DarkMaster

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  1. Quote:
    Originally Posted by Big_Soto View Post
    I could see scrappers getting ninjitsu, but I dont see tankers and brutes getting it in the future. IMO it just doesnt fit the brute and tanker theme since they both dont have ninja blades. I know they have Dual Blades, but all the other powers like War Mace, Stone Melee, Battle Axe, etc... would not look right.
    Yea, I would definitely like to see */Nin for Scrappers, but not sure about wanting it on Brutes or Tankers, almost doesn't fit the theme for them, especially Tankers.


    */Nin for Scraps all the way tho.
  2. Quote:
    Making Stalker Hide behave like Brute's Energy Cloak
    A portion of hide being "unsupressed", I think, is one of the best options right now...imho, and I think that's how it should have worked all along.
  3. DarkMaster

    Choosing Origins

    I used to go with "all mutant" origins, but lately I've been going with "all natural" origins. Why? Because just about any storyline can be considered "natural" if you wanna look at it that way.


    A "natural" guy can enhance his body through robotics, bio-engineering, or by jumping into an iron suit.


    A "natural" guy can learn magic and scorcery.


    Through a scientific disaster/experiment, a "natural" person could become a "mutant".


    A "natural" character could be "natural" on his own homeplanet, but be a "super powered being" here, yet he is still "naturally" strong, according to his dimension/planet.


    Basically, no matter how you slice or dice it, I can envelope and bend just about any story well enough to support a "natural" based theme, lol, which is why it's my new "standard origin".
  4. DarkMaster

    Against All Odds

    Quote:
    Originally Posted by Jophiel View Post
    Most of those powers don't sound all that great by the description and I can easily see someone putting them off. You almost need to experience it yourself or else find out from someone else (forum, chat, etc) to realize that they are game changing powers and not "Eh, no mez 'for a short time'... skip it for now" powers.

    The description...

    ...sounds very situational.
    However, one quick look at the "Detailed Info" and you'll see that a power like that, and certain others, are definitely not situational powers. In fact, with the vast amount of times, I'm sure, a melee toon without support would be mez'd between the lvls of 20-30 alone should have you begging to have ANY sort of mez protection, even if you didn't realize that it wasn't as "situational" as it may have sounded. Having even, what you think, is a "short duration" and "situational" mez power would be better than nothing, especially against boss encounters.
  5. Quote:
    Originally Posted by Jibikao View Post
    By the way, last night we were doing Air Pirate SF in Martial and during the first mission, there was a big ambush when you try to lead the target out. Everyone was running ahead of me and I thought I could handle that big ambush (8 Tsoo Ancestral Lieuts and 1 Sorc). That ambush was only a location based (instead of them chasing you nonstop).

    I found them and started attacking the first two Ancestrals. Guess what??? The other 6 didn't even react to me! Then I took out two more Ancestral plus one sorc. The other 4 Ancestrals still stood there!!

    I don't know if this is a bug or it's what unsuppressed stealth is supposed to be like but I've encountered several situations where /EA stealth is even more beneficial than Stalker's Hide. I felt I was more like an Assassin than Stalker just because I could stealth in and kill some targets without fully aggroing all of them.

    Then in the second last mission where there were many vampires in the cave. I basically stealth through it and tp my friends to the big room. :P Sure, I get seen by some of them but they can barely hurt me.


    It's just my experiences. You can give it a try if you want.
    Yup.


    These are identicle to ALL of my experiences with all of my EA Brutes.


    In the "If You Were Castle How Would You Change Stalkers?" thread, located here: http://boards.cityofheroes.com/showthread.php?t=241835, I actually proposed a portion of Hide working in the same fashion as an EA Brutes Energy Cloak. That portion of "unsupressable" hide would have the same values that EC for Brutes does. So basically, Hide would have a "2-part" Stealth system. So while you are actually "IN" Hidden Status (our current full on invisibility through) you can't be seen at all and your first attack can critical and you can get Assassin Strikes, however, once you attack and your Hidden Status is off, there is a portion of Hide that will not supress its Stealth component and remain on. This portion will not grant auto-criticals, and only gives your slightly more stealthyness and helps you to generate "less" aggro on teams and solo. Seems exactly what a Stalker wants/needs.


    An example of this would be to take your Brute, get Super Speed + Energy Cloak or StealthIO + Energy Cloak. For the most part, this will make you almost undetectible by most mobs even if you're almost right next to them. Now, run up to a mob and attack him. Super Speed's -aggro/stealth or your StealthIO's stealth will supress the second you attack that mob....however, your Energy Cloak will still retain it's Stealth values, which means that while the spawn you are attacking may see you, any stragglers outside of that spawn, or nearby spawns, will not have a chance to see you. You remain...a stealthy assassin.


    To me...this concept fits Stalkers....it fits them about 10 times more than it fits my Brutes....to be honest. Anyways, I advise anyone to give that thread a good read, there were some other really good suggestions on there as well. The "non-supressing" portion of Hide is somewhere towards the last couple of pages.
  6. DarkMaster

    Against All Odds

    Quote:
    Originally Posted by Syntax42 View Post
    Active Defense lasts 2 minutes and is on a 3:20 recharge timer. Slotting it with two level 50 recharge IOs is usually enough to keep it on permanently. It is NOT a short-duration status effect protection tool. It is your only status effect protection tool and is one of the best in the game.
    It is also DEFINITELY something that you should have picked up as soon as possible, or at the very least sometime prior to lvl 20. You have been sorely gimped for 35 levels, I'm afraid. I'm quite honestly surprised you even like melee AT's at this point, given the experience you've had with them. Have you been running around with an Empathy Defender for 35 levels who has been granting you endless +res to mez? I just can't fathom 35 horrendous levels without it...


