Rucky

Informant
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  1. So I relized today that in my character's bio could bio he could ether be Willpower or Invul.
    So would it be anybetter to just do the Reset TF or should I stay Willpower?
  2. I'm not getting GR unless one of these things are in it

    1.new travel pools

    2.SS for scrappers

    3.Clawed gloves,a new power set or a weapon option for claws

    4.Moon Zone

    5.A new primany about hand to hand fighting that isn't MAs
  3. [ QUOTE ]
    I'm sure that the subject of Mastermind Pet customization has been discussed ad nauseum, but I came up with what seems to be a workable plan to do it, since the necessary pieces are now in place.

    With all of the options in the AE for custom critter design, and now color customization for pre-designed NPCs, it seems a relatively minor leap in design to cross-implement that into mastermind pets.

    I see the process working thus:

    When creating a Mastermind, you would still start by selecting one of the existing primaries, but then you would have the option to customize the appearance of your pets. This would be time-consuming, yes, as you'd have to pick specific designs (no more random appearance) for each of the six pets, but once you did, said choice could be stored client-side (like AE costumes/custom critters are).

    Option 1 (Good): You could choose from a pre-defined list of already-existing NPC models, which would then be applied to the appearance of your pets in-game. This would allow people to have female pets (an often expressed wish by those I know), other hero/villain groups, etc.

    This could also be an option at a tailor (take your pets for a makeover) to allow you to change their appearance (so if you had thugs, for example, and you switched sides, you could have your thugs join Wyvern, or Longbow, and take on that appearance).

    Option 2 (Best): You'd have option 1, but also have full access to the custom critter designer, and you'd be able to make unique pets. These costumes would be stored client-side, and the data pulled upon pet creation. This would allow for a variety of themed masterminds (such as SG-themed MMs, RP-themed MMs, etc.)

    All of the code is already in the game, so it would be a matter of adding the AE code to the character creation process. I'm an avid fan of the Mastermind, and I've been thinking a lot about the impending side-switching, and lamenting that I couldn't have a Mastermind become a Longbow Commander or something along those lines with other hero groups.

    Letting players customize Mastermind pets would allow for that type of theme-creation without undermining game balance, since the pets, regardless of appearance, would still be using the pre-set power pools.

    This idea I humbly submit to the Devs in the fragile hope that such a thing might someday be possible. Thank you.

    [/ QUOTE ]

    I really don't see why the devs don't just put in a MM set called "Minions" and use you idea for that.
    The only problem I have is MMs becoming too plentiful because of such a cool power set.
  4. I really like this idea but i think it should only happen on invasion weekends. And i want there to be conciquices if you don't help,not this "if i don't want to do it,i should't have to" mentality,it will only be on the invasion weekends guy,come on.
  5. Agree but i also want a natural booster pack,but i have no idea what would be in it.
  6. [ QUOTE ]
    *Warning: Long Post*

    I can’t remember if I suggested this in the past because I tend to play games in ‘spurts’ over time and it’s been a while since I was on here.

    Tl;dr ver: Instead of making new powersets with 9 powers, add the core of the set to an existing powerset.

    There have been suggestions for more powersets, pool powers and the like since forever. However, some powerset/pool ideas seem too specialized (not general enough concept) or difficult to stretch across 9 whole powers for a complete set. That isn’t to say we don’t need new sets like Growing/Shrinking, Dual Pistols and Psionic Weaponry but we can get by without whole sets for Pulse Rifle, Street Fighting and Kinetic Armor. So now that we have VEATs and expanded epic pools with color customization on the horizon, why not expand the current sets we have with the new powerset ideas. Prime example:

    Street Fighting/Brawling Set- I never thought this idea was very good for a powerset. Players just want the set because they want a punching version of Martial Arts. I know it’s been suggested before but it should now be possible to amend Martial arts with punching powers that are mutually exclusive to similar kick powers. Ex example:

