oooh customization!


Airborne_Ninja

 

Posted

[ QUOTE ]
I dampen out my hopes for expanding customization in Going Rogue. So for my lowered expectations.... I expect there to be a new custom attachment point for the back. This will be for things like backpacks, jet/jump-packs, quivers, sword sheeves, etc.

[/ QUOTE ]

I really wish Positron would hurry up and give us Jetpacks. How else am I supposed to ripo.... er... pay homage to Rocket Robin Hood?


 

Posted

[ QUOTE ]
EDIT: Doesn't change the silliness of B_I's argument.

The idea that we are always from now on going to have to pay for costume parts as good as those in the booster packs

[/ QUOTE ]

Free costume parts received in issue 14: as far as I can remember.... er.... none.

Ok, lets see what we're getting in issue 15:

* a nice but far from stellar costume named "ulterior" - with the pattern on the mini resembling something someone drew while both drunk and blindfolded, but still.... and

*A pretty, but fairly hard-to-see Tights pattern called "vines."

Perhaps you call these "as nice as [the costumes] we are getting in the Booster Packs," but I am a harsher critic and I say that these two things are nice but stack up next to Cyborg, Witch and Valk.... not so much.

If you got anything else to debunk this "silliness" with, let's see it ol' chappie. Till then, my argument stands - much to the hatred of many forumites, who would rather die stretched on the rack than admit what they know in their hearts - that I am right on this issue, heh.

Don't argue, do not call names. Post your proof. Calling me names will not get me to retract. Proof.

Get the strappado ASAP:
Bad


 

Posted

Man how many psychics do we have on the forums?


 

Posted

[ QUOTE ]
* a nice but far from stellar costume named "ulterior" - with the pattern on the mini resembling something someone drew while both drunk and blindfolded, but still.... and

*A pretty, but fairly hard-to-see Tights pattern called "vines."


[/ QUOTE ]

Actually, I rather like the "ulterior" set, it's vines I find to be quite boring. But they are both a bone thrown to the 'more-classic-Super-Hero-options' crowd.

Personally I think they are reasonably good for the first outing of Jay's new sla... assistant, & I expect great things from her in the future (no pressure )


 

Posted

[ QUOTE ]
[ QUOTE ]
I have a sneaky suspicion that "Power Customization" is goign to end up a jazzed up version of "Costume Change Emotes."

Open the power Info Tab, select one of 3 or 4 preset "emotes" and then that emote replaces the power animation up to the point where it "fires."

[/ QUOTE ]

This is more than I'm hoping for (this is what I expect, at best, from COs "Full Power Customization"). Being able to choose from a selected list of animations for each power would be amazing, and unlikely. I don't think Champions is going to be able to pull it off despite the promises (at least, not at launch, even in September).

My only expectation of Power Customization here is the ability to change the colors of the powers. (This is is also what I expect, at worst, from CO's Power Customization).

[/ QUOTE ]

All I really want from any power customization is the ability to make it any color I choose. I don't mind the animations and I don't need to be able to make fire shoot from my forhead or the middle of my back, but I would like to make my energy blast red, or purple, or white or tie die or something.


"Where does he get those wonderful toys?" - The Joker

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I have a sneaky suspicion that "Power Customization" is goign to end up a jazzed up version of "Costume Change Emotes."

Open the power Info Tab, select one of 3 or 4 preset "emotes" and then that emote replaces the power animation up to the point where it "fires."

[/ QUOTE ]

This is more than I'm hoping for (this is what I expect, at best, from COs "Full Power Customization"). Being able to choose from a selected list of animations for each power would be amazing, and unlikely. I don't think Champions is going to be able to pull it off despite the promises (at least, not at launch, even in September).

My only expectation of Power Customization here is the ability to change the colors of the powers. (This is is also what I expect, at worst, from CO's Power Customization).

[/ QUOTE ]

All I really want from any power customization is the ability to make it any color I choose. I don't mind the animations and I don't need to be able to make fire shoot from my forhead or the middle of my back, but I would like to make my energy blast red, or purple, or white or tie die or something.

[/ QUOTE ]
For the sake of this discussion I believe it has already been confirmed during the "press open betas" of CO that they have player selectable "emanation points" for powers working. As I understand it you are limited to several specific body points to choose from (i.e. you could have a power blast come from your hands, your chest or your eyes only) but still this is more control over customization than -just- the color of your beams, which CO will definitely have as well.