    To any extent, and for future melee toon builds....never....and I mean never skip out on your mez protection, or hold out on it until the last minute. You are not only affecting yourself when you do, but bringing down your team as well.
  7. DarkMaster

    Against All Odds

    Uhm....mez'd? At lvl 35?! Do you not have Active Defense?! Your mez protection...its half the reason melee toons can survive melee at all. If you dont have it yet...you should, so respec and get it asap. If you do have it...use it. All the time. And don't miss clicking it every time its up. Its vital to your survivability.
  8. Quote:
    Originally Posted by Gilia View Post
    Just because you can say "It is a fact that I like ice cream" (and that in its entirety is a fact) doesn't change that "I like ice cream" is an opinion.

    No, "everyone likes ice cream" is an opinion, because we do not know that "everyone" likes ice cream. You are simply "assuming" that everyone does. Thus, it is an "opinion" and not a "fact". Unless you did a poll on the entire planet and your results came back at 100%, then it is purely opinion that everyone likes ice cream.


    On the contrary, you stating "I like ice cream" is not an opinion, because unless you yourself are "unsure" about whether or not you like ice cream, then it is 100% fact, that you do indeed "like ice cream." There is no question in that statement. Is someone going to go up to you after stating that and somehow prove to you that in fact you "do not" like ice cream? Lol, laughable at best.


    Andrew: "I like chocolate ice cream!!"

    Jack: "No you don't, and I can prove why you don't."

    Andrew: "oh yea...you're right...I don't..."


    Does that make any sense? Not really.


    Yes, in certain contexts, stating "I like ice cream" can be called an "opinion", but only when in those contexts. The subject we are discussing, was not used in those contexts. For example, if you and your friend are about to order dessert at a restaurant, and he asks you: "what do you think of the chocolate ice cream here? What's your opinion on it?" and you then state: "I like their chocolate ice cream", then at that point, yes, you are giving an opinion. You are stating that you like the chocolate ice cream from that particular establishment. There is a "subject matter" involved in this scenario: the restaurant. This would make it your "opinion" on that restaurant's chocolate ice cream. Meanwhile your friend could order the ice cream, get it, and think it's the most horrid chocolate ice cream he's ever tasted. Once again, when used in the correct context, it can be an opinion to like something and not to.


    Basically--and what has caused all this confusion--the main problem is that the original example was a horrible example of a basic opinion, and the explanation supporting it did not support it very well:

    ORIGINAL
    Quote:
    Actual opinion: I like chocolate ice cream. <--- This can not be shown to be wrong or right. It is a true opinion.
    This can be shown to be wrong or right, because in the context it was used, there is no way to tell someone that they "don't" like chocolate ice cream. This sentence, is the root of all this blather and confusion. As I said, if you had gone back and read what I was referring to with my response, you would have seen the slight error on the original poster's part.
  9. Quote:
    Originally Posted by Gilia View Post
    You said that stating that you like something is not stating an opinion. I find that hilarious more than anything.

    When you're done with your dictionary, this should help clear it up for you:
    http://pbskids.org/arthur/games/fact...sopinions.html
    You might want to go through it a few times to get a variety of questions, before you go "correcting" someone else.

    Oh-boy...I really don't wanna raise the dead on this again...but this must be corrected..


    You might possibly, actually thoroughly read what was said beforehand, before trying to "correct someone else" as well. This is why so many people have "fact" from "opinion" confused. Because they really don't take the time to read and understand the content.


    Had you actually read what I was quoting, you would have saw that yes he was indeed not stating an "opinion" with: I like chocolate ice cream.


    If anything that is a fact, and not an "opinion".


    Why is it a fact? Simple, because he can prove as to why he likes chocolate ice cream over any other flavor. That's why. It is his own personal favorite, so he can prove why it is. He doesn't draw any other factors or people into the equation, which makes it a proveable personal opinion/taste. So no, that sentence was not an opinion. I gave plenty of examples of opinions in the previous thread, but here's an example of that sentence becoming an "opinion" rather than a "fact".


    Pay close attention...


    Opinion: I LOVE chocolate ice cream, it's the BEST flavor in the world!


    Why is this an "opinion"? Because it is something that one cannot actually prove. It is the person's "own opinion" and "personal taste" as to why he simple looooves chocolate ice cream, however he cannot prove that everyone in the world feels the same way about it. There are too many variables and too many different preferences between people to clearly state that "chocolate ice cream" is the best flavor. I'm sure there are many more people that hate chocolate ice cream but love strawberry ice cream to death. This is why the love of chocolate ice cream is the person's personal opinion.


    Once again, in the context that the original sentence was written, it was written as more of a personal taste and/or fact, or simply a statement of what one likes. It was closer to being a "fact" than an "opinion" because it does not draw anyone else into the equation and conclusion of why they like chocolate ice cream. It only included themselves in the conclusion, which can be proven if it's your own personal favorite flavor.


    Facts are proveable in formation. It can be numerical facts, historical facts, scientific facts, etc., as long as you can back up what you claim with acceptable proof. In fact, numerical facts are the most easily proved as there is almost no denying them. Here's a couple simple ones:


    There are 24 hours in a day.

    3 plus 2 equals 5.

    There are 12 months in a year.

    There are 60 minutes in an hour.

    10 minus 3 equals 7.



    Thanks for the link btw, because I need to post it for you, which I find hilarious. Here ya go:

    Quote:
    this should help clear it up for you:
    http://pbskids.org/arthur/games/fact...sopinions.html
    You might want to go through it a few times to get a variety of questions, before you go "correcting" someone else.
    I ditto that. Please pay attention next time. Skimming material doesn't help you or anyone else.


    Now that everyone has the correct information, lets let this die so the thread can continue without further derailment.
  10. Quote:
    Originally Posted by Yosomono View Post
    I don't really understand all the Energy Aura hate.
    Sure, the stealth toggle is really stupid especially on a brute, but that aside it's really not hard to make a really solid brute with it. One of my favorite chars is my SS/EA brute, and while it was a bit squishy to start so are many other sets. With IOs it's hard to make a brute that doesn't perform extremely well. Certainly some sets make it easier than others.

