I16 and MA


13th_Stranger

 

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Crap that sounds like the death of a street fighting set. Not saying this could make Martial arts look like a street fighting set though...

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If they ever do get a Street Fighting I'd hope they'd give another try to Combo system. Kick...Headbutt...PILE DRIVER! Kick...Grapple...SUPLEX! Punch...Build Up...CHI BLAST!


 

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I can't imagine it's not the Silver Mantis spines seeing as they're already in game.

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But isn't Silver Mantis Thorns? So it would be something new.

Edit:
Nope they look to be something Different.

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Yeah, quite different. The first time I saw her pop her spines out and [censored] my face with them I was in love.

>.>

With the powers!


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Apart from Spines being able to use the geometry from Thorns, and Thorns being able to use the geometry from Spines (both of which can be colored), there will be at least one other set of alternate geometry/FX.

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This just popped into my head: Talsorian Spines?

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Too slow!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

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As for Martial Arts, the alternate animations we have right now are mainly punches. The idea was to provide you guys with a way to make the classic, fights with their fists and feet, super-hero that many have been asking for.

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You are my favorite dev.

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That includes a new animation for assassin's strike (Assassin's Blow?).

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I love you.


 

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As for Martial Arts, the alternate animations we have right now are mainly punches.

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Sweet! I can't wait to punch someone with Crane Kick.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

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I can't imagine it's not the Silver Mantis spines seeing as they're already in game.

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But isn't Silver Mantis Thorns? So it would be something new.

Edit:
Nope they look to be something Different.

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Hers are real close to the same placement of thorns. she just has a different pattern on her arms I think. Anyone that takes the thorn pattern and tint them that color will make it hard to tell them apart.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

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As for Martial Arts, the alternate animations we have right now are mainly punches.

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Sweet! I can't wait to punch someone with Crane Kick.

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I have a feeling that Crane Kick and Foot Stomp alternate animations are renamed when you pick them.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

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It's just brilliant

Instead of making a whole new set for Brawling, Streetfight, whatever... all of which basically accomplish what Martial Arts already does, just change the Animations! Viola, my High Kicking Kane is now Bad Leeroy Brown

Curious as to what the Powers will be called with new Animations? Super Sucker Gut Punch can't still be called Crane Kick...

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I've been suggesting this forever forever (for MA)...really, why get Streetfighting, when MA with different animation van work just as well.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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Apart from Spines being able to use the geometry from Thorns, and Thorns being able to use the geometry from Spines (both of which can be colored), there will be at least one other set of alternate geometry/FX.

[/ QUOTE ]

This just popped into my head: Talsorian Spines?

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Too slow!

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Well damn. That's what I get for only reading stuff after his post mentioning the third set.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

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It's just brilliant

Instead of making a whole new set for Brawling, Streetfight, whatever... all of which basically accomplish what Martial Arts already does, just change the Animations! Viola, my High Kicking Kane is now Bad Leeroy Brown

Curious as to what the Powers will be called with new Animations? Super Sucker Gut Punch can't still be called Crane Kick...

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I've been suggesting this forever forever (for MA)...really, why get Streetfighting, when MA with different animation van work just as well.


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Better, IMHO, because you can mix and match punches and kicks. I made the suggestion once, too! But BAB didn't like it. Probably because of the mechanics I suggested (duplicate, mutually exclusive powers with different animations), which would increase Castle and Company's workload. What we're getting is way better!


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

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That includes a new animation for assassin's strike (Assassin's Blow?).

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For shame BABs ... that you do not think to implement the Quivering Palm.

Or if you prefer to watch Kill Bill part 2 again ... watch The Bride kill her husband at the end of the movie ... after he walks 5 steps.


It's the end. But the moment has been prepared for ...

 

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As for Martial Arts, the alternate animations we have right now are mainly punches.

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Sweet! I can't wait to punch someone with Crane Kick.

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I have a feeling that Crane Kick and Foot Stomp alternate animations are renamed when you pick them.

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Just confirmed, they are renamed.

Crane Kick = Crane Punch
Foot stomp = Fist Stomp


 

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If I can't change out the geometry for Spines then forget about it.

