42 and hopelessly disappointed please help! ((Grav/Storm))


Bright_Tempest

 

Posted

So below is my current build. I apologize that the enhancement levels are not the correct levels, but obviously I cannot be level 42 with level 50 IO's.

I am just not feeling all powerful. Carnies rip me to shreds. I can only run +1/+2 missions. Most bosses give me troubles.

I need help before I cry myself away from this character. Love the concept. Love the costume I built around him. Just not handling the performance. Need tips on my build thus far.

I do not have unlimited resources so please no crazy 20billion inf builds. I can move some stuff around or pick up some other enhancements, but nothing drastic.

Thanks in advance to anyone who helps.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 49 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Crush

  • (A) Accuracy IO
  • (3) Immobilisation Duration IO
Level 1: Gale
  • (A) Accuracy IO
Level 2: Gravity Distortion
  • (A) Accuracy IO
  • (3) Hold Duration IO
  • (5) Recharge Reduction IO
Level 4: Lift
  • (A) Accuracy IO
  • (5) Damage Increase IO
  • (19) Damage Increase IO
  • (19) Damage Increase IO
Level 6: Propel
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (9) Thunderstrike - Damage/Endurance/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
Level 8: Crushing Field
  • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (11) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (15) Will of the Controller - Endurance/Recharge
  • (15) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (17) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (17) Will of the Controller - Recharge/Chance for Psionic Damage
Level 10: O2 Boost
  • (A) Healing IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Freezing Rain
  • (A) Impeded Swiftness - Accuracy/Slow
  • (21) Impeded Swiftness - Damage/Slow
  • (21) Impeded Swiftness - Accuracy/Endurance
  • (25) Impeded Swiftness - Range/Slow
  • (25) Impeded Swiftness - Endurance/Recharge/Slow
  • (27) Impeded Swiftness - Chance of Damage(Smashing)
Level 18: Gravity Distortion Field
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (40) Basilisk's Gaze - Accuracy/Recharge
  • (40) Basilisk's Gaze - Recharge/Hold
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold
  • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (42) Basilisk's Gaze - Chance for Recharge Slow
Level 20: Hurricane
  • (A) Endurance Reduction IO
  • (27) Endurance Reduction IO
  • (29) To Hit Debuff IO
  • (29) To Hit Debuff IO
Level 22: Hover
  • (A) Flight Speed IO
  • (31) Flight Speed IO
  • (31) Flight Speed IO
Level 24: Snow Storm
  • (A) Endurance Reduction IO
Level 26: Wormhole
  • (A) Stupefy - Accuracy/Recharge
  • (31) Stupefy - Endurance/Stun
  • (33) Stupefy - Accuracy/Endurance
  • (33) Stupefy - Stun/Range
  • (33) Stupefy - Accuracy/Stun/Recharge
  • (34) Stupefy - Chance of Knockback
Level 28: Thunder Clap
  • (A) Accuracy IO
Level 30: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Singularity
  • (A) Accuracy IO
  • (34) Damage Increase IO
  • (34) Damage Increase IO
  • (36) Range IO
  • (36) Hold Duration IO
  • (36) Accuracy IO
Level 35: Tornado
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (37) Expedient Reinforcement - Damage/Endurance
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 38: Lightning Storm
  • (A) Devastation - Accuracy/Damage
  • (39) Devastation - Damage/Endurance
  • (39) Devastation - Damage/Recharge
  • (39) Devastation - Accuracy/Damage/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Flight Speed IO
Level 4: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 4: Hurdle
  • (A) Empty
Level 4: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (23) Endurance Modification IO
------------


I took Gravity for Wormhole and Propel.
Nothing says Lovin' like hitting 'em with an oven. -AddamsFamily

 

Posted

It would take me a long tme to go through the whole build, but here are the basics:

If you're keeping Crush, slot it as an attack. In the long run you'll probably want to drop it.

Add damage to Gravity Distortion after maxing Hold duration.

Steamy Mist needs endurance reduction. So does Manuevers. So does Hover probably too.

Replace Range in Singularity.

I would skip Snow Storm. If you also drop one other power (Crush would be my pick for this combo) you can pick up Aid Other and Aid Self. Sadly AO does nothing for Singularity, but Aid Self will help you greatly if used at the right times (basically any time you'd e eating a green outside of a dire combat situation--that way you can save greens for dire combat situations).

