Beelzy

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  1. I generally take poison dart because it gives me a pull, and because it offers decent -regen, which works well against hard targets.
  2. There was a short period, about 2 weeks right after the release of i19 if I remember properly, where it did stack. However, that was considered an exploit and was silently removed. It has not stacked since.
  3. Beelzy

    Tank Mage i24?

    I have occasionally heard people refer to the concept of a tank mage (similar to Iron Man), High survivability with ranged attacks. And was wondering if the new Sorcery pool power is a good fit for that theme.

    What I was looking at was KM as a secondary (Repulsing Torrent, and Focused Burst) with Energy Mastery (Laser Beam Eyes, and Energy Torrent). Mix in the two ranged attacks from the Sorcery Pool and you have a set of six ranged attacks.

    Question, would this be a good fit for a character that has a similar feel for Iron Man, and how playable would this be?
  4. Just posting my build, if it will help. That being said, does anyone know the set bonuses on the upcoming sets?

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Spyqe: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (3) Superior Scrapper's Strike - Damage/Recharge
    • (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Numina's Convalescence - Heal
    • (5) Healing IO
    Level 2: Reconstruction
    • (A) Numina's Convalescence - Heal/Recharge
    • (11) Numina's Convalescence - Heal/Endurance/Recharge
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod
    • (13) Endurance Modification IO
    Level 6: Build Up
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (13) Rectified Reticle - To Hit Buff
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Impale
    • (A) Apocalypse - Damage/Recharge
    • (23) Apocalypse - Accuracy/Damage/Recharge
    • (25) Apocalypse - Accuracy/Recharge
    • (25) Apocalypse - Damage/Endurance
    • (31) Apocalypse - Chance of Damage(Negative)
    • (31) Decimation - Chance of Build Up
    Level 10: Dull Pain
    • (A) Numina's Convalescence - Heal/Endurance/Recharge
    • (31) Numina's Convalescence - Heal/Recharge
    • (50) Recharge Reduction IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    Level 14: Boxing
    • (A) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Kinetic Combat - Knockdown Bonus
    Level 16: Integration
    • (A) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - Heal/Endurance
    • (17) Healing IO
    Level 18: Quills
    • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (19) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Accuracy/Damage/Recharge
    • (37) Eradication - Chance for Energy Damage
    • (48) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 20: Resilience
    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (23) Reactive Armor - Resistance
    • (42) Steadfast Protection - Resistance/+Def 3%
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (40) Reactive Armor - Resistance/Endurance/Recharge
    • (40) Reactive Armor - Resistance
    • (40) Reactive Armor - Endurance
    • (42) Gladiator's Armor - TP Protection +3% Def (All)
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    Level 26: Ripper
    • (A) Armageddon - Damage/Recharge
    • (27) Armageddon - Accuracy/Damage/Recharge
    • (27) Armageddon - Accuracy/Recharge
    • (29) Armageddon - Damage/Endurance
    • (29) Armageddon - Chance for Fire Damage
    Level 28: Instant Healing
    • (A) Doctored Wounds - Endurance/Recharge
    • (34) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Recharge
    • (36) Doctored Wounds - Heal
    Level 30: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Throw Spines
    • (A) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (33) Ragnarok - Accuracy/Recharge
    • (33) Ragnarok - Damage/Endurance
    • (34) Ragnarok - Chance for Knockdown
    Level 35: Revive
    • (A) Numina's Convalescence - Heal/Recharge
    • (36) Numina's Convalescence - Heal/Endurance/Recharge
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Endurance/Recharge
    Level 41: Focused Accuracy
    • (A) Rectified Reticle - Increased Perception
    • (42) Rectified Reticle - To Hit Buff
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 49: Spine Burst
    • (A) Eradication - Damage/Recharge
    • (50) Eradication - Accuracy/Damage/Recharge
    • (50) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 1: Brawl
    • (A) Kinetic Combat - Damage/Endurance
    • (45) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Kinetic Combat - Knockdown Bonus
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) HamiO:Microfilament Exposure
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (7) Miracle - Heal
    • (7) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (9) Performance Shifter - EndMod
    • (9) Endurance Modification IO
    Level 50: Pyronic Core Final Judgement
    Level 50: Agility Radial Paragon
    ------------



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  5. Beelzy

    *Is Mids Bugged?

    There are some bugs, but that's not one of them.

    For example, try using an alpha recharge boost on a troller... Not complaining, it's still a great tool, just want it to be better. Would love it more if it were available on Android, but I'm not gonna push...
  6. What could be happening was there was a shift in mob perception levels a couple months ago. I can't remember when exactly, but I used to be able to run through caverns with Steamy Mist and that was sufficient to prevent aggro, then it was almost completely useless after a 'fix.'

