KB to KD Proc Question
Basically it ensures that the power you've slotted the enhancement into will never do knockback, and will replace knockback with knockdown 20% of time time -so 4/5 times nothing, 1/5 knockdown.
Nice to see a Minmatar in these parts of space.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Quote:
Not quite - the 20% chance for knockdown is separate from the knockback suppression part, it only takes effect if the power didn't already have knockback. If the power already does knockback, the 20% chance for knockdown is ignored and instead the power's regular knockback is replaced by knockdown. So, it works like this:
Basically it ensures that the power you've slotted the enhancement into will never do knockback, and will replace knockback with knockdown 20% of time time -so 4/5 times nothing, 1/5 knockdown.
|
Normal power, no knock effects: gains a 20% chance to inflict knockdown.
Normal power, has x% chance to knockback: The knockback is converted to knockdown, so where before it had a x% chance to knockback and a (100-x)% chance to do nothing, now it has an x% chance to knock*down* and a (100-x)% chance to do nothing. It will never do knockback.
Power is tornado or bonfire (100% chance for knockback every pulse): these two powers were deemed too strong with 100% chance to knockdown every second or so, so they got a special exception coded in for them. These two powers have a 40% chance to knockdown and a 60% to do nothing each pulse when slotted with the KB-to-KD enhancement.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Thanks guys. This means I can actually take Thunder Strike on Mu Oracle then. Excellent news.
Quote:
This was what confused me. I remembered something about a change being made to the IO but for some reason was thinking it applied to *all* powers, not just those two.
Power is tornado or bonfire (100% chance for knockback every pulse): these two powers were deemed too strong with 100% chance to knockdown every second or so, so they got a special exception coded in for them. These two powers have a 40% chance to knockdown and a 60% to do nothing each pulse when slotted with the KB-to-KD enhancement.
|
Does the KB to KD proc turn KB into KD guaranteed or is it only a chance? I read the tooltip on the thing and still wasn't sure. I ask because it sure would be nice to be able to take Thunderstrike on my Elec/Elec Dom and not have the power sabotage Static Field.