Energy Cloak not suppressing Entropic Aura


Android_5Point9

 

Posted

My Claws/Energy Aura scrapper has a stealth IO proc and Energy Cloak which gives 65 feet of real numbers displayed stealth.

If I have Entropic Aura on, mobs aggro from melee range.

If I turn Entropic Aura off, I can tap dance on their heads without them caring.

Energy Cloak should suppress Entropic Aura with the StealthOn flag but doesn't seem to be working.

I know it used to work but seemed to stop just recently.

Anyone else notice this?

I bugged it, just got standard boilerplate in response.


 

Posted

You sure it should? AFAIK it's only Stalker stealh powers that suprress auras; Same like DA scrappers aren't suppressing Death Shroud and the mezz auras while Cloak of Darkness is ative.


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Posted

Quote:
Originally Posted by Ogi View Post
My Claws/Energy Aura scrapper has a stealth IO proc and Energy Cloak which gives 65 feet of real numbers displayed stealth.

If I have Entropic Aura on, mobs aggro from melee range.

If I turn Entropic Aura off, I can tap dance on their heads without them caring.

Energy Cloak should suppress Entropic Aura with the StealthOn flag but doesn't seem to be working.

I know it used to work but seemed to stop just recently.

Anyone else notice this?

I bugged it, just got standard boilerplate in response.
I'm not so sure it should be suppressing.

Think about it:

You have a power that is a significant part of your defense that suppresses a power that gives you more recharge and taunts your enemies.

It doesn't make sense for those two powers to be mutually exclusive. In order to have a working taunt aura you have to make yourself less survivable by turning off a defense power?

And also: Cloak of Darkness does not suppress Death Shroud, Cloak of Fear or Oppressive Gloom in the Dark Armor set. Evidence that what you found here is working as intended. If it was suppressing before, THAT would have been the bug.

The only stealth power that suppresses offensive toggle powers is Hide. And it is the only one that does because Stalkers kind of need Hide in order to be played properly.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Awhile back this was brought up in a thread about Energy Aura, and I mentioned how it was not suppressing. About five other people jumped on me about how it does suppress, and they just saw me through my stealth even though I was aggroing lower level enemies. Good to know I'm not just "playing wrong."


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
It doesn't make sense for those two powers to be mutually exclusive. In order to have a working taunt aura you have to make yourself less survivable by turning off a defense power?
They wouldn't be mutually exclusive. As soon as you attack an enemy the stealth part of Energy Cloak will be suppressed which would in turn unsuppress Entropic Aura. Currently the stealth in Energy Cloak only has use (in close range) if you turn off Entropic Aura, which is your status resistance (and nobody likes to turn that off).


 

Posted

Only Stalker stealth suppresses auras.


 

Posted

Quote:
Originally Posted by Beelzy View Post
Only Stalker stealth suppresses auras.
My other EA scrapper with Energy Cloak + Stealth IO didn't need to detoggle Entropic Aura a few months ago as far as I recall.

Tomax says Scrapper Energy Cloak has StealthOn.

Powers with effects tagged StealthOn:

CategoryPowersetPower
Brute DefenseEnergy Aura Entropic Aura
Scrapper DefenseEnergy Aura Entropic Aura
Stalker DefenseEnergy Aura Entropy Shield


 

Posted

Scrapper stealth has never suppressed auras of any type. Unless they added it for Scrapper sin EA then that would have been new.

That is something for stalkers not scrappers


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Posted

Quote:
Originally Posted by Ogi View Post
My Claws/Energy Aura scrapper has a stealth IO proc and Energy Cloak which gives 65 feet of real numbers displayed stealth.

If I have Entropic Aura on, mobs aggro from melee range.

If I turn Entropic Aura off, I can tap dance on their heads without them caring.
What you're describing is the way Energy Cloak and Entropic Aura have functioned together since the changes to /EA went live a few issues back. I've got an /EA brute that I've been playing since 2005, and having to adapt to a universe in which I have to choose between having the level of stealth I was used to (I also keep a +stealth IO in Sprint to get to functional invis, and was very used to getting right up next to mobs and having them be oblivious) or keeping my mez protection toggled on was something I railed about quite a bit when the changes were in beta. I think I irritated Synapse, actually, since I wasn't always very diplomatic about the logic behind putting mez protection + aggro aura in a single toggle for a set with a +stealth power.