    So, it might not be a difference made to the power, but a difference to mob perception...
  7. I was actually just updating my Spines/Regen scrapper and taking a look at the build here, I like some things and dislike others, I am reworking my build and should have it up in a couple days to show you for extra input...
  8. Only Stalker stealth suppresses auras.
  9. The problem I see with a -res debuff is that, while it would be exceptionally valuable, it would increase the damage of other melee more than the damage of the tanker, leading to the possible loss of aggro control, which is what tankers are supposed to be.

    I would suggest a twenty to thirty percent damage 45 degree arc splash through effect would be useful, although some people may hate tanks on dfb for it...

    That being said, perhaps tankers just need tinkering. Higher innate aggro draw, a minor damage boost, and possibly a minor innate scalable buff when attacked of 0.2% def, 0.4% res, and 2% reg up to twenty targets in a 20ft radius. Give or take. It would round out defensive stacking a tad, help def sets, and if the aggro was scalable as well it would keep the focus on the tank.
  10. I was looking at this build and getting 61s on PA. Am I missing something?
  11. I was looking at this challenge and this is what I came up with:


    Villain Plan by Mids' Villain Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Martial Arts
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Weapon Mastery

    Villain Profile:
    Level 1: Storm Kick
    • (A) Superior Stalker's Guile - Accuracy/Damage
    • (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
    • (11) Superior Stalker's Guile - Recharge/Chance to Hide
    • (11) Superior Stalker's Guile - Damage/Endurance/Recharge
    • (13) Superior Stalker's Guile - Accuracy/Damage/Recharge
    Level 1: Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    Level 2: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Reactive Armor - Resistance
    • (5) Reactive Armor - Endurance
    • (27) Steadfast Protection - Resistance/+Def 3%
    Level 4: Conductive Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (7) Reactive Armor - Resistance
    • (9) Reactive Armor - Endurance
    • (33) Gladiator's Armor - TP Protection +3% Def (All)
    Level 6: Assassin's Blow
    • (A) Hecatomb - Damage/Recharge
    • (13) Hecatomb - Accuracy/Damage/Recharge
    • (15) Hecatomb - Accuracy/Recharge
    • (15) Hecatomb - Damage/Endurance
    • (17) Hecatomb - Chance of Damage(Negative)
    Level 8: Focus Chi
    • (A) Rectified Reticle - To Hit Buff
    • (40) Rectified Reticle - To Hit Buff/Recharge
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    • (19) Reactive Armor - Resistance
    • (19) Reactive Armor - Endurance
    Level 12: Crippling Axe Kick
    • (A) Overwhelming Force - Damage/Endurance/Recharge
    • (21) Overwhelming Force - Endurance/Recharge
    • (21) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (23) Overwhelming Force - Accuracy/Damage
    • (23) Overwhelming Force - Accuracy/Damage/Endurance
    Level 14: Super Speed
    • (A) Endurance Reduction IO
    Level 16: Grounded
    • (A) Aegis - Resistance
    • (25) Aegis - Resistance/Recharge
    • (25) Aegis - Psionic/Status Resistance
    Level 18: Boxing
    • (A) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    • (42) Kinetic Combat - Knockdown Bonus
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    • (27) Run Speed IO
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    • (34) Reactive Armor - Resistance
    • (37) Reactive Armor - Endurance
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    • (39) Luck of the Gambler - Defense
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Energize
    • (A) Doctored Wounds - Endurance/Recharge
    • (29) Doctored Wounds - Heal/Recharge
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal
    • (31) Doctored Wounds - Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 32: Assault
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (43) Efficacy Adaptor - Accuracy/Recharge
    • (48) Efficacy Adaptor - EndMod/Accuracy
    • (50) Efficacy Adaptor - EndMod/Endurance
    Level 38: Physical Perfection
    • (A) Efficacy Adaptor - EndMod
    • (42) Efficacy Adaptor - EndMod/Recharge
    • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (43) Efficacy Adaptor - Accuracy/Recharge
    • (43) Efficacy Adaptor - EndMod/Accuracy
    • (45) Efficacy Adaptor - EndMod/Endurance
    Level 41: Targeting Drone
    • (A) Rectified Reticle - To Hit Buff
    • (45) Rectified Reticle - Increased Perception
    Level 44: Web Grenade
    • (A) Gravitational Anchor - Immobilize/Recharge
    • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (46) Gravitational Anchor - Accuracy/Recharge
    • (46) Gravitational Anchor - Immobilize/Endurance
    • (46) Gravitational Anchor - Chance for Hold
    Level 47: Power Surge
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (48) Basilisk's Gaze - Recharge/Hold
    • (48) Basilisk's Gaze - Endurance/Recharge/Hold
    • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    • (36) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (37) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (37) Performance Shifter - EndMod
    Level 50: Spiritual Core Paragon
    ------------



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    I don't know if it's what you're after, but I had fun making it.
  12. Quote:
    Originally Posted by John_Printemps View Post
    QFT

    Spiritual Core Alpha
    Rebirth: Radial Destiny

    Get your Global Rech up there and grab the Soul PPP so you can run Shadow Meld + Moment of Glory + Shadow Meld for 45/s straight out of every 60/s (if you had to). 32.5% S/L (at least), Perma Dull Pain...

