Plant/storm troller (w/ uber def) looking to become even unstoppable.


Beelzy

 

Posted

Hello. I LOVE my new plant/storm troller and I've been looking for builds and all seem a bit weak for my liking as I usually run brutes and I'm used to ridiculously high defense and resistance. So I decided to take a swing at a build and the one I've made is better than a lot I've seen.

BUT I'M LOOKING FOR BETTER.

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EDIT:

I AM TRYING TO STAY WITHIN CHARACTER SO NO FLYING!
I don't even want a travel power.


 

Posted

Quote:
Originally Posted by Jay000 View Post
I usually run brutes and I'm used to ridiculously high defense and resistance. So I decided to take a swing at a build and the one I've made is better than a lot I've seen.

BUT I'M LOOKING FOR BETTER.
I think trying to turn a controller into a brute is going to leave you very disappointed. With seeds and carrion creepers most of your defense is going to be a waste, and it looks like you underslotted your attacks and controls chasing that defense.
I'm curious what your strategy is while fighting.


 

Posted

I have to agree with King. It seems that you have indeed conquered "active" defense but neglected "proactive" defense and everything else. With seeds you are pretty much golden on a plant/ from not ever getting hit, unless you just don't throw seeds. My plant dom has ice shield only and it still feels like cheating to throw seeds. I would pick up hurricane to top off all your defense with the crazy -tohit that it has. After all the defense, you have only accomplished making one of the most survivable sets, more survivable. It's almost the equivalent of taking a granite tank and filling him with sets to softcap all his defenses and completely ignoring his speed/recharge/damage deficiency. The playstyle would be the question for me also. You have made a pretty much unstoppable support character. If that is all you want, then the build cannot go too much further. At the cost of your defense, you could build for more damage, recharge or both. This cost of "defense" could get made up by dropping tornado, and picking up hurricane. Also, since you have a purple set, I take it you have some funds. You could pick up the Steadfast +res/+3 defense and the Gladiator's Armor PvP IO for another 3 defense. That would be about a net exchange of +3 for the aegis in tough. You could also pull a slot from tough, because it appears that is just there to hold that set and get to weave. I also put a Positron "chance for damage" in Roots. It should pay off more than a straight damage. Also earth's embrace is up most of the time now for a boost in HP all the time, or masssive heal when you need it. Fissure could also be slotted as more of an attack if you took the +recharge IO out of it. However, I did not. I would definitely have gone for recharge with both the primary and secondary that you have. That would have had all your controls up more often, seeds up pretty much 2-3 times per group and creepers up all the time. Then you would have had room to work on minor defense. Against my better judgement, lol, here is a stronger defense build. Again, it is probably WAY overkill but it was fun trying. It should also be a little more balanced than what you had.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Iviras: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Gale
  • (A) Force Feedback - Chance for +Recharge
  • (7) Explosive Strike - Damage/Knockback
  • (39) Explosive Strike - Chance for Smashing Damage
  • (39) Explosive Strike - Accuracy/Knockback
Level 2: Roots
  • (A) Debiliative Action - Accuracy/Recharge
  • (5) Positron's Blast - Chance of Damage(Energy)
  • (5) Debiliative Action - Accuracy/Immobilize/Recharge
  • (9) Debiliative Action - Recharge/Immobilize
  • (13) Debiliative Action - Accuracy/Endurance
  • (13) Debiliative Action - Immobilize/Range
Level 4: Snow Storm
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (34) Pacing of the Turtle - Accuracy/Slow
  • (34) Pacing of the Turtle - Accuracy/Endurance
  • (36) Impeded Swiftness - Chance of Damage(Smashing)
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused
  • (17) Coercive Persuasion - Confused/Recharge
  • (17) Coercive Persuasion - Accuracy/Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Recharge
  • (19) Coercive Persuasion - Confused/Endurance
  • (25) Coercive Persuasion - Contagious Confusion
Level 10: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
Level 12: Boxing
  • (A) Damage Increase IO
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Freezing Rain
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (27) Achilles' Heel - Chance for Res Debuff
  • (27) Touch of Lady Grey - Chance for Negative Damage
  • (29) Impeded Swiftness - Chance of Damage(Smashing)
  • (29) Shield Breaker - Chance for Lethal Damage
Level 18: Vines
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (23) Recharge Reduction IO
  • (37) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Recharge/Hold
  • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (42) Lockdown - Chance for +2 Mag Hold
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Defense Buff IO
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
Level 24: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Carrion Creepers
  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (31) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (36) Superior Will of the Controller - Endurance/Recharge
  • (36) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (37) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (45) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
Level 28: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Fly Trap
  • (A) Soulbound Allegiance - Damage/Recharge
  • (43) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (43) Soulbound Allegiance - Damage/Endurance
  • (43) Soulbound Allegiance - Damage
Level 35: Fissure
  • (A) Force Feedback - Chance for +Recharge
  • (37) Damage Increase IO
  • (40) Damage Increase IO
  • (40) Accuracy IO
Level 38: Lightning Storm
  • (A) Force Feedback - Chance for +Recharge
  • (40) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Accuracy/Damage/Endurance
Level 41: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
Level 44: Hurricane
  • (A) Discouraging Words - To Hit Debuff/Recharge/Endurance
  • (46) Discouraging Words - To Hit Debuff/Recharge
  • (46) Discouraging Words - To Hit Debuff
Level 47: Spore Burst
  • (A) Lethargic Repose - Accuracy/Recharge
  • (48) Lethargic Repose - Sleep/Range
Level 49: Earth's Embrace
  • (A) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - Heal/Recharge
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO
Level 4: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Miracle - +Recovery
Level 4: Hurdle
  • (A) Jumping IO
Level 4: Stamina
  • (A) Endurance Modification IO
  • (9) Endurance Modification IO
  • (15) Performance Shifter - Chance for +End
  • (15) Endurance Modification IO
Level 50: Nerve Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Clarion Partial Core Invocation
------------
------------
Set Bonus Totals:
  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 9.13% Defense(Melee)
  • 8.5% Defense(Smashing)
  • 8.5% Defense(Lethal)
  • 8.5% Defense(Fire)
  • 8.5% Defense(Cold)
  • 21.94% Defense(Energy)
  • 21.94% Defense(Negative)
  • 6% Defense(Psionic)
  • 26.63% Defense(Ranged)
  • 11% Defense(AoE)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 2.5% Enhancement(SpeedFlying)
  • 2.5% Enhancement(SpeedRunning)
  • 65% Enhancement(RechargeTime)
  • 2.5% Enhancement(SpeedJumping)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Confused)
  • 12% Enhancement(Sleep)
  • 2.5% Enhancement(JumpHeight)
  • 22% Enhancement(Accuracy)
  • 12% Enhancement(Immobilized)
  • 9% SpeedFlying
  • 49.6 HP (4.88%) HitPoints
  • 9% JumpHeight
  • 9% SpeedJumping
  • MezResist(Confused) 1.65%
  • MezResist(Sleep) 2.75%
  • 12.5% (0.21 End/sec) Recovery
  • 78% (3.31 HP/sec) Regeneration
  • 2.5% Resistance(Cold)
  • 9% SpeedRunning
  • 2% XPDebtProtection



