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Posts
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Joined
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I was on heroes for so long that I haven't worried too much with home systems. Since I can't be a hero anymore, I guess I will just be good at being a badass. Hit me up on either of the following.
Vengeful Arrow - XBOX live - Borderlands 2
Dougt_00 - Steam PC - Borderlands 2 -
Thanks for the replies. I don't mind paying because as of right now I am still getting the service. I dont want this to happen IF they close shop. I would rather know it will continue until I cancel, than get charged on the last day before they close and have to go through the customer service of getting $14.99 back. I can just cancel before then if it is on me, but I don't wanna cancel early and maybe lose status/perks.
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So when they said billing would be discontinued in the announcement, I thought it would just stop automatically. I just got billed as normal yesterday my question is as follows. Was I supposed to stop my billing? Or was it supposed to stop automatically? If it is the former, I accept that, but if it's the latter, I will be looking for my money like so many others.
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Quote:Guess Guild Wars is a no-go then. Thanks for the help anyway.You could think of the original Guild Wars as a first person, online only, Diablo II. There were content expansions, no subscription, you can play with others.
The complete collection box I think is only $30 if you can find it. It's not like stores carry old PC games or that many new PC games anymore. -
So what's the deal with Guild Wars? Has anyone played it recently? Is it pretty good? Is it easy to pick up and play or overly complicated? I was just looking on the website some and it seems to be the latter. It looks as if you must know precisely what you are gonna pick because some powers affect other powers and are only optimal if you pick others. It's like picking a kinetic defender and all ally buffs and not picking any of your attacks for solo play... That's what I gathered from my quick 10 minutes looking over the Assasin, Ranger, Ritualist and Paragon. I looked at those because I usually play Blasters, Scrappers, Brutes, or Controllers. That was getting me nowhere, so I came back to the awesome player base of CoH. I am not overly concerened for what I may do when/if this does go down, but my friend only plays select games that are not overly complicated and can be played with anyone. He enjoys playing with his 8 year old son, and on the same token gets frustrated when his son is not understanding a certain thing. For instance in heroes, he never quite grasped the fact that "Pulling" definitely meant "don't jump in" lol. Anyway, thanks for the help in advance if you guys know anything about Guild Wars. If not I will keep searching the net for a raplacement
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It doesn't need a fix, I just got stuck with the title once I typed it. I think it does need a change. Ice is in no way broken, but due to the new absorb mechanic, frostwork could get a change.
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What if it delivered its +health as a +health up to the cap and a +absorb for the remaining balance? Maybe the values should be adusted so it's not completely overpowered.
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Now that we have the absorb mechanic, make frostwork a +absorb power instead of a +HP. I'm not sure what the conversion of +HP to +absorb should be, but it would be better than it is now. Instead of just capping HP of most toons on just an SO, it would be meaningful to more people. The absorb mechanic is nice in Nature. It can halt a death on the spot. Even if you have 3 HP left, it will add absorb on top of that. It allows someone to get a proper heal off, or pop a green, purple or whatever else. Frostwork would still be kinda situational, but I think it would get more use as an absorb. Just my thoughts, since this team seems to be all about quality of life and improving the game and power mechanics as a whole. With the work done to Gravity and the outstanding job on Nature and Water Blast, I know they are thinking, so I am putting my vote in for Frostwork.
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I was trying to avoid the name and premium too. But, the laptop that was comparable was a toshiba with an and graphics card and I had issues with the driver. I already returned that one and wanted to make sure on this one. I am kinda pressed for time because I have a trip coming but still wanted to get a laptop. I don't want it for gaming but I didn't want to have to get a gaming one later. Thanks for the input. I will see how it turns out.
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I just got a Vaio laptop SVS1511CFXB. That's the product name. It has an i7-3612QM and a dedicated GT640M processor and 6 gb ram. The first that I bought had artifacts of some kind in the LCD, verified with HDMI out-so its bit drivers or something. I am taking it back to exchange. My question is, with those specs will it run this game smoothly on most settings? I usually don't care about water, shadows, or ambient occlusion. I am just asking because if it will not, I will just get my money and look elsewhere. Thanks in advance for any assistance.
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They seem to be covering the numbers. The other part of your question depends on how long you have been gone. They gave doms a general damage boost across the board to standardize the non-perma/perma gap in damage. They removed the damage boost away from domination along with this. So perma now doesn't mean you go from sub par, to broken. It is still a huge boon in the control department and carries its other bonuses to my knowledge. Also, psi got tweaked so it was a more balanced set and not completely relying on shockwave. If you were here for those, I do not believe there were more changes and I am unsure of the changes before then.