    I think it would be put in better perspective if I said that my Regen can sit in Tyrant's Lightning Patch during the Magisterium. If you've run that, then I think the case is settled.
    Agility Radial offers almost as much recharge, plus recovery, plus defense, plus movement.
    Vorpal Radial will offer you an extra 10s of defense every 90s. That being said, after 20s or so you should be survivable due to the -rech.

    I've actually been working on a similar project, here's what I've come up with:

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Spyqe: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (3) Hecatomb - Accuracy/Recharge
    • (5) Hecatomb - Damage/Endurance
    • (5) Hecatomb - Chance of Damage(Negative)
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Numina's Convalescence - Heal
    Level 2: Reconstruction
    • (A) Numina's Convalescence - Heal/Endurance/Recharge
    • (17) Numina's Convalescence - Heal/Recharge
    • (42) Gladiator's Armor - TP Protection +3% Def (All)
    • (42) Steadfast Protection - Resistance/+Def 3%
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (15) Performance Shifter - EndMod
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) HamiO:Membrane Exposure
    Level 8: Impale
    • (A) Apocalypse - Damage/Recharge
    • (9) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Accuracy/Recharge
    • (11) Apocalypse - Damage/Endurance
    • (11) Apocalypse - Chance of Damage(Negative)
    Level 10: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge
    • (25) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal
    • (31) Doctored Wounds - Recharge
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (23) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 14: Kick
    • (A) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Knockdown Bonus
    • (46) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Integration
    • (A) Numina's Convalescence - Heal/Endurance/Recharge
    • (17) Numina's Convalescence - Heal/Endurance
    Level 18: Quills
    • (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (19) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (21) Eradication - Accuracy/Damage/Endurance/Recharge
    • (21) Eradication - Chance for Energy Damage
    • (23) Eradication - Damage
    Level 20: Resilience
    • (A) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (34) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    • (39) Reactive Armor - Resistance
    • (40) Reactive Armor - Endurance
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense/Endurance/Recharge
    Level 26: Ripper
    • (A) Armageddon - Damage/Recharge
    • (27) Armageddon - Accuracy/Damage/Recharge
    • (27) Armageddon - Accuracy/Recharge
    • (29) Armageddon - Damage/Endurance
    • (29) Armageddon - Chance for Fire Damage
    Level 28: Instant Healing
    • (A) Doctored Wounds - Endurance/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Heal
    • (37) Doctored Wounds - Recharge
    Level 30: Spine Burst
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (43) Superior Scrapper's Strike - Damage/Recharge
    • (43) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    Level 32: Throw Spines
    • (A) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (33) Ragnarok - Accuracy/Recharge
    • (33) Ragnarok - Damage/Endurance
    • (34) Ragnarok - Chance for Knockdown
    Level 35: Revive
    • (A) Numina's Convalescence - Heal/Recharge
    • (37) Numina's Convalescence - Heal/Endurance/Recharge
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Recharge
    Level 41: Moonbeam
    • (A) Sting of the Manticore - Accuracy/Interrupt/Range
    • (42) Sting of the Manticore - Accuracy/Damage
    • (43) Sting of the Manticore - Damage/Interrupt/Recharge
    • (45) Sting of the Manticore - Damage/Endurance/Recharge
    • (50) Sting of the Manticore - Chance of Damage(Toxic)
    Level 44: Shadow Meld
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    • (45) Luck of the Gambler - Defense/Recharge
    Level 47: Summon Widow
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (48) Expedient Reinforcement - Endurance/Damage/Recharge
    • (48) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) HamiO:Microfilament Exposure
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (7) Miracle - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (13) Performance Shifter - EndMod
    Level 50: Agility Radial Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 50: Melee Core Embodiment
    Level 50: Incandescence Radial Epiphany
    Level 50: Cimeroran Core Superior Ally
    ------------



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  13. KD will give you better mileage, as it will work on most everything, the stun is too short to be meaningful. DT has a 75% chance of KD, and CK has 60% so they're not that unreliable, and you don't need a stack. And the stun for CS is 60% while the stun for TK is 10%. So they are less reliable. I would slot the proc into CK in order to change it from KB to KD, and to get the chance to proc. Furthermore, you can have a very nice high damage attack chain with those three DT>SK>CK>SK.
  14. Here's a different approach, it takes a res focused approach to s/l with a def approach to e/n/ps and enough f/c to get you though, especially for ranged.

