Game Update June 17th, 2008


3N1GMA

 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Same for both. (I'm not the OP, but I'm having the same issue.) It stops if you move, but starts again if you stop moving but still have Flight or Hover on. Shutting off Flight/Hover ends it.

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Had it with regular flight on.


 

Posted

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Same for both. (I'm not the OP, but I'm having the same issue.) It stops if you move, but starts again if you stop moving but still have Flight or Hover on. Shutting off Flight/Hover ends it.

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Yep same here. Happened at least 3 times today after i loaded into a mission or onto a new map.


 

Posted

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

[/ QUOTE ]

Flight or Hover on?

[/ QUOTE ]

Same for both. (I'm not the OP, but I'm having the same issue.) It stops if you move, but starts again if you stop moving but still have Flight or Hover on. Shutting off Flight/Hover ends it.

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Had it with regular flight on.

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This happened to me the other night, with both Fly and Hover, on more than one character. Whenever I zoned or exited a mission with either Fly or Hover on, I was stuck doing the jittery animation. It looked sort of like it was switching between the fly/hover in place animation and the 'falling' animation.
It didn't resolve itself until I turned off Flight/Hover, then it was fine if I turned them back on after.


 

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Tasks

<ul type="square"> Tech. Naylor’s souvenir clues should unlock Rularuu Weapons for the appropriate powersets.[/list]
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Quick couple of questions: Does this only count for Heroes? Or is it a cross-game change? If so, if we have already completed the arc and recieved the souvenir will we have to redo the arc in Ouro to get credit for it?

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I'm pretty sure it's Villain only. If you can get Technician Naylor on a Hero, there's a bigger issue at hand than the Rularuu Weapons.


 

Posted

1) I dislike the new Hover animation - too much of the outstretched arms and slow hover.

2) I love the idea of the Event Messages but they need to be a different color than NPC CHAT and they need to be in the Lower Chat Window. Better yet - Alerts need to be in a fixed position at the top of the screen.


 

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Yea, that's what I figured That's a nice little confusing typo in the OP. So how do you go about getting them if you've already done the arc pre-update? Ouro or what?


 

Posted

Still no joy for the Base?! When are we gonna get some of the pronlems addressed with the current Base system and when are we gonna get some new decorations?!

Bases should be an intregal part of the game and yet over and over they are ignored and we are left with a very buggy design with limited options.

Give us the ability to have BASE NPC Butlers and Bartenders! Take away the useless Hologram Pets and give us something we want.


 

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Sounds like it's time to start Decaff. =P


 

Posted

I too have noticed flight pack on/off issues.


-Storm Revenant-

Fires Within: Lvl 50 Fire/Kinetics Controller (Champion)
Steamed: Lvl 50 Thugs/Dark Miasma Mastermind (Freedom)

 

Posted

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

[/ QUOTE ]

Flight or Hover on?

[/ QUOTE ]

Same for both. (I'm not the OP, but I'm having the same issue.) It stops if you move, but starts again if you stop moving but still have Flight or Hover on. Shutting off Flight/Hover ends it.

[/ QUOTE ]

Had it with regular flight on.

[/ QUOTE ]

This happened to me the other night, with both Fly and Hover, on more than one character. Whenever I zoned or exited a mission with either Fly or Hover on, I was stuck doing the jittery animation. It looked sort of like it was switching between the fly/hover in place animation and the 'falling' animation.
It didn't resolve itself until I turned off Flight/Hover, then it was fine if I turned them back on after.

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Usually happens when i zone somewhere with hover or fly on. I kinda like it, keeps me entertained while waiting for groups.


 

Posted

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Either, or (it seems) anything else that grants flight. It happens on my system without fail whenever I perform any zone crossing. I just transit to another zone and then don't move. I'll fly/hover there in a pose that looks like the start of the falling animation, but oscillating like an 80's VCR's pause feature.

It stops if I land or fly forward about 10'.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Flight and Kheldian flight for me so far, upon entering missions. I haven't tried hover.


 

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As concerns the new limitations to trial accounts:

Anything which can be done to kill the e-mails is a good thing. That said, now that they have that handy-dandy little 'spam' button in your e-mail window, this isn't as big a problem for me as it used to be. Nonetheless, no real trial account has much use for e-mail anyway, so strip it away, please.