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Quote:You're right. I was confusing the power with the repel effect found in hurricane.While Singularity does use Repel (the power), none of the powers in the entire game with Repel or Repulsion in their names actually are repel (the effect) they are all knockback.*
Thus the proc would work in Singularity... and since it doesn't appear that Singularity's Repel has the self -End penalty when it knocks a target, it wouldn't absolutely murder his blue bar, like such a proc would do to a player if it could be slotted into Kinetics' Repel.**
*Repel: Knockback
Repulsion Bomb: Knockdown
Sonic Repulsion: Knockback
Repulse (before it got changed to Disrupt): Knockback
Repulsing Torrent: Knockback
** Though thinking about it, I'm not sure whether the proc actually would have any affect on Singularity's Repel at all, given how slotted enhancements work with pet powers. Yes you can slot it into Singularity, but since Repel deals no damage I don't think it matters. -
Quote:It has to be a power with damage. It would be nice if wormhole could indeed take it and stop throwing stuff everywhere. And, singularity uses repel for his aura, not knockbackWhat about 1) Wormhole for Gravity controllers? 2) Singularity Pet for grav trollers? Anyone tried those yet?
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Quote:That's exactly how it looked when it was turned to knockdown from fighting too high. Imagine doing that with a fulcrum shifted team. The only downside back in the day is that I had to respec into tactics and run double/triple acc in every power to hit with my kinetics. But if the team never gets hit, who needs accuracy in a heal?Alright, sorry about the delay. I had the video ready to go last night but Youtube wasn't playing nice and was refusing to upload anything;
Link = http://www.youtube.com/watch?v=CkGy_ubh4eg
If any Devs have a problem with the music please let me know via a PM and I'll squelch it ASAP. -
I have to agree with King. It seems that you have indeed conquered "active" defense but neglected "proactive" defense and everything else. With seeds you are pretty much golden on a plant/ from not ever getting hit, unless you just don't throw seeds. My plant dom has ice shield only and it still feels like cheating to throw seeds. I would pick up hurricane to top off all your defense with the crazy -tohit that it has. After all the defense, you have only accomplished making one of the most survivable sets, more survivable. It's almost the equivalent of taking a granite tank and filling him with sets to softcap all his defenses and completely ignoring his speed/recharge/damage deficiency. The playstyle would be the question for me also. You have made a pretty much unstoppable support character. If that is all you want, then the build cannot go too much further. At the cost of your defense, you could build for more damage, recharge or both. This cost of "defense" could get made up by dropping tornado, and picking up hurricane. Also, since you have a purple set, I take it you have some funds. You could pick up the Steadfast +res/+3 defense and the Gladiator's Armor PvP IO for another 3 defense. That would be about a net exchange of +3 for the aegis in tough. You could also pull a slot from tough, because it appears that is just there to hold that set and get to weave. I also put a Positron "chance for damage" in Roots. It should pay off more than a straight damage. Also earth's embrace is up most of the time now for a boost in HP all the time, or masssive heal when you need it. Fissure could also be slotted as more of an attack if you took the +recharge IO out of it. However, I did not. I would definitely have gone for recharge with both the primary and secondary that you have. That would have had all your controls up more often, seeds up pretty much 2-3 times per group and creepers up all the time. Then you would have had room to work on minor defense. Against my better judgement, lol, here is a stronger defense build. Again, it is probably WAY overkill but it was fun trying. It should also be a little more balanced than what you had.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Iviras: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Strangler- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Endurance/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (A) Force Feedback - Chance for +Recharge
- (7) Explosive Strike - Damage/Knockback
- (39) Explosive Strike - Chance for Smashing Damage
- (39) Explosive Strike - Accuracy/Knockback
- (A) Debiliative Action - Accuracy/Recharge
- (5) Positron's Blast - Chance of Damage(Energy)
- (5) Debiliative Action - Accuracy/Immobilize/Recharge
- (9) Debiliative Action - Recharge/Immobilize
- (13) Debiliative Action - Accuracy/Endurance
- (13) Debiliative Action - Immobilize/Range
- (A) Pacing of the Turtle - Chance of -Recharge
- (34) Pacing of the Turtle - Accuracy/Slow
- (34) Pacing of the Turtle - Accuracy/Endurance
- (36) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Coercive Persuasion - Confused
- (17) Coercive Persuasion - Confused/Recharge
