in the real world and in this game. For example, let's say you want to buy a shiny new Gladiator's Armor: +3% defense IO. You check the market and see that the last 5 have all sold for 2 billion, but you're not worried because you have 2 billion. Now you look at the bidding/selling and see there are 500 bidders but none for sale and the last one to sell was three days ago. Now you realize that if you bid your 2 billion, you'll essentially be the 501st person in line, which means you will be waiting literal months, perhaps years (I'm not exaggerating) unless you get lucky.
I agree with your premise (price caps are bad), but the section I highlighted is actually not how the market works. A bunch of us on the market channel did an experiment to see exactly how it did work if there were a bunch of bids in place at the same price. We found some garbage item and bought them all. Then we had a whole group of people each put in a bid at the exact same price. Then the items were put up for sale at 1 inf, one at a time to see whose bid was filled first.

It is NOT first in, first out. It's basically random. It wasn't truly random. If we had a fixed number of people putting in bids at the same price, they would always get filled in the same order. If you have a large number of bidders, and they don't know the sequence in which everyone else listed their bids, it's EFFECTIVELY random.


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Originally Posted by Arcanaville View Post
I don't think its fair, as some have (not saying you are specifically), to suggest that this is just the devs taking the easy way out. I think its more a case of many factors combining simultaneously to cause them to take action.
You are right. I shouldn't have said "reluctance" to create a third market. I was responding to the question "Why now?" My response was meant to reflect the idea that this was the perfect opportunity


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Quote:
Originally Posted by Ironblade View Post
I agree with your premise (price caps are bad), but the section I highlighted is actually not how the market works. A bunch of us on the market channel did an experiment to see exactly how it did work if there were a bunch of bids in place at the same price. We found some garbage item and bought them all. Then we had a whole group of people each put in a bid at the exact same price. Then the items were put up for sale at 1 inf, one at a time to see whose bid was filled first.

It is NOT first in, first out. It's basically random. It wasn't truly random. If we had a fixed number of people putting in bids at the same price, they would always get filled in the same order. If you have a large number of bidders, and they don't know the sequence in which everyone else listed their bids, it's EFFECTIVELY random.
I was there when you did the experiment. That's the only reason I bothered listing a bid at all, and it's probably how I got it. I cut in line. That still doesn't mean that I somehow managed to cut in line in front of 300 or so other people.


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Originally Posted by UberGuy View Post
I'm not sure this would have that much of an impact. I know players of games where something like 1000 gold pieces is a huge investment, and they speak of that sum in the same breathy tones that folks use when talking about 80 million dollar lottery pots. People seem to to rapidly adjust their expectations with regards to what qualifies as "a lot of money" rapidly based on their own earning levels.
You should see a game like DDO, where there are copper, silver, gold, and platinum pieces...and stuff sells for tens of thousands of platinum, if not more.

At low level, getting 100 copper pieces is great; at even the low-middle levels (around 6 or 7), you don't even stop for bags of silver.


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Posted

Quote:
Originally Posted by Ironblade View Post
It is NOT first in, first out. It's basically random. It wasn't truly random. If we had a fixed number of people putting in bids at the same price, they would always get filled in the same order. If you have a large number of bidders, and they don't know the sequence in which everyone else listed their bids, it's EFFECTIVELY random.
I know that testing long ago proved it was definitely not first-in first-out. The fact that your tests showed a repeating order suggests someone made a goof again and is either attempting to write their own random number generator, or is incorrectly seeding the one they are using so it generates the same pseudo-random sequence every time. Its happened before.


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Posted

Quote:
Originally Posted by enrious2 View Post
You should see a game like DDO, where there are copper, silver, gold, and platinum pieces...and stuff sells for tens of thousands of platinum, if not more.

