Daystar_NA

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  1. having a MM that seems underpowered compared to other MM sets or other ATs is not a bug and should not be mentioned in a bug report. entering a new zone and having your pets stuck at the entrance, that's a bug. bug reports are for technical problems, not game balance issues.

    if you think your toon is underpowered, for any reason, the best place to mention it is here on the forums. that way, you can get advice from more experienced/better players and perhaps fix your problems without the devs needing to get involved.

    if there is a real problem, that lots of people agree on, then the devs will read about it here and decide what to do about it. sending in a bunch of bug reports for things that aren't bugs is only going to annoy people who aren't in a position to do anything about it.
  2. [QUOTE=Skorpian_NA;3615477]You have a serious problem with blatant assumptions and seeing what you want to see. Stop responding to me and i will stop responding to you cause as it stands now all you do is see what you want put words in my mouth then respond offa that. Nothing you say has any credibility as far as i am concerned yet. All you do is say its your fault about everything be it right or wrong. I know how to play my class. And if you had actually read the post i made you wouldnt be asking question i already answered. Plus+ stop asking a question and then turning around and answering it yourself.
    Quote:
    Well did you use your secondary, did the brute have agro, [quote/] Stop trying to play me like i am retarded bruh. I aint just started playing COX yesterday i know what i am doing. You got it all wrong and tbh you cant even comment on something you werent there to witness. And you cant comment on something you didnt even bother to really read. None of your responces even relate to what was actually said. Just go sit in a corner man, right now what you typing is useless for me.
    so, you're on a forum, debating weather or not MMs actually need a buff, and you keep telling people who respond to you to "Just go sit in a corner man, right now what you typing is useless for me." how is that going to help anything? especially when what you're saying often doesn't make any sense.

    for example: "Plus+ stop asking a question and then turning around and answering it yourself. [quote] Well did you use your secondary, did the brute have agro, [quote/] " you tell him not to answer his own questions and then quote him as asking two separate questions. nowhere in that quote did he answer his own questions.

    you seem to be spending more time telling people that they are wrong and don't know enough about you to respond to what you say, then you do giving further proof that MMs really need any help.

    if your only proof that MMs need a buff is that you need a buff to be able to play your MM, then i'm afraid the devs aren't going to be very responsive. would MMs in general, and certain MM powersets in particular, benefit from a buff? absolutely, but the same is true for every single powerset combination in this game.

    unless you can provide evidence that MMs are in dire need of help other then from your own, personal, inability to play them properly, i really don't think you have much more to add to this conversation.
  3. after looking back through this post, i've seen that a lot of people are using the same arguments (or, those same arguments are being said over an over by the same people) so i thought i'd address a few of the most common ones.

    if i say "my bots aren't having any trouble" people respond with "well, bots are just better then ninjas, ninjas need to be fixed," and while i agree that ninjas aren't perfect, consider this, is fire the same as ice? no, it's not, fire does more damage, ice slows things down, they'll still kill an enemy, just in different ways. ninjas are designed for single target, melee damage while bots are designed for AoE, ranged damage. is ranged better then melee? yes and no, ranged is safer, while melee does more damage. bots aren't better then ninjas, they're just further from harm, so adjust your strategy to accommodate that.

    the next major argument is that pet AI is dumber then players are (which may or may not always be true) but then, so are the enemies, and they don't have a player controlling them. if your pets are doing something you don't like, make them stop. it's true that the in-game controls are a little clumsy for that, so look at some of the excellent MM bind threads to learn how to control your pets easier. after all, it's not the grunts but the officers who are expected to lead.

    the next two arguments come hand in hand, and they are "my pets are my damage, and they aren't very good at it" and "my secondary uses too much end". see, as MMs we are blessed in that we never have to choose when to attack and when to support. as a defender, you always have to ask yourself "should i be supporting here, or would attacking be more beneficial?" MMs get to attack WHILE they are supporting, and since our damage comes from our pets, we don't need to waste any endurance attacking and can focus only on our support powers. every other AT has to take turns and both their support AND their attacks cost endurance, but for MMs, only the support uses end, the attack is handled by the end of 6 other guys (bots, demons, whatever).

    so, are MMs harder to use then some other ATs? yes. and do they do less damage in some places then other ATs? yes, but then, the same could be said for stalkers, or dominators, or even tanks. the ATs aren't supposed to all be the same, that's the point. but here's my point, if you don't like playing MMs because they are more challenging then the other ATs, don't play MMs, and don't cry for help just because they don't act exactly they way you think they should. learn to love them, or play something else.,
  4. Quote:
    Originally Posted by Agent View Post
    this is assuming you know -exactly- what you are doing - consider for a moment not all of us who love playing MM's are doing so with full-bound keypads, dedicated binds and a build that we know exactly how it will behave.
    so, wait, let me get this straight. you love playing MMs, but you don't know how, so you want the devs to buff them, to make up for your lack of skill?

