Mind_Over_Matter

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  1. Quote:
    Originally Posted by MentalMaden View Post
    Rewatching on HBO GO. If you haven't watched an episode with the interactive features and you like stuff like directors commentary on DVDs you really should check it out. If you have HBO you can access GO. It's pretty awesome.
    *tear*

    Now I remember why you are so awesome, MM. Good call.
  2. Quote:
    Originally Posted by MentalMaden View Post
    Yay! Blackwater!

    1. Green wildfire! Squeeeeeee! Great visual FX...
    Agreed. Nothing like having high expectations and then having them exceeded by sheer awesomeness. GRRM helming + HBO = an episode worth every extra dollar in the budget.

    Looking forward to the House of the Undying - but most of all, I am even more confident that the Mayans should adjust their calendars to let GRRM wrap things up. Even if he requires a decade. I hope he doesn't require a decade. No pressure, George.
  3. Mind_Over_Matter

    Stj/Nin

    1) iCapping would be tough. My Stj/Nin has about 53% positional overall when unhidden. I recommend supplementing what number you can achieve with Shadow Meld (from the Soul Mastery Patron Power Pool) as a complementary tool. Of all the sacrifices you'll find in reaching for the bigger defensive set bonuses, I believe your individual power Accuracy enhancement values will suffer. Makos and Touch of Death, for example, don't offer great accuracy within the set.

    2) I also do not use Smoke Flash, but I find caltrops to an amazing tool for aggro control (blocking doorways/pathways to impede ambushes, slowing down larger groups of foes, etc.). I don't use Blinding Powder nearly as much, but I find it a helpful addition for multiple spawn management or to assist a squishier ally.

    3) I personally attempt to find my recharge everywhere else before considering Hasten. While hasten is helpful, there are a number of global bonuses, Alpha Slot Boosts, and set bonuses that can offer enough recharge to help you sustain a potent attack chain.

    I wish you good luck in whatever you choose. Enjoy the new age of stalking!
  4. Quote:
    Originally Posted by Fulmens View Post
    I repeat, enhancement converters are livelier.
    Hurray for more options. Boo to time-gating the Alignment Merit option.
  5. I would be interested in seeing the appearance of more of the Rogues Gallery of Villains and Heroes that have been integrated into the Tip Missions. These additional bosses could appear as reinforcements, paid mercenary back-ups, or even rivals seeking to capture a bounty after disposing of your team.

    The idea is to provide a randomized challenge (ambushes at 75%, 50%, or 25% of the main target's health), to include some of the lesser seen heroes and villains already scattered throughout the lore (and assigning these ambushes to back-story appropriate spawns), and to avoid the need to create any additional assets.

    I'm open to other ideas though.
  6. It's ridiculously late for me to be posting anything, but I just wanted to say that I can't believe they haven't already done so.

    This gets the Insomnia Stamp of Approval.
  7. *golfclap*

    Bravo, good sir.

    Merry Issue to you too.
  8. As for the OP's idea, I'm all for seekers getting increased effectiveness in direct relation to the number of enemies present. Scaling effectiveness certainly has a precedent set in our game as is from Soul Drain to Carrion Creepers.

    I also would like to know is, a Jibikao inquired, seekers could be given the targetted aoe patch/"droppable" treatment in order to offer some versatility.

    Lastly, the Knockback on seekers combined with the current damage and high incidence of mob scattering makes seekers a more chaotic tool in damage mitigation and a questionably effective tool in damage-dealing.

    Of all the times i've used seekers, the most damage-efficient and least team-combat disruptive uses for seekers has been when a mob has already been engaged, herded, and taken some damage enough that seekers can finish off minions and lieutenants. At least in those instances, there are less enemies scattered to diminish the AOEs of my allies.
  9. Quote:
    Originally Posted by Plasma View Post
    I have to admit, you guys did a really nice job with the "pack of cards" motif. I'm trying to remember - are you going to make it so we can get packs from the VIP T9 reusables?
    Oddly, the Beta Paragon Rewards section offers the repeatable option of 5 Super Packs for 1 token. I'm not sure when/if this is going to be pushed to LIVE though.
  10. Quote:
    Originally Posted by Snow Globe View Post
    On beta, it took 13 packs for me to get the costume set: $13. It took to the 32 pack for the black wolf pet. Then again, those numbers are about as meaningful as trying to count sand grains on a beach.
    On LIVE, it took 10 packs for my first account. 15 packs for my second account.

    It cost me less than $1 per pack since I purchased the bundles.

    The numbers can be meaningful since perception often becomes reality. When meaningful statistics are backed with case after case of supporting evidence (such as players who actually buy things), a case can be made that the entire costume set can be acquired for less than $15 - plus you get the assorted Reward Merits, Enhancement Boosters, Unslotters, ATOs, etc.

    Even your Beta experience is in line with that. One detail that you omitted was that you got more than just a costume set for the 13 packs that you opened in Beta. You also received a number of consumables. While you may not value those items highly, they were part of the transaction.
  11. For those who want the costume pieces but are worried about spending more than $20 in order to get them, it might be helpful for more folks who actually purchase them to offer details about when they completed their costume set.

    As per several Developer posts, including Zwillinger's post last evening detailing the weight of the parts in each pool, costume pieces are heavily weighted to award earlier than most, but not all, other items. The proof is in the numbers. If you purchased a Super Pack, please post at which point you acquired all of the costume pieces.

    I used two separate accounts. I bought the bundle of 25 for 1440 on each account. All 11 Elemental Order Costume Pieces within 15 packs. No black wolf pet though.

    First account took 10 Packs.
    Second Account took 15.