- (17) Coercive Persuasion - Accuracy/Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Recharge
- (19) Coercive Persuasion - Confused/Endurance
- (25) Coercive Persuasion - Contagious Confusion
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (A) Damage Increase IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Positron's Blast - Chance of Damage(Energy)
- (27) Achilles' Heel - Chance for Res Debuff
- (27) Touch of Lady Grey - Chance for Negative Damage
- (29) Impeded Swiftness - Chance of Damage(Smashing)
- (29) Shield Breaker - Chance for Lethal Damage
- (A) Basilisk's Gaze - Accuracy/Hold
- (23) Recharge Reduction IO
- (37) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Lockdown - Chance for +2 Mag Hold
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Defense Buff IO
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (31) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (36) Superior Will of the Controller - Endurance/Recharge
- (36) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (37) Superior Will of the Controller - Recharge/Chance for Psionic Damage
- (45) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
- (A) Soulbound Allegiance - Damage/Recharge
- (43) Soulbound Allegiance - Accuracy/Damage/Recharge
- (43) Soulbound Allegiance - Damage/Endurance
- (43) Soulbound Allegiance - Damage
- (A) Force Feedback - Chance for +Recharge
- (37) Damage Increase IO
- (40) Damage Increase IO
- (40) Accuracy IO
- (A) Force Feedback - Chance for +Recharge
- (40) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (A) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (46) Discouraging Words - To Hit Debuff/Recharge
- (46) Discouraging Words - To Hit Debuff
- (A) Lethargic Repose - Accuracy/Recharge
- (48) Lethargic Repose - Sleep/Range
- (A) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Recharge
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Miracle - +Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (9) Endurance Modification IO
- (15) Performance Shifter - Chance for +End
- (15) Endurance Modification IO
Level 50: Cryonic Radial Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Clarion Partial Core Invocation
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Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 9.13% Defense(Melee)
- 8.5% Defense(Smashing)
- 8.5% Defense(Lethal)
- 8.5% Defense(Fire)
- 8.5% Defense(Cold)
- 21.94% Defense(Energy)
- 21.94% Defense(Negative)
- 6% Defense(Psionic)
- 26.63% Defense(Ranged)
- 11% Defense(AoE)
- 4% Enhancement(Stunned)
- 4% Enhancement(Held)
- 2.5% Enhancement(SpeedFlying)
- 2.5% Enhancement(SpeedRunning)
- 65% Enhancement(RechargeTime)
- 2.5% Enhancement(SpeedJumping)
- 4.4% Enhancement(Terrorized)
- 8% Enhancement(Confused)
- 12% Enhancement(Sleep)
- 2.5% Enhancement(JumpHeight)
- 22% Enhancement(Accuracy)
- 12% Enhancement(Immobilized)
- 9% SpeedFlying
- 49.6 HP (4.88%) HitPoints
- 9% JumpHeight
- 9% SpeedJumping
- MezResist(Confused) 1.65%
- MezResist(Sleep) 2.75%
- 12.5% (0.21 End/sec) Recovery
- 78% (3.31 HP/sec) Regeneration
- 2.5% Resistance(Cold)
- 9% SpeedRunning
- 2% XPDebtProtection
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Pretty much the whole situation with bonfire was 100% avoidable and more than likely known about. I know they have had a lot of team changes through the years, but the perma-knockdown ability was removed years ago, because bonfire became the best control ever. It was better than ice slick, oil slick, earthquake and any otehr contenders. Just find a patsy with bonfire, and have them be the lowest SK on the team, fight as many people as possible and repeat. They removed the level-scaling knockback forever ago. So, it should have been no surprise that it would be that powerful with this ability. On the flipside, as someone said earlier, the pulses have always been there, and those that actually could leverage bonfire knew that. Now that there is no need to learn how to use it, it has beeen brought to light. They should just give it a flag(sadly), "XXX knockback, ignores enhancements and buffs".
And as for the more choice thing, I don't think there is a choice. If you have the capability to have bonfire and this IO, you should pick it. Bonfire's ticks are so often and lasts for so long, the -KB of most immobilizes will only conteract it if people spam it the entire time bonfire is down. That is remedied with a macro "I can perma knockdown a group, please don't use immobilizes unless you have to." I still have that one on my fire/kin from back in the day when someone told me how fighting at +5 or +6 worked. Then you get the best control all the time. even earthquake and ice slick do not pulse as much. Bonfire was made to pretty much instantly knock foes out of it over and over. And that's where we are now, only worse. -
Yeah, I saw people posting about putting it in tornado and hurricane and stuff, that's where I figured I was wrong. In bonfire is just as absurd, It's how I leveled my fire/kin back in the day. I was on teams fighting +6 the entire time from almost 30 something to 50. I was the go-to guy and all I had to do was throw bonfire, speed boost, and fulcrum shift(when I got it).
