DP/TM Question!


BrandX

 

Posted

Has anyone been able to make this combo put out decent ST DPS?

I'm up to tier 3 Reactive Interface, and the ST damage is still sad. Throwing out Time Crawl and Slowed Response when needed, and just can't seem to get any decent ST damage going!

So maybe it's just my build. Has anyone gotten it to put out decent ST yet?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I usually don't get caught up on the single target damage. I IO'ed mine out and have like 20+ defense(powerboost+farsight) to all and permanent Chronoshift/Hasten and pretty much can use Overcharge every other group. Even with all that, I just use him for teams and TFs. I haven't met a corruptor that I liked playing as a single target beast. My first toon was a Elec/Elec blaster though, so I am more used to heavy melee making up my single target damage. I can't really "lay waste" to bosses or anything on my corruptor, but I don't mind. For a support guy I think he more than pulls his weight in damage AND helping the team out. Sorry for not really answering that fully, just trying to give a different perspective.


 

Posted

See, I'd love to play the DP/TM as a single target beast, but it's not even close, and sadly, I found it only has (imo of course) better animations than alot of the other set than really any more AOE.

Just trying to make it work for me, and so far failing. heh So was just hoping. If no one has, then I'm not suprised, but maybe I was missing something.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
See, I'd love to play the DP/TM as a single target beast, but it's not even close, and sadly, I found it only has (imo of course) better animations than alot of the other set than really any more AOE.

Just trying to make it work for me, and so far failing. heh So was just hoping. If no one has, then I'm not suprised, but maybe I was missing something.
Oh, and I misread, in my haste to try to accomplish work and post. Dp should do ok with executioners shot with incendiary. And the level 32 power should be up as much as overcharge would be on beam. And use piercing to add to the damage. I play my DP just like my beam guy. My AoEs are integral. Anything left after the initial strike shouldnt take a lot to kill. With the two AoEs there should only be a couple seconds in recharge before cycling again. Stuff should still be in your distortion field. It should play fine. I don't really know what you are seeing. I remember the combo being pretty good that's why I ended up rolling a DP/kinetic after.


 

Posted

Quote:
Originally Posted by Live_Wyre View Post
Oh, and I misread, in my haste to try to accomplish work and post. Dp should do ok with executioners shot with incendiary. And the level 32 power should be up as much as overcharge would be on beam. And use piercing to add to the damage. I play my DP just like my beam guy. My AoEs are integral. Anything left after the initial strike shouldnt take a lot to kill. With the two AoEs there should only be a couple seconds in recharge before cycling again. Stuff should still be in your distortion field. It should play fine. I don't really know what you are seeing. I remember the combo being pretty good that's why I ended up rolling a DP/kinetic after.
For normal play it's fine. But I like to run the Maria Jenkins arc solo, solo AVs, and I'm sadly not finding it able to do anything of the sort.

Bosses I'm fine against. This is strictly high end targets that I'm finding the combo lacks against.

So was wondering if anyone else had better luck with it than Ive had.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

DP ST damage is typically below average. You can't fix that.
DP AoE damage is above average IF you leverage the mini-nuke with high recharge.
Time/ Leverages Lore extremely well.

As Time/DP I can and do solo everything* in the game +4x8. I've continually threatened to solo a +4x8 ITF with the Time/DP. I have no comments about the padding on my walls.

  • I walk into a room with a scrapper surrounded by targets, nuke the room flat and leave the scrapper cursing his lack of chew toys.
  • When solo, I prefer +2x8 for speed. But I also prefer +4x8 for the challenge. +2 is no challenge. +2 and down I nuke flat a spawn every 90 seconds. The spawns between go down with average to above average speed.
  • It IS slow vs Bosses and up, when I'm solo I prefer to turn bosses off, but often leave them on for the challenge. If I hit an AV, I use lore. The buffs leverage lore to considerably above average. We have 48 second Pylon times. We've taken down +4 Hero1, he was one of the more difficult that I recall.
  • I'm somewhere between 1/3 and 1/2 the speed of a T4 SS/Fire on a cave run. +4 Bosses suck. I normally do the equivalent of a 30 minute run and it takes me about an hour. I've had slower runs as well. It depends on how well the bosses cooperate with my AoE. I've never done the full 2+ hour run, but I suppose I should just to find out exactly where in that duration it would fall. I'd bet on it being closer to 3 hours, but I could be wrong. T4 SS/Fire would do the same in 50-60 minutes, rarely over 60 minutes.
  • Due to my buffs, my lore are actually useful and typically live in a cave run. The LT sometimes gets splattered. Rarely the boss stops taking orders, gets too far away from me chasing something, and gets ambushed.
  • I can take a team into a cave run and keep them alive and let them fight. However, it's much easier to keep them alive in a +2/+3 run, than in a +4 run. If they do die, or get themselves killed, they tend to stay dead for a long time since my buffs are on strict cycles. The runs with a team are actually slower than solo runs. The discrepancy is due to having to spend almost all my time on support instead of offense. On the other hand, It's considerably more fun for them than door sitting, and if you actually participate it becomes a mission and a story arc, not an agricultural activity.


 

Posted

Yeah, I have no problem in those areas, but I was trying to do it without the use of Lore Pets (I was trying to do it without incarnate abilities period, but gave into Interface).

Thought maybe there was something I was missing, I guess there isn't.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

The following are estimates based on spreadsheets as well as in-game experience. Mileage and builds may vary.

(Fire/Time/Fire) Soul with Fodder and level shifted can whittle down a +4 AV, but I wouldn't advise it. I'm actually not that fond of Soul for sustained damage anyway. Great Spike, meh on sustained. But tha's just me.

Time/DP is going to top out 150 to 170 -redraw -support clickies. Realistically that's probably 125, but depending on how much you have to use your clickies could drop sub 100. I've not had the patience to run a pylon without the pets. I suppose I should some day, just so I'll know.

That means +0 +1 AVs. If you level shift you'll be limited to level 52 realistically, but may be limited to only 51.


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
The following are estimates based on spreadsheets as well as in-game experience. Mileage and builds may vary.

(Fire/Time/Fire) Soul with Fodder and level shifted can whittle down a +4 AV, but I wouldn't advise it. I'm actually not that fond of Soul for sustained damage anyway. Great Spike, meh on sustained. But tha's just me.

Time/DP is going to top out 150 to 170 -redraw -support clickies. Realistically that's probably 125, but depending on how much you have to use your clickies could drop sub 100. I've not had the patience to run a pylon without the pets. I suppose I should some day, just so I'll know.

That means +0 +1 AVs. If you level shift you'll be limited to level 52 realistically, but may be limited to only 51.
That's been about my experience with it. All the clicking for TC, SR, the Defense, heals if it gets to bad, plus DP's own lower damage.

I think it could be improved if TC's effect lasted as long as SR's (30seconds), so it'd be a bit less clickie. But Im not really sure how much of an improvement that would be, but not likely much.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Time Distortion(ala swap ammo type power): Doubles the (magnitude and/or duration), recharge time (longer), and endurance cost (more cost) of all your Time powers.

The goal would be to extend everything but mending to a duration of at least 60 seconds, and then rebalance around that duration. Mending could keep the up front heal, but increase the dot magnitude and duration such that it's total healing was double the magnitude over double the duration of 60 seconds. The problem I see then would be the massive endurance dump at the start of the fight. That might have to be adjusted by further tweaking to Chrono-Shift.