At low level, getting 100 copper pieces is great; at even the low-middle levels (around 6 or 7), you don't even stop for bags of silver.
If the Devs need a workable market model I'd suggest taking a look at EVE. I'm in love with the market system and BrokerFee formula. What other games allow me to export market spreads with median day pricing directly to excel spreadsheets. <3


 

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This stuff is good, how about selling the Roman Costume pieces now since I have like 18 50s and several more 30-40+ characters that have never done the tastkforce for that because I play at 3 or 4 am my time for about 2 hours. I'd pay for it. I'll never get it otherwise. Been trying for years now.


 

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Originally Posted by Arcanaville View Post
Its not just you, but its false all the same.
Only a red name can make that statement.


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Quote:
Originally Posted by Tokyo View Post
If the Devs need a workable market model I'd suggest taking a look at EVE. I'm in love with the market system and BrokerFee formula. What other games allow me to export market spreads with median day pricing directly to excel spreadsheets. <3
If you need that kind of detail on this market I think you're doing something wrong.


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Originally Posted by FredrikSvanberg View Post
If you need that kind of detail on this market I think you're doing something wrong.
What can I say, I'm high-maintenance.

Besides who said anything about "need?" What's wrong with a little obsession to detail?


 

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Quote:
Originally Posted by enrious2 View Post
Wait, if Venture will not be participating in a merged market, does this mean that according to the Network Effect, the market is doomed?
That depends. If we consider Venture realistically he is only one player and thus doesn't make much of a difference on his own.

If we consider Venture according to his own sense of self-importance, then the merged market will have lost something like 60-70% participation.




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Posted

Quote:
Originally Posted by Tokyo View Post
What can I say, I'm high-maintenance.
And you have oxygen-for-sale booths...


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Quote:
Originally Posted by Jet_Boy View Post
And you have oxygen-for-sale booths...
You underestimate the value of oxygen in as large a vacuum as space. ;D


 

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One of the better ways of getting more items to market is merging all the Damn Mez into two categories Hard control/Soft control.

Balance the Drop rate. Balance is important!!! Slows should not be topping the list of things to get on a random Merit roll.

Actually diversify the bonuses. Everyone knows that Positrons blast set is great and the rest are crap or purple/pvp. Ranged and Melee Suffer from it too, two good sets and the rest are crap or purple/pvp. The Dev team loves to 'balance' everything they get thier paws on....its time to not halfway it. Balance it all or none of it.

more inf sinks. Bases are a great start...which means bases need some serious fixing.

Gives us Monkey fight club betting!!!!


 

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Originally Posted by CaptainMoodswing View Post
Well, we learned from power spectrum that "This requires a lot of work and will be difficult" does not translate to "we are never going to do this."
True true. Good news, at any rate.


 

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I refuse to use the black market now, there might be do gooder happy juice on my goods.


Very glad to see this change go in.
The ultimate inf sink = buying game time with inf.


 

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Quote:
Originally Posted by Ironblade View Post
I agree with your premise (price caps are bad), but the section I highlighted is actually not how the market works. A bunch of us on the market channel did an experiment to see exactly how it did work if there were a bunch of bids in place at the same price. We found some garbage item and bought them all. Then we had a whole group of people each put in a bid at the exact same price. Then the items were put up for sale at 1 inf, one at a time to see whose bid was filled first.

It is NOT first in, first out. It's basically random. It wasn't truly random. If we had a fixed number of people putting in bids at the same price, they would always get filled in the same order. If you have a large number of bidders, and they don't know the sequence in which everyone else listed their bids, it's EFFECTIVELY random.
Yeah, I remember that experiment (I helped run it, actually). I was exaggerating for the sake of making a point - it will be random, yes but you don't know how long you'll be waiting. At least two examples from this thread (two weeks and won a bid, and seven weeks and didn't win) plus one example from a friend in-game (four weeks and didn't win) show that it's random but if you want a guarantee of obtaining that item in a reasonable timeframe you're better off just finding it off the market.


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Originally Posted by Dr_HR View Post
Ok i wasnt really jumping for joy when i first read the merger cos i dont yet get the big idea about it...however im happy for this tho cos some prices have just gone completely overboard..pvp recipes are an example.
They are extremly rare and wiping clean wont change that