Slotting for dark Servant


Black_Assassin

 

Posted

Would anyone please share with me their thoughts on the proper slotting of Dark Servant? Thanks


 

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1. Enough Recharge to make them Perma.

2. -ToHit Debuff. They are your debuffing personal Tanker. Every attack they have (except for the Hold) makes use of it and it all stacks. Your DS will tend to live longer than you because whatever gets near it misses it. So, look at the IO Sets that are ToHit Debuff or Accurate ToHit Debuff.

3. Since the DS cycles through their various powers, you really don't want to waste time trying to buff other effects, e.g., their Heal, which comes randomly and you might not be in range of it. It's not reliable, so, don't buff it. If you do want to go that route, however, go with the HO that enhances Mez effects so that the immobilize and the hold are both boosted.

Click here for DS stats.


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Posted

a set of cloud senses for 6.25% rech and 3.75% range def


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2. -ToHit Debuff.
This.

Thanks to pet AI being what it is, Fluffy likes to stand in melee range. Chill of the Night is an always-on PBAoE 30% To-hit debuff which can be enhanced to around 45%.

Oh, and it's auto-hit.


 

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My personal slotting is 4 Dark Watcher's despair and two generic accuracy commons.

There's an issue with enhancements and pet powers you have to watch out for. If you slot a set enhancement into a pet, it will *only* enhance the powers of that pet which could slot that set type - even if the IO itself has an enhancement type that could benefit another of the pet's powers. This means that you have to be wary of slotting set enhancements of a type that only matches *some* of a pet's powers.

For example, dark servant takes accurate healing sets, but enhancements from that set will *only* benefit his twilight grasp power, even if they're enhancing something (like accuracy) that other of his powers (like tenebrous tentacles) could benefit from.

For this reason, I would stay away from accurate tohit debuff sets. Unless they've coded him an exception, those sets will only benefit his twilight grasp and tenebrous tentacles powers - the two powers with the *smallest* tohit debuff. On the other hand, dark watchers despair enhances the tohit debuff in *all* of his powers (including the two most important - chill of the night, and darkest night), and the generic accuracies also benefit all of his powers that require an accuracy check (and since he doesn't inherit your accuracy bonuses, he needs help hitting things). Plus you get a recharge bonus out of the DWD set.


@MuonNeutrino
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Posted

Quote:
Originally Posted by Black_Assassin View Post
a set of cloud senses for 6.25% rech and 3.75% range def
I've done this as well, both four- and six-slotting this set on two different characters to provide the bonus(es).

It really depends on what you need the pet for. Its accuracy debuff is probably its best feature, but being a healing node comes in handy as well, though it's not very reliable.

If there's a set bonus that you really, really need to accomplish a different goal, feel free to go with that. But the recharge and ranged defense bonuses are hard to beat for most defenders and corruptors.


 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
There's an issue with enhancements and pet powers you have to watch out for. If you slot a set enhancement into a pet, it will *only* enhance the powers of that pet which could slot that set type - even if the IO itself has an enhancement type that could benefit another of the pet's powers. This means that you have to be wary of slotting set enhancements of a type that only matches *some* of a pet's powers.

For example, dark servant takes accurate healing sets, but enhancements from that set will *only* benefit his twilight grasp power, even if they're enhancing something (like accuracy) that other of his powers (like tenebrous tentacles) could benefit from.

For this reason, I would stay away from accurate tohit debuff sets. Unless they've coded him an exception...
Just checked the stats in-game and the 92.3% accuracy bonus I have from slotting the complete Cloud Senses (Accurate ToHit Debuff Set) appears to enhance all of my Corruptors Dark Servants powers that make a ToHit Check. So, in this case they either encoded Fluffy as an exception or the in-game data is wrong. Either way, i've had great success with using Cloud Senses (once I was able to find/afford the set). YMMV.


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Originally Posted by Mind_Over_Matter View Post
Just checked the stats in-game and the 92.3% accuracy bonus I have from slotting the complete Cloud Senses (Accurate ToHit Debuff Set) appears to enhance all of my Corruptors Dark Servants powers that make a ToHit Check. So, in this case they either encoded Fluffy as an exception or the in-game data is wrong. Either way, i've had great success with using Cloud Senses (once I was able to find/afford the set). YMMV.
Cloud Senses works because it's technically a to-hit debuff enhancement. Pet powers have no concept of sets, so they check the enhancement category instead. All of Fluffy's powers accept to-hit debuff enhancements except for Petrifying Gaze.

Theft of Essence / Touch of the Nictus are classed as Heal enhancements, however.


 

Posted

Enhancement of Aspects (Dam, Heal, End, etc...) know nothing of Set limitations.

Bonuses and Effects from Special IOs *do* follow Set limitations. So, if Fluffy could take Heal Sets, a Numina's Proc will only go off when Fluffy uses Twilight Grasp Heal and not any other power. However, the ACC in any Numina's will also enhance Tenebrous Tentacles attacks even though Tentacles doesn't take Heal Sets.


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Posted

I use 4 DW despair and 1 lysosome exposure as I already had 5*6,25% rech sets

I concur on the great return on investment by buffing his to-hit debuffs.


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