Questions about future Incarnate content...
First and foremost, will we really be as powerful as we were in that first mission when we unlock every slot and rare shards? If so, awesome but at the same time, concerned that it will trivialize a lot of current content.
However, it make me wonder just how powerful the end game baddies will be that it will require all that power just to stand a chance. |
Good lord I hope not!
I mean only got into the first misson and was taking on Recluse, Scorpion, and Ghost Widow solo on my fire blaster.
Now I know I was only fighting "reflections" of them, but still ! I seemed overpowered. It worked well for story content, but I hope it does not become the norm.
Short answer; No
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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First and foremost, will we really be as powerful as we were in that first mission when we unlock every slot and rare shards? If so, awesome but at the same time, concerned that it will trivialize a lot of current content.
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Let's just say the deck is grossly stacked. And as you go through the arc, it's implied that what you experience is what your power is like if you get it directly from the Well, the way Statesman and Recluse did, not if you get it the way we will in game.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Should also be pretty obvious who took the well also..
Boycott Ncsoft if they close down Coh.
one problem i see coming is this: we are now stronger, so we are asked to fight harder enemies, because we are asked to fight harder enemies, we need to get even stronger. but is it actually going to get more challenging? is fighting an even con minion at lvl 50 any harder then at lvl 10? the end game TFs are more difficult then the regular end game missions because our strength doesn't change but there are more/tougher enemies. if the ratio of "our strength" to "enemy toughness" stays the same, then what is the point of making us stronger at all?
one problem i see coming is this: we are now stronger, so we are asked to fight harder enemies, because we are asked to fight harder enemies, we need to get even stronger. but is it actually going to get more challenging? is fighting an even con minion at lvl 50 any harder then at lvl 10? the end game TFs are more difficult then the regular end game missions because our strength doesn't change but there are more/tougher enemies. if the ratio of "our strength" to "enemy toughness" stays the same, then what is the point of making us stronger at all?
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@True Metal
Co-leader of Callous Crew SG. Based on Union server.
It doesn't seem credible that we'd actually be able to achieve that. It's fun to sweep the first mission just to pat your virtual back on how awesome you did, but if it was normal gameplay then it would get boring.
Having Punch-Haymaker be the best method of damage-dealing gets old... fast.
one problem i see coming is this: we are now stronger, so we are asked to fight harder enemies, because we are asked to fight harder enemies, we need to get even stronger. but is it actually going to get more challenging? is fighting an even con minion at lvl 50 any harder then at lvl 10? the end game TFs are more difficult then the regular end game missions because our strength doesn't change but there are more/tougher enemies. if the ratio of "our strength" to "enemy toughness" stays the same, then what is the point of making us stronger at all?
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-The Spoony One
Power creep is a genuine concern, but I find it isn't relevant here. To me, City of Heroes has always been a game of scale, not a game of size. While functional difficulty may not vary by much and everything may scale up to you, it is the scope of the system that gives you the illusion of size, while your character remains to scale with the actual game mechanics. At level 1, you're fighting thugs with baseball bats and stolen pistols. At level 50, you're fighting all-powerful space aliens, giant robots, supermutants and GODS. The actual fights may not have become too much harder mechanically - they are still to scale - but the story has become much, much larger.
I, personally, don't need Incarnate content to be any harder, numerically, than regular content. More complex, more intricate and more intelligent, yes. More out of scale... Not necessarily. What I need Incarnate content to make clear is the comparison between itself and old content. I was, for instance, fighting the Rikti way back when. Now that I'm an incarnate, they're too weak to threaten me. NOW I'm fighting, say, the Batallion, or the Rikti super elite super soldiers from the homeworld who are vastly more powerful than the Chiefs we see on Earth. Their science would not have stood still for eight years, after all.
I have a very serious problem with what I like to describe as anti-power-creep, or the "Diablo 2 effect." It's a game system designed such that enemy strength increases faster than your own powers do, so as you level up and progress through the game, you actually get WEAKER in comparison to your environment. This is a very real danger with overbalancing Incarnate content, in that the game could suddenly become so hard that once might heroes would, even with the proper Incarnate boosts, find themselves weak and helpless, only ever able to do anything by ganging up.
Personally, I want whatever new challenges we get to keep within the scale of the power we receive from our boosts. I have no problem with Incarnate content MURDERING non-Incarnate heroes and villains, but when I DO become an Incarnate, I hope I'm not still too underpowered to do anything by myself.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Can you imagine hearing the Incarnate buffs as a DBZ-style attack?
"LIMITLEEEESSS.... RADIAAAAAAAAALLL....
FREEEEEEEEEEEEEEEEEEEEEEMMM!!"
*BOOOOM!*
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

First and foremost, will we really be as powerful as we were in that first mission when we unlock every slot and rare shards? If so, awesome but at the same time, concerned that it will trivialize a lot of current content.
However, it make me wonder just how powerful the end game baddies will be that it will require all that power just to stand a chance.
In the Arena of Logic, I fight unarmed.