Plant/storm troller (w/ uber def) looking to become even unstoppable.
I usually run brutes and I'm used to ridiculously high defense and resistance. So I decided to take a swing at a build and the one I've made is better than a lot I've seen.
BUT I'M LOOKING FOR BETTER. |
I'm curious what your strategy is while fighting.
I have to agree with King. It seems that you have indeed conquered "active" defense but neglected "proactive" defense and everything else. With seeds you are pretty much golden on a plant/ from not ever getting hit, unless you just don't throw seeds. My plant dom has ice shield only and it still feels like cheating to throw seeds. I would pick up hurricane to top off all your defense with the crazy -tohit that it has. After all the defense, you have only accomplished making one of the most survivable sets, more survivable. It's almost the equivalent of taking a granite tank and filling him with sets to softcap all his defenses and completely ignoring his speed/recharge/damage deficiency. The playstyle would be the question for me also. You have made a pretty much unstoppable support character. If that is all you want, then the build cannot go too much further. At the cost of your defense, you could build for more damage, recharge or both. This cost of "defense" could get made up by dropping tornado, and picking up hurricane. Also, since you have a purple set, I take it you have some funds. You could pick up the Steadfast +res/+3 defense and the Gladiator's Armor PvP IO for another 3 defense. That would be about a net exchange of +3 for the aegis in tough. You could also pull a slot from tough, because it appears that is just there to hold that set and get to weave. I also put a Positron "chance for damage" in Roots. It should pay off more than a straight damage. Also earth's embrace is up most of the time now for a boost in HP all the time, or masssive heal when you need it. Fissure could also be slotted as more of an attack if you took the +recharge IO out of it. However, I did not. I would definitely have gone for recharge with both the primary and secondary that you have. That would have had all your controls up more often, seeds up pretty much 2-3 times per group and creepers up all the time. Then you would have had room to work on minor defense. Against my better judgement, lol, here is a stronger defense build. Again, it is probably WAY overkill but it was fun trying. It should also be a little more balanced than what you had.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Iviras: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Strangler
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Endurance/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (A) Force Feedback - Chance for +Recharge
- (7) Explosive Strike - Damage/Knockback
- (39) Explosive Strike - Chance for Smashing Damage
- (39) Explosive Strike - Accuracy/Knockback
- (A) Debiliative Action - Accuracy/Recharge
- (5) Positron's Blast - Chance of Damage(Energy)
- (5) Debiliative Action - Accuracy/Immobilize/Recharge
- (9) Debiliative Action - Recharge/Immobilize
- (13) Debiliative Action - Accuracy/Endurance
- (13) Debiliative Action - Immobilize/Range
- (A) Pacing of the Turtle - Chance of -Recharge
- (34) Pacing of the Turtle - Accuracy/Slow
- (34) Pacing of the Turtle - Accuracy/Endurance
- (36) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Coercive Persuasion - Confused
- (17) Coercive Persuasion - Confused/Recharge
- (17) Coercive Persuasion - Accuracy/Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Recharge
- (19) Coercive Persuasion - Confused/Endurance
- (25) Coercive Persuasion - Contagious Confusion
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (A) Damage Increase IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Positron's Blast - Chance of Damage(Energy)
- (27) Achilles' Heel - Chance for Res Debuff
- (27) Touch of Lady Grey - Chance for Negative Damage
- (29) Impeded Swiftness - Chance of Damage(Smashing)
- (29) Shield Breaker - Chance for Lethal Damage
- (A) Basilisk's Gaze - Accuracy/Hold
- (23) Recharge Reduction IO
- (37) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Lockdown - Chance for +2 Mag Hold
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Defense Buff IO
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (31) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (36) Superior Will of the Controller - Endurance/Recharge
- (36) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (37) Superior Will of the Controller - Recharge/Chance for Psionic Damage
- (45) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
- (A) Soulbound Allegiance - Damage/Recharge
- (43) Soulbound Allegiance - Accuracy/Damage/Recharge
- (43) Soulbound Allegiance - Damage/Endurance
- (43) Soulbound Allegiance - Damage
- (A) Force Feedback - Chance for +Recharge
- (37) Damage Increase IO
- (40) Damage Increase IO
- (40) Accuracy IO
- (A) Force Feedback - Chance for +Recharge
- (40) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (A) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (46) Discouraging Words - To Hit Debuff/Recharge
- (46) Discouraging Words - To Hit Debuff
- (A) Lethargic Repose - Accuracy/Recharge
- (48) Lethargic Repose - Sleep/Range
- (A) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Recharge
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Miracle - +Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (9) Endurance Modification IO
- (15) Performance Shifter - Chance for +End
- (15) Endurance Modification IO
Level 50: Cryonic Radial Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Clarion Partial Core Invocation
------------
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 9.13% Defense(Melee)
- 8.5% Defense(Smashing)
- 8.5% Defense(Lethal)
- 8.5% Defense(Fire)
- 8.5% Defense(Cold)
- 21.94% Defense(Energy)
- 21.94% Defense(Negative)
- 6% Defense(Psionic)
- 26.63% Defense(Ranged)
- 11% Defense(AoE)
- 4% Enhancement(Stunned)
- 4% Enhancement(Held)
- 2.5% Enhancement(SpeedFlying)
- 2.5% Enhancement(SpeedRunning)
- 65% Enhancement(RechargeTime)
- 2.5% Enhancement(SpeedJumping)
- 4.4% Enhancement(Terrorized)
- 8% Enhancement(Confused)
- 12% Enhancement(Sleep)
- 2.5% Enhancement(JumpHeight)
- 22% Enhancement(Accuracy)
- 12% Enhancement(Immobilized)
- 9% SpeedFlying
- 49.6 HP (4.88%) HitPoints
- 9% JumpHeight
- 9% SpeedJumping
- MezResist(Confused) 1.65%
- MezResist(Sleep) 2.75%
- 12.5% (0.21 End/sec) Recovery
- 78% (3.31 HP/sec) Regeneration
- 2.5% Resistance(Cold)
- 9% SpeedRunning
- 2% XPDebtProtection
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Here's a different approach, it takes a res focused approach to s/l with a def approach to e/n/ps and enough f/c to get you though, especially for ranged.
