Returning Player LF Spines/Regen Build
How much cash is "tons"?
Because suggesting a build to fit your budget kind of requires knowing what that budget is.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Whoops sorry. Have about 10 bil spread between alts. Also willing to spend real dollars on this as well.
Whoops sorry. Have about 10 bil spread between alts. Also willing to spend real dollars on this as well.
|
It will really help if you could post what you have so far. It wouldn't help much if I were to post a build and you already have a better one (that and I dislike posting builds before the person I'm posting them for has tried it themselves)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This is what I've got just from reading around on the forums and what not.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Bar': Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Lunge
- (A) Hecatomb - Damage
- (3) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (5) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Damage/Endurance
- (A) Regenerative Tissue - +Regeneration
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (7) Healing IO
- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (13) Obliteration - Chance for Smashing Damage
- (A) Performance Shifter - EndMod
- (15) Performance Shifter - Chance for +End
- (15) Endurance Modification IO
- (A) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (19) Doctored Wounds - Recharge
- (A) Apocalypse - Damage
- (21) Apocalypse - Damage/Recharge
- (21) Apocalypse - Accuracy/Damage/Recharge
- (23) Apocalypse - Accuracy/Recharge
- (23) Apocalypse - Damage/Endurance
- (A) Doctored Wounds - Endurance/Recharge
- (11) Doctored Wounds - Heal/Recharge
- (25) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal
- (27) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Disorient Duration IO
- (A) Doctored Wounds - Heal/Endurance
- (27) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance/Endurance
- (A) Resist Damage IO
- (36) Steadfast Protection - Resistance/+Def 3%
- (36) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Recharge
- (A) Armageddon - Damage
- (37) Armageddon - Damage/Recharge
- (37) Armageddon - Accuracy/Damage/Recharge
- (39) Armageddon - Accuracy/Recharge
- (39) Armageddon - Damage/Endurance
- (A) Doctored Wounds - Endurance/Recharge
- (39) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal
- (40) Doctored Wounds - Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Ragnarok - Damage
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Jumping IO
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (50) Endurance Modification IO
Here's what I came up with.
The highlights:
-Softcapped S/L defense
-Perma Dull Pain
-687% passive regen (Could have gotten higher, but didn't stress about it too much)
-Decent S/L resistance.
I put Barb Swipe in it because it is getting buffed in the near future. According to the dev that mentioned it, it will be getting a sub 1 second animation time, with no other changes. Lunge is getting buffed as well.
I also used Enhancement Boosters in everything I slotted. Obviously you don't need them in procs, but changing the whole build at once is easier than doing them one at a time. That's where the real money will come in, as you can get all the Boosters you need in the Paragon Market.
Your stated budget SHOULD be enough to fund this build for you. And obviously, you can change anything you like to fit your personal taste. I did not build this for exemping, so if you would like to do so you will want to put the powers in a different order.
Here's the build:
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Barb Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(9)
Level 2: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 4: Spine Burst -- SScrappersS-Dmg/Rchg(A), SScrappersS-Acc/Dmg/Rchg(9), SScrappersS-Acc/Dmg(11), Erad-Dmg(11), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(13)
Level 6: Reconstruction -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(15), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(17), Panac-Heal(17)
Level 8: Impale -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dam%(21)
Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(23), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(25)
Level 12: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27), RechRdx-I(27)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(33)
Level 18: Quills -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(34), Erad-Dmg/Rchg(34), SScrappersS-Dmg/EndRdx/Rchg(36), SScrappersS-Acc/Dmg/EndRdx/Rchg(36), SScrappersS-Rchg/+Crit(36)
Level 20: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37), GA-3defTpProc(39)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(40)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(29), Panac-Heal/EndRedux/Rchg(31), Panac-Heal(31)
Level 30: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(46)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(48)
Level 41: Focused Accuracy -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(48)
Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(50), RgnTis-Regen+(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 50: Cardiac Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Awesome thnx a lot! Still trying to wrap my head around the changes. Appreciate the help.
Just a question about travel powers though; are they just fluff now? I guess you never NEEDED them but is getting from place to place a lot easier now?
Ninja Run is pretty cheap.
I suppose you could fit a travel power in there as part of the "feel free to adjust for personal taste"
Between Ouroboros, all the trains going to all locations, and the new TUNNEL system, you hardly ever need to cross zones to get to other zones anymore. The most you have to do is travel from wherever your travel mode spits you out to the mission door.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I was actually just updating my Spines/Regen scrapper and taking a look at the build here, I like some things and dislike others, I am reworking my build and should have it up in a couple days to show you for extra input...
Just posting my build, if it will help. That being said, does anyone know the set bonuses on the upcoming sets?
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Spyqe: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (3) Superior Scrapper's Strike - Damage/Recharge
- (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Numina's Convalescence - Heal
- (5) Healing IO
- (A) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
- (13) Endurance Modification IO
- (A) Rectified Reticle - To Hit Buff/Recharge
- (13) Rectified Reticle - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Apocalypse - Damage/Recharge
- (23) Apocalypse - Accuracy/Damage/Recharge
- (25) Apocalypse - Accuracy/Recharge
- (25) Apocalypse - Damage/Endurance
- (31) Apocalypse - Chance of Damage(Negative)
- (31) Decimation - Chance of Build Up
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Numina's Convalescence - Heal/Recharge
- (50) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (A) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (43) Kinetic Combat - Knockdown Bonus
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Healing IO
- (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (19) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Chance for Energy Damage
- (48) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (23) Reactive Armor - Resistance
- (42) Steadfast Protection - Resistance/+Def 3%
- (A) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (40) Reactive Armor - Resistance
- (40) Reactive Armor - Endurance
- (42) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Armageddon - Damage/Recharge
- (27) Armageddon - Accuracy/Damage/Recharge
- (27) Armageddon - Accuracy/Recharge
- (29) Armageddon - Damage/Endurance
- (29) Armageddon - Chance for Fire Damage
- (A) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Recharge
- (36) Doctored Wounds - Heal
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (33) Ragnarok - Accuracy/Recharge
- (33) Ragnarok - Damage/Endurance
- (34) Ragnarok - Chance for Knockdown
- (A) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Endurance/Recharge
- (A) Rectified Reticle - Increased Perception
- (42) Rectified Reticle - To Hit Buff
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Eradication - Damage/Recharge
- (50) Eradication - Accuracy/Damage/Recharge
- (50) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (46) Kinetic Combat - Knockdown Bonus
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) HamiO:Microfilament Exposure
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (7) Miracle - Heal
- (7) Healing IO
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (9) Performance Shifter - EndMod
- (9) Endurance Modification IO
Level 50: Agility Radial Paragon
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Hi All!
Returning player looking for a cookie cutter Spine/Regen build. It has been a few years since I've played and my Spineslinger is the only 50 I have. I have tons of cash piled up and really just want to get back on the horse with a solid build and relearn the ropes.
Thank you!