    Even so, making EA out to be some sort of ubergimp is just plain wrong.
    Imho, EA is a weak piece of garbage and definitely needs fixed/tweaked.


    It's your "Super Strength", which is your primary, which is carrying you through and making it seem "not all that bad". SS, DM, and SM all pair very well with EA, and it's not due to any sort of "synergy" really. It's just because they help to fill the major holes that EA has in it's ability to protect you. As a matter of fact, you could most likely run just your mez protection, Entropy Shield, on your EA Brute and you would do just fine against +1 to +2 average mob spawns, solo to +2 size. Maybe more. That is how much primaries like these can skew your results. SS and SM bring tons of high damage, KD's, and Stuns. DM brings alot of -tohit (to fill those low defense numbers), heals, and even a Fear. Those mitigations make EA seem "ok."


    EA doesn't get good until you add IO's to it (or DN), but at that point is it the IO's that are making the difference and pulling the weight? Or is it EA? I say that it's the IO's, since EA doesn't get decent until you jam pack it with them..


    I, for one, still believe that EA needs some dev attention and buffing.
  11. Quote:
    Although for Empower, I woul;d think depending on the situation you may want to use Empower->1K Cuts, if i remember correctly the timing is just right so that you would get the benefits of Build up and Empower on the attack which should be some serious damage for the crits you get.
    I actually REALLY like the empower combo/buff on my Stalker. I think there is a time and place to use either the empower combo or the sweep combo. Sure, people may say that the empower buff is "so weak" but combined with Build Up you DO have a 100% +dmg bonus, something that other Stalkers cannot get outside of IO's or outside buffs. That 100% damage buff lasts me long enough to get off a chain with Attack Vitals and an attack or two after that. Then the extra 20% that Empower is adding to me lingers around for at least 1 more chain of Attack Vitals. To me, it all adds up, and actually makes the Empower combo useful on a Stalker.


    I'm with others though, I think DB is awesome on a Stalker! Very fun! I actually enjoy it more on my Stalker than my Brutes/Scrappers! Sometimes Stalkers have to think, DB makes you do that to when deciding combos which will help you out most. When paired, there is rarely a "dull" moment
  12. Quote:
    Originally Posted by Jibikao View Post
    Yeah, I've always thought Stalker's stealth should be more like stealth in Energy Aura and Dark Armor on Brute. It's a bummer that Stalker gets seen as soon as Hidden is gone. I guess they don't want Stalker to eliminate from group to group.. wait, Stalker has limited AoE so at the rate it's going, Brute may eliminate groups faster. :P
    Exactly.


    I dunno, it's just sorta sad that my EA Brute with EC+SS+StealthIO feels more Stalkerish than my Stalker when it comes to being stealthed lol


    For an idea and example of exactly how the two part stealth system for a "Stalker" would work, all you need is an EA Brute with EC+SS+StealthIO. With those three combined, you are completely invisible to most mobs, which means that you can run right up next to them, stand there, do a dance, and they'll never notice (I think EC+StealthIO is enough too). Now, to experience "2-part-stealth" take your Brute, stand in front of a target, and smash him in the face Your SS and/or StealthIO will supress their stealth components at that time, leaving you with "just" the lesser stealth component of Energy Cloak, which isn't a very powerful stealth component btw. Ta-da! Two part stealth! Something that I believe would be perrrrrfect for a Stalker and our playstyle. I mean...we are still suppose to be "the masters of stealth" and "stealthy assassins" right? So why is it we can't retain some of that "stealth" ability...even after we attack? Why are we then so inept that we are in blatant view of all after just one attack? That doesn't sound very "master of shadows" or "ninja" to me lol...


    Btw, EC basically lets you get "near" mobs but isn't full stealth, get too close and they see you. The advantage to it is, it doesn't supress, even when attacking, which means that neighboring spawns will almost never notice you, and even mobs within the same spawn many times won't notice if they aren't right next to eachother. To me...this has STALKER written ALL over it...so it puzzles me as to why Stalkers don't have a system like this in place, for Hide. It would help us keep too much aggro off of our backs when teaming as well. I think survivability would go way up for any Stalker, +def or +res based, with no bias to any.


    Also, for the aoe placate idea, yea I can see the problem with a full aoe placate effect. But, what if the placate affect itself was just single target, but there was an "aoe" to-hit-debuff attached to it? So all targets around the placated target would lose some tohit. In RP: you placated their teammate and cause a little confusion amongst the combatants as he is no longer able to see you, his allies still see you, but are having a harder time trying to hit you. (AoE -15% tohit for 20 seconds, non-enhanceable). Just a thought and a different approach for an aoe placate idea.
  13. So I've been fiddling around with my Stalker and EA Brute today...and it got me to thinking of another way we could add a small 'buff' to Stalkers, in the form of "survivability".


    What if Hide was a two part system? In otherwords, what if there was a portion of Hide's +Stealth that never suppresses? You can find a power similar to this in Brute: Energy Aura: Energy Cloak.


    To me, that concept fits a Stalker WAY more than it fits on my Brute. Energy Cloak is sorta nice on my Brute, in the sense that I can attack a mob almost one at a time in most cases, and I rarely aggro spawns that are close to the spawn I'm attacking. In all honest, sometimes he feels alot more like a "Stalker" than my Stalker's do lol...which shouldn't happen. The downside Energy Cloak spells for my Brute is that my Brute WANTS the aggro lol, for damage and defense buffs, and it actually makes it sorta hard to get and keep aggro. But....this is a perfect fit for a Stalker, who really "doesn't" want the aggro of an entire spawn!