I think Will of the Controller will work best in Thunderclap, assuming you actually cast Thunderclap from time to time. Put damage procs and endurance reduction in the aoe immobilize. At level 50, add Ragnarok Chance for KD and the purple immob Chance to Hold.

Take the slow set out of Freezing Rain. Focus on recharge, and maybe a Achille's Heel proc if you can afford one.

Add a stealth IO to Sprint. It stacks with Steamy Mists andgives you invisibility from most mobs until you attack.

While the Energy APP is somewhat useful for what you're trying to do, I'd consider Psi. But that's mainlyafter reaching level 50 and getting endurance under control.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
It would take me a long tme to go through the whole build, but here are the basics:

If you're keeping Crush, slot it as an attack. In the long run you'll probably want to drop it.

Add damage to Gravity Distortion after maxing Hold duration.

Steamy Mist needs endurance reduction. So does Manuevers. So does Hover probably too.

Replace Range in Singularity.

I would skip Snow Storm. If you also drop one other power (Crush would be my pick for this combo) you can pick up Aid Other and Aid Self. Sadly AO does nothing for Singularity, but Aid Self will help you greatly if used at the right times (basically any time you'd e eating a green outside of a dire combat situation--that way you can save greens for dire combat situations).

I think Will of the Controller will work best in Thunderclap, assuming you actually cast Thunderclap from time to time. Put damage procs and endurance reduction in the aoe immobilize. At level 50, add Ragnarok Chance for KD and the purple immob Chance to Hold.

Take the slow set out of Freezing Rain. Focus on recharge, and maybe a Achille's Heel proc if you can afford one.

Add a stealth IO to Sprint. It stacks with Steamy Mists andgives you invisibility from most mobs until you attack.

While the Energy APP is somewhat useful for what you're trying to do, I'd consider Psi. But that's mainlyafter reaching level 50 and getting endurance under control.
- The only time I use Thunderclap is by accident.
- Run sprint and Hover?
- I took Steamy just for the slot to put LotG into it, again, it never gets run.
- Snow Storm I could totally drop, heh, along with O2 Boost, I never ever ever ever use either.
- I will probably keep Crush, I use it right now as a runner net because nothing I hate more than chasing down anything.
- I'm not sure why you would suggest Psi, could you elaborate, I mean sure it would be of minor usefulness against Carnies, but it seems like Conserve Power, Temp Invuln, and Power Boost (if it works like Mids explains it) would be more useful more of the time.


Thank you though for the feedback.


I took Gravity for Wormhole and Propel.
Nothing says Lovin' like hitting 'em with an oven. -AddamsFamily

 

Posted

If you run the steamy mist/Stealth IO trick, Singularity will take the hit most often before you, or at the very least help you hold something. On my grav/storm, I use thunder clap all the time; it stacks with wormhole for instant holding anything that gets teleported, even bosses. You could also use the Fly stealth IO and put it in hover. It just depends on your playstyle. As for the epics, I went Ice master. Hibernate is overlooked for its most obvious benefits beyond the untouchable. It gives full health and endurance by the end of it. That would solve most bad situations you could get in. While your lightning is eating away at the group and tornado is going and singularity is ripping up some boss, you could be chilling, getting all the endurance back that you just lost or the health back from an alpha strike. Hope any of this helps. Away from my computer now, or I would post the build. It's simple with very few IO's/Hami O's but highly effective(to me anyway.)


 

Posted

Quote:
Originally Posted by Easily_Noobed View Post
- The only time I use Thunderclap is by accident.
Thunderclap is an awesome power, it has a quick recharge and, foe disorient makes for an awesome oh s#$t power.

Quote:
Originally Posted by Easily_Noobed View Post
- Run sprint and Hover?
Yep, it works awesomely

Quote:
Originally Posted by Easily_Noobed View Post
- I took Steamy just for the slot to put LotG into it, again, it never gets run.
This is part of your problem, Steamy should be on ALL the time... defense bonuses... you don't get them if it's not running. But to not run steamy mist is to deny you and any team your on some much needed def... that alone will prolly help a bunch depending on how you slot it.