    I have an empty spot in nado for the new kb->kd proc from the universal damage set. This will make nado one of the most damaging powers in the set with fantastic mitigation. For this reason I avoided your immobilizes as they will actually decrease your mitigation.

    Spore burst is also a great move for keeping mob groups separated so that you don't end up with more than you can handle.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Flight
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (7) Basilisk's Gaze - Recharge/Hold
    • (17) Basilisk's Gaze - Endurance/Recharge/Hold
    • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 1: Gale
    • (A) HamiO:Centriole Exposure
    Level 2: O2 Boost
    • (A) Numina's Convalescence - Heal/Recharge
    • (34) Numina's Convalescence - Heal/Endurance/Recharge
    Level 4: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense/Endurance/Recharge
    Level 6: Spore Burst
    • (A) Fortunata Hypnosis - Sleep/Recharge
    • (34) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (37) Fortunata Hypnosis - Accuracy/Recharge
    • (37) Fortunata Hypnosis - Sleep/Endurance
    • (40) Fortunata Hypnosis - Sleep
    Level 8: Seeds of Confusion
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (9) Malaise's Illusions - Endurance/Confused
    • (9) Malaise's Illusions - Accuracy/Endurance
    • (15) Malaise's Illusions - Confused/Range
    • (15) Malaise's Illusions - Accuracy/Confused/Recharge
    • (17) Malaise's Illusions - Chance of Damage(Psionic)
    Level 10: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Endurance/Recharge
    • (13) Reactive Armor - Resistance
    • (13) Reactive Armor - Endurance
    Level 12: Spirit Tree
    • (A) Regenerative Tissue - +Regeneration
    • (40) Regenerative Tissue - Heal/Endurance/Recharge
    Level 14: Kick
    • (A) Empty
    Level 16: Freezing Rain
    • (A) Achilles' Heel - Chance for Res Debuff
    • (42) Achilles' Heel - Defense Debuff/Recharge
    • (43) Touch of Lady Grey - Chance for Negative Damage
    Level 18: Vines
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (19) Basilisk's Gaze - Recharge/Hold
    • (19) Basilisk's Gaze - Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 20: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (21) Reactive Armor - Resistance
    • (23) Reactive Armor - Endurance
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    Level 26: Carrion Creepers
    • (A) Ragnarok - Damage/Recharge
    • (27) Ragnarok - Accuracy/Damage/Recharge
    • (27) Ragnarok - Accuracy/Recharge
    • (29) Ragnarok - Damage/Endurance
    • (29) Ragnarok - Chance for Knockdown
    Level 28: Thunder Clap
    • (A) Absolute Amazement - Stun/Recharge
    • (42) Absolute Amazement - Accuracy/Stun/Recharge
    • (43) Absolute Amazement - Accuracy/Recharge
    • (43) Absolute Amazement - Endurance/Stun
    • (46) Absolute Amazement - Chance for ToHit Debuff
    Level 30: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Fly Trap
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (33) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Tornado
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (36) Expedient Reinforcement - Endurance/Damage/Recharge
    • (36) Expedient Reinforcement - Damage/Endurance
    • (37) Empty
    Level 38: Lightning Storm
    • (A) Decimation - Chance of Build Up
    • (39) Devastation - Chance of Hold
    • (39) Thunderstrike - Damage/Endurance/Recharge
    • (39) Thunderstrike - Accuracy/Damage/Endurance
    • (40) Thunderstrike - Accuracy/Damage/Recharge
    Level 41: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Mind Over Body
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (45) Gladiator's Armor - TP Protection +3% Def (All)
    • (45) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (46) Reactive Armor - Resistance
    • (46) Reactive Armor - Endurance
    Level 47: World of Confusion
    • (A) Coercive Persuasion - Confused
    • (48) Coercive Persuasion - Confused/Recharge
    • (48) Coercive Persuasion - Accuracy/Confused/Recharge
    • (48) Coercive Persuasion - Accuracy/Recharge
    • (50) Coercive Persuasion - Confused/Endurance
    • (50) Coercive Persuasion - Contagious Confusion
    Level 49: Psionic Tornado
    • (A) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    • (3) Miracle - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (7) Performance Shifter - EndMod
    ------------



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  15. I tried to sort through it, but got too busy. I would suggest that there would have been a better way of doing this, that the idea is not a failure, just the lackluster execution. I would recommend that they should have posted two stickies in each of the AT forums. Build Exemplar thread (for buildbrags) and Build Help thread (for referencing build help threads).

