Plant/Storm on ITrials


anonymoose

 

Posted

Just a quick question for those who may have played this combination (or really, any combination of /storm controller) though some of the current ITrials.

Did you find it was necessary to softcap your smashing/lethal (or even more) defenses, or was the combination of control and debuffing sufficient to keep you alive? My primary concern in this matter is the divide-and-conquer portion of LAM, where teams get split into the labs and warehouse, and so often the stronger members simply run off to solo their own crates, leaving others vulnerable.

Thanks in advance for any thoughts on the matter!


 

Posted

Quote:
Originally Posted by Kataore View Post
Just a quick question for those who may have played this combination (or really, any combination of /storm controller) though some of the current ITrials.

Did you find it was necessary to softcap your smashing/lethal (or even more) defenses, or was the combination of control and debuffing sufficient to keep you alive? My primary concern in this matter is the divide-and-conquer portion of LAM, where teams get split into the labs and warehouse, and so often the stronger members simply run off to solo their own crates, leaving others vulnerable.

Thanks in advance for any thoughts on the matter!
Without level shifts; def/resis means little in the trials and the mobs tend to shrug off mezzes fairly quick.

P/S are AoE heavy as well; which can be a problem if your heavy hitters are leaving you behind.

I recommend utilizing whatever stealth you have and playing keep up with the guys that are pushing ahead.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
Without level shifts; def/resis means little in the trials and the mobs tend to shrug off mezzes fairly quick.

P/S are AoE heavy as well; which can be a problem if your heavy hitters are leaving you behind.

I recommend utilizing whatever stealth you have and playing keep up with the guys that are pushing ahead.
Yogi Nailed it. Heck once you're level shifted there's little that can stand in the way of SoC.



 

Posted

Quote:
Originally Posted by Kataore View Post
Did you find it was necessary to softcap your smashing/lethal (or even more) defenses, or was the combination of control and debuffing sufficient to keep you alive? My primary concern in this matter is the divide-and-conquer portion of LAM, where teams get split into the labs and warehouse, and so often the stronger members simply run off to solo their own crates, leaving others vulnerable.
I softcapped range (standard softcap, not incarnate softcap) and am extremely survivable. You've got several positioning tools, no-one should be getting into melee range.

Superspeed + Stormy Mist gives me full stealth, so you're safe getting to the crate. Don't bother with pets at this point, stealth is more important. The iTrials and their unusual mechanics penalize pets, just be glad you're not a MM.

In Lambda I'm safe soloing a crate, if not always very quick at it. Confuse everything standing around the crate, toss down Freezing Rain/Lightning Storm/Tornado and hope they eventually target the crate

In practice you usually see 2-3 toons per crate. You'll be providing valuable safety for those other toons, who hopefully have reliable ST damage.

As with all iTrials, level shifts make everything better.


 

Posted

On my /storm controller, I use steamy mist and a celerity stealth. I then follow the guy who wants to solo the crates, so I can at least contribute instead of stand there and die. I start laying storms all around him and the only thing that doesn't get tossed about with hurricane and tornado and lightning storm is the crate/capsule. Seems to be quite effective at keeping things at bay.


 

Posted

I've got a PvP controller I use on itrials, meaning I use a controller with about 50% resistance and 0% defense. That's the only important part, that he's squishy as hell.

At 50+3 I can solo most of the acids or nades with him, and rarely ever die. The trick is to fill up with 20 purples before hand, and use 4-5 to stay alive.

In fact every toon I use gets 20 purples beforehand so they won't die on that phase. That's really all you need for a lambda.

BAF is pretty easy to stay alive with, I use some purples at the beginning so I can kill the minions in the mob quickly (Makes the trial go much faster). Later I use the rest of the purples when both AVs are up to stay alive in melee range.

For Keyes it's the same deal, using 3-4 purples before trying to take down a mob. I'm always distracted getting the terminals anyway though.



In every zone where trials start, there is an inspiration vendor nearby. (Hospital in DA, Arena in PD, Near trainer in RWZ). Fill up on 20 purples before every trial and it makes the hardest parts of the trial smooth. I've never understood why people go into trials without inspirations when they're extremely helpful.

As for if soft cap is necessary? Absolutely not. Purple inspirations really fill in the gaps for me for every single trial.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.