Quote:
Originally Posted by Easily_Noobed View Post
- Snow Storm I could totally drop, heh, along with O2 Boost, I never ever ever ever use either.
Agreed...if in a pinch for powers, Snowstorm could go...I use it, but only on my Ill to sow more chaos.

Quote:
Originally Posted by Easily_Noobed View Post
- I'm not sure why you would suggest Psi, could you elaborate, I mean sure it would be of minor usefulness against Carnies, but it seems like Conserve Power, Temp Invuln, and Power Boost (if it works like Mids explains it) would be more useful more of the time.
It's actually very useful for mez protection, World of Confusion can be slotted for contagious confusion and damage... it makes you a ball of confusion... plus you get a good s/l/psi res armor and some good utility stuff... Grav/Storm is never gonna be a damage king... it's going to be a bag of utilities that teams will either love or hate to have along, depends on how you run it. Anyway, hope that helps.

BT


 

Posted

So at one point in time. . . I should be running:

Steamy
Hover
Sprint
Maneuvers

Along with actually setting up attacks and holds? Without running all of those (not to mention where are the slots coming from to slot these up?) I am already always carrying a tray of blues and often making conversions to blues while in the map.

I would love to see a build for this because I just can't see the slotting.

Thanks much all for the help so far.


I took Gravity for Wormhole and Propel.
Nothing says Lovin' like hitting 'em with an oven. -AddamsFamily

 

Posted

As said, Manuevers and Steamy Mist ought to be run, thus need more slots and those slots should be for defense and endurance reduction and hover should have Defense slotting and end red. I'd also be worried about accuracy if you want to run anything beyond +1 because with only minimal accuracy slotting you're not going to hit many tougher subjects, which may explain why your having issues with bosses. I typically slot 2 Acc and 1 Dam in attacks, with End red and Rech as needed. If you're going for sets, it's hard to go wrong with Thunderstrike and if you can get a few more slotted in lift, crush and distortion, you'll get some nice Def bonuses as well as a bit of an increase in recovery and at 4 slots a nice accuracy boost. I'm not sure why you're 6 slotting Bas Gaze, 4 slot it and move the other slots to other powers or put some higher lvl Acc/Rec IOs in it if you want to keep it 6 slotted (lose the proc and whichever other one you want). If you do a few of these you should see a nice boost to Ranged Def which will help a good bit against things not hit by hurricane. As for running out of end, don't forget that while toggles are constant end drainers, attacks represent a far bigger drain on your blue bar, with AoEs taking more of it than STs. Make sure to get some End reducers in your attacks.

EDIT - I forgot I wanted to take a look at FR slotting. The slow on FR is really not that important. I'd keep the Acc/End and the Proc in there, pull out the rest and replace it with a couple Recharge Enhancements for now. Eventually, you'll want it 6 slotted for Acc (minimal, you want it to hit, but it's already got a nice accuracy in it for an AoE)/End/Rech and as many procs as you can, but for now, 3-4 slots should get you to 50 without too many bumps.

I'd rebuild it for ya, but unfortunately at work so no mids.


 

Posted

Quote:
Originally Posted by Easily_Noobed View Post
So at one point in time. . . I should be running:

Steamy
Hover
Sprint
Maneuvers

Along with actually setting up attacks and holds? Without running all of those (not to mention where are the slots coming from to slot these up?) I am already always carrying a tray of blues and often making conversions to blues while in the map.

I would love to see a build for this because I just can't see the slotting.

Thanks much all for the help so far.
This build is FAR from perfect, but I threw it together so you could see that it is possible to run those and even more.. this build has:
Steamy
Hover
Sprint
Maneuvers
Combat jumping (redundant i know..but it's proving a point)
Mind over body
World of confusion
Hurricane

all running at an end cost of 1.69/second.

Just because we have sets that give bonuses doesn't mean we should ignore IO enhancements completely... they can be used to good effect if you want them too,
like I said, it's more to prove a point than be effective... so there's lots that could be improved upon I'm sure...

