Muon_Neutrino

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  1. I'd be all over an emulator the instant one was released, and I'd donate 15$ a month forever to help keep it running just to spite ncsoft. And if they have a problem with it, they can kiss my rear, because frankly I don't give a damn what the suits think. If they decide to get testy about it, I'd download and run it locally and there wouldn't be a damn thing they could do about it.
  2. I have no screenshots because I wasn't going to give up my spot in AP #1 on virtue, but during the busiest period someone stated in chat that freedom was up to 29 atlas parks and infinite had 16. Can't vouch for the accuracy, but that's what was said.
  3. Quote:
    Originally Posted by Arcanaville View Post
    More than eight years later, still one of my favorite City of Heroes videos: http://www.youtube.com/watch?v=xtyDC_F1tVo

    Because it reminds me of how I felt when I first started playing, and everything was amazing to me.

    (The double shot at 1:37 captured back when we didn't know how to edit demos still amazes me)
    That's always been one of my favorites too. Sure, it's quite unpolished compared to the demoedited masterpieces we're used to today, but that just makes what they pulled off an even bigger accomplishment. And the synchronization of the shots with the song is quite good.

    On the subject of videos, a video that I found the same day as I found that one is this:

    http://www.youtube.com/watch?v=42y2v...eature=related

    It's not really anything special compared to the last one - it's just one of the very old (note the old design for BaBs) launch trailers for CoH with the audio replaced with a song. What's notable about it is how incredibly perfectly the song syncs up with the trailer without any editing of either one. It was so close that at first I thought that this was the original trailer, until I ran across a version with the original audio (and I still like this version better, as the original audio includes a really bad voiceover).

    It's also pretty good, I think. The official trailers for this game were always pretty looking, and the song certainly fits well. Unfortunately I haven't been able to find a HD version of that original trailer, though there's probably one out there somewhere.
  4. So.... if the tool can read all of the badge/bio data if you have the info window open, is there any way to make a version that would read the auction and/or vault data if those windows were open?

    Don't get me wrong, I'm utterly amazed at how far this has come already. If the data it saves now is all we end up with, I will still be ecstatic over being able to save the core characters themselves. It would just be a nice perk, since a lot of my characters tend to be lugging around a lot of stuff in their auction slots/vault.
  5. Hey Tony, could we possibly make it so that the spreadsheet can be sorted by 'date/time added' instead of/in addition to alphabetically by source? It's quite hard to track down which links I've gone to already and which are new.
  6. Muon_Neutrino

    Farewell

    Quote:
    Originally Posted by .Viridian. View Post
    My arcs were:

    Collateral Damage - Laura Lockhart (Hero)
    Last Rites - Graham Easton (Hero)
    Destiny Follows - Bane Spider Ruben (Villain)
    What Schemes May Come - Brother Hammond (Villain)

    After I22 launched, I was assigned the second signature storyarc, Pandora's Box. There were five arcs in that set, but only three of them made it to live. The fourth and fifth arcs are on beta, but players needed to get a code from Alpha Wolf to test them, so they're not widely available.
    Oh man, those four arcs and SSA:2 were yours? Well, at least you can be sure now that any game company ought to be ecstatic to have you on staff writing stories. Those were some of the best stuff I've played in CoH yet, right up there with the clone arcs and Turg's ghost in the machine arcs.
  7. Only thing I can think of off the top of my head was, a while before the dominator revamp, suggesting a bunch of changes to energy assault, which ended up matching the final buffs pretty closely. Among other things, I suggested giving power push a good damage component and treating the KB/etc as a secondary effect. I doubt I gave them the idea, but I always liked to think that I helped in some small way.
  8. My sub would have come up for renewal on the 11th. If you need it, it's yours.
  9. Go? Not a ******* clue. I didn't play CoH because it was an MMO. I played CoH (god it hurts to type that in past tense...) because it is an amazing superhero game with the best community and developers on the planet. The only other MMO that ever even *slightly* tempted me was eve, and that solely due to the setting, even though I know it's about as completely unsuited to me as a *game* as anything could possibly be.

    I guess I'll go play torchlight 2 when it comes out. Certainly never touching anything from ncsoft ever again. I can't think of a worse way they could have handled this.
  10. Ugh, I just spent a good ten minutes copy-pasting codes. My fingers hurt.