    So, one of my new proposals to increase Stalker survivability, would be to add a portion of Stealth to Hide that doesn't suppress in pve! After 8 seconds we would attain our current "full" Stealth values from Hide. So basically, anytime the screen says "Hidden" we have "full" Stealth value from Hide. Anytime it does not, we have only the same stealth radius as Energy Aura's Energy Cloak for Brutes. So it would be a 2 part Stealth system, where anytime we attack or take damage, one part of that Stealth suppresses while the other remains active as long as the toggle is on. But only when we are actually in "Hidden" status can we attain garaunteed criticals and Assassin Strike.


    This would help us really fulfill that "assassin" role, imho. It means that on teams we would gain alot less aggro than now and be able to stealth around the spawns and remove threats a little safer. It would also mean that we would have a better chance of getting back into hide, since mobs may not even notice us at all and there will be fewer mobs that "do" notice us and attack us. This would really help us to "whittle" down groups as well, when solo, since we could pick off stragglers that wander a little too far from their pack. We can do this now, with a little effort, but a system like this would make it alot easier. It's also very "in-theme" if you ask me too lol.


    Btw, this doesn't mean that we are "hidden 100% of the time" and can never be seen. No, not by any means. The mobs that are in your immediate vacinity can see you, you will simply be alot less likely to be seen by a neighboring spawn. You will also gain less aggro and gain it a bit more slowly with this system in place. This will be especially noticeable when running with teams as you will make you alot less likely to gain too much of the spawn aggro. You're not there to play Tank afterall. This is important to both the survivability and damage capability of a Stalker.


    I mean....my Brute, of all things...has this system attached to Energy Cloak....why shouldn't my Stalkers? Anyone who has played an EA Brute and used Enery Cloak knows what I'm talking about when I speak of unsupressed Stealth.


    Anyways, that is my latest idea to improve Stalker survivability when teamed and solo. However, I like the aoe placate idea. What if placate also casted a minor tohit debuff as well? In the range of -15 to 20% tohit for 20 seconds? Maybe the actual "placate" effect is left as single target, but the aoe -tohit debuff portion is attached and affects all those around the target (aoe 15 feet)? Just a thought..
  14. Quote:
    Originally Posted by Thaumator View Post
    Make Placate an AoE with a 15 foot radius (same radius as Foot Stomp).
    I'm actually all for that idea too, as I think it would help out "non" +defensive sets ALOT.
  15. Quote:
    Originally Posted by Jibikao View Post
    I don't know if more Stalker changes is going to affect PvP even more. I would like shorten Assassin Strike animation + Placate animation + Placate recharge. Is this going to affect pvp much? Can the shorten animation be different in PvE and PvP?

    Maybe they can just reduce re-hide counter to 6s?

    Well, I am all for giving access to more "controlled" critical than "random". I've always said Stalker should be able to control where the critical lands.
    Keeping the "PvP" balanced is the hard part when suggesting Stalker buffs, because we aren't in dire need of any "buffs" when it comes to pvp.


    Drastically shortening animation times, reducing the time it takes to rehide, granting more ability to re-hide and critical, these are all things which will indeed affect PvP, and would in most cases make Stalkers more powerful there. I don't see that as something the dev's want to do at this time.


    This is why I'm really pushing for a "pve only flagged debuff" (Crippling) being added to AS. Because it's something that could be easily flagged for "just" pve, and it wouldn't drastically change the mechanics or be a major playstyle adjustment for the pvp. In fact, in pvp you'd hardly notice that it wasn't there since the debuff pretty much just "automatically" works in pve with a successful AS.


    I can see why "pvp based" Stalkers don't like the Crippling debuff idea, because it wouldn't improve their performance in pvp in any way at all. But I honestly, I really don't feel that the dev's think we need too much help there. A "direct" increase in damage would affect pvp in most cases. Sure, they could try to flag some of that damage increase for pve only, maybe, but then you sorta feel cheated when entering a pvp zone. Also, if they were to drastically reduce animation times, refresh times, and re-hide times in a "pve only" environment, but then set them back to "standard" in pvp, that would definitely cause a stir and upset people. Why? Because you'd be used to the way your Stalker feels in pve, then walk into pvp and it would play very differently. You would definitely feel the change and many would be upset about it. It would be like getting "nerfed" anytime you step foot in a pvp zone. Sure, there are other AT's that have that same feeling, but they dont' pvp much due to that feeling. I wouldn't like this to happen to Stalkers.


    As far as "cast/refresh" times go, earlier in this thread I did also propose a slight change to certain powers, such as Assassin Strike, which would be minor enough in appearance that it wouldn't be a huge change in playstyle. I suggested that all AS's be reduced to have the same activation time as Kinetic Melee's AS (3 secs changed to 2.67 secs). This wouldn't be a huge change, but it would be enough of one that it may help us get an AS off with a little less worry of being interrupted. This would help us in using Crippling and keeping its debuff on our target during a fight.


    I also proposed that Build Up's refresh time be reduced to 72 seconds, just like Claws's Build Up. This would help it to be up more often, which makes it more useable for our "burst damage" style of play. However, Claws users didn't like that idea too much, even though I suggested their build up be reduced to 60 seconds.


    Those two changes combined with the debuff effect Crippling and the increase in +Critical per teammate range, I feel, would go a very long ways in helping Stalkers be alot more helpful on teams in pve, and wouldn't drastically affect their performance in pvp, other than the cast time/refresh time changes of AS and BU. Those are some pretty significant changes, when combined, and I do feel they'd be game changers for a Stalker in pve.
  16. Quote:
    Originally Posted by Shadestorm View Post
    I run a softcapped def +damage hybrid build that does well. One thing you have to remember about mids is that its def numbers for hide are for fully hidden, not suppressed hide. I forget the exact number, but if you check on your stats ingame you'll see hide has two numbers, you're losing about 5% positional def when you come out of hide.

    All in all, I can't say how well you'll end up as I usually slot only powers I'm going to use, and work on the bonuses from there. However if I can down +2/3 things just fine with a 26% bonus with DPS attacks all naturally enhanced to the ED cap (well, not DA, that's my melee def kicker), I think your damage output will be rather superior. My concern would be your survivability.