FWIW:
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1501;680;1360;HEX;|
|78DA6594CB4F135114C6EFB453A005A4407983A5455E450A8DEE4D4425213436217|
|16760284399A4D0A62D0A4B97C6A8E0236E04D185CF44166ED09DFF81261AFD1B54|
|1E3EF6F54CBFAFB4492734BF3BDFFDCE9973CE5C26BA76A1EEEDE48D734AF34E248|
|D6C767622B592CBA4924933E38A1A092BAEECAB5A7EC1D24ED1149ECC18D7ACDC7A|
|F1DE5F6639BFBAB8189EC9A532CBB333ABCBCBA9156B25A13CB19444CDA44D73A1A|
|EB09C368DB46CD4166E2E25ADC452AEA1B8B16066B24B56DA77316DC5C3B1AC2529|
|E2B351239B3333EBED52D0B0FC6E6B8A57DEA9B604115D399E923B60CD363857F23|
|AD4758752CDBAD2D7C875F08E7860CBBB34E6AB627C15F3D630AFE719F904BC2B81|
|4ED6E2FC22F97A7455F795FC069EF80ECE8BD745AFEBB186BD2DD0BB436E8341997|
|E75A1A8BC563D826735911BA2BBD9939BF536B15E1FEB8D8BA716F17A6D8B56D05A|
|7D60BB970CC0DB496E8A5CCF39D46FC0D3B90976DF034FDE271F900FC10541039EE|
|768F888B9F6BE43DEDE3DD00E6D64FEC6E7CE82167801F6BD245F91AFC1536F4053|
|629BD94FF32EF2FB5877F70707BC7BE47BB05566D88218674B71068C19E00C0678E|
|F166F1BBD6DF40E725E83F414D928DE0E7A3BA80D336698F721C6F689B70B3DABAE|
|2EF4B268BF62BEBF9ECBA83510054353A03D563F67E53F8476FA88FC4DFE0147FF9|
|2FFC084C406191B3C64BFBF58E73E38FA031C3B207F824B12DBCFDAFA79B6423C53|
|633C63F6AB1F624F439DD03E496B23D446388BCFA2857986C36D38D7917670570ED|
|A38F7C60DD41D9903F73DF2FF883DA5E5E552872545D3A6643128EE2B78CA4185FB|
|A8A438B447C8D97B136726700BECD68FBF0BF26747F594947CA86277BC428954286|
|72A94B315CAB4ADB05AE5466D31FDF8FBC30EDCDEE3AF4ADEF0D85D637DB56C3D5F|
|B68E95ADFF034044F787|
|-------------------------------------------------------------------|
BT


 

Posted

I'm not going to post a build, but here's how I make my grav/storm work. The only IO's I have on him are a +stealth proc in Hover and a frankenslotted set of Dark Watcher's Despair for max end redux and tohit debuffing in Hurricane. I play at +0/+4 at level 50.

Toggles:
- Steamy Mist (slotted only for end redux)
- Hover (with +stealth, full invisibility thanks to Steamy Mist)
- Hurricane (who needs defense when no meleers can ever reach you?)
- Ice Armor (ok, some defense does come in handy against the odd ranged attack)

When Grav Dist Field isn't up (about 2 mobs out of 3):

I travel invisibly until I'm a couple of feet in front of the mob, leaving a couple of feet of gap between the edge of my Hurricane and then.

I start my strategy by using Recall Friend to put the Singularity in front of the mob and make him swallow the alpha, ensuring also that he contributes during all the fight. I fight at range, so if I don't do this, I find he tends to remain behind me, too far away to see the span.

Then I create my "danger zone" by setting up Freezing Rain (available every mob with 3 recharge slots) right under the mob and targetting Wormhole to the gap in front of me between Hurricane and Freezing Rain. This means the monsters get ported and thrown back into the Rain. I add Crushing Field to reduce wandering and then cast Ice Storm and Lightning Storm.

Beyond that it's just a matter of using the hold and slamming things with Lift and Propel, racing Singy to who can kill more enemies (he always wins). A single hit of Propel with Containment is enough to take about three fourths of a minion's hp under the resistance debuff of Freezing Rain.

It's easy and fun!

When Grav Dist Field is up, I start the fight with that instead and proceed to set up the "danger zone" sans Wormhole.

If there's only one mob in sight, I add Tornado for seasoning.


 

Posted

Yeah Steamy Mist is a must! Its pretty much your armor!


Rockshock (Druid Tanker), Medicat (Combat Medic), Dwarf From the North (Ice Mage), Rocket Gal (Energy Blaster), Graveborn (Undead Mastermind), Streeker (Punching Speedster), Op. Sidewinder (Recluse's pet Spider)

 

Posted

I mostly solo'ed my Grav/Storm to 50. He is one of my favorite controllers to solo, but on teams I have to limit the chaos. Solo, he's not fast, but I can solo fairly safely with the right strategy.