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Quote:A while back on controllers, bonfire was perma knockdown once you were fighting purples, due to the scaling kb-->kd. They changed it because with a Fire controller, your best control became bonfire. And the fad of those times was Fire/Kin. Do the math on that. I think they said it can only be slotted in powers that don't do damage, probably to rule out powers like bonfire.i think ice slick is better kb than earthquake, but im finally glad they made a mostly niche power useful
im actually excited to roll a fire control/nature affinity when we get the set out
before bonfire was always that skippable power now its gonna be and almost must take, which means smoke is the one that is gonna be the skippable one
EDIT: I guess it is only powers that do damage, not the other way around. I guess the bonfire thing may stay, but I still wouldn't count on that one. -
Does anyone know what is up with this? I was on my brute and one of the new tags is Universal Damage Sets. I googled it and got nothing. I was wondering if any word was spreading about it.
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On my /storm controller, I use steamy mist and a celerity stealth. I then follow the guy who wants to solo the crates, so I can at least contribute instead of stand there and die. I start laying storms all around him and the only thing that doesn't get tossed about with hurricane and tornado and lightning storm is the crate/capsule. Seems to be quite effective at keeping things at bay.
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Quote:Oh, and I misread, in my haste to try to accomplish work and post. Dp should do ok with executioners shot with incendiary. And the level 32 power should be up as much as overcharge would be on beam. And use piercing to add to the damage. I play my DP just like my beam guy. My AoEs are integral. Anything left after the initial strike shouldnt take a lot to kill. With the two AoEs there should only be a couple seconds in recharge before cycling again. Stuff should still be in your distortion field. It should play fine. I don't really know what you are seeing. I remember the combo being pretty good that's why I ended up rolling a DP/kinetic after.See, I'd love to play the DP/TM as a single target beast, but it's not even close, and sadly, I found it only has (imo of course) better animations than alot of the other set than really any more AOE.
Just trying to make it work for me, and so far failing. heh So was just hoping. If no one has, then I'm not suprised, but maybe I was missing something. -
If you run the steamy mist/Stealth IO trick, Singularity will take the hit most often before you, or at the very least help you hold something. On my grav/storm, I use thunder clap all the time; it stacks with wormhole for instant holding anything that gets teleported, even bosses. You could also use the Fly stealth IO and put it in hover. It just depends on your playstyle. As for the epics, I went Ice master. Hibernate is overlooked for its most obvious benefits beyond the untouchable. It gives full health and endurance by the end of it. That would solve most bad situations you could get in. While your lightning is eating away at the group and tornado is going and singularity is ripping up some boss, you could be chilling, getting all the endurance back that you just lost or the health back from an alpha strike. Hope any of this helps. Away from my computer now, or I would post the build. It's simple with very few IO's/Hami O's but highly effective(to me anyway.)
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I usually don't get caught up on the single target damage. I IO'ed mine out and have like 20+ defense(powerboost+farsight) to all and permanent Chronoshift/Hasten and pretty much can use Overcharge every other group. Even with all that, I just use him for teams and TFs. I haven't met a corruptor that I liked playing as a single target beast. My first toon was a Elec/Elec blaster though, so I am more used to heavy melee making up my single target damage. I can't really "lay waste" to bosses or anything on my corruptor, but I don't mind. For a support guy I think he more than pulls his weight in damage AND helping the team out. Sorry for not really answering that fully, just trying to give a different perspective.
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My boxer tank, Koshi Osaki. His story works off nanites that strengthen him as the battle wages, much like the Hulk's rage. I rationalized that's how willpower worked when it came out, just having the sheer determination to keep fighting. I figured having nanites couldn't hurt that process
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I think it is pretty expensive. I would not have picked super jump, as I rarely pick travel powers. Then temperature protection can go ahead and cap your fire resist and move up your cold resists a little. You can still put in your knockback protection from the steadfast set. I also do pick up taunt, especially on non-farming builds. And for the one time I die...I have rise of the phoenix. These are all things that people usually ignore though, because they are build preferences, not so much better or worse. The one thing that would be more beneficial is to split up the Brute ATO into two sets of 3 for 5% more smashing/lethal defense rather than the recharge bonus. If this was a high recharge build I could see having that, but it's not.