Having powers in CoX behave like the Prestige Sprints (where in that case you have a set of separate powers with different animations all effectively providing the same in-game effect) has long been offered as a suggestion for a "poor man's" version of Power Customization. Now that we have the Costume Change Emotes the code that makes those work might be applicable to this idea as well.

While I'd have to concede that may be what we end up with it would be, at best, a weak solution to the problem at hand. A sort of "multiple choice / hardwired animation" customization would be far less flexible a scheme than what other games will soon be offering in this area.

I'm not assuming (just yet) that Power Customization is a foregone conclusion in this game. But I will say that if it does happen -and- turns out to be like our Prestige Sprints / Costume Change Emotes then I might go so far as to declare it "too little, too late".


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

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Occam's Razor is on the side of customization.

[/ QUOTE ]

You forgot about Occam's evil twin.

Reductio ad absurdum

[/ QUOTE ]
You're right. It's absurd to conclude that Power Customization could never happen in CoX.

[/ QUOTE ]

*FACEPALMHEADDESK*

[/ QUOTE ]
I'd admit my response was rather clever but I didn't mean for anyone to hurt themselves over it.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

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I believe Champs Online is currently scheduled to go live on September 1st.
I expect our Devs will declare "Hey guys you're getting Power Customization" on or around August 31st.

[/ QUOTE ]

I call early August. Enough to make a few folks toss and turn at night as they squirm inside trying to decide to try out the new game or stick with the old. Y'know, head a few preorders off at the pass!

[/ QUOTE ]

Yeah I could see Paragon Studios waiting for the NDA to be null-in-void (ie. open beta begins) for Champs so that when people start saying, "wow CO is so much better because of x, y and z!" then this game can make the announcement, "uh, yeah about power customization....here it is "

Or at least that's what I'm thinking/hoping for

Oh and if it happens earlier than that, I'm okay with it!

[/ QUOTE ]

Well, that IS what they did when they brought us Weapon Customization.

BaBs: Yeeeaaahh....you see, even doing Weapon Customization would require things like making all the models fit, changing that part of the weapon to be a costume option, updating UI so that you could even CHANGE the weapon, and so on. And even that much is a lot of work. . . . which we've already got done, so here you go! Have fun!


I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
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Occam's Razor is on the side of customization.

[/ QUOTE ]

You forgot about Occam's evil twin.

Reductio ad absurdum

[/ QUOTE ]
You're right. It's absurd to conclude that Power Customization could never happen in CoX.

[/ QUOTE ]

*FACEPALMHEADDESK*

[/ QUOTE ]
I'd admit my response was rather clever but I didn't mean for anyone to hurt themselves over it.

[/ QUOTE ]

Bah! That's okay.

*Takes a steel hammer to his forehead*

*BONK!*
*BONK!*
*BONK!*

See?

Solid bone!

No sense! No feeling!



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I've been thinking more about this thread and what the allusions to greater customization to be reveals in the coming months. It pains me to think that a Dev would toss around that word customization lightly, knowing the long history of power customization requests. But here are a few other serious options:

<ul type="square">[*]An abundance of new costume sets - GR may simply include oodles of new costume items
[*]Sound customization - with the new footstep sounds in i15, the foundation may be getting laid for an option to choose different footfall sound sets: i.e. metallic, heavy, light, silent, etc. This could also include a range of grunts heard when jumping.
[*]Back Detail Slot - Jet packs. Quivers. And everything else good to stick on your back. 'nuff said.
[*]Change height and/or character model at the tailor - would be welcome. but shame on the devs if they are building us up this much for this and this alone!
[*]A range of character gaits - THAT OTHER superhero game boasts a range of presets. I suppose, much to BaBs chagrin, we could too. Upright, hunched, stealthy, speed skating, etc.
[*]Gameplay application for previously RP'd details - secret identities, family relations between characters, etc. there MAY be creative though unlikely ways to shoehorn these details in ways that actually affect gameplay
[*]The return of skills? - this is a larger subset of the item above IMO. unlikely as it is, who knows. Maybe something like this is in the works.
[*]Private player housing - this item has been in the exit survey for years. never been able to imagine how it would work other than a mini base creator-decorator tool.
[*]Line breaks in character bio descriptions - This is the one I'm anticipating most. Why? Because if I expect that this is what the hype is REALLY all about, I'm sure not to be disappointed when we get a full suite of back items and full power customization with Going Rogue.[/list]
Seriously though, wracking my brain, that list is about all I can come up with as other options for further customization that may or may not be announced.