    The way it is, I understand why it went under, even though I tried to help it survive.
  16. I enjoy my CS-free build, but am doing a rebuild soon and am considering slotting it back in.

    It is good as an opener, but I didn't like it in the attack chain, plus I put together this build before the mods to CS, so it wasn't as good back then...
  17. I took a different approach, went back to the drawing board, and took some of your ideas, and some of my own, and found places to add the recharge while also staying pretty close to softcap on E/N after I place the new universal damage set in DS.

    The double aura plus AOE-centric attack chain GS>IS>SR>EotS (without break) should keep this toon as the center of mob attention, while not leaving me panting... Haven't run all the numbers, but thought I should share the monster y'all have helped create...

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Styq: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance/Endurance/Recharge
    • (5) Aegis - Resistance
    • (31) Gladiator's Armor - TP Protection +3% Def (All)
    Level 1: Mercurial Blow
    • (A) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    • (23) Kinetic Combat - Knockdown Bonus
    Level 2: Murky Cloud
    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (7) Reactive Armor - Endurance
    • (27) Reactive Armor - Resistance
    • (33) Steadfast Protection - Resistance/+Def 3%
    Level 4: Guarded Spin
    • (A) Eradication - Accuracy/Damage/Recharge
    • (9) Eradication - Accuracy/Damage/Endurance/Recharge
    • (11) Eradication - Chance for Energy Damage
    • (23) Luck of the Gambler - Recharge Speed
    Level 6: Obsidian Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Endurance/Recharge
    • (13) Reactive Armor - Resistance
    • (33) Reactive Armor - Endurance
    Level 8: Dark Regeneration
    • (A) Eradication - Accuracy/Damage/Recharge
    • (13) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Eradication - Chance for Energy Damage
    • (37) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Heal/Endurance/Recharge
    Level 10: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense/Endurance
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 12: Cloak of Darkness
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    • (34) Luck of the Gambler - Defense
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (39) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 16: Eye of the Storm
    • (A) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (17) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (17) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (21) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (21) Armageddon - Damage/Recharge
    Level 18: Death Shroud
    • (A) Empty
    • (19) Empty
    • (19) Empty
    • (43) Empty
    • (45) Empty
    Level 20: Staff Mastery
    Level 22: Boxing
    • (A) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Kinetic Combat - Knockdown Bonus
    Level 24: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    • (25) Reactive Armor - Endurance
    • (45) Reactive Armor - Resistance
    Level 26: Oppressive Gloom
    • (A) Absolute Amazement - Stun/Recharge
    • (45) Absolute Amazement - Accuracy/Stun/Recharge
    • (46) Absolute Amazement - Accuracy/Recharge
    • (46) Absolute Amazement - Endurance/Stun
    • (46) Absolute Amazement - Chance for ToHit Debuff
    Level 28: Serpent's Reach
    • (A) Apocalypse - Damage/Recharge
    • (29) Apocalypse - Accuracy/Damage/Recharge
    • (29) Apocalypse - Chance of Damage(Negative)
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Luck of the Gambler - Defense
    Level 32: Soul Transfer
    • (A) Performance Shifter - EndMod/Recharge
    Level 35: Innocuous Strikes
    • (A) Armageddon - Damage
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (36) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage
    Level 38: Focused Accuracy
    • (A) Rectified Reticle - Increased Perception
    • (50) Rectified Reticle - To Hit Buff
    Level 41: Physical Perfection
    • (A) Miracle - +Recovery
    • (42) Miracle - Heal
    • (42) Performance Shifter - Chance for +End
    • (42) Performance Shifter - EndMod
    Level 44: Teleport
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 47: Recall Friend
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 49: Long Range Teleport
    • (A) Recharge Reduction IO
    Level 1: Brawl
    • (A) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    • (48) Kinetic Combat - Knockdown Bonus
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (43) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    • (27) Endurance Modification IO
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 20: Form of the Body
    Level 20: Form of the Mind
    Level 20: Form of the Soul
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Radial Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Robotic Drones Core Superior Ally
    Level 50: Incandescence Radial Epiphany
    Level 50: Melee Core Embodiment
    ------------



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  18. Point taken, looks like the new omni-damage set from the Summer Blockbuster might help this build out, if I can figure where to place it...

    Edit: Rethinking the build overall, working on increasing E/N def while also increasing rech slightly. The irony is that if I can figure out a way to perma hasten, that would be sufficient recharge that I wouldn't need hasten...
  19. I was reworking it a tad and now have:

    MB>GS>IS>MB>EotS

    Without a break.

    I am putting together an alternate build with Hasten, but having trouble getting it to softcap with decent slotting.
  20. LSK, Your build seems a little weak to fire and ice, and I don't see the need for Rech to be so high.

    C&E, I actually added DS into the build on the rebuild(fix), your build seems a little weak to fire and ice. I'll look at switching to an AoE approach.

