oooh customization!


Airborne_Ninja

 

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That's funny... I see a lot of people who don't like those effects, but I think they're awesome. Although I do look forward to having them in some color other than yellow.

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I like them too, but they don't suit all characters. It will be great if I can get Darkspeed to have a black glow surrounding his hands for Hasten and a trail of shadows for superspeed. Similarly, my Bane Spider will look much better without any effect on Hasten at all.


Always remember, we were Heroes.

 

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Maybe I'm in the wrong thread, but when someone claims that color shifting doesn't count as power customization I imagine we can't make custom heroes because we also can't put a foot on our face.

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So we need to get the Spore creature creator in here, too?

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So our characters will all look like goofy idiots? Don't get me started on how limited that thing actually is.


Branching Paragon Police Department Epic Archetype, please!

 

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Maybe I'm in the wrong thread, but when someone claims that color shifting doesn't count as power customization I imagine we can't make custom heroes because we also can't put a foot on our face.

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So we need to get the Spore creature creator in here, too?

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So our characters will all look like male genitalia ? Don't get me started on how limited that thing actually is.

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fix't



Paragon Unleashed, Unleash Yourself!

 

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I like them too, but they don't suit all characters. It will be great if I can get Darkspeed to have a black glow surrounding his hands for Hasten and a trail of shadows for superspeed. Similarly, my Bane Spider will look much better without any effect on Hasten at all.

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given their historic insistence that every power have a visual component, I doubt we'll be able to turn anything 'off'.

And I expect fairly stringent limitations on how inconspicuous we can make things.

Still, it'll be a lot of fun to mess around with.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Blue flames make it easier to farm.


 

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I like them too, but they don't suit all characters. It will be great if I can get Darkspeed to have a black glow surrounding his hands for Hasten and a trail of shadows for superspeed. Similarly, my Bane Spider will look much better without any effect on Hasten at all.

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given their historic insistence that every power have a visual component, I doubt we'll be able to turn anything 'off'.

And I expect fairly stringent limitations on how inconspicuous we can make things.

Still, it'll be a lot of fun to mess around with.

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Possibly. Though they might well allow it, because the player is actively choosing to get no visual feedback from the power.

I'm also gonna take a guess and say that PoCu won't work in PvP zones or the Arena.


Always remember, we were Heroes.

 

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I don't know not knowing what you op s going to hit you with at first could make PvP funner.


 

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I like them too, but they don't suit all characters. It will be great if I can get Darkspeed to have a black glow surrounding his hands for Hasten and a trail of shadows for superspeed. Similarly, my Bane Spider will look much better without any effect on Hasten at all.

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given their historic insistence that every power have a visual component, I doubt we'll be able to turn anything 'off'.

And I expect fairly stringent limitations on how inconspicuous we can make things.

Still, it'll be a lot of fun to mess around with.

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Possibly. Though they might well allow it, because the player is actively choosing to get no visual feedback from the power.

I'm also gonna take a guess and say that PoCu won't work in PvP zones or the Arena.

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On a related note, for those who don't know already, DCUO won't have power color customization at all, and they claim it is specifically because of a PvP concern-- it would be confusing to players and force them to check combat stats to see what they were hit with.

Meanwhile, they've stated that this won't apply to NPCs (Fire's fire will indeed be green). Apparently, it's okay to force people to check combat stats in PvE but not PvP.

After I16 and Going Rogue, the only thing left to interest me in the competition will be car throwing, martial artists that can punch (assuming I16 doesn't allow animation changes), being treated as an equal by the signature characters (so Sony is claiming), and having my characters exist in an established world I've loved since I was a kid. That's really not very much.

And all CO has to offer me is car throwing.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

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I just saw this thread and the Dev Digest post by Posi, and I right clicked on the pictures to see the file names after someone in that thread said to do so..........















*Brain Asplodes*


 

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On a related note, for those who don't know already, DCUO won't have power color customization at all, and they claim it is specifically because of a PvP concern-- it would be confusing to players and force them to check combat stats to see what they were hit with.

Meanwhile, they've stated that this won't apply to NPCs (Fire's fire will indeed be green). Apparently, it's okay to force people to check combat stats in PvE but not PvP.

After I16 and Going Rogue, the only thing left to interest me in the competition will be car throwing, martial artists that can punch (assuming I16 doesn't allow animation changes), being treated as an equal by the signature characters (so Sony is claiming), and having my characters exist in an established world I've loved since I was a kid. That's really not very much.

