Kataore

Citizen
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  1. Just a quick question for those who may have played this combination (or really, any combination of /storm controller) though some of the current ITrials.

    Did you find it was necessary to softcap your smashing/lethal (or even more) defenses, or was the combination of control and debuffing sufficient to keep you alive? My primary concern in this matter is the divide-and-conquer portion of LAM, where teams get split into the labs and warehouse, and so often the stronger members simply run off to solo their own crates, leaving others vulnerable.

    Thanks in advance for any thoughts on the matter!
  2. So here I am, a rather new player rounding the bend toward max level with my stone tank, who I've been enjoying greatly through the trip.

    Now I have this respec on hand, and while I'm fully aware of some glaring mistakes I made in building him, there are a few power slots I'm still considering how to fill.

    Having taken Soul Mastery, my current debate is whether I should stick with Soul Tentacles and Breath of Fire, for the bit of control and AoE splash damage (I use Teleport to hop out from the mountain of baddies when I want to use a cone). Or whether I should snag Gloom and Maneuvers, for that admittedly small, yet possibly useful bit of defense and -ToHit on the big bads.

    Does anyone with Stone Tanker experience have any thoughts on the matter? It seems to me to boil down to whether it's nice to have a few extra powers to sling at the bigger packs, or a little extra buffer against AVs and the like. I don't have any experience with the upper level task forces, so I thought it prudent to ask around.

    Thanks in advance for any input!