    If you're always running with a group and not trying to solo higher difficulties it shouldn't be a problem. If you're planning on soloing, make sure you pack some purples for tougher encounters as you'd be suprised how fast you can go down with just a handful of mobs if they break your def. Your heal is sacrificing some punch for rech and slot utility but it *might* not be enough to cover your missing def.

    Since you're not taking retsu there could be end problems. Also, demonic aura (accolade) is gonna be your good buddy. With no retsu, no DA, and shadow meld's short duration, that accolade power (or eating purples) is going to be your only way out of a cascading defense failure.

    Either way it should be interesting to watch the OMGWTFBBQ lethal damage numbers, but you may very well be living on the razor's edge with this build.
    Yea, he'll have to take into account the "non" hide figures since mids doesn't show that. However, all in all I think he'll be just fine and with little problems, especially with his damage output. I have one of my /Nin's that runs nothing but SO's and has ALOT lower defense than that and he does just fine all the way up to about +2's/+3's.
  17. Quote:
    Originally Posted by Arbegla View Post
    I'm gonna basically repost what i posted in the last 'which AT to try first' thread.

    If you want to play the game, play a scrapper or brute.

    If you want to [learn the game, play a blaster.

    Nothing will force you to learn how to avoid mez'ers, which mobs to take out first, and how to use 'kiting' and range to your advantage like a blaster would.

    Scrappers are basically just run and punch/stab/kick/catch on fire/etc, and the same with brutes. especially once you get your mez protection toggle.

    I have to second this.


    If you want to learn the game, play a Blaster or even an "average" Dominator/Corruptor. I really don't recommend "easy-mode" characters for ANYONE who is first starting out. It takes any of the "fun" challenge of the game away and honestly leaves you feeling empty by the end. Why? because you didn't ever run into a real challenge. Things that are too easy really aren't fun, and I will almost garauntee that once you get to 50 for the first time with "easy-mode" toons, you and your freind will be cancelling subscriptions shortly after. You'll have no reason to stay as you'll have experienced all the content set on "easy" and have no toons left to try which could challenge your first for being better.


    I like to suggest people to start out with Blasters or average Dom's and Corruptors. Those AT's will really help you to "learn" the game from the start, and really know whats actually "hard" and what's actually "not." This gives you better fulfillment down the road as you level up other characters and stick with the game. Challenge is always a good thing.


    I do, however, also recommend Scrappers to first time players. Not Brutes or Tankers mind you. Specifically Scrappers. Mostly because they are wickedly fun for the beginner who is trying to play a toon with a very "superhero" centric theme. Scrapper's fit that role perfectly imho. Brutes are honestly just a tad "easier" overall with leveling imho, and thanks to being slightly defensively "meatier" than their Scrapper counterparts, they might give you a slight misconception of what is "scary" and should be avoided or handled with care. They can also put up serious damage numbers on top of this, so I can't really suggest this class to a new player who wants to learn the game. Tanks are sorta the same, you'll become very jaded with how much damage they can soak and will honestly end up not respecting their damage soaking capabilities down the road. Furthermore, you won't fully understand why squishies on your team are dying so quickly, and you may not completely grasp which mobs are giving them the hardest time that you should be taunting. Later, when going to play any other AT, they will all feel ENTIRELY too squishy in comparison.


    I suggest the Scrapper because out of the 3 major melee classes (Tanks, Brutes, Scrappers) they are the "least" survivable. This means that you will have a slightly better respect for the damage dealt by certain mobs as well as a much better respect and understanding of what the "vicious" mobs can unleash upon your team. Don't get me wrong, a Scrapper can stand toe-to-toe with the best of them, but for the most part, a first time player "most likely" won't be building the "best" possible build for a Scrapper and will in fact not attain those levels of absolute awesome. They will be great and survivable, but probably not at the same level as a weathered vet, which should allow them to have alot of fun challenges the entire career. Also, Scrapper's deal good solid damage, and they deal it with style. One of the most addicting things in this game can be damage, and its definitely something that will help keep the continued patience of a new player. Knowing how much damage you can deal against certain targets/threats will help you later on in your career with other AT's as well.


    These are my "opinions" of course, based upon the general concensus I have gotten from players in-game as well as on these boards. I'm sure that someone out there started with a Tanker from 1 - 50 and had a great ride and never got jaded about the damage absorption ability of that class, but I'm just giving a general opinion here to help guide you both down a "possibly" more fun path for a newcomer.


    Anywho....a little long-winded lol, but those are my suggestions for a "first" AT. Basically, just do yourselves a favor, and please resist the urge to roll "teh bestest and most uberfantastictist!" toon as your first toons to fifty. Unless you really don't plan to stick with the game for more than 2 or 3 months that is.
  18. DarkMaster

    So, what's left?

    I agree with what someone said earlier, we still need Staffs....for sure staffs/polearms. I've seriously been waiting on Staffs since about Issue 2, but alas...it has not come


    Also, ever since Demon Summoning's "whip" attacks, I'm ANXIOUSLY looking forward (and HOPING LIKE CRAZY!!!) to a "whip blast set" in the near future, for Corruptors, Defenders, and Blasters! Even Doms! I mean ahhhhhh!!!!! That whip is sooooooooo esquisitely awesome!!! It seriously tempts me to role a completely petless Demon MM just so I can pretend to be a Corruptor "blasting" away with his sexy whips! It has seriously way more pull on me to roll such a weak toon, lol, than even Dual Pistols ever did, before when they were just for MM's.


    I am really hoping that this set comes out as a Blast set in the VERY near future....I really really hope!
  19. Quote:
    Originally Posted by Vel_Overload View Post
    I still dont think debuffing or increasing the hp cap is the way to go. A stalker's primary duty is to take out key targets quickly with high burst damage. I'd take a simple global damage boost over a debuff anyday. We have, what? Defenders, Corruptors, Controllers, and Masterminds playing the Debuff Archetype. We honestly don't need another. Stalkers don't need an HP boost becuase they don't want to be hit on teams anyway so they can hide faster and while solo they already kill spawns relatively fast.

