Anyone want /Poison?


Adeon Hawkwood

 

Posted

I am hoping to see this sent to corruptors someday. I could see them sending /ff but only mms have it so far, and 3 ATs have /ff already.

Anyone else?


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Posted

Of course. Although curious to see how they'd deal with the tier 9.


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Posted

Hmm.... PBAOE? Targeted AOE? Can't imagine it would be too hard. The end costs would have to be adjusted as always for the set.


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Posted

My first corruptor was made to be /poison, until I realized it was mastermind only.

I'd like it, but I have to note the set could use a look over. Radiation gets a lot of the same debuffage, but in AoE form. It kills bosses well, but it's not so good at survival vs. larger groups. The poison trap is a bit of a head-scratcher, and the tier 9 could be re-jiggered a bit. It's low duration with long recharge makes me wonder.

But thematically? What's wore corrupting than vile toxins and goop? ...Slowly poisoning an enemy to death? Yes please.


 

Posted

I'm trying to use the set on masterminds but it isn't easy - the end costs are huge for the first 3 powers, being single target and all. Granted, I'm only level 10...


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Posted

I can totally understand wanting Poison for concept.

Every time this topic comes up, though, I marvel that anyone would want it for much of anything else. It it really only excels at single targets, and I just can't see that as especially valuable given how excessively AoE-centric the game has turned out to be. Its only area powers are Neurotoxic Breath (which is great, but not by itself sufficient to prop up a set), Poison Trap (legendarily awful), and Noxious Gas (also great, but unenhanceable and on a 5-minute timer).

It works okay for masterminds because they're masterminds and can turtle behind a portable wall of beef. Unless you're ninja/poison, in which case I feel your pain. I don't see it being decent for any other archetype without serious revision.


 

Posted

Quote:
Originally Posted by Seldom View Post
I'd like it, but I have to note the set could use a look over. Radiation gets a lot of the same debuffage, but in AoE form. It kills bosses well, but it's not so good at survival vs. larger groups.
To be honest I always figured the idea behind poison was to make a weaker version of radiation that would be more balanced for Masterminds.

EDIT: Also, i second what Wonderslug said.


 

Posted

Quote:
Originally Posted by Wonderslug View Post
I can totally understand wanting Poison for concept.

Every time this topic comes up, though, I marvel that anyone would want it for much of anything else. It it really only excels at single targets, and I just can't see that as especially valuable given how excessively AoE-centric the game has turned out to be. Its only area powers are Neurotoxic Breath (which is great, but not by itself sufficient to prop up a set), Poison Trap (legendarily awful), and Noxious Gas (also great, but unenhanceable and on a 5-minute timer).

It works okay for masterminds because they're masterminds and can turtle behind a portable wall of beef. Unless you're ninja/poison, in which case I feel your pain. I don't see it being decent for any other archetype without serious revision.
This expresses all of my opinions on Poison for Corruptors. Good thematically, horrible mechanically.


 

Posted

Quote:
Originally Posted by JayboH View Post
I'm trying to use the set on masterminds but it isn't easy - the end costs are huge for the first 3 powers, being single target and all. Granted, I'm only level 10...
I have it on my necromancy mastermind. While a joy vs. bosses, almost all of gameplay is against groups. In such cases the poisoner is a nice 'boss killer' backup support character, but can hardly be relied on to be the sole suport character. I cludged to 38 to finally get my tier 9, and try to make a fair evaluation...and the set needs help. It's meant to be the 'hard hitting' debuffer, but it seems that the set's designer was reticent to crank the values up.
weaknesses of the set:
  • Alkaloid is slow to land on its target, so 'split second heals' must be planned in advance.
  • Envenom does not stack, but has the same -res as other -res AoE debuffs, and its -regen does not stack. (compare to /dark's heal with the same -regen, which can fire every 8 seconds.)The -heal is nice, but limited in utility.
  • The poison trap is awkward to leverage in an otherwise all ranged set...the sleep is breakable, the endurance drain impotent. I get the feeling this should have been the power to mitigate vs. large mobs, like the /traps counterpart...it is instead quite ineffectuale. It puts the poisoner in undue risk with scant mitigation for toe-bombing, has a tiny trigger area if you pull into it, and the main mitigation-sleep...only happens at the beginning, so extras that come through the area are unphased by it.
  • Noxious gas is a small AoE debuff on a 5 minute timer that lasts 45 seconds, and is dependant on the survival of its anchor.