    DSorrow, interesting approach, looking at positional rather than typed defense, but I don't like the dependence on GS, again, I don't see the need for the high recharge.

    I appreciate all of your efforts in encouraging and teaching me about tanking, I have never been a tank before, so have only worked on aggro accumulation via the punch-to-the-face method common among scrappers. I tried to incorporate the strengths of your different builds, while working off of my own, and thinking about the attack chain. I am currently looking at MB>GS>IS>EotS with DR thrown in when needed and available. I do have taunt in this build, but remember, this is more for solo than group so I have slotted appropriate to my playstyle. I have moved to sc on S/L/E/N with F/C almost there.

    Again, I am new to almost all aspects of this toon, so feedback is appreciated.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Styq: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance/Endurance/Recharge
    • (3) Aegis - Resistance
    • (5) Gladiator's Armor - TP Protection +3% Def (All)
    • (5) Gladiator's Armor - End/Resist
    Level 1: Mercurial Blow
    • (A) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    • (9) Kinetic Combat - Knockdown Bonus
    Level 2: Murky Cloud
    • (A) Aegis - Resistance/Endurance
    • (9) Aegis - Resistance/Endurance/Recharge
    • (11) Aegis - Resistance
    • (11) Steadfast Protection - Resistance/+Def 3%
    • (13) Steadfast Protection - Knockback Protection
    Level 4: Guarded Spin
    • (A) Eradication - Accuracy/Damage/Recharge
    • (13) Eradication - Accuracy/Damage/Endurance/Recharge
    • (15) Eradication - Chance for Energy Damage
    • (43) Armageddon - Damage
    • (43) Armageddon - Damage/Endurance
    Level 6: Obsidian Shield
    • (A) Aegis - Resistance/Endurance
    • (15) Aegis - Resistance/Endurance/Recharge
    • (17) Aegis - Resistance
    Level 8: Dark Regeneration
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (17) Eradication - Accuracy/Damage/Recharge
    • (19) Eradication - Chance for Energy Damage
    • (21) Miracle - Endurance/Recharge
    • (21) Miracle - Heal/Endurance/Recharge
    • (25) Theft of Essence - Chance for +Endurance
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 12: Cloak of Darkness
    • (A) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 14: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    Level 16: Eye of the Storm
    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (19) Superior Might of the Tanker - Damage/Recharge
    • (27) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (39) Armageddon - Damage/Recharge
    • (42) Armageddon - Accuracy/Recharge
    Level 18: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 20: Staff Mastery
    Level 22: Afterburner
    • (A) Winter's Gift - Slow Resistance (20%)
    • (27) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 24: Boxing
    • (A) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    • (36) Kinetic Combat - Knockdown Bonus
    Level 26: Oppressive Gloom
    • (A) Absolute Amazement - Stun
    • (36) Absolute Amazement - Endurance/Stun
    • (36) Absolute Amazement - Chance for ToHit Debuff
    Level 28: Death Shroud
    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (29) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (29) Eradication - Damage
    • (31) Eradication - Accuracy/Damage/Endurance/Recharge
    • (31) Eradication - Chance for Energy Damage
    Level 30: Tough
    • (A) Aegis - Resistance/Endurance
    • (39) Aegis - Resistance/Endurance/Recharge
    • (39) Aegis - Resistance
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense/Endurance
    Level 35: Innocuous Strikes
    • (A) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Eradication - Chance for Energy Damage
    • (42) Armageddon - Accuracy/Damage/Recharge
    • (42) Armageddon - Chance for Fire Damage
    Level 38: Soul Transfer
    • (A) Absolute Amazement - Accuracy/Recharge
    • (40) Absolute Amazement - Accuracy/Stun/Recharge
    Level 41: Focused Accuracy
    • (A) Rectified Reticle - Increased Perception
    • (45) Rectified Reticle - To Hit Buff/Recharge
    Level 44: Physical Perfection
    • (A) Miracle - +Recovery
    • (45) Miracle - Heal
    • (46) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod
    Level 47: Taunt
    • (A) Perfect Zinger - Taunt/Range
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 1: Brawl
    • (A) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Kinetic Combat - Knockdown Bonus
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (50) Endurance Modification IO
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 20: Form of the Body
    Level 20: Form of the Mind
    Level 20: Form of the Soul
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Radial Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    Level 50: Incandescence Radial Epiphany
    Level 50: Melee Core Embodiment
    ------------



