Nin/Nin +dmg build no purples


Beelzy

 

Posted

Well, except the pet set for my Widow from the Soul Mastery set. Cuz it's cheap. This is what I want to do with my Nin/Nin:


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Has anybody else made a build focused on +dmg? Does it work well enough?

Micah


 

Posted

I run a softcapped def +damage hybrid build that does well. One thing you have to remember about mids is that its def numbers for hide are for fully hidden, not suppressed hide. I forget the exact number, but if you check on your stats ingame you'll see hide has two numbers, you're losing about 5% positional def when you come out of hide.

All in all, I can't say how well you'll end up as I usually slot only powers I'm going to use, and work on the bonuses from there. However if I can down +2/3 things just fine with a 26% bonus with DPS attacks all naturally enhanced to the ED cap (well, not DA, that's my melee def kicker), I think your damage output will be rather superior. My concern would be your survivability.

If you're always running with a group and not trying to solo higher difficulties it shouldn't be a problem. If you're planning on soloing, make sure you pack some purples for tougher encounters as you'd be suprised how fast you can go down with just a handful of mobs if they break your def. Your heal is sacrificing some punch for rech and slot utility but it *might* not be enough to cover your missing def.

Since you're not taking retsu there could be end problems. Also, demonic aura (accolade) is gonna be your good buddy. With no retsu, no DA, and shadow meld's short duration, that accolade power (or eating purples) is going to be your only way out of a cascading defense failure.

Either way it should be interesting to watch the OMGWTFBBQ lethal damage numbers, but you may very well be living on the razor's edge with this build.


 

Posted

Quote:
Originally Posted by Shadestorm View Post
I run a softcapped def +damage hybrid build that does well. One thing you have to remember about mids is that its def numbers for hide are for fully hidden, not suppressed hide. I forget the exact number, but if you check on your stats ingame you'll see hide has two numbers, you're losing about 5% positional def when you come out of hide.

All in all, I can't say how well you'll end up as I usually slot only powers I'm going to use, and work on the bonuses from there. However if I can down +2/3 things just fine with a 26% bonus with DPS attacks all naturally enhanced to the ED cap (well, not DA, that's my melee def kicker), I think your damage output will be rather superior. My concern would be your survivability.

If you're always running with a group and not trying to solo higher difficulties it shouldn't be a problem. If you're planning on soloing, make sure you pack some purples for tougher encounters as you'd be suprised how fast you can go down with just a handful of mobs if they break your def. Your heal is sacrificing some punch for rech and slot utility but it *might* not be enough to cover your missing def.

Since you're not taking retsu there could be end problems. Also, demonic aura (accolade) is gonna be your good buddy. With no retsu, no DA, and shadow meld's short duration, that accolade power (or eating purples) is going to be your only way out of a cascading defense failure.

Either way it should be interesting to watch the OMGWTFBBQ lethal damage numbers, but you may very well be living on the razor's edge with this build.
Yea, he'll have to take into account the "non" hide figures since mids doesn't show that. However, all in all I think he'll be just fine and with little problems, especially with his damage output. I have one of my /Nin's that runs nothing but SO's and has ALOT lower defense than that and he does just fine all the way up to about +2's/+3's.


 

Posted

Quote:
Originally Posted by Shadestorm View Post
I forget the exact number, but if you check on your stats ingame you'll see hide has two numbers, you're losing about 5% positional def when you come out of hide.
It's 3.75% to all but psionic and AoE, AoE gets 37.5%.

Without hide it's 1.88%. Besides with AoE, you lose half the defense it offers.

Mid's, however, treats it as if you weren't hidden. On my copy, anyhow, sets all my defenses to 1.9% if Hide were on. That's the 1.88% rounded up, exactly like you'd expect.

So you don't actually have to consider that difference.

As far as the OP is concerned, I think that build would make for an awesome AS build. The big old chunk of +dam multiplied by critical would be very nice. However, your attacks seem short changed for accuracy, endurance, and recharge. I imagine post-AS the performance would almost level out with a build that gave the attacks more love than the set bonuses.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
It's 3.75% to all but psionic and AoE, AoE gets 37.5%.