    My idea was probably a little much, but I still dislike critical hit on Stalkers. It doesn't do much for them.

    Atleast give Stalkers a boost to their critical for every attack that isn't a critical until a critical is made... that would help encourage Stalkers playing a more bursty role.
    Lol, I think what many of you aren't fully grasping here....is that the Stalkers ability to "debuff" his target would MASSIVELY increase his own "personal" damage output on that target, as well as anyone elses damage output on that target.


    You want a small damage increase? Worthless in the whole of things. You want an indirect damage increase that will further hinder your target and help your team. It's a solid debuff.


    Crippling would, in all good sense, be a serious damage increase against a single target. No one is going to be asking a Stalker to play "debuffer" with his one very situational single target debuff. You guys are really sorta turning a blind eye to the damage increase you will get from this type of a debuff. Wanna know what it would "sorta" feel like and just how much faster you'll eliminate your single targets with it? Simple. Grab a */Cold Corruptor, setup a mission for a +3/4 boss, enter it. Then ask him to use Sleet+Benumb on your +3/4 Boss target the very milisecond "after" you AS him, then continue attacking. Profit. See just how much faster you're able to take that boss down. In fact, if you have a mission available with an EB, try it there as well. Just ask your buddy to refresh Sleet+Benumb every 30 seconds if needed.


    In reality, your capability of dealing some serious single-target mayhem against a hard target will skyrocket, and this does not have to be achieved through a direct damage boost. One thing that this will have over a direct damage boost is, it makes you somewhat more appealing to a team running high con missions or AV/EB runs, since your single target capability is not only good, but helps increase their effectiveness as well. This sort of ability is what makes Buffers/Debuffers so appealing to a team.


    Also, people claim that the debuff would be somewhat useless against 90% of what we fight in this game, and that a direct damage boost would be better. While I think that claim is a bit of a stretch, whether or not its true, what does it matter? If we are already taking down "soft" targets (medium level minions/Lts/low level bosses) with ease and within a couple of shots, then what is a "direct damage boost" going to do? You'll STILL be taking down those same mobs at the same rate. However, when you get to the high level EB or AV, the direct damage boost is going to offer ALOT less to you and the team than the indirect damage boost from a debuff. Furthermore, your debuff will affect and improve the entire team's damage pace and allow you to clear that target much faster.


    People also claim that we already have debuffer AT's to do the debuffing. While that's true, it also has its problems. It means that while in a mission you will have to wait for that debuffer to decide to cast his debuff on your target. You might have to plead with him to do it more often even. But what about that hard target that is staying just outside debuff range and your team hasn't noticed yet but are getting slaughtered by it? As a Stalker, THIS scenario is one of your major callings. In that case, you won't have the Debuffer to debuff your foe and it's all up to you to take him down quickly. Without debuffs on a hard target and being solo, it's not always a walk in the park or "quick" either. What if while your debuffer was pulling the boss mob he got 2-shotted and dies? It happens often enough on average pick-up teams. If that debuffer used toggle debuffs (such as Rad), that hard target he just pissed off if no longer debuffed at all. If you had Crippling attached to AS, this would not be a hard problem and you (and even your team, thanks to the debuff) could put down that target quickly and recovery from a situation that almost went south.


    The ability to "not" have to rely on a debuffer is what this would bring to a Stalker. This means that you can personally and professionally hand select the most threatening targets on the battlefield and quickly remove them without having to wait on a debuffers assistance. It also means that while teamed, you will be adding damage to your team against hard targets which means faster level clearing. This debuff would indeed be a damage debuff, just an indirect one.


    I think that too many people "assume" that everyone plays on the most optimized team ever 100% of the time with the best players in the game. I'm sorry, but this is about as far as it gets from the truth. I don't know how many times I've been in pick-up groups where we were extremely light on solid debuffs or had none at all. In reality, most pickup groups will play out with "spotty" AT selection and even "spottyier" player skill level. Many times the main debuffers for the team even get themselves killed when trying to pull or debuff a hard target, and this happens not because their AT is bad or just bad luck, but because the player behind the controls isn't as skilled with the set as he could be. Because of these more "average" scenarios, I find Crippling to be vastly important to a Stalker's overall performance, especially when teamed. If your team happens to be debuffer heavy, then sure, Crippling would somewhat lose some of it's value, but honestly, oh-well. If you're on a debuffer heavy team, then direct damage buffs and debuffs are being thrown around like candy anyways and you're most likely steamrolling through the mission at fast pace. No one loses in that scenario, even though Crippling takes somewhat of a back seat to the massive area of effect debuffing being thrown about.


    Imho, it even fits the concept of a Stalker. As I said before, you are striking your target from out of no-where. He is un-prepared for your attack and bewildered. In "real life" or just the RP sense of things, he would be so surprised that he would be stumbling about trying to recover from your attack, but not fully aware of where it came from. This would, in theme, decrease his defenses and ability to defend himself against you for a matter of time, thus making it easier for you to dispose of him, before he does have a chance to regain his senses (the time duration).


    The indirect damage buff associated with Crippling would be amazingly effective at increasing a Stalker's own damage output as well as making them more attractive to a team setting, and that one suggestion I still have to stand by. Maybe mixed with a few other tweaks, fine, but I think Crippling is necessary.
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    What you did was waste hard drive space in an attempt to goad me into a BS argument.

    Yes, the statement "I like chocolate ice cream" is a statement. It is also an opinion by virtue of the fact that the statement would not exist without the opinions behind the statement: chocolate is the best flavor for ice cream and ice cream is good to eat.

    As I said, it was a weak attempt to drag me into an argument of semantics. Those with functional levels of intelligence understood that.

