Nin/Nin +dmg build no purples
I run a softcapped def +damage hybrid build that does well. One thing you have to remember about mids is that its def numbers for hide are for fully hidden, not suppressed hide. I forget the exact number, but if you check on your stats ingame you'll see hide has two numbers, you're losing about 5% positional def when you come out of hide.
All in all, I can't say how well you'll end up as I usually slot only powers I'm going to use, and work on the bonuses from there. However if I can down +2/3 things just fine with a 26% bonus with DPS attacks all naturally enhanced to the ED cap (well, not DA, that's my melee def kicker), I think your damage output will be rather superior. My concern would be your survivability.
If you're always running with a group and not trying to solo higher difficulties it shouldn't be a problem. If you're planning on soloing, make sure you pack some purples for tougher encounters as you'd be suprised how fast you can go down with just a handful of mobs if they break your def. Your heal is sacrificing some punch for rech and slot utility but it *might* not be enough to cover your missing def.
Since you're not taking retsu there could be end problems. Also, demonic aura (accolade) is gonna be your good buddy. With no retsu, no DA, and shadow meld's short duration, that accolade power (or eating purples) is going to be your only way out of a cascading defense failure.
Either way it should be interesting to watch the OMGWTFBBQ lethal damage numbers, but you may very well be living on the razor's edge with this build.
I run a softcapped def +damage hybrid build that does well. One thing you have to remember about mids is that its def numbers for hide are for fully hidden, not suppressed hide. I forget the exact number, but if you check on your stats ingame you'll see hide has two numbers, you're losing about 5% positional def when you come out of hide.
All in all, I can't say how well you'll end up as I usually slot only powers I'm going to use, and work on the bonuses from there. However if I can down +2/3 things just fine with a 26% bonus with DPS attacks all naturally enhanced to the ED cap (well, not DA, that's my melee def kicker), I think your damage output will be rather superior. My concern would be your survivability. If you're always running with a group and not trying to solo higher difficulties it shouldn't be a problem. If you're planning on soloing, make sure you pack some purples for tougher encounters as you'd be suprised how fast you can go down with just a handful of mobs if they break your def. Your heal is sacrificing some punch for rech and slot utility but it *might* not be enough to cover your missing def. Since you're not taking retsu there could be end problems. Also, demonic aura (accolade) is gonna be your good buddy. With no retsu, no DA, and shadow meld's short duration, that accolade power (or eating purples) is going to be your only way out of a cascading defense failure. Either way it should be interesting to watch the OMGWTFBBQ lethal damage numbers, but you may very well be living on the razor's edge with this build. |
I forget the exact number, but if you check on your stats ingame you'll see hide has two numbers, you're losing about 5% positional def when you come out of hide.
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Without hide it's 1.88%. Besides with AoE, you lose half the defense it offers.
Mid's, however, treats it as if you weren't hidden. On my copy, anyhow, sets all my defenses to 1.9% if Hide were on. That's the 1.88% rounded up, exactly like you'd expect.
So you don't actually have to consider that difference.
As far as the OP is concerned, I think that build would make for an awesome AS build. The big old chunk of +dam multiplied by critical would be very nice. However, your attacks seem short changed for accuracy, endurance, and recharge. I imagine post-AS the performance would almost level out with a build that gave the attacks more love than the set bonuses.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
It's 3.75% to all but psionic and AoE, AoE gets 37.5%.
Without hide it's 1.88%. Besides with AoE, you lose half the defense it offers. Mid's, however, treats it as if you weren't hidden. On my copy, anyhow, sets all my defenses to 1.9% if Hide were on. That's the 1.88% rounded up, exactly like you'd expect. So you don't actually have to consider that difference. As far as the OP is concerned, I think that build would make for an awesome AS build. The big old chunk of +dam multiplied by critical would be very nice. However, your attacks seem short changed for accuracy, endurance, and recharge. I imagine post-AS the performance would almost level out with a build that gave the attacks more love than the set bonuses. |
Also worth noting I three slotted hide with standard IOs for def so my hide numbers are a little inflated compared to a single slotted or utility slotted build.
As far as the OP is concerned, I think that build would make for an awesome AS build. The big old chunk of +dam multiplied by critical would be very nice. However, your attacks seem short changed for accuracy, endurance, and recharge. I imagine post-AS the performance would almost level out with a build that gave the attacks more love than the set bonuses.
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In case anyone's interested, here's what I got (with i19 in mind):
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Not really the cheapest build in the world, considering you could probably slot two powers with full purples for the cost of that gladiator's armor +def IO.
A couple of things, If you switch to the purple set in Blinding powder, another cheap purple set, you can pick up an extra 1.5%. If you switch to moonbeam you can possibly find one more slot for an extra 7.5% global recharge. Dropping recall friend allows you to pick up Soul Storm, shift Vengeance earlier and then two slot Soul Storm for +3% damage buff, but because of the rule of five you would then have to change one of your Mako's to a Touch of Death, and you can free up some slots to fit a pair of Achille's Heels into one of your powers for an extra 1.5% damage and a chance for -res...
I played around a tad to give you an idea... have a look...
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Sting of the Wasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx(5)
Level 1: Hide -- LkGmblr-Rchg+(A), Krma-ResKB(5)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-%Dam(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), RedFtn-EndRdx(19), RedFtn-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(27)
Level 6: Assassin's Blade -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(15), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17)
Level 10: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), RedFtn-EndRdx(23), RedFtn-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(25)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Kuji-In Rin -- EndRdx-I(A)
Level 18: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(33), RedFtn-EndRdx(33), RedFtn-Def/EndRdx/Rchg(33)
Level 20: Kuji-In Sha -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(29), Numna-Heal/Rchg(31), Numna-EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(34)
Level 22: Assault -- EndRdx-I(A)
Level 24: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Acc/Dmg(29), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dmg/Rchg(36), Achilles-DefDeb/Rchg(37), Achilles-ResDeb%(37)
Level 28: Smoke Flash -- RechRdx-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(34)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(42), CoPers-Conf/EndRdx(42)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(39), GSFC-Build%(40), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 41: Moonbeam -- Mantic-Dam%(A), Mantic-Dmg/EndRdx/Rchg(42), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/EndRdx(50)
Level 44: Shadow Meld -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45)
Level 47: Summon Widow -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(48), S'bndAl-Acc/Rchg(48), S'bndAl-Dmg/EndRdx(48)
Level 49: Soul Storm -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
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Well, except the pet set for my Widow from the Soul Mastery set. Cuz it's cheap. This is what I want to do with my Nin/Nin:
Micah