    The remaining packs mean i'll have a lot of extras and Reward Merits galore. I mean, a ridiculous amount of Reward Merits.
  12. Quote:
    Originally Posted by Muon_Neutrino View Post
    There's an issue with enhancements and pet powers you have to watch out for. If you slot a set enhancement into a pet, it will *only* enhance the powers of that pet which could slot that set type - even if the IO itself has an enhancement type that could benefit another of the pet's powers. This means that you have to be wary of slotting set enhancements of a type that only matches *some* of a pet's powers.

    For example, dark servant takes accurate healing sets, but enhancements from that set will *only* benefit his twilight grasp power, even if they're enhancing something (like accuracy) that other of his powers (like tenebrous tentacles) could benefit from.

    For this reason, I would stay away from accurate tohit debuff sets. Unless they've coded him an exception...
    Just checked the stats in-game and the 92.3% accuracy bonus I have from slotting the complete Cloud Senses (Accurate ToHit Debuff Set) appears to enhance all of my Corruptors Dark Servants powers that make a ToHit Check. So, in this case they either encoded Fluffy as an exception or the in-game data is wrong. Either way, i've had great success with using Cloud Senses (once I was able to find/afford the set). YMMV.
  13. I'm usually busy on Thursday nights, but I will try to stop by for next week's event though. I'm usually up for trying something different and may be able to get some others to come along as well, depending on holiday travel schedules.
  14. Happy "Holidaze"!

    May your New Year's Day hangover be short and your relaxation be lengthy.
  15. Quote:
    Originally Posted by Jophiel View Post
    Venting and rage is half the battle. The other half is overblown hyperbole in calling every comment you dislike "Rage" (or hysteria, crying, screaming, etc.).
    Quote:
    Originally Posted by Dante View Post
    And 'whining', don't forget 'whining'. Dismissing feedback as whining these days seems to have become commonplace on these boards.
    Actually, there's a bit more to the spectrum.

    Venting/Rage/'Whining' occupies one end of the spectrum.
    Denouncing said venting/rage/whining occupies the other end of the spectrum.

    There exists a vast middle area wherein concerns are voiced without hyperbole and without the need to paint dubious intentions on other board members and on Paragon Studios.

    It's a strange territory, of course, because it requires some compromise. I certainly don't envy the folks at Paragon Studios who have to salvage the reasonable suggestions and constructive criticisms from the pro/con knee-jerk feedback that inevitably resides on these forums.
  16. Quote:
    Originally Posted by Dispari View Post
    It's also possible the sales were better than they expected, and they said in a Neo voice "Whoa," and decided to leave the sale up and make even more money.
    Pretty much.

    The number of players i've encountered who have actually purchased something during this sale far exceeds the number of players who claimed they haven't (by a ratio of 16 to 1). Of course, this is merely my perspective based on the players I have asked. The most striking thing is the sheer volume of purchases made by many of those 16, particularly those spending more than 1000 Paragon Points.
  17. Quote:
    Originally Posted by Rad_Storm View Post
    I know we can't trade or sell the store bought enhancements, but can they be mixed with the in game ones for set bonuses?
    The last time I checked on Beta earlier this week, they could be mixed with in-game versions of the same set for the Set Bonuses.
  18. Just wanted to say, as per usual, you are awesome, VK.

    Thanks for posting this!
  19. Quote:
    Originally Posted by Freitag View Post
    COMBINED

    Beam Rifle
    • Shock Rifle and Devastator weapons should now be available choices for Beam Rifle characters.
    Currently, the choices for these weapons are available, however the weapon change does not take effect upon confirmation.
  20. Quote:
    Originally Posted by Mordheim View Post
    ...That said, is there a particular primary that finds greater use with things like incarnate trials in mind or does it just follow the normal rules of primaries (like earth/plant being more effective and gravity and such being completely useless)?
    Hi. I'm not sure how far you've gone into playing dominators, but what are these "normal rules of primaries" and how does gravity become "completely useless?"

    This is, of course, the internet. I know that flights of whimsy and hyperbole are common. As someone who "hasn't gotten that far," you may not want to write anything off. For example, Gravity control gets Singularity - and, subsequently, one of the easiest pathing roadblocks to stop non-lieutenant escapees during the BAF. Otherwise, Singularity's repel is a helpful safe haven from melee attackers and a great source of additional control.

    The Incarnate Trials remain full of non-AV enemies who can hit hard. Bringing controls for situations in which the influx of mobs can overrun players who bite off more than they can chew or simply for when locking down a group long enough for others to complete an objective and move can be invaluable. Additionally, most AV fights include waves of attackers which provide opportunities for control to be of great value.

    Dominator primaries can offers a number of tools to help in endgame content, but be careful with investing more in conventional wisdom than in time spent personally investigating powers and the situations you may encounter.
  21. Quote:
    Originally Posted by Lazarillo View Post
    No robes either.
    !!!

    I put on my sad clown makeup...
  22. Quote:
    Originally Posted by Obsidius View Post
    No hat, only a hood. Hat was too clippy apparently.
    Well that just ruins the mood. That hat *really* tied the whole costume together.
  23. Quote:
    Originally Posted by Protean View Post
    Keep this feedback coming, I am particularly interested to hear where you guys think the story should be going from here.

    -Protean
    If there is anything I desire wholeheartedly to see crop up later, it is the world beyond Praetorian reach. The world where there are settlers who don't live fully under the supreme protection of Cole's regime. I'd like to see where folks who fully evacuated Praetoria (the ones who were smuggled out and not simply relocated underground) actually end up.

    There must be more to Praetorian Earth, and I look forward to seeing what the remainder of the world has to say about Cole's empire.