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  21. Quote:
    Originally Posted by LSK View Post
    Ok first off why did you have to post it with Halloween colors? second off you r over the rule of 5 with your LoTG recharge. Only 5 of them count. Plus why did u not take Death Shroud? It is one of the things that u can have up to help you to keep aggro on you and it dose some damage to your enemy's. You didnt even take taunt to help you since you didnt take death shroud. Focus Accuracy which is a big end hog. Not to mention maneuvers which is another big end hog. I would of tooken CJ instead of maneuvers which is better on the end wise. DA is one of the few ATs for melee that has no KB protection, and most ppl use 8 to 12 KB protection since lot of the end game content has 8 or more KB, 7 is not helping u much there. It also looks like you r trying to go with positional, and typed def, pick one not both. Also you have hover on which will get u close to SC but I am not sure your going to be in hover mode all the time your fighting. Not to mention you are over slotted for res in dark embrace. Eye of the storm is one of the special attacks that works with staff mastery.
    Sorry about the LotG mis-step, that was an artifact of a previous build. I was looking at Death Shroud but concerned about endurance, also how effective it would be. What would you suggest I drop to add Death Shroud?

    I actually did take CJ, and maneuvers. I shifted for another point of KB in this new build.

    FA is just a mule to hold perception and S/L defense while unlocking PP. It should not have been turned on.

    For defense I am going for typed, the positional is just an artifact of the other bonuses.

    I'm used to fighting in hover, so that shouldn't be a problem.

    As for EotS, I chose to focus on only using SS because I liked its effects better, and thought it was better to take one rather than both, especially since I am tight on power slots for this build.

    New build:
    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Styq: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance/Endurance/Recharge
    • (3) Aegis - Resistance
    • (5) Gladiator's Armor - TP Protection +3% Def (All)
    • (5) Gladiator's Armor - End/Resist
    Level 1: Mercurial Blow
    • (A) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    • (9) Kinetic Combat - Knockdown Bonus
    Level 2: Murky Cloud
    • (A) Aegis - Resistance/Endurance
    • (9) Aegis - Resistance/Endurance/Recharge
    • (11) Aegis - Resistance
    • (11) Steadfast Protection - Resistance/+Def 3%
    • (13) Steadfast Protection - Knockback Protection
    Level 4: Guarded Spin
    • (A) Eradication - Accuracy/Damage/Recharge
    • (13) Eradication - Accuracy/Damage/Endurance/Recharge
    • (15) Eradication - Chance for Energy Damage
    Level 6: Obsidian Shield
    • (A) Aegis - Resistance/Endurance
    • (15) Aegis - Resistance/Endurance/Recharge
    • (17) Aegis - Resistance
    Level 8: Dark Regeneration
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (17) Eradication - Accuracy/Damage/Recharge
    • (19) Eradication - Chance for Energy Damage
    • (21) Miracle - Endurance/Recharge
    • (21) Miracle - Heal/Endurance/Recharge
    • (25) Theft of Essence - Chance for +Endurance
    Level 10: Precise Strike
    • (A) Kinetic Combat - Damage/Endurance
    • (27) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    • (29) Kinetic Combat - Knockdown Bonus
    • (29) Hecatomb - Chance of Damage(Negative)
    • (31) Hecatomb - Damage/Endurance
    Level 12: Cloak of Darkness
    • (A) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 16: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    Level 18: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 20: Staff Mastery
    Level 22: Afterburner
    • (A) Winter's Gift - Slow Resistance (20%)
    • (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 24: Kick
    • (A) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    • (36) Kinetic Combat - Knockdown Bonus
    Level 26: Oppressive Gloom
    • (A) Absolute Amazement - Stun
    • (36) Absolute Amazement - Endurance/Stun
    • (36) Absolute Amazement - Chance for ToHit Debuff
    Level 28: Serpent's Reach
    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (37) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Thunderstrike - Damage/Endurance/Recharge
    • (37) Apocalypse - Accuracy/Damage/Recharge
    • (39) Apocalypse - Chance of Damage(Negative)
    Level 30: Death Shroud
    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (31) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (40) Armageddon - Damage/Endurance
    Level 32: Tough
    • (A) Aegis - Resistance/Endurance
    • (39) Aegis - Resistance/Endurance/Recharge
    • (39) Aegis - Resistance
    Level 35: Innocuous Strikes
    • (A) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Eradication - Chance for Energy Damage
    • (42) Armageddon - Accuracy/Damage/Recharge
    • (42) Armageddon - Chance for Fire Damage
    Level 38: Sky Splitter
    • (A) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (42) Superior Might of the Tanker - Accuracy/Damage
    • (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Might of the Tanker - Damage/Recharge
    • (43) Hecatomb - Accuracy/Damage/Recharge
    • (45) Hecatomb - Damage/Recharge
    Level 41: Focused Accuracy
    • (A) Rectified Reticle - Increased Perception
    • (45) Rectified Reticle - To Hit Buff/Recharge
    Level 44: Physical Perfection
    • (A) Miracle - +Recovery
    • (45) Miracle - Heal
    • (46) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense/Endurance
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (50) Endurance Modification IO
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 20: Form of the Body
    Level 20: Form of the Mind
    Level 20: Form of the Soul
    ------------



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  22. I am working on a DA/Staff Tanker, and I am new to DA, Staff, and Tanking, so I am unsure whether this build will work the way I want it to.