    Lightning Jab (tier1 low dmg/fast rech punch; chance of disorient)
    Hurricane Combo (tier 2 moderate dmg/fast rech 1-2-3-punch; higher chance to crit)
    Bone Crush (tier3 high dmg/moderate rech elbow; foe immobilize/slow)
    Backhand ( tier8 high dmg/long rech cone backhand fist; foe knockdown)
    Phoenix Uppercut (tier 9 extreme dmg/long rech fast animating uppercut; higher chance to crit; foe knockup)


    You don’t need another taunt, you don’t need another build up and you don’t need another utility control (Cobra Strike), so instead of making a new set with 9 powers, you can get away with just creating 4-6 new powers and adding it to Martial arts. For those with the concept of a punchy brawler, there are 5 powers here + taunt/buildup + Cobra Strike. For the kickers, Martial Arts is still full of them. For those that want to use hands and feet, they can mix and match what attacks they want, taking Lightning Jab, Storm Kick, Crippling Axe Kick, Dragon Tail and Phoenix Uppercut. However you couldn’t choose Lightning Jab and Thunder Kick or Bone Crush and Crippling Axe Kick or Phoenix Uppercut and Eagles Claw. Picking one greys out the other.


    To further discuss the idea, you can create niche powers that are too specialized a concept to warrant a new set. Example:

    I’ve seen suggestions for grenade blast and requests for pulse rifle sets. Instead of making 18 powers for those 2 sets, you can shave that down to 10 by adding the powers as branching amendments to Assault Rifle. Ex example:

    Grenade Blast = (weak ST blast, moderate AoE, strong AoE, nuke)
    Pulse Rifle = (weak ST blast, medium ST blast, moderate Cone, snipe, strong ST blast, nuke)

    Assault Rifle has a grenade attack already and pulse rifle already has 3 of those attacks from MM.


    Anyone who picks assault rifle set can now create a grenadier using the 5 grenade powers + beanbag + burn + flamethrower (if they desire), a pulse rifler with the 6 PR powers + burn + flamethrower or create a mix bag of a little of all of each. Several things would come of this:

    -More concepts fulfilled
    -Varied damage (no complaints of lethal dmg if the options are there)
    -Greater customization (now you can choose out of different animations)
    -Customized Playstyle (maybe you don’t like the cone nuke of Full Auto so you can pick grenade’s ranged targeted nuke Plasma Detonator)


    Lastly, the powers that are too specialized to possible stretch over 9 powers. Example:

    So many people bagged on the Optic Blast set suggested a while back because of this. The set didn’t seem so bad to me but it was stretching the concept a bit, if you ask me. You could create replacements for the 1st 3 tier attacks, a strong mid tier attack and some kind of nuke (4-5 powers) and attach it to energy blast.

    There are other examples I remembered as I was typing this, like similar sets (2-handed big freakin’ sword set attached to Broadsword), sets with similar concepts but different effects (Iaido katana set with sword drawing attacks) or sets with similar animations but perhaps different effect and perhaps 1-3 attacks with unique animations (staff, spear, pike/halberd, scythe have some similar movements but different ways of handling them as well as different dmg types but could all be 1 set with multi-branches). Oh, and I’ve always wanted a frickin lazer beam attack that fries anyone in its path (only 1 power and stick it on Radiation blast).

    This idea works so well, the only problem I can possible see with this is there may be difficulties with balancing…but Castle & co have been normalizing a lot of the sets currently so this could be worked on too.

    [/ QUOTE ] seconded
  7. [ QUOTE ]
    What really happened is that a Rikti scientist (D'ak Taeon) attempted to invent a new battle simulator for the troops but ended up creating an engrossing virtual reality entertainment device instead. Oops.

    [/ QUOTE ]

    AE,RIKTI PLOT TO MAKE HEROES NOT NOTICE THEIR INVASION AT ALL
  8. [ QUOTE ]
    [ QUOTE ]
    SS for Scrappers Paragon studios please!

