Content flow and new players
Well, after enough Radio missions, she should be told to protect the bank, and when talking to the police contact after that, should be given another contact. So eventually it should put her back on the "right" track.
They should also be given other contacts along the way, I think.
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I'm pretty sure that Twinshot pops up in a window as soon as someone hits level 5 - and there's also the "find contact" button in the contacts list which picks up contacts in your level range.
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A wild guess would be she was sent to a different contact in KR but when you first enter the zone your waypoint is overwritten and you are sent to the detective for a radio. She probably didn't notice the switch.
A wild guess would be she was sent to a different contact in KR but when you first enter the zone your waypoint is overwritten and you are sent to the detective for a radio. She probably didn't notice the switch.
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Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
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Yeah, now that i think of it, the way she descriobed it, this could very well have been the case. I remember that confusing me in Beta too. That's a really stupid design feature.
Eco. |
I can't count the number of times this has happened to me, even after all these years.
I'm level 50. I've had a radio since level 5. WHY do I need to drop everything and go see a detective?
Right now, when you finish the Atlas Park missions you're told to go to KR and see a detective. The only other contacts that pop up, even using Find Contacts, are Twinshot and Wincott.
I've found it pretty annoying myself since, if you don't want to do Twinshot, you have to run radios to get back onto a contact track.
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
Right now, when you finish the Atlas Park missions you're told to go to KR and see a detective. The only other contacts that pop up, even using Find Contacts, are Twinshot and Wincott.
I've found it pretty annoying myself since, if you don't want to do Twinshot, you have to run radios to get back onto a contact track. |
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
and there's also the "find contact" button in the contacts list which picks up contacts in your level range. |
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Right now, when you finish the Atlas Park missions you're told to go to KR and see a detective. The only other contacts that pop up, even using Find Contacts, are Twinshot and Wincott.
I've found it pretty annoying myself since, if you don't want to do Twinshot, you have to run radios to get back onto a contact track. |
This was pointed out in Beta and never fixed, if indeed it will ever get fixed since the Devs may have other ideas about revamping the level 5-15 missions. Or, learning about and doing Radio/Safeguards is intended since it will eventually lead you back to the legacy arcs.
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Did you help those 2 freebs get their jet packs?
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
Is this a problem with her understanding, or a problem with how the contacts describe what players are to do to follow the normal arc progress in the game?
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Keep in mind, as mind-numbing as they can be, Radio Missions tend to get run instead of story arcs, and this has been true for as long as there have been Radio Missions blueside and Newspaper Missions redside. They're quick and easy. But they give the false impression that the game is simplistic and boring.
I'm glad this player had someone like you to set them right. But I do feel a bit discouraged by the returning players who run a few Radio Missions, and decide they don't want to stick around based on that.
It's a problem.
That has always been an asinine feature and it should be removed.
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@Golden Girl
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Keep in mind, as mind-numbing as they can be, Radio Missions tend to get run instead of story arcs, and this has been true for as long as there have been Radio Missions blueside and Newspaper Missions redside. They're quick and easy. But they give the false impression that the game is simplistic and boring.
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He'd been doing radio missions over and over.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
The break would happen once Twinshot sent her to Kings Row to talk to Blue Steel.
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s arc in beta.
Hmm, maybe sb needs to go hang out in KR spamming broadcast with 'FREEBS - DONT GO TO TEH DETECTIVE - GO TO BLUE STEEL!" lol.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Actually, Matthew Habashi sends you to officer fields after **SPOILERS FOLLOW** you've prevented the Hellions from summoning a giant demon that could accomplish the same thing in Atlas Park that the Shivan meteors are accomplishing in Galaxy City. After introducing you to Officer Fields, your work with Habashi is done. Fields invites you to solve a murder mystery, which leads to your first run-in with Doctor Vahzilok's zombots. Somewhere during your work with Fields, it's likely you'll be contacted by Twinshot.