    For anyone still trying, don't bother with anything after code:
    35L4-LA7C-5GHS-URTB-EHE9
    in the second NA list. I started at the bottom working my way up, and everything below that one was either taken or showed up as invalid for some reason.

    I'm happy I have the aura now, but I have to say I'm not feeling very charitable towards paragon right at the moment. Like all of the other ways they've dangled this particular shiny in front of us, that really wasn't fun. You guys have *got* to rethink this particular bit of marketing-think.
  11. No, I think he's talking about you. And to be honest, while you are making some decent points, I can see why he says it, because you really are kinda coming across like a jerk, to the point where *I'm* getting annoyed reading it and I'm not even part of the conversation. If that's not your intention, you might want to work on your writing skills a bit.
  12. Quote:
    Originally Posted by Machariel View Post
    Basically it ensures that the power you've slotted the enhancement into will never do knockback, and will replace knockback with knockdown 20% of time time -so 4/5 times nothing, 1/5 knockdown.
    Not quite - the 20% chance for knockdown is separate from the knockback suppression part, it only takes effect if the power didn't already have knockback. If the power already does knockback, the 20% chance for knockdown is ignored and instead the power's regular knockback is replaced by knockdown. So, it works like this:

    Normal power, no knock effects: gains a 20% chance to inflict knockdown.

    Normal power, has x% chance to knockback: The knockback is converted to knockdown, so where before it had a x% chance to knockback and a (100-x)% chance to do nothing, now it has an x% chance to knock*down* and a (100-x)% chance to do nothing. It will never do knockback.

    Power is tornado or bonfire (100% chance for knockback every pulse): these two powers were deemed too strong with 100% chance to knockdown every second or so, so they got a special exception coded in for them. These two powers have a 40% chance to knockdown and a 60% to do nothing each pulse when slotted with the KB-to-KD enhancement.
  13. Muon_Neutrino

    Fire APP

    Keep in mind that you have to look at the other APPs we have if you want to guess what sort of powers we might get.

    For example, while fire shield's a given and RotP seems quite plausible, there's no way we're getting burn. We do get powers with AoE effects, and some of them do damage, but we don't get *anything* that's simply primarily an AoE attack.

    Cremate and fiery embrace are possibles. Cremate has precedent in thunderstrike and total focus, though it'd honestly be a pretty meh power. Fiery embrace seems obvious with soul drain/power build up already existing, but the problem is it'd require some code time to add the fiery embrace damage to all defender powers, so it might get passed over.

    My guess would be Fire Shield, RotP, Consume (precedent in power sink and dark consumption), and probably two of Char, Ring of Fire, Bonfire, or Fiery embrace.
  14. Quote:
    Originally Posted by Tenjoy View Post
    Energy Torrent knocks all enemies away from you. Explosive Blast knocks enemies away from the center of the blast, so if you target an enemy further away from you, it can even move enemies towards you.
    Just need to point out that this, while a common misconception, isn't true. Knockback, regardless of the shape of the delivering AoE, always knocks its targets directly away from the source of the effect - and in the case of a power like explosive blast, that source is the player. The only way you'd get EB knocking enemies away from the center of the blast is if you use it on an enemy in melee range so that the center is right next to you.

    The only way you get radial KB is with PBAoEs or powers that use a pseudopet (like bonfire) to deliver the knockback (which is therefore treated as the source).

    Personally, especially if you've got a KB suppression IO so that you can use them back to back without worrying about the first knocking them out of range of the second, I'd be really loath to drop either of them. If you forced me to choose I'd probably ask if you spend much time in melee using the melee attacks. If so, I'd keep explosive blast since I could use it without jumping out of melee, if not I'd keep energy torrent since it's got similar damage for less recharge and end. Really, though, I'd take a extremely close look at my build to see if there was *anything* else I could drop instead. I'm always very reluctant to sacrifice AoE potential on my blasters, as I feel that on teams that's the niche they can lay the best claim to.
  15. I personally would just give dual pistols back aim. At the moment, swap ammo is just a dummy power that grants the three ammo toggles - thing is, there's no particular reason it can't do something else *on top* of granting the ammo toggles. I would just turn the dummy power into aim (still having it grant the three toggles) and rename it 'reload ammo' or something like that. Seems to me a relatively simple and straightforward fix.
  16. Yeah, they really jumped in the completely opposite direction as I expected them to. I figured double XP would spike the prices - my reasoning was something along the lines of:

