oooh customization!


Airborne_Ninja

 

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I hardly notice mission maps, except for the ones I hate (oranbega, layer cake cave room).

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The fact that you hardly notice the maps is a symptom of the problem, not a reason to ignore it, I think.

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The first time I got a mission in a tech lab, it was exciting.
The first time I got a mission in Oranbega, it was exciting.

After that initial jolt, they could have been any other set of textures...well, except that Oranbega was designed by psychologists to fill gamers with rage.

Like I said, I wouldn't kick new maps out of bed. They'd be cool, for a little while. I just don't think they're a good 'bang for buck' investment of time and energy for the devs.

I could get behind adding some ridiculous number of maps to the game all at once, like 75 or 100 all new environments. Then the 'random' aspect of zoning in to a mission would have its own little charge. Stupidly labor intensive though.

I do bet we'll get a slew of new maps with GR.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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^^^ Ahh, I see what you're getting at. Yea, I think you're right.


 

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I wouldn't kick new map textures out of the sack, but I'd much prefer that energy go toward fresher, more interactive types of missions.

I hardly notice mission maps, except for the ones I hate (oranbega, layer cake cave room).

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I would like both, personally.
Also, I tend to feel like they are somewhat linked as you'd have to modify some of the existing maps to allow for these new interactive items to take place...

I'd also love new enemy groups.

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I'd welcome hero or villain zone spawns where Bosses or EB's from the Safeguard/Mayhem pools randomly spawn now and then in zones with a patrol mechanic in run/fly mode. Not sure what it has to do with customization or more maps, just something I've long thought would make the zones feel more dynamic and super-y...

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I'd like to see this. Sort of a 'little' Monster effect like the 'Giant Monster' events, only it could be defeated by a small group of characters.


 

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Prehaps Issue 16 could have Clawed gloves for Claws powerset?


 

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DCUO won't have power color customization at all, and they claim it is specifically because of a PvP concern-- it would be confusing to players and force them to check combat stats to see what they were hit with.

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lolpvp.

I would love new maps (layouts would be wonderful, but skins are also good). Museum maps like the University, maybe a nice opulent mansion map, some apartment buildings of a dingy and fancy variety, Arachnos bases that aren't composed of 99% HALLWAYS AND BIG CRATES. I realize now that people are experiencing the game like obsessive compulsives, doing the same map with the same effortless-to-beat mobs over and over and over in endless repetition, not as many would care. But I still like to do normal missions and TFs so I don't get driven absolutely crazy by the MA and would love seeing new maps in the real game and getting stuck in MA for use in SFMA content.

oh, and i want johnny sonata's soul cave map


 

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I can think of only one type of customization that would truly require an entire expansion and gobs of developer man hours to produce... especially if conversations at Comic Con last year still hold any water...

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Yep.
Given the weight of circumstantial evidence we have this far out I'll be shocked if power customization isn't a feature of GR.

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Keep your hopes down Boys and Girls...

If they do make Power Customization a reality, you'll be happier.

If they dont make Power Customization a reality, you wont be as disappointed...


I will believe in Power Customization once I have used it myself. Before that it's still pipedream.

Plus, to me, just changing colors is kind of meh... I want to change animations too.

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Well, you'll have to settle for meh, at least for the time being. From the Issue 16 Overview page:

City of Heroes' latest offering, Issue 16: Power Spectrum, forever changes the way all super powered beings will look at their powers. Now, changing the colors of your powers is as easy as changing the colors of your cape!

At last, our next free content update unveils the all new, much requested and long awaited Powers Customization system! You wanted more control over what your characters' powers look like, and you are getting it! Issue 16: Power Spectrum takes City of Heroes' unparalleled character creator to the next level by unveiling a kaleidoscope of colors for your characters' powers. Become your own pyrotechnician as you select themes for your characters' powers and color coordinate the hues of the power effects.

New Character Creator

Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress, but it also allows you to select your colors and theme for each individual power or apply it to the entire powerset. These themes will allow for color tinting of geometry and particle effects such as energy blast colors and force field colors. The primary and secondary colors of any power effect can be changed individually for each power in the set.

Customizable Powers

Customizable powersets include Cold Domination, Dark Armor, Dark Blast, Dark Melee, Dark Miasma, Earth Control, Earth Melee, Electric Armor, Electric Assault, Electric Blast, Electric Melee, Electricity Manipulation, Empathy, Energy Assault, Energy Aura, Energy Blast, Energy Manipulation, Energy Melee, Fiery Aura, Fire Assault, Fire Blast, Fire Control, Fire Manipulation, Fire Melee, Force Field, Gravity Control, Ice Armor, Ice Assault, Ice Blast, Ice Control, Ice Manipulation, Ice Melee, Illusion, Invulnerability, Kinetics, Mental Manipulation, Mind Control, Necromancy, Plant Control, Psionic Assault, Psychic Blast, Radiation Blast, Radiation Emission, Regeneration, Sonic Resonance, Sonic Blast, Spines, Stone Armor, Storm Summoning, Super Reflexes, Thermal Radiation, Thorny Assault and Willpower.

Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.

Other Issue 16 Features

Powerset Proliferation - More powersets are now in the hands of Archetypes who couldn't use them previously! Blasters will have access to Radiation Blast, Brutes will get their Claws on, Controllers can now freeze it up with Cold Domination, and Corruptors get to feel the "twang" of Archery and Trick Arrow. Defenders can go high-tech with Assault Rifle and Traps, and Dominators can pulverize their enemies with Earth Assault. Masterminds heat things up with Thermal Radiation, Scrappers and Tankers get ready to fry their foes with Electric Melee and Electric Armor, and finally Stalkers get to swing their own mighty Broadsword.

Enhanced Difficulty Options - Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your Scrapper could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any Hero Corp.'s Representative in Paragon City or Fateweaver in the Rogue Isles.

Other features to be announced.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers