Which dominator is the best combo of safety and AOE damage?


Angelwing

 

Posted

I'm not looking for the best pure AOE damage, I'm looking for the best combo of safety and damage. So I will take good, but less than optimal, AOE damage for more safety.

Which dom combinations would you recommend for this?

Thanks.


 

Posted

Best safety primaries: (in order, from my estimation)
Mind/
Earth/
Plant/

Best AoE secondaries: (in order, from my estimation)
Fire
Thorn
Psy

Note: Fire/fire for AOE goodness is HIGHLY damaging, but sacrifices safety for a while until you get flashfire well slotted.


 

Posted

Plant is the safest control set in the game*, IMO. Confusing a whole mob is hot, as is having vines that can take most of the aggro for you. But I don't really play control much.

Like always, fire is pretty much the set to go for if you want nice AoE and damage.


*For Dominators


japan

 

Posted

IMO it's Fire Control/Earth.

Control/Safety - Flashfire + Fissure + Power Boost + the AOE hold that most sets have
AOE - Fissure + Tremor + Imps + Hot Feet + Mud Pots
ST Damage - Seismic Smash


 

Posted

Quote:
Originally Posted by Angelwing View Post
Plant is the safest control set in the game*, IMO. Confusing a whole mob is hot, as is having vines that can take most of the aggro for you. But I don't really play control much.

Like always, fire is pretty much the set to go for if you want nice AoE and damage.


*For Dominators
Plant is indeed a nice set, especially early on. The only downside is some of the powers are closer ranged, and all cause aggro. I put mind/ ahead as it has two more controls, and the boon of the distance from which all powers can activate. That and the fact that and that a third of them will never aggro you. (confuse/mass hypnosis/mass confusion) Admitedly I don't have personal experience with Earth/, but it has a very large number of crowd control powers.


 

Posted

I like Earth for crowd control. Where it's weaker is singles. You can end up using AOE's to stop 1 or 2 mobs. You feel kind of wasteful for doing that. When you have 4 or more mobs, then it rocks ( no pun intended).

Damage, I'll let others advice on that.


 

Posted

Quote:
Originally Posted by Seldom View Post
Best safety primaries: (in order, from my estimation)
Mind/
Earth/
Plant/

Best AoE secondaries: (in order, from my estimation)
Fire
Thorn
Psy

Note: Fire/fire for AOE goodness is HIGHLY damaging, but sacrifices safety for a while until you get flashfire well slotted.
I went Mind/Psi for the one I just made yesterday. I started the concept character years ago, but I found the guy to be unplayable, at least for my inexperienced tastes, but now with the recent buffs to Doms, he's quite formidiable.


@Joshua.

 

Posted

For safety and aoe I'd have to vote for Plant/Psi. Seeds of confusion+Drain Psyche+Psychic Shockwave.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

I think Earth/ Mind/ and Plant/ is the safest you can get. I have a Earth/Thorn and she can tear into a mob or three.



 

Posted

Quote:
Originally Posted by Seldom View Post
Plant is indeed a nice set, especially early on. The only downside is some of the powers are closer ranged, and all cause aggro. I put mind/ ahead as it has two more controls, and the boon of the distance from which all powers can activate. That and the fact that and that a third of them will never aggro you. (confuse/mass hypnosis/mass confusion) Admitedly I don't have personal experience with Earth/, but it has a very large number of crowd control powers.
I found Earth/ a bit safer than Plant/ past level 25 or so, mostly because of Arachnos and Longbow Officers. When I ran into confuse-resistant bosses (or worse, the Longbow ones and their AoE confuse resistance aura) or high-defense Night Widows, my plant dom could hit a bit of a wall if I was short on insps, but the earth one would keep right on trucking. It doesn't quite have the every-single-spawn lockdown capability Plant/ has against other groups, but I found that it more than made up for that by letting me throw out however much I needed to get problem mobs to leave me alone.

... of course, heroside, I think Plant/ would come out ahead by a fair amount.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
I found Earth/ safer than Plant/ past level 25 or so, mostly because of Arachnos and Longbow Officers. When I ran into confuse-resistant bosses (or worse, the Longbow ones and their AoE confuse resistance aura) or high-defense Night Widows, my plant dom could hit a bit of a wall if I was short on insps, but the earth one would keep right on trucking.
I thought that might be the case, which is why I put plant at 3rd. Plant is a very safe set due to the versatility of confusion, but its safety is incredibly reliant on seeds. Plant has only two other group shutdown powers, and one of them is broken by you using most of your powers. That leaves you with your AoE hold and its long cool-down/shortish duration.


 

Posted

Earth/Fire is very safe and very damaging. Almost as much AoE as Psi, but much better ST and burst.


 

Posted

I would strongly encourage you to go Plant/Fire or Plant/Psi....

Plant mostly due to Seeds of Confusion and Carrion Creepers. Seeds should be taken and Slotted early for Accuracy and Recharge. Slot Carrion Creepers as soon as you get it and you have the "Real Pet" of the Plant set. Carrion Creepers summons an invisible untargetable pet that follows you and summons a "Creeper Patch" to slow and immobilize your enemies and casts "Carrion Creeper Vines" which fling toxic thorns.

No other set in the game get's aoe control powers like these as early as Plant/ does.

Fire is pure damage and has one its own version of "Build Up" (Fiery Embrace). Psychic Scream is a darn good cone and does -Recharge. PSW while not as great as it was is still stuns reliably and does good damage when slotted.

Plant/ with Fire or Psi is as safe as it gets for a dom.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by Seldom View Post
Plant is a very safe set due to the versatility of confusion, but its safety is incredibly reliant on seeds. Plant has only two other group shutdown powers, and one of them is broken by you using most of your powers. That leaves you with your AoE hold and its long cool-down/shortish duration.
Pretty much. Plant puts most of its eggs into one basket, but boy, is it one hell of a basket.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Plant or Earth /fire

I'd avoid mind if you plan on leveraging aoe damage, but that's just my opinion.

/psi does decent aoe as well, but the st damage is terrible.