Anyone want /Poison?
-make the ST debuffs stackable but reduce the duration slightly, maybe to 20s from 30s. that way you can get them stacked twice easily and three times with some work.
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4x stacked Envenom for -120% resist
-67.5% dmg debuff, -53.4% tohit debuff, and 223.5% -special from 3x stacked Weaken.
With 3 recharge IOs and hasten @ 20 second durations.
4x stacked Envenom for -120% resist -67.5% dmg debuff, -53.4% tohit debuff, and 223.5% -special from 3x stacked Weaken. |
this would help balance out a single target debuff with all the AoE and toggle debuffs. it's stronger on one target but doesn't affect any of the others thus giving you the option to focus on one enemy a lot or several enemies a little. and with PvP, it simply stays the way it is now.
I'm doing /Poison for the 2nd time now, this time with Thugs, to make better use of the T9. I've still got the same perception, for a single target specialist, it doesn't take down tough targets any better than /Traps. Oh yeah, and /Traps is great for big spawns as well.
Before porting it to Corrs, I'd want to see the devs take a long hard look at the set. |
Alkaloid-Ranged, Ally Heal, +Res(Toxic)
Caduceus Venom-PBAoE, Team Heal
Envenom-Ranged, Foe -DEF(All), -Res(All), -Regen, -Heal
Weaken -Ranged, Foe -DMG, -To-Hit, -Special
Neurotoxic Breath-Ranged (Cone), Foe Hold, -Recharge, -SPD
Elixir of Life-Close, Ally Rez, +Res(Toxic), +DMG, +To-Hit, +Recharge, +Recovery
Antidote-Ranged, Ally +Res(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, -Recharge, -SPD)
Paralytic Poison-Ranged, Foe Hold
Poison Trap-Place Trap: PBAoE, Foe Hold, Sleep, -Endurance
lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker
New Toons
lvl 21 - StJ/WP Stalker
I would loooooove Poison. I really wouldn't want it to have an AoE heal though.
I'll take a poison/poison. Secondary, modified, of course. Primary? Throw 80s hair band members at enemies.
I think most people who want /Poison want it just for the "concept" reason because /Poison on Mastermind is one of the "worst" sets IMO. /Poison works much better for a single person than babysitting 6 pets as the serious debuffs are only ST (breath's hold is only 25% chance and for a very short duration) and tier 9 power works better on a melee pet (hence Thug being the best choice IMO).
I find my level to Merc/Poison quite weak on a team. Yes, /Poison solos well but Mastermind shouldn't have problem soloing with any secondary so I don't really see /Poison's strength as its strength. I see it as its weakness because you suffer "aoeness" in exchange for very special ST debuffs.
I would make a Corr/Poison. I think the tier 9 needs to be either pbaoe or on an ally. I think pbaoe would be fun because it adds more "flavor" to a corr who needs to be in melee range. I prefer being a pbaoe toggle for a duration rather than an ally buff because /poison should excels in soloing situation which Corr is lacking.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I'll take a poison/poison. Secondary, modified, of course. Primary? Throw 80s hair band members at enemies.
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I think a funny mixture would be negative/toxic damage type. Does toxic damage have to go with lethal/toxic?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
One of my favorite characters is a 50 Thugs/Poison. Favorite only because he is one of my best characters conceptually. The fact is the set underperforms. You bring little to a group setting, and the single target debuffs don't do squat against heroes/archvillains. Be careful what you wish for.
Poison married to a Fire Corruptor (or AR) would work really well. Open with Neurotoxic Breath then Envenom the Boss/Lt then fire away. It would be somewhat similar to to Tar Pit with Dark. You don't get the debuff on everything like with Dark but you get a better debuff where it counts most. Neurotoxic Breath recycles faster and is easier to use for the most part.
i like the pbaoe self heal idea <.<
get rid of that garbage poisontrap and I'm down. Casting the ol' stinklines on a brute would be cool.
I have been wanting poison since I first tried it on an MM back when CoV came out... I would make one immediately
Magma Boulder: SL 50 Fiery Aura/Stone Melee/Fire Epic -- Virtue
I think the fact that /Poison favors "soloist" is great because Corruptor lacks good solo set. It will be a very nice addition to Corr IMO.
Am I the only one who wants to make Ghoul like toon that walks like one and pukes like zombie? We already have "model" for Ghoul and Zombie. I wonder what it would take to port that model to character creation? :P
I want Poison / Poison!
We already have some neat powers:
1. Zombie's range cone puke
2. Zombie's melee range cone puke
The Poison set can be a bit more "melee-ish" just like Dominator's Earth Assault. At first I wasn't too sure on being mostly melee but man, Earth Assault is surprisingly good and fun!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
i agree with what a lot of people are saying, but they are unlikely to make one-sided changes, so here are my ideas.
-make the ST debuffs stackable but reduce the duration slightly, maybe to 20s from 30s. that way you can get them stacked twice easily and three times with some work.
-i like that the poison trap is different from the /traps set, but an AoE sleep for a MM? that's just asking for trouble, especially when it's in trap form rather then a ranged location or target form. so, yeah, make it like /traps or just something other then sleep.
-make the T9 an ally toggle like sonic gets. they'd probably have to make the debuffs weaker to compensate, but if you could enhance the ones you wanted that could make up for it some.
anyway, those are my ideas. i like the concept of poison, but the execution is a little lacking.