Anyone want /Poison?


Adeon Hawkwood

 

Posted

i agree with what a lot of people are saying, but they are unlikely to make one-sided changes, so here are my ideas.

-make the ST debuffs stackable but reduce the duration slightly, maybe to 20s from 30s. that way you can get them stacked twice easily and three times with some work.

-i like that the poison trap is different from the /traps set, but an AoE sleep for a MM? that's just asking for trouble, especially when it's in trap form rather then a ranged location or target form. so, yeah, make it like /traps or just something other then sleep.

-make the T9 an ally toggle like sonic gets. they'd probably have to make the debuffs weaker to compensate, but if you could enhance the ones you wanted that could make up for it some.

anyway, those are my ideas. i like the concept of poison, but the execution is a little lacking.


 

Posted

Quote:
Originally Posted by Daystar_NA View Post
-make the ST debuffs stackable but reduce the duration slightly, maybe to 20s from 30s. that way you can get them stacked twice easily and three times with some work.
With 3 recharge IOs and hasten @ 20 second durations.

4x stacked Envenom for -120% resist

-67.5% dmg debuff, -53.4% tohit debuff, and 223.5% -special from 3x stacked Weaken.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
With 3 recharge IOs and hasten @ 20 second durations.

4x stacked Envenom for -120% resist

-67.5% dmg debuff, -53.4% tohit debuff, and 223.5% -special from 3x stacked Weaken.
ok, so give them diminishing returns, first application is -30%, second is -15%, third is -7.5%. that way it isn't as over powering on a single target and still strong enough to apply it once to several targets. sure it would give you -52.5% res on a single target, but that's only one target, none of the rest are debuffed at all, and if it's a target that really needs to be debuffed, like and AV or GM, they have debuff resistance anyway so it's even less over powered.

this would help balance out a single target debuff with all the AoE and toggle debuffs. it's stronger on one target but doesn't affect any of the others thus giving you the option to focus on one enemy a lot or several enemies a little. and with PvP, it simply stays the way it is now.


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
I'm doing /Poison for the 2nd time now, this time with Thugs, to make better use of the T9. I've still got the same perception, for a single target specialist, it doesn't take down tough targets any better than /Traps. Oh yeah, and /Traps is great for big spawns as well.

Before porting it to Corrs, I'd want to see the devs take a long hard look at the set.
They can just bump all the powers back one and add a new AoE heal called Caduceus Venom.

Alkaloid-Ranged, Ally Heal, +Res(Toxic)
Caduceus Venom-PBAoE, Team Heal
Envenom-Ranged, Foe -DEF(All), -Res(All), -Regen, -Heal
Weaken -Ranged, Foe -DMG, -To-Hit, -Special
Neurotoxic Breath-Ranged (Cone), Foe Hold, -Recharge, -SPD
Elixir of Life-Close, Ally Rez, +Res(Toxic), +DMG, +To-Hit, +Recharge, +Recovery
Antidote-Ranged, Ally +Res(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, -Recharge, -SPD)
Paralytic Poison-Ranged, Foe Hold
Poison Trap-Place Trap: PBAoE, Foe Hold, Sleep, -Endurance


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

Posted

I would loooooove Poison. I really wouldn't want it to have an AoE heal though.


 

Posted

I think most people who want /Poison want it just for the "concept" reason because /Poison on Mastermind is one of the "worst" sets IMO. /Poison works much better for a single person than babysitting 6 pets as the serious debuffs are only ST (breath's hold is only 25% chance and for a very short duration) and tier 9 power works better on a melee pet (hence Thug being the best choice IMO).


I find my level to Merc/Poison quite weak on a team. Yes, /Poison solos well but Mastermind shouldn't have problem soloing with any secondary so I don't really see /Poison's strength as its strength. I see it as its weakness because you suffer "aoeness" in exchange for very special ST debuffs.

I would make a Corr/Poison. I think the tier 9 needs to be either pbaoe or on an ally. I think pbaoe would be fun because it adds more "flavor" to a corr who needs to be in melee range. I prefer being a pbaoe toggle for a duration rather than an ally buff because /poison should excels in soloing situation which Corr is lacking.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I'll take a poison/poison. Secondary, modified, of course. Primary? Throw 80s hair band members at enemies.
I would highly root for a Poison/Toxic (Spit) set. I love spitting toxic stuff!! We already have one cone attack from patron and it's not like "breath" type of powers are hard to make.

I think a funny mixture would be negative/toxic damage type. Does toxic damage have to go with lethal/toxic?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by JayboH View Post
I am hoping to see this sent to corruptors someday. I could see them sending /ff but only mms have it so far, and 3 ATs have /ff already.

Anyone else?
Yes.


 

Posted

One of my favorite characters is a 50 Thugs/Poison. Favorite only because he is one of my best characters conceptually. The fact is the set underperforms. You bring little to a group setting, and the single target debuffs don't do squat against heroes/archvillains. Be careful what you wish for.


 

Posted

Poison married to a Fire Corruptor (or AR) would work really well. Open with Neurotoxic Breath then Envenom the Boss/Lt then fire away. It would be somewhat similar to to Tar Pit with Dark. You don't get the debuff on everything like with Dark but you get a better debuff where it counts most. Neurotoxic Breath recycles faster and is easier to use for the most part.


 

Posted

i like the pbaoe self heal idea <.<


 

Posted

get rid of that garbage poisontrap and I'm down. Casting the ol' stinklines on a brute would be cool.


 

Posted

I have been wanting poison since I first tried it on an MM back when CoV came out... I would make one immediately


Magma Boulder: SL 50 Fiery Aura/Stone Melee/Fire Epic -- Virtue

 

Posted

I think the fact that /Poison favors "soloist" is great because Corruptor lacks good solo set. It will be a very nice addition to Corr IMO.


Am I the only one who wants to make Ghoul like toon that walks like one and pukes like zombie? We already have "model" for Ghoul and Zombie. I wonder what it would take to port that model to character creation? :P

I want Poison / Poison!

We already have some neat powers:

1. Zombie's range cone puke
2. Zombie's melee range cone puke

The Poison set can be a bit more "melee-ish" just like Dominator's Earth Assault. At first I wasn't too sure on being mostly melee but man, Earth Assault is surprisingly good and fun!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.