    Double XP -> more people playing sub-50 characters -> lower purple supply
    After double XP -> lots of new level 50 characters -> increased purple demand

    So, I figured that purple prices would *spike* this week. I had been doing the 'buy cheap purples -> convert to expensive ones' routine for a couple weeks, so I stopped selling the ones I'd gotten in the days before double XP, figuring I could sell them for higher prices during and after the weekend. The first wave that I put up for higher than average prices sold, but then the next wave just sat there as I watched the prices start to sink. I managed to dump the rest of my inventory for near-normal prices before the going rate dropped too far below the previous averages, but I've still got several stuck up for sale at prices a good 50-100 mil above where they're trading now.

    My guess as to what actually happened was that too many people jumped onto the 'convert cheap purples into expensive ones' gravy train, and between supply rising from people doing stuff like what I did and demand dropping from people playing sub-50s double XP tipped it over the edge. I had already noticed before double XP that the prices on cheap purples were edging up, and it's definitely notable that the post-DXP price crash affected the expensive ones and left the cheap ones mostly untouched. If it had solely been a global supply-demand shift it ought to have hit both of them, so to me that suggests that the converter action was a big part of it.
  17. Quote:
    Originally Posted by Kirsten View Post
    I do not get the reference.
    It's a reference to the Warhammer 40,000 tabletop war game, which prominently features 'chainswords' as a common melee weapon, some of which are very similar in appearance to the new weapon here. The setting of the game as a whole can be summed up as 'grimdark', but one of the races, the Orks, has a lot of amusing qualities and are more or less the comic relief of the game. That post is an example of how orks speak ('the red ones go faster' is a particular tagline of theirs and a reference to the orks' interesting 'psychic gestalt' collective unconscious psychic abilities - they believe that vehicles go faster if painted red, and since they believe it, it's actually true - at least for them).

    http://en.wikipedia.org/wiki/Ork_%28Warhammer_40,000%29

    I personally play Tau, but if I were to pick up a second army it'd definitely be orks. They're just hilarious.
  18. Quote:
    Originally Posted by Mid_Boss View Post
    Beast/Storm is a baaaaad idea. Pets have an AI bug where they wont chase enemies that are knocked back. They will only go after them after the enemy gets back onto his feet. You get tornado and lightening storm in there knocking enemies around and your wolves are just gonna stand there not doing anything. Even when the bug gets fixed, somewhere around I46 probably, they'll still have to chase enemies everywhere.
    Two points. First, from the issue 24 patch notes on beta:

    Quote:
    Combat Pets
    Pets will now use melee attacks on critters that are in ragdoll mode.
    So, that bug will be fixed in a month or so, not issue 46.

    Second, the wolves will only have to spend time chasing things everywhere if you're bad at storm. Contrary to the popular reputation of the set, a good storm user will be *reducing* scatter, not increasing it. Yes, storm is capable of some very effective chaos control if you choose to unleash it. Yes, storm is capable of causing all sorts of headaches in the wrong hands. But fundamentally, storm is the *positioning* set, not the 'scatter' set. While I think that there are definitely legit plusses and minuses to storm in general and a beast/storm mastermind in particular, scatter is *not* one of them.
  19. I was hoping for more powerset proliferation... sadface. Still, new TAoE invention set = win. God I hope it's got better enhancement values than that stupid posi's blast set.

    Gonna have to spend my tokens on the rest of the fire & ice set before it goes away, looks like. Wonder if this new set will finally have the 'low-profile' sort of jetpack I've been hoping to see for a while?
  20. Quote:
    Originally Posted by DarkCurrent View Post
    I'd say Martial Assault bodes well.
    Yeah, that'd be my opinion too. Not spectacularly enthused about the set itself, but just seeing the AT receive any attention is nice.

    Quote:
    I wouldn't be surprised to see a water assault in the pipeline for instance.
    I would literally start jumping around my apartment like a maniac if they announced this. I'm going to make a water/ice blaster when i24 rolls around, but the only real reason I'm doing that is because there's no such thing as a water blast dominator. I would be all over a /water set for doms.

    Best part is it'd be a pretty easy port. Leave the three regular blasts, tidal forces, steam spray, and tidal power system as they are. Turn water burst into a standard PBAoE and mutate dehydrate into a melee range siphon life analogue instead of a life drain analogue. All of that can be done purely with database changes, no animation or art time required. All that you really need to do is figure out what to replace whirlpool and geyser with.