    Lol, I wasn't trying to drag you into an argument, but you are definitely trying to drag yourself into one. I was simply pointing out and defining "fact" from "opinion" to the boards. I don't even think I was rude about the way I pointed out your obvious mistake, but once again, you've come off and responded back with arrogant anger. As far as I'm concerned, I'm able to let old posts from previous and seperate threads die, and to not involve them, or my feelings towards another poster, cloud my posting responses in the future. I don't hold grudges between forums and threads, as I feel it's a new start for a chance at intelligent and civil discussion. You, however, seem unable to do that.
  21. Quote:
    Originally Posted by Smiling_Joe View Post
    This. The *only* time you're ever going to need a -regen debuff is against an AV, and there are debuffing archetypes who were created for that purpose who will always do it better. I don't care how much -regen you tack on to AS, when a team is up against a tough AV fight, no one would ever say "we need a stalker," because the consistent -regeneration debuff from a Kinetic, Radiation, or what-have-you debuffer will always be the better choice than the sporadic -regeneration gained from a periodic AS.

    Never mind the fact that teams can now pick up envenomed daggers that do essentially the same thing proposed for around 1000 influence on the market.

    Poof! Everyone on the team can debuff regeneration as well as what's been proposed.
    What's been proposed is more than just a -regen debuff, it would also be a -30% resistance/defense debuff for 30 seconds, on top of the -500% regen debuff. No matter how you slice it or dice it, that's a pretty powerful debuff on a single target, especially for a "non" debuffer/buffer AT. This means that, instead of picking up another Defender or Corruptor, a team could pick up a Stalker to fill the debuff role instead, while at the same time adding more damage to the fight (more than a Corruptor or Defender). The Crippling effect suggestion, on top of other suggestions (such as an increase in range on our +crit ability from teammates) would greatly increase a Stalker's damage potential against a single hard target while teamed. In alot of ways, it might actually make him more valuable to a team in overall AV damage output than adding a Corruptor or Defender to fill the debuff role, imho. Which means the AV not only is being effectively debuffed the entire fight, but is also dying alot faster. For most teams, that's a win/win situation, and I feel as though that is what our role "should" be when teamed.


    Granted, 90% of the game doesn't require that one advantage, but it is useful in other applications as well, such as teams fighting multiple bosses and EB's at greater than +2 their level. The Cippling effect will help in those situations, and it will help both the team and the Stalker remove threats quickly.


    Overall, I'd like to see these 3 things changed/fixed/added for Stalkers:
    • Add Crippling Effect (-regen/-res/-def) debuff to successful AS's, 30 second duration, not stackable from same caster. PvE Only.
    • Increase Stalker HP Cap to better utilize HP buff recieved awhile back.
    • Increase Stalker "+Crit Chance Per-Teammate" range to between 50 and 60 feet.


    In my opinion, if those three things were implimented for Stalkers, they'd be pretty darn close to being 100% fixed and ready for teaming.
  22. Quote:
    Originally Posted by Bill Z Bubba View Post
    DM, the question being studied was "How can anyone's OPINION be WRONG?"

    I explained how. I see no reason to take the bait on your semantics based argument.
    And I was simply correcting you on a misconception that I didn't think should be spread around the boards as a "fact." Your definition was off, I corrected that, and simply gave a little more insight and detail on the subject, to help those who may have still had questions as to what an "opinion" or "fact" really was. I elaborated on theory some as well.
  23. Quote:
    Originally Posted by Bill Z Bubba View Post
    Actual opinion: I like chocolate ice cream. <--- This can not be shown to be wrong or right. It is a true opinion.

    That is not a true opinion, that is a statement. Your second example with Guiness is a little closer to a real opinion.


    If your first example had read:

    I like chocolate ice cream! It's the best ice cream in the world!

    or

    I like chocolate ice cream! Everyone can agree it's the best!


    then it would have been the most classic example of an opinion.


    Here's some more fun examples for everyone!

    Fact:

    Pilgrims sailed on the ship "Mayflower"

    Opinion:

    Everyone had an enjoyable voyage.


    Fact:

    Maui is the second largest Hawaiian Island

    Opinion:

    Maui has the most beautiful beaches in the world


    Definition of Opinion:

    o·pin·ion

    –noun
    1. a belief or judgment that rests on grounds insufficient to produce complete certainty.
    2. a personal view, attitude, or appraisal.



    Also, it is good to note that even things that are voted on or win the "majority" of favor and thus taken as "fact" can and are still opinions. For example, FHM's 'Most Beautiful Woman in the World' contest, or many other types of beauty contests, all culminate to a "majority opinion" but yet are taken at face value as somewhat of a "fact" given the media attention. When in reality not everyone is going to agree that the most beautiful woman won, yet one is dubbed as "most beautiful.


    Where the poster may have stumbled is that he included a chunk of data, research, and numbers to support his claim in this thread. At that point he loses the ability to claim his point of view as a true "opinion" as he was possibly trying to pass it as "fact" due to evidence disclosure. However, this data was also included in a "discussion board" where posters are attempting to come up with the "worst" brute build. Due to this discussion setting and debate, it can be viewed as a question/debate phase not yet answered. Thus opinions or theories based on gathered and "known" fact can be claimed until an answer is found or at least unanimously decided upon. Such is the nature of this setting. Also, one can claim that due to the research they've found, that it is of their "opinion", but otherwise known as a "theory" at this point (theories are generally more driven by whatever facts are currently obtained where opinions are 100% based on feeling), that their belief is true. However, after real evidence is brought forward which contradicts that theory and proves it wrong, he can retract or remove his opinions altogether as they were made based on the data he had at the time.


    the·o·ry

    –noun, plural -ries.

    1. a system of rules, procedures, and assumptions used to produce a result
    2. abstract knowledge or reasoning
    3. a speculative or conjectural view or idea: I have a theory about that

    Theory, hypothesis are used in non-technical contexts to mean an untested idea or opinion.



