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Posts
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Anyone remember this video? (Taking out Rikti Dropships)
http://www.youtube.com/watch?v=vZHWh...eature=related
I never got a chance to do this. I'm fairly certain a lot of us didn't, but it would be awesome if we could organize something like it before Battalion Shuts Off the Lights on the 30th of November.
As far as I know, we need to run a LGTF at a prescheduled time, triggering a Rikti Invasion. Then, we make sure everyone knows to monitor the chat channels for the zone(s) being invaded, and form teams that can take out the drop ships. If possible, someone with group fly should be on teams lacking fliers.
I don't know if leagues can be used to help coordinate something like this or not.
But man, do I *really* want to do this. Pure AWESOMENESS. -
This thread on the CO Forums is an open-armed welcome from many of the players at Champions Online:
http://co-forum.perfectworld.com/sho...d.php?t=167511
It's worth noting that they look up to us as a community. And they want us there with them, and are offering to do whatever it takes to make us feel at home there.
I think that speaks volumes. One poster notes, "It was never them & us. It was just us."
Also, the moderator of Champions Online Role Players (CORP) posted this on his site:
Quote:Just thought you should know.To the City of Heroes RP Community:
On behalf of the CORP staff we sincerely apologize for your loss and welcome you to join us over at the Champions Online Roleplayers Community. Many of our CORPers are or were longtime fans of the City of Heroes franchise and we share your frustration with the turn of events that recently happened. It's such a shame that such a fun game was cut down the way it had been.
I've been a longtime player of City of Heroes as well, but only got into the RP scene roughly four years ago. Since the launch of Champions Online, I migrated over with frequent visits to the old gal that was City of. Some of you might remember me from the Virtue server. My global name over there was @Reldin and my main character was Soulless Titan. While CoH was a much older game, it still had that sort of charm that kept my interest in wanting to return every now and then. The frequent content updates to the amazing costume pieces, the game always gave me a reason to visit besides going to see how friends were doing.
Champions may not have the vast content that CoH has, but it is slowly working its way there. Just remember that it also took CoH quite sometime to get to where it was. CO has its own charm the same way that any other MMO has. It might not be the same for some of you, but you will eventually find that something to keep you interested. Some of you may like the customization, some of you may like the innovations that Champions has (vehicles!), or what's most important, some of you may enjoy the roleplay here. Whatever it may be, just know that you're not alone. You have the entire CO community here to rely on, as well as whomever decides to follow you from City of.
Adjusting to a new setting may be difficult for you, but do know there are many people here you can ask questions. Champions has lore that spans over two decades and there are many, many resources to take a look at. However, the most difficult thing to do is adjusting to a new community. Over on the CORP forums, we have many threads detailing some helpful links that can help you get started.
So if you decide to cross over to Champions, remember that the Champions Online community welcomes you with open arms. And who knows, you may find some long lost friends that used to play CoH long ago and moved to CO.
If you have any questions about CORP, feel free to send me a message in-game: @Reldin
Or feel free to send a message to one of our moderators. -
So many veeeelinnnns!
(Added my blue dot in Massachussetts!) -
For a superhero fix, it has to be CO. DCUO is a piece of crap. It still has a lot of UI problems because it was designed FOR a console, and ported to PCs, and the bulk of their playerbase is on the console platform. They'll never change the thing to make the substantially smaller PC base happy.
COs constumes are big, bulky, and nowhere near as finely detailed as COH's were, but they're getting there. The creator is actually really good. I could do without the epic levels of comedy. But it's not a bad system. It's come a long way.
But, if I had to choose a game, it's the Secret World, hands down. There's no limit to what you can be, and it's in the modern world. Costume creator is lacking, but the missions are complex and require strategy and teamwork, and you have to use your brain. You can't just faceroll your way through swarms of minions.
So, in order of preference: Secret World, CO, and DCUO only under threat of torture. -
You could consider a video montage that shows the long history of COH, showing footage from all your previous videos.
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It is generally unwise to speak for the vast majority of the population if you do not have numbers to back up your claims.
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Quote:And, in equal fairness, that problem could theoretically be solved with the simple expedient of using a USB hub. Might not be as performant, but it would work.In fairness, and I know it's not screamingly obvious, there are (wait for the lack of surprise) two different keyboard-cover models. The black one - which seems aimed more at the x86 based Tablet Pro - supposedly has a bit more of a keyboardish feel and is a little deeper. Plus it *does* have USB, if you want to use a mouse... though it seems like an awful waste of a USB 3.0 port to just stick a mouse in it.