    Most assault sets have two powers that aren't regular attacks, so you'd probably be adding in one extra utility/flavor power and one more attack. I could see whirlpool's art and such being repurposed as something slightly analogous to mud pots (aura, minor DoT + slow) - sure, it'd be pretty boring and not super useful, but not every power needs to be a must have. As for geyser, I'd personally mutate it into something new - the melee equivalent of a mininuke. Basically something along the lines of 60s-ish recharge, perhaps a total focus and a half's worth of ST damage, and a hefty thunderstrike-esque region of splash damage + secondary effects around the target (though with considerably more range and damage than thunderstrike's puny effect). I'd personally prefer something more interesting for whirlpool, but the advantage of this sort of setup is it allows for the reuse of as much of whirlpool and geyser's art assets as possible.
  21. Yeah. honestly I wasn't that impressed by what we saw of Martial Assault. The impression I came away with was that it felt a bit light on actual attacks. The only other dom secondaries with three powers that aren't regular attacks are /fire (snipe, consume, embrace of fire) and /elec (snipe, volty, buildup). And while fire is still /fire and thus very good, elec kinda falls down, and one of the reasons why is that once you remove the usual fraction of attack powers that are only mediocre, it doesn't actually have very many 'good' powers left.

    And I *don't* like facing cones, especially since this one looks to be a short range melee cone instead of a large cone like vorpal. I don't want to have to spend extra time aiming when I'm in melee on a squishy. For that matter, why are they giving a short ranged melee cone to a dom anyway? We certainly do play in melee, but we do so with mezzed targets who aren't likely to be clumping up on us so that we can leverage such a cone. I'd honestly rather have a regular high damage melee attack in its place.

    Overall, I'd prefer to have a couple more straight-up attacks, and the set seems light on ST damage with only the tier 1, one melee attack, and the tier 9. I will admit that the numbers Arbiter Hawk posted for the tier 9 are nice - it's basically bitter ice blast with a free 10 foot radius 0.25 scale DoT. The DPA is lower thanks to the longer animation, but we are still getting the AoE for free. And if they do end up changing the fastsnipe requirement away from +tohit for doms I might have to reconsider a bit, as one more high damage fast animating attack is really what the set needs IMO.
  22. Quote:
    Originally Posted by Muon_Neutrino View Post
    Acc/Dmg 0
    Acc/Dmg/End 1
    Acc/Dmg/End/Rch 2
    Dmg/Proc 2
    Dmg/End/Rch 3
    End/Rch 2
    My final numbers including the above:

    Acc/Dmg 7
    Acc/Dmg/End 7
    Acc/Dmg/End/Rch 6
    Dmg/Proc 11
    Dmg/End/Rch 5
    End/Rch 9

    I think I made out pretty well - 11 procs in 45 runs is a 24.4% drop rate!

    Quote:
    Originally Posted by Sailboat View Post
    2 procs in 55 runs. Heh.
    I agree, ouch! I still say that I ended up with all your luck.
  23. All four of the 'clone' arcs (Kieth Nance and Jenni Adair heroside, Dean MacArthur and Leonard villainside) are some of the best content out there. Those are some of the arcs I make sure to never miss when leveling up a new character.

    I haven't heard much from him in a while, but Turganev's "Ghost in the Machine" arcs are some of the best AE content I've ever played.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Show of hands - how many people would be OK with "painted-on" clothes and masks being turned into actual separate 3D meshes that apply as details AND NOT parts of the base texture? I actually wouldn't mind, because this retains the utility of "painted-on" clothes, in that you can apply them over a variety of base textures, but it also stops them looking like paint.
    OGODOGODOGODOGODOGODOGOD YES * a million. One of my biggest pet peeves about the costume system in this game is that there are *so many* costume bits that you can't have at the same time as anything but a plain vanilla unpatterned base. For example, if I have a character whose skin is anything other than basic human skin, they can't wear any of the 'clothing' style patterns and instead have to use things from the shirts/jackets/robes/pants/etc type categories. Any gloves or boots that show skin have the exact same problem. This would also open the door to implementation of a more in-depth variation on the same thing that I've also wanted forever - allowing things like (for example) the justice glove's armplate or the warrior boot's shinguard to go on top of some other base texture (like bare skin).