    Hope this helps!
  24. DarkMaster

    Ranged Brutes

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Wait... I'm the touchy one? Have you read your posts in this thread? And who are you again?
    There you go being "touchy Mr. BillZ" again.


    Maybe you didn't read the threads I posted before your rather arrogant and self ego boosting thread hmm? Prior to your condescending response to my opinion on Claws, I don't think that I was in any way being touchy about anything. I responded to your first response to me with a bit of touchyness, but what did you expect with your written tone for one to react? Maybe you could use a class in being a tad more coordial or learn exactly what type of "tone" your written words can imply.


    Need I remind you:

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Shockwave hits up to 10 enemies in a 90degree cone for 47.13 damage every 14.4 seconds with a cast time of 1 second.

    Repulsing Torrent hits (unknown, will assume 10) enemies in a 45degree cone for 33.4 damage every 12 seconds with a cast time of 2 seconds.

    Power siphon only works with hits. If you set it off and then hit repulsing torrent, guess what isn't buffed? But we'll say you fired off focused burst first and give repulsing torrent a 25% buff.

    Each will be slotted 1acc/1end-red/1rec-red/3dam and we'll use 150% damage buff from fury.

    Shockwave Max Damage: (47.13 * 1+1.5+.95) * 10 = 1626 every 10.8 seconds. 150.6 DPS

    Repulsing Torrent Max Damage: (33.4 * 1+.25+1.5+.95) * 10 = 1236 damage every 9 seconds. 137.3 DPS

    Want me to do a comparison for claws/focus versus km/focused burst? Ok. <-------Condescending arrogant tone, completely uncalled for.

    Focus: 63 in 1.17 seconds, 53.85 DPA
    FB: 68.4 in 2 seconds, 34.2 DPA

    Claws not a contender? Yea, whatever. Edit: And yes, the enemy resistance thing is overrated as well. <------Even more arrogant, condescending, and this time rude tone.
    Your reply started off with at least some dignity and civility, but for some reason you felt the urge to add such condescendance, as though I directly said: "BillZ, you are WRONG, Claws is crap for damage, crap for ranged damage, and your family sucks." I mean seriously, relax.

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Your opinion shouldn't be shared when you couple it with ignorance. Had you made statements that your *opinion* was completely based on *feeling* then I wouldn't have had to come in and correct your false beliefs.
    I don't need to say whether or not my opinion was based on "feeling". Its quite clear that it was an "opinion" and not fact. Maybe you don't choose to absorb what you read? Let me quote it for you:

    Quote:
    Originally Posted by DarkMaster View Post
    Imho, probably the best you're going to get for "ranged" attack damage will be from either Claws or Kinetic Melee, with SS coming up a close third, and those paired with Fire Armor.
    Hell Bill, I started off the friggen post and sentence with the fact that it was of MY opinion. An "opinion" is not an admittance of data, evidence, or fact. Here, definition for the thick:

    o·pin·ion:

    –noun
    1. a belief or judgment that rests on grounds insufficient to produce complete certainty.
    2. a personal view, attitude, or appraisal.



    So yes, I did declare from the start that my thoughts were based on "feelings", otherwise known as opinions. No where did I include number crunching or data mining to back my theory, as it was an experience felt "opinion." So, in response to the rude reply you gave me; had you not been so ignorant and noticed that I clearly stated that my posts were of opinion and not fact, then I wouldn't have had to come here and correct your false beliefs on what was actually being said.


    BillZ, I think your problem is that for some odd reason you feel as though you're some sort of godsend to this videogame and forum, and lets not deny it, I see it with every snobby condescending post you ever type, which is a good portion of them. Especially when it comes to Claws, lord when it comes to Claws. In reality Bill, you're just some dude sitting behind a keyboard wasting his day away on the forums, trying to respond with some sort of "elitist" tone because it makes you feel as though possibly you're accomplishing something in life or somehow better by snobbing others. I'm positive that the brown gunk that sputters from your rear is just as smelly and nasty as the brown gunk that sputters from everyone elses, so don't imagine or act as though your rear end is the main supplier of roses on Valentines Day.


    If you disagree with something someone has to say, fine, show your evidence and numbers to prove that your way is right and to back your case. There is no need to belittle or talk condescendingly to someone in order to disagree and prove your side. If the person you responded to decides to go off on you then at that point feel free to be rude, condescending, or just plain mean. It's that simple. Just because this is an online message forum does not mean that you can't practice some sort of civility. Its like a "road-rage" mentality around here: just because I'm not standing in front of you, I'm 10 feet tall and can be a ******, I don't need to be civil or even humane at all...I think that anyone can be better than that. Maybe even you.
  25. DarkMaster

    Ranged Brutes

    Quote:
    Originally Posted by Gilia View Post
    That isn't what you said the first time. You claimed SS is a better blast set because it has Rage and Claws has Follow-Up. That's silly.

    You're argument made no sense, and someone pointed out why. That's not cause for getting personal.
    Who are you again? And why are you fanning fires? Maybe you should just sit back and be quiet, the discussion is over. I had an opinion on something. BillZ wanted to to make it a numbers issue. That's fine, if he has numbers to back it thats awesome, do it. It simply sheds light onto certain subjects and allows others to draw their own conclusions based on those numbers and opinions combined. I just felt that he was being a bit touchy about it so I was informing him to relax some, but it really doesn't bother me, we have alot of people who get touchy here from time-to-time (myself included).


    What you're doing here, that is whats really silly, as you're not even involved in our discussion, you're simply adding your 2 cents worth of nothing and futher derailing a thread. BillZ being touchy doesn't bother me at all since he has a valid argument with valid numbers, but what does bother me is people such as yourself. The input on your last post and its contribution to this thread had no useful impact whatsoever, so why add it? Other than to troll, fan fires, and completely derail a thread what's the purpose? You have none. So no need to add your 2 cents.