I have an empty spot in nado for the new kb->kd proc from the universal damage set. This will make nado one of the most damaging powers in the set with fantastic mitigation. For this reason I avoided your immobilizes as they will actually decrease your mitigation.
Spore burst is also a great move for keeping mob groups separated so that you don't end up with more than you can handle.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Strangler
- (A) Basilisk's Gaze - Accuracy/Recharge
- (7) Basilisk's Gaze - Recharge/Hold
- (17) Basilisk's Gaze - Endurance/Recharge/Hold
- (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) HamiO:Centriole Exposure
- (A) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Fortunata Hypnosis - Sleep/Recharge
- (34) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (37) Fortunata Hypnosis - Accuracy/Recharge
- (37) Fortunata Hypnosis - Sleep/Endurance
- (40) Fortunata Hypnosis - Sleep
- (A) Malaise's Illusions - Accuracy/Recharge
- (9) Malaise's Illusions - Endurance/Confused
- (9) Malaise's Illusions - Accuracy/Endurance
- (15) Malaise's Illusions - Confused/Range
- (15) Malaise's Illusions - Accuracy/Confused/Recharge
- (17) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Luck of the Gambler - Recharge Speed
- (11) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (13) Reactive Armor - Resistance
- (13) Reactive Armor - Endurance
- (A) Regenerative Tissue - +Regeneration
- (40) Regenerative Tissue - Heal/Endurance/Recharge
- (A) Empty
- (A) Achilles' Heel - Chance for Res Debuff
- (42) Achilles' Heel - Defense Debuff/Recharge
- (43) Touch of Lady Grey - Chance for Negative Damage
- (A) Basilisk's Gaze - Accuracy/Recharge
- (19) Basilisk's Gaze - Recharge/Hold
- (19) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (21) Reactive Armor - Resistance
- (23) Reactive Armor - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Ragnarok - Damage/Recharge
- (27) Ragnarok - Accuracy/Damage/Recharge
- (27) Ragnarok - Accuracy/Recharge
- (29) Ragnarok - Damage/Endurance
- (29) Ragnarok - Chance for Knockdown
- (A) Absolute Amazement - Stun/Recharge
- (42) Absolute Amazement - Accuracy/Stun/Recharge
- (43) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Endurance/Stun
- (46) Absolute Amazement - Chance for ToHit Debuff
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (36) Expedient Reinforcement - Damage/Endurance
- (37) Empty
- (A) Decimation - Chance of Build Up
- (39) Devastation - Chance of Hold
- (39) Thunderstrike - Damage/Endurance/Recharge
- (39) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Gladiator's Armor - TP Protection +3% Def (All)
- (45) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance
- (46) Reactive Armor - Endurance
- (A) Coercive Persuasion - Confused
- (48) Coercive Persuasion - Confused/Recharge
- (48) Coercive Persuasion - Accuracy/Confused/Recharge
- (48) Coercive Persuasion - Accuracy/Recharge
- (50) Coercive Persuasion - Confused/Endurance
- (50) Coercive Persuasion - Contagious Confusion
- (A) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (3) Miracle - Heal
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
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Hello. I LOVE my new plant/storm troller and I've been looking for builds and all seem a bit weak for my liking as I usually run brutes and I'm used to ridiculously high defense and resistance. So I decided to take a swing at a build and the one I've made is better than a lot I've seen.
BUT I'M LOOKING FOR BETTER.
I AM TRYING TO STAY WITHIN CHARACTER SO NO FLYING!
I don't even want a travel power.