I see Gravity as a single-target damage control set. It is weak on AoE control and relies heavily upon the pet to make up for its weaknesses. One huge advantage Grav/Storm has is the Freezing Rain+Crushing Field combo in low levels. Since Crushing Field does not prevent knockdown, that combo provides some AoE control in lower levels. Then I found that Hurricane was a huge help . . . the ability to keep foes out of melee and keep their ToHit Debuffed while I clobbered foes one-by-one was key to my Grav/Storm's survival. I haven't yet respec'ed him to the changes in Gravity. My attack chain was GD-Crush-Propel, but now Lift does more damage than Crush.

Instead of Hover, I used Super Speed. Super Speed + Steamy Mist = full invisibility. Super Speed lets you get around the battle area fast to get in just the right position to use powers like Wormhole, Hurricane and Lightning Storm, where position is key to their effective use. And Super Speed only needs an EndRdx in the default slot. (Any time I need to fly, I use a Raptor Pack.)

Slotting up Singularity for additional Resistance is key. I included both +10% Resistance procs. My slotting is Acc/Dam, Acc/Dam/Rech, Dam/End/Rech and the Resist proc from Expediant Reinforcement, the Sovereign Right Resistance proc and, at level 50, a Dam/Mez Hami-O. (Singy has mez powers, and it's really nice to buff them some.) With both Resistance procs, and a buff from Steamy Mist, Singy's Resistance becomes huge and only AVs seem to be able to kill him. This makes him a perfect tank.

With full invisibility, you can lead Singy into a group to grab the aggro. Give him a second to draw their attention, and then you are free to pick off foes one by one with your single target attacks. The key is to let Singy keep the aggro . . . I usually attack foes that he has mezzed. If a foe turns towards me, I will usually either hold him if possible, or use Hurricane to push him towards Singy (while debuffing his ToHit).

For larger groups, I try to set up the "corner of doom." Find a nice spot, then go target a group with Wormhole. Before using Wormhold, cast Lightning Storm and Tornado in the corner. Turn on Hurricane. Then Wormhole the group into the corner and hit them with Crushing Field and Freezing Rain. Work on taking out the tougher foes while Wormhole's Stun and CF and Hurricane keep them bunched. If needed, Thunderclap can either stack more stun or extend the stun on minions. Lightning Storm, Tornado and Singy will chew up the foes pretty quickly with Freezing Rain's help.

And lately I have been slotting Freezing Rain up with a nice mix of procs: 2 Recharge, Achilles Heal proc, Impeded Swiftness proc, Posi Blast proc, Lady Grey Proc. It really adds a lot of damage along with the debuffs.

Solo, I use Tornado a fair amount even without an AoE Immob that has -Knockback. It throws foes around, but that acts as a control power. Since my attacks are mostly single target, the chaos is not a problem. However, on teams I rarely use Tornado as teams generally don't appreciate the chaos.

There are several ways to build a "final build" Grav/Storm. You chould build for Recharge to have Wormhole, Tornado and Lightning Storm up as much as possible. I would suggest having some kind of self-heal in that case. Or you could build a high defense build where a self-heal probably won't be needed much.

I skipped O2 Boost, as it is useless solo since you can't heal Singy. It can be nice to have on teams. I also skipped Snow Storm since Gravity's secondary effect is Slow and you have an AoE Immob. Dimension Shift used to be horrible, but with the changes . . . I'm still not convinced that it is worth taking.