As for restricting players to 13, yes, it makes good sense to put a level restriction on them. But for God's sake, let them have an ACTUAL travel power, not just some temp power that can't match the real thing to save its (or the player's) life. I'd personally like to see them set at 20, since that's where powersets generally begin to mature, but I'd be fine seeing them set as low as 14.

Some have complained that 50k is extraordinarily limiting, and it is--for a lvl 50. However, with the current level restriction of 13, this isn't unreasonable. How many 13s do you see running around with millions in inf whose players do not also already control a 50 from whom they're transferring that cash? That said, raising the amount is also not unreasonable, so long as we're not going beyond a six-figure sum.

There ends my agreement with the changes to the trial accounts.

Trial players being unable to start teams makes little to no sense to me. The RMT farmers will still be able to team with themselves, but players new to the game will potentially miss out on a key aspect. This will make it harder for them to get a team if they want one, and as has been pointed out, it will make it more difficult in some cases to team with an RL friend. I have also never, ever been invited to a team by an RTMer who identified himself as such. I have had a couple of instances of people asking to join my team and proceeding to spam us via /team chat, but the kick button is just so handy.

Restrictions on trial accounts entering SGs make even less sense to me. The only two reasons I can think of why the devs would do that have already been mentioned in this forum: a) the padding for the prestige grant, and b) some SGs having their bins raided by RMTers (or other nefarious delinquents). As to the first, that should only be an issue if the devs are planing another prestige grant, and if they are, this is no reason to add such restrictions, as the same people hell-bent on restricting your access to cash would likely not also be willing to throw it at you.

As to the second, if you lost valuable stuff to an RMTer you errantly invited to your SG, it's you're own damn fault, not the devs, and trial accounts oughtn't have to pay the price for your error. I know it sounds harsh, but you have ample tools at your disposal to stop such thefts (such as restricting permissions--and if you made an RMTer a leader in your SG, you deserved what you got as far as I'm concerned). It is neither the duty nor the place of the devs to be fixing that for you, and it is inappropriate that you should ask someone else to pay the price for your own failings.

Last but not least, the chat restrictions do make some sense, yes. CoH, and to a lesser extent CoV, are, however, inherently team based games. There are ways to solo, and to solo well, but we should all know that no noob knows them and can only stumble into them by blind luck (kinda like I did... &gt;.&gt. Allowing trial players to chat in broadcast is, I think, not unreasonable, but I note it's not on the list. I have played for the past year on Triumph, Infinity, Pinnacle, and Victory, and have yet to see an RMT ad anywhere but my inbox and in tells. Allowing trial accounts access to most of the other channels paying players have access to should increase their ability to effectively team without seriously increasing RMT spam. That said, they'd probably move there, given the other restrictions, so...

Which leaves us with the prickly issue of tells. It has been pointed out, correctly and at some length, that tells are an integral part of the process most players use to get a team, or to recruit one. The idea has been put forward that trial accounts be allowed to respond to tells but not to originate them. This solution, while interesting, will prove ultimately unfeasible.

It works from the inherent (and invalid) assumption that tells function as a sort of in-game AIM conversation, which one person can initiate and another can respond to, and they do have that effect. But in practice, the mechanics of the game are such that every tell sent would be accounted as a new conversation, not merely a continuation of an old one. Most of use that handy little backspace key to reply to tells, but all that amounts to is a keybind that fills in the first part of what we're doing, the routing information. But that's not actually replying. There is nothing to reply to as far as the software's concerned. It's just a new communique from point A to point B, and the system doesn't remember if something went from B to A first.

This leaves us with a problem since, clearly, RMTers are abusing tells, but we still need something to fulfill the role that tells fill for teaming for most players, and simply replying to a tell is outside what the system has been designed to handle. Rather, I would suggest that, with their new-found ability to expand the number of global channels, the devs create server-specific channels for trial accounts to communicate to one another, to allow them to team and learn together, with an explanation in the GMOTD of all trial accounts what that channel's for, and what sorts of questions should be directed to help. Otherwise help's going to be overloaded and people with legitimate questions won't be able to get them answered for all the people ignoring the channel.

Those are just my thoughts, take them as you will.


 

Posted

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Both...

On a side note I've also noticed that with the new animation, when not battle ready, your hands are down at your sides, but with the top or your hand facing upward. When moving forward your hands move kind of like they would with the Confuse animation. I feel like I'm doing the doggie paddle in the air. Can it be changed so that the hands just stay sideways?