 

Posted

I agree with Bad_Influence on this one. We should have to pay for the free expansions so they can be cooler...

...that was your point, right?


 

Posted

[ QUOTE ][*]Gameplay application for previously RP'd details - secret identities, family relations between characters, etc. there MAY be creative though unlikely ways to shoehorn these details in ways that actually affect gameplay

[/ QUOTE ]

This would be nice, except the ingame fiction behind it would invariably be something like "A kind, sweet woman named Eroved Assenav is selflessly working on a database where heroes can enter the names of their close family, for completely non-suspicious reasons. She is also giving out candy to anyone who registers."




Character index

 

Posted

[ QUOTE ]
I agree with Bad_Influence on this one. We should have to pay for the free expansions so they can be cooler...

...that was your point, right?

[/ QUOTE ]

Nope. Nowhere close.


 

Posted

[ QUOTE ]
[ QUOTE ][*]Gameplay application for previously RP'd details - secret identities, family relations between characters, etc. there MAY be creative though unlikely ways to shoehorn these details in ways that actually affect gameplay

[/ QUOTE ]

This would be nice, except the ingame fiction behind it would invariably be something like "A kind, sweet woman named Eroved Assenav is selflessly working on a database where heroes can enter the names of their close family, for completely non-suspicious reasons. She is also giving out candy to anyone who registers."

[/ QUOTE ]

Heh. What I really meant was something that as you customized such data, might show up in game like when you face down a villain and are teaming with your in game sister. The villain might spout "I'll get you and your Sister once and for all!" (with a $relativespresent tag or some such)

I suggested something like this on the boards for that other game ages ago when folks were kicking around pie-in-the-sky implementations for the arch-enemy system.

Speaking of which, an Arch Enemy System would be one other big form of character customization that could be thrown on the list.

Note that I'm not saying that any or all of these other things should, could or will come to pass. Just brainstorming starting with the question: "If this is not about power customization, what then?"


 

Posted

[ QUOTE ]
[ QUOTE ]
I agree with Bad_Influence on this one. We should have to pay for the free expansions so they can be cooler...

...that was your point, right?

[/ QUOTE ]

Nope. Nowhere close.

[/ QUOTE ]

That was sarcasm.


 

Posted

Im pretty sure PC is coming in Going Rogue

Im also pretty sure Going Rogue will be out around 1st September 2009, perhaps a little laster but certainly in beta by then.

Why that date? Its the CO release date. NCSoft will be very smart business people if they unveil an expansion that has most of the stuff CO has been marketing as unique to them (PC for example)

That's my business mind speaking, not my fan boi mind.


Crime of Fashion Level 50 Rad/Rad Corrupter
My Toons
My Rad/Rad Corrupters Guide
Mindscape - Reworking

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I have a sneaky suspicion that "Power Customization" is goign to end up a jazzed up version of "Costume Change Emotes."

Open the power Info Tab, select one of 3 or 4 preset "emotes" and then that emote replaces the power animation up to the point where it "fires."

[/ QUOTE ]

This is more than I'm hoping for (this is what I expect, at best, from COs "Full Power Customization"). Being able to choose from a selected list of animations for each power would be amazing, and unlikely. I don't think Champions is going to be able to pull it off despite the promises (at least, not at launch, even in September).

My only expectation of Power Customization here is the ability to change the colors of the powers. (This is is also what I expect, at worst, from CO's Power Customization).

[/ QUOTE ]

All I really want from any power customization is the ability to make it any color I choose. I don't mind the animations and I don't need to be able to make fire shoot from my forhead or the middle of my back, but I would like to make my energy blast red, or purple, or white or tie die or something.

[/ QUOTE ]
For the sake of this discussion I believe it has already been confirmed during the "press open betas" of CO that they have player selectable "emanation points" for powers working. As I understand it you are limited to several specific body points to choose from (i.e. you could have a power blast come from your hands, your chest or your eyes only) but still this is more control over customization than -just- the color of your beams, which CO will definitely have as well.