    I have put it together not to be a primary tanker for a group, but to be a resilient assist on damage that grabs enough aggro to support a group while still being able to work as a solo toon. Is there anything that I am missing, or any way to improve this toon in any way?

    What strategies would you suggest in soloing or grouping with this toon?

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Styq: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance/Endurance/Recharge
    • (3) Aegis - Resistance
    • (5) Gladiator's Armor - TP Protection +3% Def (All)
    • (5) Gladiator's Armor - End/Resist
    • (13) Gladiator's Armor - Resistance/Rech/End
    Level 1: Mercurial Blow
    • (A) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    • (9) Kinetic Combat - Knockdown Bonus
    Level 2: Murky Cloud
    • (A) Aegis - Resistance/Endurance
    • (9) Aegis - Resistance/Endurance/Recharge
    • (11) Aegis - Resistance
    • (11) Steadfast Protection - Resistance/+Def 3%
    Level 4: Guarded Spin
    • (A) Eradication - Accuracy/Damage/Recharge
    • (13) Eradication - Accuracy/Damage/Endurance/Recharge
    • (15) Eradication - Chance for Energy Damage
    Level 6: Obsidian Shield
    • (A) Aegis - Resistance/Endurance
    • (15) Aegis - Resistance/Endurance/Recharge
    • (17) Aegis - Resistance
    Level 8: Dark Regeneration
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (17) Eradication - Accuracy/Damage/Recharge
    • (19) Eradication - Chance for Energy Damage
    • (21) Miracle - Endurance/Recharge
    • (21) Miracle - Heal/Endurance/Recharge
    • (25) Theft of Essence - Chance for +Endurance
    Level 10: Precise Strike
    • (A) Kinetic Combat - Damage/Endurance
    • (27) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    • (29) Kinetic Combat - Knockdown Bonus
    • (29) Hecatomb - Chance of Damage(Negative)
    • (31) Hecatomb - Damage/Endurance
    Level 12: Cloak of Darkness
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Recharge Speed
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 16: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    Level 18: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 20: Staff Mastery
    Level 22: Afterburner
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (25) Winter's Gift - Slow Resistance (20%)
    Level 24: Kick
    • (A) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    • (36) Kinetic Combat - Knockdown Bonus
    Level 26: Oppressive Gloom
    • (A) Absolute Amazement - Stun
    • (36) Absolute Amazement - Endurance/Stun
    • (36) Absolute Amazement - Chance for ToHit Debuff
    Level 28: Serpent's Reach
    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (37) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Thunderstrike - Damage/Endurance/Recharge
    • (37) Apocalypse - Accuracy/Damage/Recharge
    • (39) Apocalypse - Chance of Damage(Negative)
    Level 30: Tough
    • (A) Aegis - Resistance/Endurance
    • (39) Aegis - Resistance/Endurance/Recharge
    • (39) Aegis - Resistance
    Level 32: Soul Transfer
    • (A) Absolute Amazement - Stun/Recharge
    • (40) Absolute Amazement - Accuracy/Recharge
    Level 35: Innocuous Strikes
    • (A) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Eradication - Chance for Energy Damage
    • (42) Armageddon - Accuracy/Damage/Recharge
    • (42) Armageddon - Chance for Fire Damage
    Level 38: Sky Splitter
    • (A) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (42) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (43) Hecatomb - Accuracy/Damage/Recharge
    • (45) Hecatomb - Damage/Recharge
    Level 41: Focused Accuracy
    • (A) Rectified Reticle - Increased Perception
    • (45) Rectified Reticle - To Hit Buff/Recharge
    Level 44: Physical Perfection
    • (A) Miracle - +Recovery
    • (45) Miracle - Heal
    • (46) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense/Endurance
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (50) Endurance Modification IO
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 20: Form of the Body
    Level 20: Form of the Mind
    Level 20: Form of the Soul
    ------------



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  23. For control, you forgot to mention the -end on Storm, which can be quite formidable in taking away enemies' ability to attack. Especially if you have any minor -end effect in your build.
  24. Quote:
    Originally Posted by New Dawn View Post
    Fun is subjective. Some builds will be playable and some might be more fun whilst offering something more of a challenge or something more carefree. It don't matter who wins. It only matters that somebody does before we all die of old age.
    I know, I was just being facetious... although my build is pretty badash... The build I have in this thread is equally as such...