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Posts
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Joined
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Hi. I'm back, if anyone happens to care or even remember me.
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I don't bother dismissing, but I do use GoTo to send them off into the distance if they have aggravating powers (like Bots flashing lights, and Demon's shields.)
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Once you are softcapped, applying -tohit on an enemy has no effect.
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Given the sh!tstorm that the minor debuffs in the tarot power caused, I have to say No to ally powers that debuff.
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Earth/Fire is very safe and very damaging. Almost as much AoE as Psi, but much better ST and burst.
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Quote:It's like an ebil dream come truedays?
try months.
even the (relatively) minor disruptions of a generic 'new issue release' take weeks to subside.
A history wipe would cause major disruption.
A merger would cause major disruption.
A new expansion would cause major disruption.
And we're getting all three at once.....WHEEEEEEEEEE! -
Quote:He's got two Kins teamed up. With FSx2 every 8 seconds or so, there really is no great need for Siphon Power in this circumstance.Wrong wrong a million times wrong. It PAINS me to see people skip siphon power. There will be countless bosses and most importantly AVs where its INVALUABLE for. Especially when you're 3-4 stacking it giving you more damage than FS alone, by a very noticeable amount, and also very importantly debuffing the AVs damage in the process. Which is VERY important especially as a fire/kin, so the AVs don't one shot your imps which they so easily do (not sure if pets *can* be one shotted like we can't anymore, but they certainly don't fare well in general up against an AV)
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Quote:I just want to expand on this a bit because this is something you don't see very often in games. Due to the fact that its so hard to do well. As has been pointed out.
Now because a picture tells a thousand words... (its from Rifts)
And here is another example. He's a bit more main stream for those that don't know about Rifts.
Now I know were never going to have the ability to have 4 arms or back mounted cannons or any thing. I'm not suggesting that... Well maybe back mounted cannons at some point...
Any way moving on.
I would LOVE to have Tracks as a monstrous legs option. This would necessitate all kicks becoming punches and I'm sure a thousand other little problems we players will never know of. For example forcing the player to pick those animations which work with the legs they have. Even so I think it would be so very very cool and something no other MMO can boast of.
After we have tracks we can move on to other things like hover sled bodys and wheels and spider legs. (This is a Necon Destroyer from WH40K) I don't have a good wheeled robot pick any one got one?
Footstomp, Stalagmites, Most of Martial Arts, Jump Kick, Elude, Brawl with a Bow out, and a multitude of other animations that involve bending at the knees or jumping. -
Quote:Server side fixes also don't get patch notes, although they usually tell us that there is a new patch but no notes.Exploit fixes aren't generally listed in patch notes.
That's the only explanation I can come up with.
Aside from someone leaving work and forgetting they were supposed to post patch notes or not knowing a patch would be released to the Training Room so they didn't get the patch notes post ready. -
Quote:BABs has already given his reasons for no Vanguard mace.When do you think we'll see some New Mace options from a Pack? or see a Mace Option in the Vanguard base?
JJ
As for more Maces in general, I suspect you'll see them slightly after Battle Axe but before Katana... -
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No, Taunt and Placate are extremely rare in PvE so the proc has limited usefulness.
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Quote:-Heal is resisted by Heal Resistance. Something that only shows up in Hammi raids, I think.There are some debuffs that I don't know have any corresponding resistance, such as -Heal (and Weaken's -Heal is flagged as unresistable anyway.) Most of these aren't that useful, like -Jump.
Also in Poison, I believe that the pseudo-hold puking Noxious Gas does is flagged as unresistable. Which is both useful and hilarious.
The Puking in Noxious Gas is a forced animation, not a hold or debuff. -
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I had a response here, but I deleted it.
Instead I'll just laugh at Venture for being [Redacted]. -
You will want Siphon Speed. More recharge is always a good thing. Siphon Power, eh, with Fulcrum Shift you probably don't need it.
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Quote:That is something I honestly didn't know. It never even occurred to me that fury would require something like that.Yes it is. That is one of 4 seperate parts of the Fury mechanic: one adds to your damage based on the current value, one decreases the current value based on time at a rate of 2 per second; one raises the current value by a calculated amount when you attack or are attacked; and this little part checks what's around you to see how much it should raise the amount by.
You're perfectly allowed to believe what you want. But don't spread ignorance, especially without ever bothering to do any looking at all into it. -
Quote:It's the same issue with Brutes standing around (and not in an "Only Affect Self" state) with stacked stealth in a crowd of mobs. Fury is also set to notify mobs when it checks to see what's around the Brute (happens once every 10 seconds), so a Brute wouldn't be able to remain within 10' of a mob that would normally aggro on them for over 10 seconds unless they're using invisible, phase, or otherwise caged - regardless of the level of stealth they have.
That is not how fury works.