Still won't convince me to play on it, though. -
Council. Hands down, every time.
No other foe seems to have mastered the ability to pack 500 guys into a 10x10 space, primed for tanking & spanking, or nuking, or optimal controller utilization, or whatever role you happen to be playing. It's like they're their own worst enemy.
And they JUST. KEEP. COMING.
They should just put signs over their base doors that say "FREE EXPEEZ INSIDE." -
Seriously, how does anyone play on a laptop? Those keyboards are so small! I feel like I'm trying to cram my fingers into the area the size of a pill bottle to type. I don't even want to think about what it would be like trying to play on a tablet.
And let's not even go into freeze-framing lag when a Rikti Invasion or Zombie Invasion start. Sure, I could turn the graphics all the way down to 0, but that's kind of lame.
No, I'll stick with a system that's designed for gaming. A quad-core PC with 6GB RAM, and a screaming graphics card with its own physics processor and tons of memory. And a display I can actually see.
After all, you don't try to drive a nail with a screwdriver, do you? -
As a long time player of blasters, I'm actually looking forward to many of these changes. However they pan out, I'll adapt.
On the subject of secondaries, I've always felt that it is a travesty that blasters appear to be one of the few archetypes whose secondary forces them to close into melee range. Now, I'm willing to admit that that perception is flawed (and someone once made a compelling argument against it in the past, but that was long ago and I can't recall it anymore), but it seems that our secondaries provide so few useful powers for blasters who prefer fighting at range that the secondary set essentially dictates play style.
In a perfect world (and, therefore, one that will never happen), what I would love to see is a way for blaster secondaries to include two powers at each tier: one ranged, one melee. You can choose ONE. Once you choose a power at a tier, the other at that that tier is locked out (unless you respec). That way, ranged blasters can design their toons to suit their play style, and blappers can theirs. And the secondary no longer dictates the play style.
But I realize this will never happen, because similar functionality doesn't exist for any other archetype. And it would be the equivalent of opening Pandora's Box.
Still, one can dream. -
I've recently learned that the odd behavior with the mouse is NOT limited to the Mac version of COH. I have several machines with COH installed on them, and I can reproduce the behavior on clients running Win7 64 bit.
It's definitely not Mac-specific. It's something with COH. -
I have also noticed odd mouse behavior. For example, if I'm flying, and I drop out of flight, my character will land with the camera facing slightly to the right of my character's actual point of view. It's very annoying, as it requires me to reset the camera position (which I've set to a handy key bind).
Sometimes, also, when placing a targeted AOE, the cursor seems to be out of synch with the targeting reticle. Highly annoying. No real idea what's causing it.
iMac
2.7Ghz Intel Core i5
4GB 1333 MHz DDR3
AMD Radeon HD 6770M 512 MB
Mac OS X Lion 10.7.4 (11E53)
System Report:
Hardware Overview:
Model Name: iMac
Model Identifier: iMac12,2
Processor Name: Intel Core i5
Processor Speed: 2.7 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 4 GB
Boot ROM Version: IM121.0047.B1E
SMC Version (system): 1.72f2
Serial Number (system): C02H20LJDHJP
Hardware UUID: E09F6BBF-9397-5403-A2C9-A66BC4BA6EEC
USB Device Tree:
Microsoft® 2.4GHz Transceiver v7.0:
Product ID: 0x0745
Vendor ID: 0x045e (Microsoft Corporation)
Version: 6.33
Speed: Up to 12 Mb/sec
Manufacturer: Microsoft
Location ID: 0xfa130000 / 6
Current Available (mA): 500
Current Required (mA): 100 -
You know, the funny thing about estimates is that people tend to forget that they are just that: estimates. Instead, they view them as guarantees, promises to deliver product X by date Y.
I'm not making this up folks. I can't count the times management has asked me, "What's the estimate for developing this feature?" and I cringe because I know they're not asking for an actual estimate. They want to know when it will be finished. And the truth is, no software developer worth his salt knows that. The number of variables is incalculable at the outset of any development effort. They are unknown.
The problem is, the users don't know that. To them, a feature is easily developed, and when the developer estimates six months to complete something, the user thinks he's actually guaranteeing six months to complete something.
On the contrary, the developer is saying, "I need six months, plus or minus time to account for unforeseen setbacks due to technical difficulties, redesigns, acts of God and other unknowns that cannot yet be accounted for."