Here is a level 50 build, but notice that there are no purple sets. The only sets you would not be able to take at 42 are the Hami-O's, and those aren't essential.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
French Myth-take: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Lift -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(34), HO:Nucle(43)
Level 4: Super Speed -- EndRdx-I(A)
Level 6: Propel -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 8: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Acc/Immob/Rchg(19)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(45)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Boxing -- Empty(A)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(17), Posi-Dam%(17), ImpSwft-Dam%(21), Achilles-ResDeb%(23), LdyGrey-%Dam(23)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(50)
Level 26: Wormhole -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), WotController-EndRdx/Rchg(27), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), WotController-Rchg/Dam%(50)
Level 28: Thunder Clap -- Stpfy-Acc/Stun/Rchg(A), Rope-Acc/Stun/Rchg(29), Stpfy-Acc/Rchg(29)
Level 30: Combat Jumping -- LkGmblr-Def(A)
Level 32: Singularity -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-+Res(Pets)(33), SvgnRt-PetResDam(34), HO:Perox(34)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Disruptor Blast -- HO:Nucle(A), HO:Nucle(45), HO:Centri(45)
Level 47: Summon Tarantula -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Def(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31), Mrcl-Heal(31)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(15)
Level 50: Cardiac Core Paragon
------------

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1506;693;1386;HEX;|
|78DA6594CB4F135114C6EF74A6D4962285022DD052DA027D405F91C48D864414228|
|18404E352A865681BDB4E331D8C5D1863DCABA0A81B9F0B97AEDDFA07B8F3F54FA8|
|F85A8F87395F694327697F73CF3DE7DCEF7EBDB76BB72EBADF2DDF5D109267B1926|
|F343617B59AA16B958AAABBAEA885524DAB68C5A6A0C7B3A4ABB5426972AD699452|
|46FE86EAA060A49DDEAA4C2FEBF99B65A3D91A873A522EECEEECA4370C4DAF6E6EE|
|C56AB5AAD5C2B0AD7BA46551B7555DDEEB35E97CAC59241336E6BB4AAE6EB34E86F|
|0DB655BD512AD70397EAE542BAA3F75ABEA0D257C350F5A69FA4C5E9735F12784CB|
|B784EC829C2F682A9BC644EBC62265F836F985BED5A21C638F680621C3615E9934D|
|8820F5FBCC54BE30C35F99C97394A6C8224A3EC9E82387B9CF436A62872E3B74F54|
|0570F744D41D71474C5A06B8F6A1D5C2B3B8E1A51ECD41EB8CF1C7CCC2C109C12E7|
|3A8739E61A023DCC392F33424D7B39D7D63BCB6BB94F50A29C3EECA5CFA4476C534|
|53F76D28F2C4F8BEF99436F25CB91910FE48C97F8D166C51F5178003B19809B8370|
|33053753DF982AE57A3957F29E6567874099540D636ED8C76BA5FC4C85E67C70C08|
|79DFBE1841F0EE4E0C09169A3D8CBE835D98A8D6D825BCCA93C33771D2C3077A876|
|9C6B6DE3F7B85FE036788739425A82AC4504A1E58010C29AA143F665F237F80BFCC|
|B0CFF633FC3E779DF45AA8DC0BF086AA3A889A247F40FB344B9D358671A276E0627|
|6E06276E06272E76E2C41DD08F14878771789780FE043C4CC0C327943B0B1F66710|
|3E65A9C673EA39C3474A7A13B03DD19E8CE40F7007996856759AC19503A6EA6750A|
|83ED8899EC9ACD7645725D91335D91F9AEC86A57645D39FE3F109215717A8E6FBBF|
|9DD45EFD02EA7D8CB9FED984D5EA19718FD035DE57D4D5CE6F18FCEBA38D71D76D6|
|3D656F4EEF83939C631E3F0B7455729C6DFE0754DBFED2|
|-------------------------------------------------------------------|


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Wow guys, thanks. Those are some . . . interesting builds. I've never been good at "frakenslotting" powers. It's a level of creativity in the game I have not achieved.

I notice there is a lot of neglect on Wormhole. I love it and use it pretty much to open every fight. I like the stun and knock back with it slotted with Stupify. I'm not sure why more people don't use it, but I find it highly effective a lot of the time.

I can see the benefits now for slotting for stealth. I will probably slot hover with a stealth and slot up steamy and go that route. I like my hover speed too much and superspeed really doesn't fit this character concept very well.

I'll probably drop O2 and snowstorm as mentioned.

Very much appreciate the efforts and advice. Going to take a couple days to come up with a respec plan because it needs help pronto to continue to 50.


I took Gravity for Wormhole and Propel.
Nothing says Lovin' like hitting 'em with an oven. -AddamsFamily

 

Posted

Ok, I took your play style into account on this, and it is meant as a quick solo build given what you have and stuff that should be pretty cheap.

Wormhole into a corner.