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Posted

Here's a different approach, it takes a res focused approach to s/l with a def approach to e/n/ps and enough f/c to get you though, especially for ranged.

I have an empty spot in nado for the new kb->kd proc from the universal damage set. This will make nado one of the most damaging powers in the set with fantastic mitigation. For this reason I avoided your immobilizes as they will actually decrease your mitigation.

Spore burst is also a great move for keeping mob groups separated so that you don't end up with more than you can handle.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (7) Basilisk's Gaze - Recharge/Hold
  • (17) Basilisk's Gaze - Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Gale
  • (A) HamiO:Centriole Exposure
Level 2: O2 Boost
  • (A) Numina's Convalescence - Heal/Recharge
  • (34) Numina's Convalescence - Heal/Endurance/Recharge
Level 4: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Spore Burst
  • (A) Fortunata Hypnosis - Sleep/Recharge
  • (34) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (37) Fortunata Hypnosis - Accuracy/Recharge
  • (37) Fortunata Hypnosis - Sleep/Endurance
  • (40) Fortunata Hypnosis - Sleep
Level 8: Seeds of Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (9) Malaise's Illusions - Endurance/Confused
  • (9) Malaise's Illusions - Accuracy/Endurance
  • (15) Malaise's Illusions - Confused/Range
  • (15) Malaise's Illusions - Accuracy/Confused/Recharge
  • (17) Malaise's Illusions - Chance of Damage(Psionic)
Level 10: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Reactive Armor - Resistance
  • (13) Reactive Armor - Endurance
Level 12: Spirit Tree
  • (A) Regenerative Tissue - +Regeneration
  • (40) Regenerative Tissue - Heal/Endurance/Recharge
Level 14: Kick
  • (A) Empty
Level 16: Freezing Rain
  • (A) Achilles' Heel - Chance for Res Debuff
  • (42) Achilles' Heel - Defense Debuff/Recharge
  • (43) Touch of Lady Grey - Chance for Negative Damage
Level 18: Vines
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Recharge/Hold
  • (19) Basilisk's Gaze - Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 20: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (21) Reactive Armor - Resistance
  • (23) Reactive Armor - Endurance
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
Level 26: Carrion Creepers
  • (A) Ragnarok - Damage/Recharge
  • (27) Ragnarok - Accuracy/Damage/Recharge
  • (27) Ragnarok - Accuracy/Recharge
  • (29) Ragnarok - Damage/Endurance
  • (29) Ragnarok - Chance for Knockdown
Level 28: Thunder Clap
  • (A) Absolute Amazement - Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Stun/Recharge
  • (43) Absolute Amazement - Accuracy/Recharge
  • (43) Absolute Amazement - Endurance/Stun
  • (46) Absolute Amazement - Chance for ToHit Debuff
Level 30: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Fly Trap
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (33) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Tornado
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Expedient Reinforcement - Damage/Endurance
  • (37) Empty
Level 38: Lightning Storm
  • (A) Decimation - Chance of Build Up
  • (39) Devastation - Chance of Hold
  • (39) Thunderstrike - Damage/Endurance/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Accuracy/Damage/Recharge
Level 41: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Mind Over Body
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Reactive Armor - Resistance
  • (46) Reactive Armor - Endurance
Level 47: World of Confusion
  • (A) Coercive Persuasion - Confused
  • (48) Coercive Persuasion - Confused/Recharge
  • (48) Coercive Persuasion - Accuracy/Confused/Recharge
  • (48) Coercive Persuasion - Accuracy/Recharge
  • (50) Coercive Persuasion - Confused/Endurance
  • (50) Coercive Persuasion - Contagious Confusion
Level 49: Psionic Tornado
  • (A) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
  • (3) Miracle - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (7) Performance Shifter - EndMod
------------



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