Trust me. The developers would release a long term plan, and they'd mean one thing, but we'd read something else entirely. -
Quote:Couldn't agree more, and great idea.You guys have done so much for the community, and here you are working your butts off again, this time because of the bad guys.
I don't know code, but this sounds pretty malicious. Good luck, guys.
Since you're stuck doing this, can we send you our Halloween salvage?
I think it's time to make a donaton again. -
I was watching Big Bang Theory and noticed something kinda cool on the wall in the comic book shop.
Product placement FTW! -
Quote:Funny how I also have 20 years experience (and more) in the same field, and I'm inclined to completely agree with Lothic.Ok. My guess is that most players of the game won't have 20 years of Software Engineer experience. That's the only response I could give to that.
Funny how people feel experience in a certain field of work justifies a bad opinion. Also funny how they feel they exist in a vacuum.
What you're suggesting is unrealistic for this particular game and client base. It would be a marketing disaster. Incremental fixes and patches are the optimal solution in this case, and, given a few more days or weeks, things will settle down. -
I'm not so sure of that. I was exemplared down to level 7 the other day, and my set bonuses from Winter's Gift (level 50, built at 50) were kicking in.
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Absolutely, wholeheartedly, 100% agree.
This insanity doesn't stop at Kings Row. It continues for every zone you enter for the first time after you've already acquired your radio. It's stupid, pointless, and frequently misdirects you from your mission directive.
On a timed mission, it can mean the difference between success and failure. (3 minute timed mission, anyone?)
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I'd have to take issue with the idea that a tanker's inherents aren't designed to help him solo. More accurately, any of my tanks--who are primarily soloists--will argue that point with you with conviction.
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Quote:It's about time we did something about that "feature." Once a player has a radio, the game should NEVER redirect them to a detective upon entering a zone. It serves no purpose, and the chances are really good that they already have a destination in mind when they entered the zone, so if the game changes their destination, new players will be VERY frustrated to find out they just went to the wrong part of Skyway, and that where they went is NOT the mission door.Yeah, now that i think of it, the way she descriobed it, this could very well have been the case. I remember that confusing me in Beta too. That's a really stupid design feature.
Eco.
I can't count the number of times this has happened to me, even after all these years.
I'm level 50. I've had a radio since level 5. WHY do I need to drop everything and go see a detective? -
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*Casts Raise Dead*
A little search-fu found this thread from a year go, but since this one describes exactly the problem I've been experiencing (a LOT), I wanted to append to it, rather than starting a new one.
Very frequently over the last month or so, I've been getting the following sequence during game startup.
- Attempt to login by providing credentials.
- Click Login.
- Game sits and cursor spins.
- Game complains that it can't connect to the login server.
- Click Login again.
- Game sits and cursor spins.
- Game connects and my characters appear.
- Select a server.
- Game sits and cursor spins.
- Game complains that it can't connect to the DBServer and kicks me back out to the login screen.
I've been monitoring my network activity, and I don't appear to be dropping packets. I'm on broadband, and using an internal wireless network, but the netgraph is in the green the vast majority of the time, with no dropped packets that I can see. Flushing the DNS cache hasn't helped, and neither has resetting my IP address (though that would accomplish little, given the wireless config). Also note that my firewall is set up to keep its grubby mits off of COH, as is my anti-virus software.
I am at my wits end. The game has become virtually unplayable. I spend more time unable to play the game than I am able to play it. I'm open to suggestion at this point.
Is anyone else experiencing this problem these days, or was this issue resolved, and do I need to contact my service provider? -
Recently, mom and I have noticed a drastic increase in (1) mapserves, (2) inability to connect to the logon server, and (3) inability to reach the DBServer once past the logon screen. This is only over the last few weeks, particularly since the server merge.
We play primarily on Victory, a very low-pop server which has only 1 green dot the vast majority of the time.
Has anyone else been experiencing this, or has something on our end been the likely culprit?
P.S. It should be noted that *all other* Internet activity (such a streaming media on Hulu and Youtube) are unaffected and work just fine. -
Quote:This is just full of win.Well, there was that one performance just as the Rikti Invasion started. While the play itself ended suddenly (due to dropships and energy blasts,) critics agreed it was one of the most original, exciting renditions of Ophelia's death they'd seen. The report of her death became much shorter, as well:
"There is a willow grows aslant a brook,
missing its top, that which was claimed
By those who in ships otherworldly came
and blasted poor Ophelia's head to mist."
Michael Bay is said to be considering this "exciting" update to "that stodgy old play," though he feels a few more explosions may be warranted.