Pin down with Hurricane.

Drop Freezing Rain on their head. Snow storm doesn't hurt here either.

Activate angry cloud. Activate tornado.

Immob, hold, throw Buicks at mobs. Let Singularity do whatever he wants to do. He's Singularity.

If mobs manage to hit you, use aid self.

I once upon a time knew a bit about storm, and this was my favorite combo of all time. Teammates will not ever like you. You are a storm. Thor does not care about cranky teammates. There are ways to be less of a PITA for your team, but in the end you are a storm.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Crush -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), WotController-EndRdx/Rchg(7), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), WotController-Rchg/Dam%(11)
Level 4: Super Speed -- Run-I(A)
Level 6: Propel -- Acc-I(A), Acc-I(11), Dmg-I(13), Dmg-I(13), Dmg-I(15), RechRdx-I(15)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 10: Steamy Mist -- ResDam-I(A), ResDam-I(19), ResDam-I(19), EndRdx-I(21), EndRdx-I(21), EndRdx-I(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Freezing Rain -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/EndRdx(23), LdyGrey-DefDeb/Rchg/EndRdx(25)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29), Acc-I(29)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(31), DarkWD-ToHitdeb/Rchg/EndRdx(31), DampS-ToHitDeb(31), DampS-ToHitDeb/EndRdx(33), DampS-ToHitDeb/Rchg/EndRdx(33)
Level 22: Acrobatics -- EndRdx-I(A), EndRdx-I(46)
Level 24: Stimulant -- Empty(A)
Level 26: Wormhole -- Acc-I(A), Acc-I(33), Stpfy-Acc/Rchg(43), Stpfy-Acc/Stun/Rchg(43), Stpfy-EndRdx/Stun(48), Dsrnt-I(48)
Level 28: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/Rchg(37), H'zdH-Heal/Rchg(40), H'zdH-Heal/EndRdx/Rchg(42)
Level 30: Snow Storm -- EndRdx-I(A), EndRdx-I(43), Slow-I(48), Slow-I(50)
Level 32: Singularity -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(34), C'Arms-Acc/Dmg(34), C'Arms-Acc/Dmg/Rchg(34), Dmg-I(37)
Level 35: Tornado -- Dmg-I(A), Dmg-I(36), Dmg-I(36), RechRdx-I(36)
Level 38: Lightning Storm -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Dmg/EndRdx(39), Acc-I(40), RechRdx-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46)
Level 47: Thunder Clap -- Acc-I(A)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Heal-I(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(46)
------------


PinguCJL
@Duskhammer
@Fondu

 

Posted

Not going to go into more build advice/slotting etc. I think that has been very well covered by the others. The only thing I wish to do is give some interesting ideas to also ponder.

Dimension Shift + Storm, Now I know many will lambast the idea but hear me out.

With Dimension Shifts new mechanic you can do some interesting combos when paired with storm.

Battle going south? Drop dimension shift away from mob, step inside recoup.

With the manuevering power of STORM you can split trouble mobs and segregate them. You can control which mobs phase and which don't.

The STF has several yummy possibilities with foiling recluse's pylons. Drop it on the green pylon BOOM he can slept/confused/etc. While the team takes out the red pylon.

So many interesting and fun combos with this pairing. If you are willing to play with it. I am not by any means saying you will drop jaws and convert non believers but it can be very strategic. With the glory of dual builds you can play around with it on the 2nd one at your leisure.

Just thoughts as I said the others have given you very solid and awesome build/slotting advice.


 

Posted

Just want to thank everyone for the advice and help.

So far the only change I have really made was to frankenslot Freezing Rain. I'm currently running with 2 rech red, 2 from Positron's Blast (chance for damage and another I cant remember) (for the bonus), Lady Grey's chance for damage, and the achilles heel res debuff. Just changing that one power, just one and continuing along my own play style has really changed a lot.

I will eventually respec and take a lot more of the ideas here and use them, while really thinking about creative slotting. I've even already bought about 7 Hami's I plan to use later since they are so much cheaper than some of the IO's on the market.

Thanks much all, I found the help on this thread extremely mature and helpful and for that you should all feel good about your contribution to this community.


I took Gravity for Wormhole and Propel.
Nothing says Lovin' like hitting 'em with an oven. -AddamsFamily