Having powers in CoX behave like the Prestige Sprints (where in that case you have a set of separate powers with different animations all effectively providing the same in-game effect) has long been offered as a suggestion for a "poor man's" version of Power Customization. Now that we have the Costume Change Emotes the code that makes those work might be applicable to this idea as well.

While I'd have to concede that may be what we end up with it would be, at best, a weak solution to the problem at hand. A sort of "multiple choice / hardwired animation" customization would be far less flexible a scheme than what other games will soon be offering in this area.

I'm not assuming (just yet) that Power Customization is a foregone conclusion in this game. But I will say that if it does happen -and- turns out to be like our Prestige Sprints / Costume Change Emotes then I might go so far as to declare it "too little, too late".

[/ QUOTE ]from what i've heard, for this to be implemented as PC, it would be only slightly easier than actual Power Customization


 

Posted

[ QUOTE ]
Im pretty sure PC is coming in Going Rogue

Im also pretty sure Going Rogue will be out around 1st September 2009, perhaps a little laster but certainly in beta by then.

Why that date? Its the CO release date. NCSoft will be very smart business people if they unveil an expansion that has most of the stuff CO has been marketing as unique to them (PC for example)

That's my business mind speaking, not my fan boi mind.

[/ QUOTE ]whe nhas NCsoft ever been business smart? They just release it when it's done. Also, I think this whole competition thing is in our heads a bit. Also also, we haven't even seen one screen of actual game yet of GR.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I have a sneaky suspicion that "Power Customization" is goign to end up a jazzed up version of "Costume Change Emotes."

Open the power Info Tab, select one of 3 or 4 preset "emotes" and then that emote replaces the power animation up to the point where it "fires."

[/ QUOTE ]

This is more than I'm hoping for (this is what I expect, at best, from COs "Full Power Customization"). Being able to choose from a selected list of animations for each power would be amazing, and unlikely. I don't think Champions is going to be able to pull it off despite the promises (at least, not at launch, even in September).

My only expectation of Power Customization here is the ability to change the colors of the powers. (This is is also what I expect, at worst, from CO's Power Customization).

[/ QUOTE ]

All I really want from any power customization is the ability to make it any color I choose. I don't mind the animations and I don't need to be able to make fire shoot from my forhead or the middle of my back, but I would like to make my energy blast red, or purple, or white or tie die or something.

[/ QUOTE ]
For the sake of this discussion I believe it has already been confirmed during the "press open betas" of CO that they have player selectable "emanation points" for powers working. As I understand it you are limited to several specific body points to choose from (i.e. you could have a power blast come from your hands, your chest or your eyes only) but still this is more control over customization than -just- the color of your beams, which CO will definitely have as well.

Having powers in CoX behave like the Prestige Sprints (where in that case you have a set of separate powers with different animations all effectively providing the same in-game effect) has long been offered as a suggestion for a "poor man's" version of Power Customization. Now that we have the Costume Change Emotes the code that makes those work might be applicable to this idea as well.

While I'd have to concede that may be what we end up with it would be, at best, a weak solution to the problem at hand. A sort of "multiple choice / hardwired animation" customization would be far less flexible a scheme than what other games will soon be offering in this area.

I'm not assuming (just yet) that Power Customization is a foregone conclusion in this game. But I will say that if it does happen -and- turns out to be like our Prestige Sprints / Costume Change Emotes then I might go so far as to declare it "too little, too late".

[/ QUOTE ]from what i've heard, for this to be implemented as PC, it would be only slightly easier than actual Power Customization

[/ QUOTE ]

If I remember right, Castle mentioned that doing that would be far worse.

If he sets up a different power-to-color for each set of powers, anything that is changed will have to be have to be done to all the different power-colors too.

Can you imagine how much extra work that'd be? There'd be:

Energy Blast: Black
Energy Blast: Grey 12
Energy Blast: Grey 31
Energy Blast: Grey 34
Energy Blast: Grey 45
Energy Blast: Medium Silver
Energy Blast: Silver
Energy Blast: Light Silver
Energy Blast: White Smoke
Energy Blast: White

Energy Blast: Red Chocolate
Energy Blast: Dried Blood
Energy Blast: Medium Dried Blood
Energy Blast: Maroon
Energy Blast: Dark Red
Energy Blast: Medium Red
Energy Blast: Red
Energy Blast: Fire Brick
Energy Blast: Indian Red
Energy Blast: Dusty Rose