Without hide it's 1.88%. Besides with AoE, you lose half the defense it offers.

Mid's, however, treats it as if you weren't hidden. On my copy, anyhow, sets all my defenses to 1.9% if Hide were on. That's the 1.88% rounded up, exactly like you'd expect.

So you don't actually have to consider that difference.

As far as the OP is concerned, I think that build would make for an awesome AS build. The big old chunk of +dam multiplied by critical would be very nice. However, your attacks seem short changed for accuracy, endurance, and recharge. I imagine post-AS the performance would almost level out with a build that gave the attacks more love than the set bonuses.
Maybe there's a setting somewhere in mids I'm missing for that. I recently did a numbers comparison with the ingame numbers which is where I figured this out. This prompted athe use of a freespec I had lying around to fix the problem. My numbers with hide on in mids were giving me the fully hidden def values, not the nonsupressed.

Also worth noting I three slotted hide with standard IOs for def so my hide numbers are a little inflated compared to a single slotted or utility slotted build.


 

Posted

Quote:
Originally Posted by Gilia View Post
As far as the OP is concerned, I think that build would make for an awesome AS build. The big old chunk of +dam multiplied by critical would be very nice. However, your attacks seem short changed for accuracy, endurance, and recharge. I imagine post-AS the performance would almost level out with a build that gave the attacks more love than the set bonuses.
Thanks for the feedback. I thought about what you've said, and once I looked more carefully at the numbers, I found that if I did give the attacks a little more love, like getting dmg up to 97% and boosting rech and end rdx as well, while sacrificing a little +dmg from set bonuses, the pure dmg output and dps was actually increased. Accuracy is helped by Tactics and Ninja Blade's higher base accuracy. Stamina and health slotting helps with recovery. I was able to keep HP at max (with accolades). Def isn't soft capped, but I have Shadow Meld and luck candy for that when I need it.

In case anyone's interested, here's what I got (with i19 in mind):

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Posted

Not really the cheapest build in the world, considering you could probably slot two powers with full purples for the cost of that gladiator's armor +def IO.


 

Posted

A couple of things, If you switch to the purple set in Blinding powder, another cheap purple set, you can pick up an extra 1.5%. If you switch to moonbeam you can possibly find one more slot for an extra 7.5% global recharge. Dropping recall friend allows you to pick up Soul Storm, shift Vengeance earlier and then two slot Soul Storm for +3% damage buff, but because of the rule of five you would then have to change one of your Mako's to a Touch of Death, and you can free up some slots to fit a pair of Achille's Heels into one of your powers for an extra 1.5% damage and a chance for -res...

I played around a tad to give you an idea... have a look...

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Sting of the Wasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx(5)
Level 1: Hide -- LkGmblr-Rchg+(A), Krma-ResKB(5)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-%Dam(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), RedFtn-EndRdx(19), RedFtn-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(27)
Level 6: Assassin's Blade -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(15), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17)
Level 10: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), RedFtn-EndRdx(23), RedFtn-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(25)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Kuji-In Rin -- EndRdx-I(A)
Level 18: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(33), RedFtn-EndRdx(33), RedFtn-Def/EndRdx/Rchg(33)
Level 20: Kuji-In Sha -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(29), Numna-Heal/Rchg(31), Numna-EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(34)
Level 22: Assault -- EndRdx-I(A)
Level 24: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Acc/Dmg(29), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dmg/Rchg(36), Achilles-DefDeb/Rchg(37), Achilles-ResDeb%(37)
Level 28: Smoke Flash -- RechRdx-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(34)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(42), CoPers-Conf/EndRdx(42)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(39), GSFC-Build%(40), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 41: Moonbeam -- Mantic-Dam%(A), Mantic-Dmg/EndRdx/Rchg(42), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/EndRdx(50)
Level 44: Shadow Meld -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45)
Level 47: Summon Widow -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(48), S'bndAl-Acc/Rchg(48), S'bndAl-Dmg/EndRdx(48)
Level 49: Soul Storm -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)



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