 

Posted

I always thought they gave Poison to MM because Rad might be to powerful for them. It is kinda like the same way they gave Brute EA and not Ice Armor.


 

Posted

Quote:
Originally Posted by Mod_Noc View Post
I always thought they gave Poison to MM because Rad might be to powerful for them. It is kinda like the same way they gave Brute EA and not Ice Armor.
They chose a certain number of already created sets and made a unique one for MMs. Radiation isn't too powerful, look at dark, thermal, storm, and pain.


 

Posted

I'll echo the sentiments here that Posion needs help.

It seems to have a bunch of single target debuffs that arent particularly stronger (in fact often weaker) than AoE counterparts in other sets. Its often referred to as a "king of ST debuffs" but I've never seen that myself in 35 levels of play (admittedly with Ninjas...)

Anyone wanting to make a Poison-themed Corrupter would be better of taking Radiation Emission and colouring it green IMHO.


 

Posted

Quote:
Originally Posted by JayboH View Post
I'm trying to use the set on masterminds but it isn't easy - the end costs are huge for the first 3 powers, being single target and all. Granted, I'm only level 10...
I got a thugs/poison mm up to lvl 50 thinking the awesomeness would kick in at some point.....it didn't. I ended up deleting the guy and restarting a thugs/dark.

To put this level of dissapointment into perspective, I actually played through 49 levels since I hate farming. But maybe it would be better on a corruptor....

Quote:
Originally Posted by DrMike2000 View Post
I'll echo the sentiments here that Posion needs help.

It seems to have a bunch of single target debuffs that arent particularly stronger (in fact often weaker) than AoE counterparts in other sets. Its often referred to as a "king of ST debuffs" but I've never seen that myself in 35 levels of play (admittedly with Ninjas...)

Anyone wanting to make a Poison-themed Corrupter would be better of taking Radiation Emission and colouring it green IMHO.
I asked around about what secondary to try with thugs and many people said how awesome poison was; that it was the AV killer......it wasn't.


@Joshua.

 

Posted

Ive never really played a poison mm but from what it sounds like, if it was ported to cors(if the endurance cost is less than radiation) it would probably become a pvp favorite of cors. . . maybe


@Joshua.

 

Posted

Quote:
Originally Posted by theduke24 View Post
Ive never really played a poison mm but from what it sounds like, if it was ported to cors(if the endurance cost is less than radiation) it would probably become a pvp favorite of cors. . . maybe
Cold and Therm will still be better, I suspect.


 

Posted

Quote:
Originally Posted by Mod_Noc View Post
I always thought they gave Poison to MM because Rad might be to powerful for them. It is kinda like the same way they gave Brute EA and not Ice Armor.
No that was because Ice Armor slows fury generation, although I think they could look at it again because some people might not care about that now that Brawl has no endurance cost.


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Posted

I've had a Necro/Poison since CoV launch. In fact he was my first toon. In my experience poison is great for a soloist. Against small spawns and hard single targets, poison debuffs them into the ground. If ported to corruptors it would be great for solo corruptors and for AV/EB killers. Even then I wouldn't mind seeing the set ported. Switch the Poison Trap out for the /Traps version; make the AoE debuff an aura debuff (like chocking cloud) and viola you have a set.


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Posted

I wish they would change /poisons poison trap to equal /traps poison trap


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Posted

Poison would be pretty neat. Tier 9 would simply become a Friendly Target AoE.

I doubt Defenders would ever get Poison but on Corruptors? Sure.

Proliferation is never bad.


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Posted

A Psi/Poison Corr would be sick.


 

Posted

Quote:
Originally Posted by JayboH View Post
I am hoping to see this sent to corruptors someday. I could see them sending /ff but only mms have it so far, and 3 ATs have /ff already.

Anyone else?
Oh, most definitely. Have a toon just sitting there waiting for it to happen!


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Posted

I'm doing /Poison for the 2nd time now, this time with Thugs, to make better use of the T9. I've still got the same perception, for a single target specialist, it doesn't take down tough targets any better than /Traps. Oh yeah, and /Traps is great for big spawns as well.

Before porting it to Corrs, I'd want to see the devs take a long hard look at the set.


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