Procs in Blinding Powder


BLYKMYK

 

Posted

I see that Blinding Powder does not cause aggro and is essentially a sleep/confuse power. If you put one of the confuse damage procs in the power will that cause the mobs who get hit with the Proc to become unslept an aggro?


 

Posted

Quote:
Originally Posted by BLYKMYK View Post
I see that Blinding Powder does not cause aggro and is essentially a sleep/confuse power. If you put one of the confuse damage procs in the power will that cause the mobs who get hit with the Proc to become unslept an aggro?
Yes. The only proc that should go in BP is the Contagious Confusion one. Much hilarity then ensues.


 

Posted

Damage procs in a power that doesn't cause aggro will lead to mobs attacking you even if the proc doesn't hit (as long as they aren't sleeping), since the proc is set to "Always Notify" mobs when it checks to see if it goes off.

Since they're notified that you just tried to hit them, you get added to their aggro list - even if they can't see you - and then they just start attacking because their perception only matters for if you're added to their aggro list or not.

It's the same issue with Brutes standing around (and not in an "Only Affect Self" state) with stacked stealth in a crowd of mobs. Fury is also set to notify mobs when it checks to see what's around the Brute (happens once every 10 seconds), so a Brute wouldn't be able to remain within 10' of a mob that would normally aggro on them for over 10 seconds unless they're using invisible, phase, or otherwise caged - regardless of the level of stealth they have.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
It's the same issue with Brutes standing around (and not in an "Only Affect Self" state) with stacked stealth in a crowd of mobs. Fury is also set to notify mobs when it checks to see what's around the Brute (happens once every 10 seconds), so a Brute wouldn't be able to remain within 10' of a mob that would normally aggro on them for over 10 seconds unless they're using invisible, phase, or otherwise caged - regardless of the level of stealth they have.

That is not how fury works.


 

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Quote:
Originally Posted by Weatherby Goode View Post
That is not how fury works.
Yes it is. That is one of 4 seperate parts of the Fury mechanic: one adds to your damage based on the current value, one decreases the current value based on time at a rate of 2 per second; one raises the current value by a calculated amount when you attack or are attacked; and this little part checks what's around you to see how much it should raise the amount by.

You're perfectly allowed to believe what you want. But don't spread ignorance, especially without ever bothering to do any looking at all into it.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
Yes it is. That is one of 4 seperate parts of the Fury mechanic: one adds to your damage based on the current value, one decreases the current value based on time at a rate of 2 per second; one raises the current value by a calculated amount when you attack or are attacked; and this little part checks what's around you to see how much it should raise the amount by.

You're perfectly allowed to believe what you want. But don't spread ignorance, especially without ever bothering to do any looking at all into it.
I just tested this sure it was an artifact, and yeah it works like that. Really stupid design something to bug castle about.


 

Posted

Quote:
Originally Posted by Siolfir View Post
Yes it is. That is one of 4 seperate parts of the Fury mechanic: one adds to your damage based on the current value, one decreases the current value based on time at a rate of 2 per second; one raises the current value by a calculated amount when you attack or are attacked; and this little part checks what's around you to see how much it should raise the amount by.

You're perfectly allowed to believe what you want. But don't spread ignorance, especially without ever bothering to do any looking at all into it.
That is something I honestly didn't know. It never even occurred to me that fury would require something like that.


 

Posted

You'd know about it if you ever tried stealthing as a brute. I try to keep my distance from mobs, or if I can't do that I try to move by them as quickly as possible. Every now and then the check triggers when I'm right next to some and they attack, even if I have full invisibility level of stealth.


 

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One of my jokes redside is when we steath a mission I can "brute stealth" it by just running through and yeah it doesn't matter how much stealth you have up or not up.....at the end you'll pull the aggro-cap of mobs to the end with you. Rather annoying when you have to use group tp to get the squishies there.


 

Posted

FYI...I just tested this and neither of the damage procs in the confuse sets take you out of hide or create aggro