Energy Blast: Dark Chocolate
Energy Blast: Milk Chocolate
Energy Blast: Raw Sienna
Energy Blast: Darker Orange
Energy Blast: Medium Orange
Energy Blast: Orange
Energy Blast: Lighter Orange
Energy Blast: Bisque

Energy Blast: Dark Olive
Energy Blast: Medium Olive
Energy Blast: Dark Gold
Energy Blast: Dirty Gold
Energy Blast: Dark Goldenrod
Energy Blast: Bright Goldenrod
Energy Blast: Yellow-Orange
Energy Blast: Light Goldenrod
Energy Blast: Goldenrod
Energy Blast: Bark

Crap, I'm only through the first 4 lines of In-game Costume Colors, and I have 12 more to go.

There are 160 different colors available for our costumes. Can you imagine having 160 copies of every single non-weapon power in the game?

What will happen if a power is missed if Energy Blast gets modified? Or half a dozen? Or a dozen?

Instead of having one power able to use 160 different colors, you'd rather have 160 different powers to chose from?

I'd hate to think of the coding nightmare that'd ensue.

Lemme see if I can get the numbers of how many that'd be.

12 non-weapon Blaster Primary/Secondary sets, 9 powers per set, total makes 108 powers; add in 19 powers in the Epic sets gets us 127.
14 Controller sets, 126 and 28 Epic powers so that's 154.
15 Defender sets, 135 and 18 Epics to get 153.
10 Scrapper sets, 90 and 8 Epic powers for 98 (wow, Scrappers really do have the short end of the stick as far as epics go)
12 Tanker sets for 108 and 19 epic powers for 127.

Crap...I forgot to not count the passive powers. @_@

Ok, this is WAY too many powers for me to even COUNT, let alone think of coding. I made mistakes just counting them, I'd hate to see how many mistakes could happen while modifying them.

If anyone wants to count all the non-weapon powers in the game, please do, I wanna know how many powers total that'd make if Castle had to make 160 different ones for each.

I really think the better option is to have one power that can use all the different colors rather than one power per color.


I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.

 

Posted

[ QUOTE ]


[/ QUOTE ]whe nhas NCsoft ever been business smart? They just release it when it's done. Also, I think this whole competition thing is in our heads a bit. Also also, we haven't even seen one screen of actual game yet of GR.

[/ QUOTE ]

A couple of points from someone whos brain is melting from typing up IT Business strategy at work today....

1.) COX has had a niche in the very competitive MMORPG market for 5 years, the superhero niche. Its been succesful enough to keep a good steady player base with a regular income, it's not WOW income, but its probably still in the top 10% of MMORPGS for revenue
2.) CO and DCO are entering this niche. When competition comes a business has three options, fight, flee or merge. NCSoft have trebled the development staff of this game in the last 18months or so. That signals to me that they wish to fight to keep their market share in this niche, and perhaps even grow the player base
3.) NCSoft must do something right, the company is worth more money than you or I have in our wallets right now I don't see them asking for government bailouts during this global economic crisis. The last financials showed their numbers pretty stable
4.) The best business move NCSoft pulled in the last few years was buying the full rights to COX and taken it away from a development company that clearly had a conflict of interest indeveloping this game to its fullest. (Why spend time and money on an older platform you co own when you can spend more on a platform you fully own?)
5. You may have issues with the dev/Gms/whatever. But I know that at it's core, COX is a business. If you get a 18 month warning that your going to be in competition, you gear up for it. COX has several things in its favour going into this fight, an entrenched and relatively stable player base, 5 years of content and developments, a recognized and established brand and no cell shading!

*goes back to typing up IT strategy plan for work, mind current stuck on long term forcasting and business strategy mode, my apologies*


Crime of Fashion Level 50 Rad/Rad Corrupter
My Toons
My Rad/Rad Corrupters Guide
Mindscape - Reworking

 

Posted

[ QUOTE ]

Energy Blast: Black
Energy Blast: Grey 12
Energy Blast: Grey 31
Energy Blast: Grey 34
Energy Blast: Grey 45
Energy Blast: Medium Silver
Energy Blast: Silver
Energy Blast: Light Silver
Energy Blast: White Smoke
Energy Blast: White

Energy Blast: Red Chocolate
Energy Blast: Dried Blood
Energy Blast: Medium Dried Blood
Energy Blast: Maroon
Energy Blast: Dark Red
Energy Blast: Medium Red
Energy Blast: Red
Energy Blast: Fire Brick
Energy Blast: Indian Red
Energy Blast: Dusty Rose

