Non-resistible!
There are some debuffs that I don't know have any corresponding resistance, such as -Heal (and Weaken's -Heal is flagged as unresistable anyway.) Most of these aren't that useful, like -Jump.
Also in Poison, I believe that the pseudo-hold puking Noxious Gas does is flagged as unresistable. Which is both useful and hilarious.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
There are some debuffs that I don't know have any corresponding resistance, such as -Heal (and Weaken's -Heal is flagged as unresistable anyway.) Most of these aren't that useful, like -Jump.
Also in Poison, I believe that the pseudo-hold puking Noxious Gas does is flagged as unresistable. Which is both useful and hilarious. |
The Puking in Noxious Gas is a forced animation, not a hold or debuff.
-Heal is resisted by Heal Resistance. Something that only shows up in Hammi raids, I think.
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Oh, and it looks like Siphon Speed's debuffs are unresistable, too.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I think Sonic Grenades were flagged to be resistible in a recent patch. Don't quote me on it though, Longbow Nullifiers still seem as deadly as always and I hate them more than anything ingame.
Share Pain and Absorb Pain grant heal resistance to the caster.
Stalkers' Demoralize effect in Assassin's Strike is an irresistible tohit debuff.
Longbow Nullifier Sonic Grenades are now resistible debuffs. They still suck.
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Night Widow: Smoke Grenade offers a base 3.75% Unresistable ToHit Debuff. Quite the handy boost to defense, especially when slotted up.
Veridian Dynamics. Mistakes. We all make them. But sometimes mistakes lead to great discoveries. Mistakes are how we learn and grow... so we can do amazing things.
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Longbow Nullifier Sonic Grenades are now resistible debuffs. They still suck.
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Dr. Todt's theme.
i make stuff...
I believe that the -res from the Achilles Heel proc is unresistable, because it works by granting the target a power that does the debuff to itself.
City of Data doesn't say [Non-resistable] for Achilles Heel proc. Hami raiders can probably confirm that.
Earthquake has an unresistable 10% defence debuff.
Oddly, Tenebrous Tentacles' immob is flagged as unresistable.
The Smoke Flash power from mastermind Ninjas makes the targeted henchman do non-resistable damage for a short time, and you can use it to kill RWZ practice dummies, civilians in mayhem missions and other normally invulnerable targets.
Assault Rifle's Full Auto has a 10% chance to do 62.56 (blaster scale, unenhanced, 50) non-resistable damage.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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The knockup/knockback prevention portion of all rooting powers is unresistable.
The power Telekinesis is not technically marked unresistable but in practice operates that way.
I believe some portions of Detention Field, Black Hole, Dimension Shift, and Sonic Cage are resistable and others not. Again none of these are marked, its just that the mechanics used to put the enemy in this state don't support the ability to resist them. (As infrequently as these powers are used its not likely anyone would notice.)
The damage in World of Confusion IS resistable. However I believe it is the only direct damage power that does not alert enemies.
While they're also not Unresistable, all powers in Mind Control and a few in Illusion Control lack positional tags. The effects are resisted as normal but are dodged differently (Ranged/Melee/AoE defense offers no benefits) which is why it feels like you are always getting slept by Rikti. Arctic Air in Ice Control, meanwhile, is also not Unresistable, but has a 30% undodgeable pure luck roll to determine whether you get confused. This (and the -recharge in that power) is probably why you don't see many enemies with Arctic Air.
I believe the KB/KU powers from both Numina and Sister Psyche are unresistable, as I've seen them play volleyball with Granite Brutes even with Rooted on
Does that mean it will always work on anyone (even AVs and GMs)? Or does it just mean it can't be cutted in half by resistance, but immob protection will still work?
"It's a scrapper. If he can't handle it, no one can." -BrandX
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I know Flash Arrow's to-hit debuff and the longbow's sonic grenade's res debuff are non-resistible.
Is there anything else like that in the game? I'm mostly interested in debuffs that player can have. I'm trying to see what would work extremely well against enemies with very high debuff resistance.
"It's a scrapper. If he can't handle it, no one can." -BrandX