Just say no to banana melee!

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Apart from Spines being able to use the geometry from Thorns, and Thorns being able to use the geometry from Spines (both of which can be colored), there will be at least one other set of alternate geometry/FX.

As for Martial Arts, the alternate animations we have right now are mainly punches. The idea was to provide you guys with a way to make the classic, fights with their fists and feet, super-hero that many have been asking for. That includes a new animation for assassin's strike (Assassin's Blow?).

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Did you say Assassin's Blow?


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

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assassin's strike (Assassin's Blow?)

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Try Dim Mak on for size.


 

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Apart from Spines being able to use the geometry from Thorns, and Thorns being able to use the geometry from Spines (both of which can be colored), there will be at least one other set of alternate geometry/FX.

[/ QUOTE ]

Is that the steel-y spines that whats-her-face uses? Uh, Silver Mantis? I always thought that'd be a keen look for a spiky hero and/or villain...

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No. It never occurred to me that Silver mantis had spines. The ones I made are very basic, conical, metal spikes.

I am not a hotshot modeler/texture artist, so I prefer to work on the basic looking stuff that can accept a broad range of character concepts being projected on to it. My opinion is that the more specific and detailed you get with something like this, the more narrow it's potential for fitting a lot of character concepts become.

Similiar sort of philosophy for all of the shields and weapons I personally modeled. Except for the Rularuu stuff.


 

Posted

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[ QUOTE ]
[ QUOTE ]

Apart from Spines being able to use the geometry from Thorns, and Thorns being able to use the geometry from Spines (both of which can be colored), there will be at least one other set of alternate geometry/FX.

[/ QUOTE ]

Is that the steel-y spines that whats-her-face uses? Uh, Silver Mantis? I always thought that'd be a keen look for a spiky hero and/or villain...

[/ QUOTE ]

No. It never occurred to me that Silver mantis had spines. The ones I made are very basic, conical, metal spikes.

I am not a hotshot modeler/texture artist, so I prefer to work on the basic looking stuff that can accept a broad range of character concepts being projected on to it. My opinion is that the more specific and detailed you get with something like this, the more narrow it's potential for fitting a lot of character concepts become.

Similiar sort of philosophy for all of the shields and weapons I personally modeled. Except for the Rularuu stuff.

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Mmm, Ok. Yeah.

Just remember, a few "detailed" "specific" things wouldn't hurt. You'd be surprised what we can do.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Apart from Spines being able to use the geometry from Thorns, and Thorns being able to use the geometry from Spines (both of which can be colored), there will be at least one other set of alternate geometry/FX.

[/ QUOTE ]

Is that the steel-y spines that whats-her-face uses? Uh, Silver Mantis? I always thought that'd be a keen look for a spiky hero and/or villain...

[/ QUOTE ]

No. It never occurred to me that Silver mantis had spines. The ones I made are very basic, conical, metal spikes.

[/ QUOTE ]

Now that you been refreshed about it, how about adding them in?


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Apart from Spines being able to use the geometry from Thorns, and Thorns being able to use the geometry from Spines (both of which can be colored), there will be at least one other set of alternate geometry/FX.

[/ QUOTE ]

Is that the steel-y spines that whats-her-face uses? Uh, Silver Mantis? I always thought that'd be a keen look for a spiky hero and/or villain...

[/ QUOTE ]

No. It never occurred to me that Silver mantis had spines. The ones I made are very basic, conical, metal spikes.

I am not a hotshot modeler/texture artist, so I prefer to work on the basic looking stuff that can accept a broad range of character concepts being projected on to it. My opinion is that the more specific and detailed you get with something like this, the more narrow it's potential for fitting a lot of character concepts become.

Similiar sort of philosophy for all of the shields and weapons I personally modeled. Except for the Rularuu stuff.

[/ QUOTE ]

Mmm, Ok. Yeah.

Just remember, a few "detailed" "specific" things wouldn't hurt. You'd be surprised what we can do.