Energy Blast: Dark Chocolate
Energy Blast: Milk Chocolate
Energy Blast: Raw Sienna
Energy Blast: Darker Orange
Energy Blast: Medium Orange
Energy Blast: Orange
Energy Blast: Lighter Orange
Energy Blast: Bisque

Energy Blast: Dark Olive
Energy Blast: Medium Olive
Energy Blast: Dark Gold
Energy Blast: Dirty Gold
Energy Blast: Dark Goldenrod
Energy Blast: Bright Goldenrod
Energy Blast: Yellow-Orange
Energy Blast: Light Goldenrod
Energy Blast: Goldenrod
Energy Blast: Bark


[/ QUOTE ]

It would be like that in the current implementation. I personally think it would be a very stupid idea anyway, in every possible sense.

I think (my fanboi mind says "pretty sure", though) the current implementation will be changing in GR, so we can have a color-tintable effect system to make PC work in CoH. And to make sure the above quote doesn't ever happen.


 

Posted

It would never have to be THAT complex surely. Hopefully its just Energy Blast followed by a number that is the colour code. Now they would be giving you the option to change that number by selecting one on the grid in the tailor.


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

[ QUOTE ]
It would never have to be THAT complex surely. Hopefully its just Energy Blast followed by a number that is the colour code. Now they would be giving you the option to change that number by selecting one on the grid in the tailor.

[/ QUOTE ]

From what we are given to understand from BABs Power Customization FAQ, the aforementioned list of Energy Blast variants is exactly what would have been required with the powers coded as they are currently.

It is entirely possible that Positron wasn't being entirely truthful when he claimed that Castle and his team didn't have time for Powerset Proliferation in Issue 13 because they were completely consumed by the Custom Critter Creator. If we are getting Power Customization, even just the ability to change the colors, then it seems that Castle and crew have been recoding all of the powers in the game that have a visual effect.

I can see how an undertaking like that could get in the way of Powerset Proliferation.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

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[ QUOTE ]
[ QUOTE ]
I can think of only one type of customization that would truly require an entire expansion and gobs of developer man hours to produce... especially if conversations at Comic Con last year still hold any water...

[/ QUOTE ]

Yep.
Given the weight of circumstantial evidence we have this far out I'll be shocked if power customization isn't a feature of GR.

[/ QUOTE ]

The Dev's read the boards... Their has been rampant speculation (Well founded in my opinion) about Power customization since the Going Rogue announcement. They can't have missed that and I'm sure they have gotten some PMs over it. Add to that the last paragraph of this dev diary definately points in that direction.

The Devs have to know this is the conclusion people will draw and I can't imagine they are going to keep making hints like that and the finally say. "Ohh, you get new auras and a new poodle purse option". They are going to end up with a lot of dissapointed fans if they keep up hints like these and don't nip power customization speculation in the bud. I just can't believe they would let the speculation go like this on such a majorly requested feature then not deliver it.

[/ QUOTE ]

I'm inclined to agree. People have been all but declaring as fact the presence of Power Customization in GR all over the boards for the last few weeks. It'd be a huge mistake for them to not publicly address this if it weren't coming.

I had another thought: what if not only could you change the color, and maybe even the animation... but what if you could tie them to certain costumes? I'm sure the devs would rather put their heads through a brick wall than try to take it this far, but imagine the possibilities! *Drools*


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

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It is entirely possible that Positron wasn't being entirely truthful when he claimed that Castle and his team didn't have time for Powerset Proliferation in Issue 13 because they were completely consumed by the Custom Critter Creator. If we are getting Power Customization, even just the ability to change the colors, then it seems that Castle and crew have been recoding all of the powers in the game that have a visual effect.

I can see how an undertaking like that could get in the way of Powerset Proliferation.

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Castle and his crew were entirely consumed by custom critter powers in the 13-14 time frame. There's no dishonesty or secret agendas...there was just a lot of work that went in under the hood for Mission Architect.

There wasn't any time for powerset proliferation then, and with the work being done for future content, there's not really a lot of time to do it now. Proliferation is very low hanging fruit, but we're really jammed right now and I honestly can't say when we might be able to squeeze in another batch. What we need always ends up taking precedence over what we want, and right now there's a lot of need.