And all CO has to offer me is car throwing.

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My thoughts are as follows

- if you cant figure out that Fire is hitting you for Fire damage, you deserve to be confused

- Sorry DC, if my uniqueness has to be second string to the established characters, that's an experience I can get right here with 3 and a half years of Vet perks to boot. Plus, it looks like I might not have to endure it here for much longer either.

- Car throwing WOULD be awesome. What do I have to sign to get car throwing in this game?



Paragon Unleashed, Unleash Yourself!

 

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I like them too, but they don't suit all characters. It will be great if I can get Darkspeed to have a black glow surrounding his hands for Hasten and a trail of shadows for superspeed. Similarly, my Bane Spider will look much better without any effect on Hasten at all.

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given their historic insistence that every power have a visual component, I doubt we'll be able to turn anything 'off'.

And I expect fairly stringent limitations on how inconspicuous we can make things.

Still, it'll be a lot of fun to mess around with.

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Possibly. Though they might well allow it, because the player is actively choosing to get no visual feedback from the power.

I'm also gonna take a guess and say that PoCu won't work in PvP zones or the Arena.

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My hunch is they will allow it to work in those zones but offer an on/off toggle for players to choose whether to enable the customization effects on other characters or something along those lines.


 

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I'm very happy for all the proponents of power customization. I can't say it was ever high on my priority list, but then the devs exhausted my priority list when they announced Going Rogue.


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Same...

Here's your NEW priority.

New Maps. We need new maps on both sides of the game. (I think we need new zones and just can some that we already have that suck) BUT, none the less - We need NEW MAPS...

So, like... Prioritise that as something we need and advocate for it.

Kthnx

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Mission maps?

TBH, I really don't think we need new mission maps. We have plenty.

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I'm not so sure we need more maps. More map tilesets and mission types would strike my fancy.

In DDO, for instance, there are levers you have to pull to open certain doors in other areas of the map. There are traps you have to disable or you'll take damage from them. There are tile puzzles in the floor. There are hidden doors that you may/may not find. There are optional destructible objects that cough up loot (not that I think this game needs phat loot, just throwing it out there).

The truth is, from my limited perspective, virtually every mission in this game can be nailed down to one of the following:

Defeat everyone
Defeat everyone and rescue someone
Defeat everyone and click the glowies

Basically, we just run around beating the snot out of people over and over and over again on the same basic tilesets over and over and over again.

I'd be open to more missions that encouraged you to think.


 

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- if you cant figure out that Fire is hitting you for Fire damage, you deserve to be confused

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True, but it's just one example. I don't think anyone's going to be confused by any of it, PvE or PvP. I think it's a ridiculous reason to restrict customization. fire looks like fire no matter what color it is; it's "flamey". Probably the only confusing thing would be ice vs earth, but all you have to do is have the projectiles have different texture and size/shape.

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- Sorry DC, if my uniqueness has to be second string to the established characters, that's an experience I can get right here with 3 and a half years of Vet perks to boot. Plus, it looks like I might not have to endure it here for much longer either.

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DC is more appealing to me than CO, but yeah these are the thoughts I'm having, too. Also, their costumes look to be far more restricted by unlocking through loot, and they have some costume types restricted based on your origin.

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- Car throwing WOULD be awesome. What do I have to sign to get car throwing in this game?

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The problem, probably, is that the game wasn't designed with it in mind. They'd have to go back and add throwable items to all the map types. I'm obviously all for it, but they may not feel the ROI is high enough.

I want it so bad, though.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

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Also, if you are good at pvp, then you should be able to recognize the power emblems under your health and endurance.


 

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Aw man...

this just brings back memories of a few years back on another board I frequent about the possibility of this sometime ago.

Ah, memories.

This is bad though. I'll just want vehicle emotes next.

EC


 

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I'm very happy for all the proponents of power customization. I can't say it was ever high on my priority list, but then the devs exhausted my priority list when they announced Going Rogue.


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Same...

Here's your NEW priority.

New Maps. We need new maps on both sides of the game. (I think we need new zones and just can some that we already have that suck) BUT, none the less - We need NEW MAPS...

So, like... Prioritise that as something we need and advocate for it.

Kthnx

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Mission maps?

TBH, I really don't think we need new mission maps. We have plenty.