This is all assuming you're doing the lower level content at a regular pace, and not joining other heroes on too many adventures in-between, and not out-leveling your contacts. If a player wants to experience story content, they will need to learn a few tricks. A new player isn't likely to know that visiting trainers past a certain level will nullify your relationships with contacts (unless they have triggered a story arc, that is).
Sometimes when I'm in the mood for low level content, I'll put a character in /hideall and /unhideall around level 20. Even still, it is not abnormal for my combat level to reach three to four levels above my security level. During those times the Paragon Wiki is an indispensable tool for checking contact levels and planning my training around them. (As an aside, players sometimes ask me why I don't just use Ouroboros to catch up later. I'll reply by asking them why they don't just stop reading a good book and finish reading it a few weeks later. Just, ya'know, for the heck of it.)
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To be fair, the level 5-9 contacts outside of the Hollows have never been anything special. Sure, you might find a few badge missions among them, but there's no connecting story arc among them. They're all one-shot missions.
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Granted, they are INSANELY easy to out level, but they do offer nifty things. I'd be nice if after 'saving atlas' your introduced to the origin contact you would've gotten after your 'intro contact' from before.
I started a new toon just to try and play whats available to a free player and so far the best chain of contacts I've found is...
1) Tutorial
2) Habidashry through Theiry in Atlas
3) Twinshot 1
4) Wincott through Frostfire mission.
5) Twinshot 2
6) Finish out Hollows
7) Twinshot 3
8) Faultine (Temblor and Penelope)
9) Midnight Squad Intro
10) Faultline (Doctor and Agent G)
11) Mercedes Sheridan (through Crown of Glory)
12) Doppelganger arcs
13) Roy Cooling
That's as far along as I've gotten with that toon so far with a toon who's now closing in on level 30. My next step after that will probably be the introductory Oroboros arc and then the two semi-TF arcs Midnight Son and Mender Lazarus offers which should get me to a high enough level that I can start the RWZ arcs.
Throw in some radios/safeguards and that should offer a pretty diverse array of maps, opponents, and mission elements (including a couple of "save the city/world" bits) for a new player to level up with.
It's about time we did something about that "feature." Once a player has a radio, the game should NEVER redirect them to a detective upon entering a zone. It serves no purpose, and the chances are really good that they already have a destination in mind when they entered the zone, so if the game changes their destination, new players will be VERY frustrated to find out they just went to the wrong part of Skyway, and that where they went is NOT the mission door.
I can't count the number of times this has happened to me, even after all these years. I'm level 50. I've had a radio since level 5. WHY do I need to drop everything and go see a detective? |
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Ur = The name of an ancient Mesopotamian city.
ur = This is not a word.
Actually, Matthew Habashi sends you to officer fields after **SPOILERS FOLLOW** you've prevented the Hellions from summoning a giant demon that could accomplish the same thing in Atlas Park that the Shivan meteors are accomplishing in Galaxy City. After introducing you to Officer Fields, your work with Habashi is done. Fields invites you to solve a murder mystery, which leads to your first run-in with Doctor Vahzilok's zombots. Somewhere during your work with Fields, it's likely you'll be contacted by Twinshot.
This is all assuming you're doing the lower level content at a regular pace |
A depressing number of players haven't the slightest clue what the game's story is all about because "If they wanted to read they wouldn't be playing a video game."
Seriously, someone actually told me that once. They said the game was boring and had no story. That was their response when I asked them if they'd actually been reading the dialogue boxes.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I teamed with a free player today, who was asking in help if anyone want4ed to help her with a mission. Another free player joined and the three of us had a fun time doing a radio mission in KR. After we did that, I asked her what the next plan was and she picked another radio mission. I enquired why she was doing radios instead of the normal content and she replied that she hadn't been given any. She said her route from the tutorial was to Habashy who then told her to go speak to the detective in KR, and he gave her the radio, and she assumed that she was to do radio missions until told otherwise by the game.
Is this a problem with her understanding, or a problem with how the contacts describe what players are to do to follow the normal arc progress in the game?
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)