    if you love playing MMs so much, why don't you take the time to bind your keypad, learn what IOs do, and figure out the tactics required to keep your MM alive?

    and if you won't take the time to do that, why are you playing the most challenging AT in the game?
  5. Quote:
    Originally Posted by Yorukira View Post
    Your on denial...
    I say that a Fix/Buff on Ninjas and merc is a BUFF to MM.
    no, a fix/buff to ninjas and mercs is a fix/buff to NINJAS and MERCS not a buff to MMs in general. boosting tier 1 and 2 pets up to the players level would be a buff to MMs. if you have a problem with certain sets in a specific AT, ask the devs to look at those specific sets, not the entire AT. i have a lvl 50 bots/traps MM and it doesn't need any help at all. only certain parts of the MM sets need looking at, try limiting your cries for help to just those part.
  6. i'd have to sat that in general, MMs don't need to be buffed, they're fine as is. however, having said that, there are some places they are at a disadvantage. in normal missions and TFs you can adjust the difficulty so that if your tier 1 pets aren't doing any damage you can fix it, but in the trials, you have no choice but to fight +4s. however, since you can, eventually, get up to +3 with level shifts, giving MMs an overall buff is a bad thing because they will only become overpowered at that lvl shift. i think, if the devs did anything, the only help MMs really need is from AoE attacks while they are still fighting +4s. so, maybe give MM pets a scaling def to AoEs (in trials only) that gets smaller as the MM gains more level shifts. i think that's all they would really need to preform at an equal standing to the other ATs. i really don't think they need any kind of damage boost, because that can be taken care of with proper use of both alpha (+dam) and interface (-dam res) slots.
  7. i had an idea for noxious gas and the whole "infect" angle. first, change the power to be a toggle that can be applied to either pets or allies and then make the debuff work as follows:

    ever enemy within 15 ft. (same as disruption field) has a good chance (maybe 30% every 2 sec) to become infected with with the debuff for 30 sec (does not stack). that way it ends up applying it to every enemy in range eventually and works like a constant effect. but, to make things more interesting, each infected enemy also has a chance to infect other enemies. make this secondary infection maube 8 ft. range, 20% chance to infect every 2 sec but for half the debuff amount and only lasts 15 sec. this way the infection could be spread by enemies that run away or get knocked around, which is dangerous, and offsets the increased strength of this power.
  8. one problem i see coming is this: we are now stronger, so we are asked to fight harder enemies, because we are asked to fight harder enemies, we need to get even stronger. but is it actually going to get more challenging? is fighting an even con minion at lvl 50 any harder then at lvl 10? the end game TFs are more difficult then the regular end game missions because our strength doesn't change but there are more/tougher enemies. if the ratio of "our strength" to "enemy toughness" stays the same, then what is the point of making us stronger at all?
  9. Quote:
    Originally Posted by GMan3 View Post
    Word it however you like Daystar, your idea IS a micro-transaction. If they "sell" the reward sooner than normal, it is a micro-transaction. If they at least allowed you to pay your account forward then you received the subscription time AND the Veteran Reward at the same time, then that is just your normal subscription, with a small perk, as far as I am concerned.

    In the end though, I think we will have to agree to disagree on this one.
    yeah, didn't think so. so, in summary, GMan3 doesn't like micro-transactions, anyone have an opinion about vet rewards being made purchasable?
  10. Quote:
    Originally Posted by GMan3 View Post
    Try this . . . read BETWEEN the lines. My above statement was pretty clear, but I will say it in plain language - I feel your idea is bad because I feel micro-transactions in general are bad, especially when we are still having to pay a subscription just to play the game. In my opinion it basically amounts to someone going into a fast food joint, buying a soda for $1.79 and then being told it will be another $.25 if you want a straw to drink it with. I may not "need" the straw and I certainly can do without it, but I do like to use them and do not feel I should be charged extra for them.

    Hope that clears things up for you.
    except that AGAIN you bring up micro-transactions, and while i agree with you that micro-transactions are bad, my suggestion had NOTHING to do with micro-transactions. a micro-transaction is when they provide content that can ONLY be obtained by spending extra money. vet rewards are obtained by waiting. allowing people to spend a lot of extra money to shorten that wait is NOT the same as denying them that content entirely until they pay. a system like this already exists in-game. once every 12 months (or so) a free character slot is added to the vet reward. you could (in theory) unlock all available slots simply by waiting long enough, or you can spend extra money to buy more slots right now. again, this is NOT a micro-transaction because what you get would come to you for free anyway if you just wait long enough.