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I find this coming from a five year vet almost borderline insanity. :P

The basic maps in the game -- office, warehouse, sewer, cave, tech lab -- reveal themselves to the player in the first few levels of the game. From there it is an endless sea of repetition, with "variety" added through slight alterations of the map layouts that are quickly memorized (not to mention the static placement of the critters) with an occasional unique map thrown in and even then they are typically built off existing maps (the cool sewer/office transition to cave maps, the cave maps that transition to Rikti maps, etc.).

You have a standard for variety in maps that is WAY lower than mine or you just don't care about where your characters are fighting. Insane!

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The five standard maps you're talking about have a number of variations and you're forgetting about:

Council bases
Orenbega
Outdoor maps (both natural, Croatoa, factories and cityscape)
Outdoor zone maps (i.e. zoning into an Atlas instance)
Arachnos maps (although they are torture)
The Dam
etc.

When people bring up "We need more maps" I often wonder what they're talking about. Most missions do wind up on one of the basic structures, but our heroes are in a City, that's to be expected.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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but our heroes are in a City

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A city with far too many frelling caves.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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I think the types of map are fine, but they could do with more variation. More sorts of offices, more sorts of warehouses, more sorts of labs. Also, things like Museums, Malls, Sports Arenas, Bowling Alleys, Cinemas etc... There are lots of cool places superpowered fights can take place.

The good thing now about extra map types is that they get more bang for their development buck, as they not only add to Dev content, they also add to the MA.


Always remember, we were Heroes.

 

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I think the PVP excuse is extremely flimsy, and that is being generous. I think Sony simply decided it wasn't worth the additional time and hours it would take, and that they believe, based on this game's overall success, that people will play a super hero game without it for at least 5 years.



Paragon Unleashed, Unleash Yourself!

 

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When people bring up "We need more maps" I often wonder what they're talking about. Most missions do wind up on one of the basic structures, but our heroes are in a City, that's to be expected.

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This is kind of like saying, "well the game takes place in a desert, so you shouldn't expect anything except vast expanses of sand." Regardless of where the game takes place, it's the primary goal of the developers to make it fun. Part of that is the explorer mentality that demands variety, if only visually. Part of their job is to make the city variegated.

The other thing is, the current map layouts make no sense. The offices have multiple elevator banks going between two floors each, there are cul-de-sacs all over the place, balconies floating in strange places - they're nonsensical. The University map, although small, shows a better example of what I wish our office maps looked like.

The caves could be improved in a number of ways - with some large caverns with stalagmites/tites, some dinosaur fossils, some bats flying around, some big crystals, underground rivers and waterfalls - they could be made much more interesting.

Really, they just need to add eye candy and some new layouts. There's tons of ways to make city-setting maps interesting. They just need to get the tools to be able to easily crank 'em out - and I feel like the base builder goes a long way toward doing that.

But if you're saying that the core thing the game needs is game play enhancements, I wont argue with that. I just think the map variety is important as well.


bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!

 

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I wouldn't kick new map textures out of the sack, but I'd much prefer that energy go toward fresher, more interactive types of missions.

I hardly notice mission maps, except for the ones I hate (oranbega, layer cake cave room).


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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I wouldn't kick new map textures out of the sack, but I'd much prefer that energy go toward fresher, more interactive types of missions.

I hardly notice mission maps, except for the ones I hate (oranbega, layer cake cave room).

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I would like both, personally.
Also, I tend to feel like they are somewhat linked as you'd have to modify some of the existing maps to allow for these new interactive items to take place...

I'd also love new enemy groups.


 

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I hardly notice mission maps, except for the ones I hate (oranbega, layer cake cave room).

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The fact that you hardly notice the maps is a symptom of the problem, not a reason to ignore it, I think.


 

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I wouldn't kick new map textures out of the sack, but I'd much prefer that energy go toward fresher, more interactive types of missions.

I hardly notice mission maps, except for the ones I hate (oranbega, layer cake cave room).

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I would like both, personally.
Also, I tend to feel like they are somewhat linked as you'd have to modify some of the existing maps to allow for these new interactive items to take place...

I'd also love new enemy groups.

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I'd welcome hero or villain zone spawns where Bosses or EB's from the Safeguard/Mayhem pools randomly spawn now and then in zones with a patrol mechanic in run/fly mode. Not sure what it has to do with customization or more maps, just something I've long thought would make the zones feel more dynamic and super-y...