KB to KD Proc Question


Darth_Khasei

 

Posted

Does the KB to KD proc turn KB into KD guaranteed or is it only a chance? I read the tooltip on the thing and still wasn't sure. I ask because it sure would be nice to be able to take Thunderstrike on my Elec/Elec Dom and not have the power sabotage Static Field.


 

Posted

Basically it ensures that the power you've slotted the enhancement into will never do knockback, and will replace knockback with knockdown 20% of time time -so 4/5 times nothing, 1/5 knockdown.


 

Posted

Nice to see a Minmatar in these parts of space.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Machariel View Post
Basically it ensures that the power you've slotted the enhancement into will never do knockback, and will replace knockback with knockdown 20% of time time -so 4/5 times nothing, 1/5 knockdown.
Not quite - the 20% chance for knockdown is separate from the knockback suppression part, it only takes effect if the power didn't already have knockback. If the power already does knockback, the 20% chance for knockdown is ignored and instead the power's regular knockback is replaced by knockdown. So, it works like this:

Normal power, no knock effects: gains a 20% chance to inflict knockdown.

Normal power, has x% chance to knockback: The knockback is converted to knockdown, so where before it had a x% chance to knockback and a (100-x)% chance to do nothing, now it has an x% chance to knock*down* and a (100-x)% chance to do nothing. It will never do knockback.

Power is tornado or bonfire (100% chance for knockback every pulse): these two powers were deemed too strong with 100% chance to knockdown every second or so, so they got a special exception coded in for them. These two powers have a 40% chance to knockdown and a 60% to do nothing each pulse when slotted with the KB-to-KD enhancement.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Thanks guys. This means I can actually take Thunder Strike on Mu Oracle then. Excellent news.

Quote:
Originally Posted by Muon_Neutrino View Post
Power is tornado or bonfire (100% chance for knockback every pulse): these two powers were deemed too strong with 100% chance to knockdown every second or so, so they got a special exception coded in for them. These two powers have a 40% chance to knockdown and a 60% to do nothing each pulse when slotted with the KB-to-KD enhancement.
This was what confused me. I remembered something about a change being made to the IO but for some reason was thinking it applied to *all* powers, not just those two.


 

Posted

I stand corrected, thanks for the clarification.

Quote:
Originally Posted by Darth_Khasei View Post
Nice to see a Minmatar in these parts of space.
Amarr actually though at 84m sp you can fly almost anything >> p.s buff gallente