I mainly got over it.

Entropic Aura on brutes has never suppressed when EC was on. I don't see why it would for Scrappers.


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Posted

The fury check would make suppressing Entropic Aura somewhat pointless on a brute since for whatever reason it notifies enemies. Scrappers do not have that issue.


 

Posted

Quote:
Originally Posted by Ogi View Post
The fury check would make suppressing Entropic Aura somewhat pointless on a brute since for whatever reason it notifies enemies. Scrappers do not have that issue.
Entropic Aura is also a Taunt aura.

The Scrapper version notifies enemies too, just like Against All Odds, Rise to the Challenge, and Invincibility.

It is not just a recharge boosting aura, it is actively taunting them when you are within range.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Entropic Aura is also a Taunt aura.

The Scrapper version notifies enemies too, just like Against All Odds, Rise to the Challenge, and Invincibility.

It is not just a recharge boosting aura, it is actively taunting them when you are within range.
Brutes send a fury check to all mobs in a close proximity to calculate how much fury they should be gaining when they do attack. That pulse notifies mobs.

I had a dark armor brute that I thought was bugged since with no damage or debuff auras toggled on and 65' of stealth mobs would still aggro for no apparent reason. Fury was the reason.


 

Posted

Quote:
Originally Posted by Ogi View Post
Brutes send a fury check to all mobs in a close proximity to calculate how much fury they should be gaining when they do attack. That pulse notifies mobs.

I had a dark armor brute that I thought was bugged since with no damage or debuff auras toggled on and 65' of stealth mobs would still aggro for no apparent reason. Fury was the reason.
That was.....totally irrelevant to my point.

My point was that Entropic Aura is a Taunt aura and cannot be suppressed by stealth powers.

Try using Stealth while running Invincibility. Hell, try to remain hidden while standing in the middle of 5 Shadow Fall/Steamy Mist. Your aura will Taunt them, regardless of how much stealth you have.

The usefulness of the stealth power in Energy Aura is that you will only have enemies that your aura is actually hitting agroed on you. Enemies in the next mob over will not come running over.

Also, I'm pretty sure you're wrong about the fury thing. I remember reading reports from Energy Aura brute players saying that they could stand in the middle of a mob and never be noticed. If it worked like you say they wouldn't have been able to do that.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

What could be happening was there was a shift in mob perception levels a couple months ago. I can't remember when exactly, but I used to be able to run through caverns with Steamy Mist and that was sufficient to prevent aggro, then it was almost completely useless after a 'fix.'

So, it might not be a difference made to the power, but a difference to mob perception...


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Also, I'm pretty sure you're wrong about the fury thing. I remember reading reports from Energy Aura brute players saying that they could stand in the middle of a mob and never be noticed. If it worked like you say they wouldn't have been able to do that.
The Fury mob notification is real. Honestly, I don't remember when, but I feel like it changed at some point. I do remember running around mobs with impunity in the distant past, but it doesn't work like that now. I'm not too sure how much of that is poor memory or an actual game change.

Right now though, here's how it works.

With Energy Cloak, a Stealth IO and Super Speed running, you have 100 feet of stealth in PvE. Walking up to any even-con mob will result in them noticing you nearly immediately. Lower level mobs, -5s and lower, will not notice you at all. Fury will alert basically anything that you can earn XP from.

If you have Entropic Aura turned on, it notifies all mobs nearby to your presence and they will attack, regardless of level.

Fury is apparently such a mess to code that it has to do this to calculate Fury. For non-stalkers, your toggles that affect mobs will break Stealth. I've never seen anything that suggested this was not "working as intended".


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Posted

I noticed this too going through EA's power list, and Entropic Aura doesn't list the taunt component, which I found a bit odd. City of Data suggests that for Scrappers and Brutes, the taunt component (and the -recharge on enemies) is supposed to be turned off by a StealthOn flag which is activated by Energy Cloak.

Even though the flag is there for the Brute version as well, it's a tad irrelevant because of the Fury issue mentioned in the thread. For Scrappers though, it should work, or else I don't see much purpose for the flag to be there at all. It might be what keeps the taunt and -recharge components out of the info listing too. I'm not entirely sure taunt auras can be suppressed, since it's been said a few times Stalkers don't get them because of their interference with Hide. Oddly enough, that rule seems to apply to just taunt and not other status effects.