    [/ QUOTE ]
    EM I could see. They'd have to nerf it to work like with Stalkers. Meaning TF would only crit for +33% and ET's "crit" would be you don't lose HP. It would still outperform the other Scrapper sets though considering ET would do over 280 damage WITHOUT being able to crit.

    SS I have no idea. I just can't see how they'd balance the fact that a Scrapper could double stack Rage and do over 660 damage (before enhancements, without critting) with Knockout Blow. Maybe if they turned Rage into Build Up it would be halfway balanced.

    [/ QUOTE ] I'm sorry i just want it
  9. [ QUOTE ]
    Are you tired of the new AE song and dance? Do you want to be around a bunch of people that actually want to do regular content? Are you on Freedom? Well this is your chance!

    The Original Heroes is a new Supergroup that has formed on Freedom dedicated to bringing back the regular content of this great game!

    Recruitment

    Are you interested? All you need to do is leave me a message on my character Project Firestrider or @Trashman and I will set up a time to interview you.

    Interview? You ask. Why interview? I really want a strong SG that focuses on the regular content, and I need to make sure that there are long lasting good people in this SG so it lasts a long time.

    We do have a don't ask don't tell policy when it comes to farming. I cant really tell if you are farming or not, so as long as you dont express that you are farming, no one is the wiser.

    Leadership Structure
    We start you on as initiate status, and for the first seven days you will remain that way. If after seven days you dont quit and we dont kick you, then you will be promoted to Member. After that, further promotions are entirely based on merit, not just prestige. For instance, if we see you are making teams and helping other members, then of course we will promote you. But if all you have is alot of prestige, you wont be getting past member status.

    Things to be weary of

    You must remember we are a relatively selective supergroup that has just started. We won't have alot of base material. We wont have that many members. But if you prefer quality of quantity, give us a try! You won't regret it!

    [/ QUOTE ]

    Great SG always atleast 20 PPI on a night.
  10. [ QUOTE ]
    I'm always happy to see power sets proliferated, so please don't take this post as a sour grapes post. With that said, is anyone a little disappointed that the most wanted sets weren't prolife

    Here's what would've made me jump for joy:

    Blasters -Dark Blast (though I admit, Rad Blast is a fine choice)

    Brutes - Regeneration

    Controller - Dark Miasma

    Corruptor - Poison (though Trick Arrow was a fine choice too)

    Defender - Poison

    Dominator - Illusion

    MM - Kinetics

    Scrapper - Super strength or energy melee or fire epic powers

    Stalker - Shields or fire melee

    Tanker - Spines or energy aura

    [/ QUOTE ]

    SS for Scrappers Paragon studios please!
  11. more bio room.

    Power set for Scrappers,brutes,tankers,stalkers
    "Street Fighting" You have learned to fight on the streets!
    This would be great for natural heroes,who didn't have money for Marital Arts training,or didn't want it.

    Gloves or hands with sharp tips for claws power set
  12. Rucky

    I16 and MA

    I want scrappers to get superstergth.
  13. Clawed gloves for scrappers pleases!
  14. You know what I want A rogue that's either a stalker or a scrapper and has the claws power set,but with Clawed gloves instead of claws.
  15. Are there Clawed Gloves for scrappers and stalker's powerset claws?
  16. Prehaps Issue 16 could have Clawed gloves for Claws powerset?
  17. Anyone natural origin only or friendly natural SGs out there?
  18. I'm a returning player and try the free trial first. I make two great toons,grey mason(WH/Willpower tanker), and Matchlighter(Fire melee/SD Scrapper) on Freedom.I love this toons so i use my old account and reactivate the game. So I go to freedom and try to recreate those characters but it says the names are taken. So how long do I have to wait till my trial toons are deleted or how do I get them deleted? and please if a mod is watching this thread please delete those toons.