    i also am unclear as to why you don't like my idea. it would affect you in no way, it would make some people happy, and would make the company more money. and, since my definition of a win-win is where everyone is either unaffected or happy, this looks like a win-win to me. if you still have some real problem with my idea i would like to hear it, as long as you can do it without mentioning micro-transactions.
  11. Quote:
    Originally Posted by GMan3 View Post
    How is saying I think you have a bad idea "derailing a thread"? I think maybe you just got upset because I do not like your idea and said so. That fails into the realm of discussion.
    it's derailing because you didn't say you thought my idea was bad. you said:

    Quote:
    Originally Posted by GMan3 View Post
    Good job advancing the micro-transaction model here. Seriously, it's bad enough we pay for packs with at least decent content on top of the regular monthly subscription fees, but something like this would be so cheap as to be sickening.
    that contains no reference to my idea. it simply states that you don't like micro-transactions, and since my suggestion had nothing to do with micro-transactions your comment was off topic. i have no problem with you not liking my idea, but you didn't say that, you just started talking about micro-transaction, several people followed suit, and thus, the topic was derailed.
  12. Quote:
    Originally Posted by GMan3 View Post
    As to the second part, it is called a discussion. If people reply to my post I am willing to "talk" to them. I thought that was what these threads were supposed to be about.
    except that, from what i can see, you're not actually willing to "talk" to them at all. i give a suggestion for a solution to the vet program that should make almost everyone happy and you go off on how you hate micro-transactions. you then go on to say:

    Quote:
    Originally Posted by GMan3 View Post
    Second, you are comparing apples and oranges. Veteran Rewards are something given as a way of saying "thank you" for a long time playing the game, micro-transactions are something you buy.
    which is all true. micro-transactions are for things you can only get by paying extra money as opposed to vet rewards that you will get simply by playing the game long enough. adding the option to allow people to pay extra to slowly catch up to people who have been able to play the game since the beginning is not the same as adding more micro-transactions since you can still get that content for free (as long as you play the game long enough). so, please stop derailing a thread about vet rewards with your opinions (valid as they may be) about micro-transactions, thank you.
  13. Quote:
    Originally Posted by GMan3 View Post
    Good job advancing the micro-transaction model here. Seriously, it's bad enough we pay for packs with at least decent content on top of the regular monthly subscription fees, but something like this would be so cheap as to be sickening.
    cheap and sickening? how so? i am not a fan of micro-transactions and i hate it when the only way to get more content is to pay extra for it. i am, however, a big fan of taking things that can be purchased and making them available through actions in-game, or i this case, simple by being patient. again, if you wanted the vet rewards sooner, you could pay extra for them, otherwise you get those same rewards just by waiting. a solution that would seem to please both the patient and impatient alike.
  14. they should just make vet rewards purchasable. i know the whole point is that they are for people who have played the longest, but they also end up being for the people who have paid the most for the game. i say for $10 you can skip ahead to the next vet level, but that you can only do it once per month. that way it will still take time to earn them all, and you have to spend more money but you can get them in a third the time. that way the people who feel left out can catch up, the people who don't care don't see any change, and paragon makes more money. that looks like a win-win-win solution to me.
  15. Daystar_NA

    Brutiest Brute?

    Quote:
    Originally Posted by _Deth_ View Post
    all of those are wrong, especially stone/dark for tanking, seriously, that combo just makes it sound like you hate yourself.

    I mean really. Since when has emp been the posterboy for defenders. Seriously, there are so many better choices than sonic like rad/, cold/, kin/. Not that sonic is bad, just not the overachiever you seem to be making it out to be.

    seriously tho, there are no "ATest of the AT" or whatever the hell you stated it to be. It comes off almost as obnoxious as "whats the most survivable Tanker/Brute set".

    The different powersets within each AT are just different flavors of a certain playstyle. You can be just as "Brutish" with any of the sets if you play them like a brute, the problems come when people try to play a brute like a tank. It's further exacerbated when people expect Brutes to be tanks.

    Just roll a set you think looks fun, or looks challenging. If you learn to play it right, it will be the "ATest of the AT" all on its lonesome. Otherwise you are just trying to force yourself to play a toon you may despise, at which point you do everyone a disservice, and look like a tool to boot.
    i must disagree with you here. every AT has a specific role on the team, and while you are correct in saying that every blaster can be a good blaster, there are some powersets that can be played in a very non-blaster fashion, and there are some that epitomize the idea of a blaster better then others. a blasters job is to throw out damage as fast as possible and for that a fire/fire is by far the best. every other powerset dishes out less damage for the sake of better survivability.

    that being said, i also agree that some of the choices of the OP might be a bit off, mostly in the area of the tank. while it is true that stone/ has the best potential for defense, defense alone isn't, IMHO, the only goal of a tank. a tanks job it to grab, hold, and survive as much agro as possible, and in that regard i don't think there is anything better then an ice/ tank. ice/ tanks get the best PBAoE debuff in the game as well as a damage aura to get and keep agro with some pretty decent defense to boot.

    anyway, on to your brute question. a brutes goal is a cross between blasters and tanks, they're job is to kill things as fast as possible while staying alive for as long as possible in order to build up as much fury as they can. in that regard i'd have to say the brutiest brute would be fire/willpower. fire, again, is all about dealing the most possible damage, and willpower lets you heal faster the more enemies there are around you (up to 10) which, combined with lots of hit points, is more useful to a brute then anyone else.
  16. ok, i didn't read this whole thread (too many "i'm not buying it/it's not worth the money" posts) but here's the thing, i did buy it (i bought everything else, so i figured "why not?") and i have to agree, it's not worth the money. so, $8 for 8 emotes, but what do you actually get? well, 1 of them is just the open gift emote that everyone gets during the winter event, um woo?, and the other 7? cool ideas but ultimately animated very badly. i really like the idea of these though, they consist of something like 3-4 sub-animations that are then randomly selected and strung together so that you arn't just looping the same thing over and over. unfortunately, the transitions between those different sub-animations arn't always very good and the animations themselves are often times jerky and clumsy. so basically, great idea with these, but they really weren't polished enough to be released for free, much less for money, and while i'd love to see more in the future (if they're done better) i'm not going to be spending any money buying emote-only packs ever again. also, these don't work in lobster form and that's really annoying, stop doing that. and while they do work in granite form, they look a lot worse, especially the sports ones.
  17. Quote:
    Originally Posted by Balanced View Post
    The only thing that might be worse is Sidekick Girl from the eponymous webcomic. It's not established that she's immortal, but she's apparently unkillable. No invulnerability, no fast healing, She just doesn't die, and eventually she gets better. Slowly and painfully.
    i don't see what's wrong with not being able to die but healing at normal speed. as long as the healing includes the complete regeneration of any and all body parts that might be cut off, destroyed, ect. this power would be fine by me. sure it's not as good as invulnerability or super fast healing, but the not-being-able-to-die part is better then what i have now.
  18. Quote:
    Originally Posted by DreadShinobi View Post
    With 3 recharge IOs and hasten @ 20 second durations.

    4x stacked Envenom for -120% resist

    -67.5% dmg debuff, -53.4% tohit debuff, and 223.5% -special from 3x stacked Weaken.
    ok, so give them diminishing returns, first application is -30%, second is -15%, third is -7.5%. that way it isn't as over powering on a single target and still strong enough to apply it once to several targets. sure it would give you -52.5% res on a single target, but that's only one target, none of the rest are debuffed at all, and if it's a target that really needs to be debuffed, like and AV or GM, they have debuff resistance anyway so it's even less over powered.

    this would help balance out a single target debuff with all the AoE and toggle debuffs. it's stronger on one target but doesn't affect any of the others thus giving you the option to focus on one enemy a lot or several enemies a little. and with PvP, it simply stays the way it is now.
  19. i agree with what a lot of people are saying, but they are unlikely to make one-sided changes, so here are my ideas.

    -make the ST debuffs stackable but reduce the duration slightly, maybe to 20s from 30s. that way you can get them stacked twice easily and three times with some work.

    -i like that the poison trap is different from the /traps set, but an AoE sleep for a MM? that's just asking for trouble, especially when it's in trap form rather then a ranged location or target form. so, yeah, make it like /traps or just something other then sleep.

    -make the T9 an ally toggle like sonic gets. they'd probably have to make the debuffs weaker to compensate, but if you could enhance the ones you wanted that could make up for it some.

    anyway, those are my ideas. i like the concept of poison, but the execution is a little lacking.
  20. I've been away from the game for a while and when I came back I noticed two things that seem different and really, really bad.

    First: It looks like they've reduced the AoE radius of Twilight Grasp from 20 ft. down to only 10 ft. This cuts the area of the effect down to around 1/5th what it used to be. Combine that with the super long activation time, and the fact that it can miss, and it's really hard (for me at least) to heal anything. My pets keep running out of range while I'm rooted in place. This is the only MM AoE heal that can miss and needs an enemy to work, so reducing the radius makes it almost useless as a heal.

    Second: The recharge time for Dark Servant has been set to 8min 20sec instead of the 4min that everyone else gets. This means that in order to have one out all the time, you need to invest heavily in recharge reduction, thus reducing it's over all effectiveness. If half the slots are devoted to rech redux then there's half as much room for anything else.

    Now, I don't know about anyone else, but one of the main reasons I took Dark Miasma for my MM was so that I could heal my pets (which I can barely do now) and so that I could have a 7th pet with Dark Servant (which is now either up half as often or is half as useful). So, I guess my questions are: When did these get changed? And why?