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No kidding. A Valkyrie costume set helped me make a Death Knight. Not a strong example, but still.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Apart from Spines being able to use the geometry from Thorns, and Thorns being able to use the geometry from Spines (both of which can be colored), there will be at least one other set of alternate geometry/FX.

[/ QUOTE ]

Is that the steel-y spines that whats-her-face uses? Uh, Silver Mantis? I always thought that'd be a keen look for a spiky hero and/or villain...

[/ QUOTE ]

No. It never occurred to me that Silver mantis had spines. The ones I made are very basic, conical, metal spikes.

[/ QUOTE ]

Now that you been refreshed about it, how about adding them in?

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That may be dubious - other weapons have been excluded from our use because they were unique to an enemy.

Ex: Shadow Spider's broadsword ("Shadow Blade", or something like that) was added during Weapon Customization's initial pass, but was removed before it went live. To be honest, I didn't even know she had a broadsword, let alone that particular model.


 

Posted

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[ QUOTE ]
If I can't change out the geometry for Spines then forget about it.

Just say no to banana melee!

[/ QUOTE ]

Apart from Spines being able to use the geometry from Thorns, and Thorns being able to use the geometry from Spines (both of which can be colored), there will be at least one other set of alternate geometry/FX.

As for Martial Arts, the alternate animations we have right now are mainly punches. The idea was to provide you guys with a way to make the classic, fights with their fists and feet, super-hero that many have been asking for. That includes a new animation for assassin's strike (Assassin's Blow?).

[/ QUOTE ]

Any chance on the alternate animations that you can set it to cycle between the two (or more), or choose at random at each time the power is used?


"Trust me, it worked in the Simpsons." - Calash

 

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Yep
We need to have the ability to solo TF's... then maybe I could actually run some, other than the ITF and LGTF...



Still all good though
I guess I wound't be spending too much time in RWZ anymore

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Sadly, this is exactly what I thought too. Some many TFs and Trials I just don't get to do because of the team restrictions


Enjoying every AT in the game.
Remember the Golden Rule: Skill > Build
Leader of the True Blues on Liberty

 

Posted

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[ QUOTE ]
[ QUOTE ]
If I can't change out the geometry for Spines then forget about it.

Just say no to banana melee!

[/ QUOTE ]

Apart from Spines being able to use the geometry from Thorns, and Thorns being able to use the geometry from Spines (both of which can be colored), there will be at least one other set of alternate geometry/FX.

As for Martial Arts, the alternate animations we have right now are mainly punches. The idea was to provide you guys with a way to make the classic, fights with their fists and feet, super-hero that many have been asking for. That includes a new animation for assassin's strike (Assassin's Blow?).

[/ QUOTE ]

Any chance on the alternate animations that you can set it to cycle between the two (or more), or choose at random at each time the power is used?

[/ QUOTE ]

Right now, the tech doesn't work that way. It's more an issue with the VFX not syncing up with random animations, as we've had the ability to randomly or sequentially play multiple animations for a while.

It might be something we could do in the future, but very unlikely to happen for I16s launch.


 

Posted

[ QUOTE ]
[ QUOTE ]
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If I can't change out the geometry for Spines then forget about it.

Just say no to banana melee!

[/ QUOTE ]

Apart from Spines being able to use the geometry from Thorns, and Thorns being able to use the geometry from Spines (both of which can be colored), there will be at least one other set of alternate geometry/FX.

As for Martial Arts, the alternate animations we have right now are mainly punches. The idea was to provide you guys with a way to make the classic, fights with their fists and feet, super-hero that many have been asking for. That includes a new animation for assassin's strike (Assassin's Blow?).

[/ QUOTE ]

Any chance on the alternate animations that you can set it to cycle between the two (or more), or choose at random at each time the power is used?

[/ QUOTE ]

Right now, the tech doesn't work that way. It's more an issue with the VFX not syncing up with random animations, as we've had the ability to randomly or sequentially play multiple animations for a while.

It might be something we could do in the future, but very unlikely to happen for I16s launch.

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Wouldn't that be similar to how you can spam Shadow Punch or Swipe, one time it uses the left hand and one time it uses the right hand? it's two different animations for the same power (that we currently have)

Also, first after a redname: yay!