 

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2) I love the idea of the Event Messages but they need to be a different color than NPC CHAT and they need to be in the Lower Chat Window. Better yet - Alerts need to be in a fixed position at the top of the screen.

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Hmmm...Mine are a different color than NPC chat. Some kinda of purple on both sides. I also have the name colors enabled.


 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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yes, it was for me. I just thought the toon was given a dose of something on the train...


YMMV---IMO
Ice Ember

 

Posted

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Had this issue on my crab spider many times on the ferry, using flight as she doesn't have hover


 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Definitely flight. Didn't try hover. Its fine once you get out of range of the train station (odd as that is) but until you do, its COH Parkinson's Disease.


 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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That happens to me now too. Flight on.


 

Posted

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Same thing here. I had fly on. It didn't go away when I moved on the X or Y axis, but as soon as I made movement on Z it stopped.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

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As concerns the new limitations to trial accounts:

As for restricting players to 13, yes, it makes good sense to put a level restriction on them. But for God's sake, let them have an ACTUAL travel power, not just some temp power that can't match the real thing to save its (or the player's) life. I'd personally like to see them set at 20, since that's where powersets generally begin to mature, but I'd be fine seeing them set as low as 14.

Some have complained that 50k is extraordinarily limiting, and it is--for a lvl 50. However, with the current level restriction of 13, this isn't unreasonable. How many 13s do you see running around with millions in inf whose players do not also already control a 50 from whom they're transferring that cash? That said, raising the amount is also not unreasonable, so long as we're not going beyond a six-figure sum.

There ends my agreement with the changes to the trial accounts.

Restrictions on trial accounts entering SGs make even less sense to me. The only two reasons I can think of why the devs would do that have already been mentioned in this forum: a) the padding for the prestige grant, and b) some SGs having their bins raided by RMTers (or other nefarious delinquents). As to the first, that should only be an issue if the devs are planing another prestige grant, and if they are, this is no reason to add such restrictions, as the same people hell-bent on restricting your access to cash would likely not also be willing to throw it at you.

Last but not least, the chat restrictions do make some sense, yes. CoH, and to a lesser extent CoV, are, however, inherently team based games. There are ways to solo, and to solo well, but we should all know that no noob knows them and can only stumble into them by blind luck (kinda like I did... &gt;.&gt. Allowing trial players to chat in broadcast is, I think, not unreasonable, but I note it's not on the list. I have played for the past year on Triumph, Infinity, Pinnacle, and Victory, and have yet to see an RMT ad anywhere but my inbox and in tells. Allowing trial accounts access to most of the other channels paying players have access to should increase their ability to effectively team without seriously increasing RMT spam. That said, they'd probably move there, given the other restrictions, so...

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QFT

I really think that the trail account changes went a bit too far, yes RMT is a pain in the ars but were killing trail account this game NEEDS them new people.

No game no mater how devoted the fan base maybe can survive with out attracting new players...

I got a good example for you lets say your a DM/DA scrapper your hp is like the existing fan base all good and happy. Your end bar is like your new players, trail accounts are like stamina with out them your blue bar drops quickly and your hp slowly starts to fall with no new players we may stagnate the worst thing that can happen to an MMOG.

Trail members Need broadcast to find Pugs there not going to be able to do much of anything with only local and team, They Need to be able to have fun in the game level 13 is not fun its hardly a test drive, give them to level 20 and that’s not even half way up for love of all that is good. and if your going to give them level 20 plz plz plz give them at least 100k inf so they can buy DO's/SO's

I don’t like RMTers, there spamming drives me nuts but id gladly put up with clicking my new shiny spam button a billon times if this game would last many more years and did not dry up because no one new started playing. We can’t go killing off the "new fan base" with out them we sink and all that has been done here for the last 4 years becomes moot. We have a great Development team now, things are really turning around as of late let the new guys see that. Don’t lock them off in the hollows or kings row and call it a day! PLZ


There is but one truth. Time is limited. ndnw its over

 

Posted

i have a lvl 12 with 7 mill, the market was good to me got a rare salvage on a rikti raid and the recipes sold high also, so pre level 13 with millions is posiible.


 

Posted

Me too.

Regular flight on my Lvl 50 Tank.


 

Posted

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As concerns the new limitations to trial accounts:

Anything which can be done to kill the e-mails is a good thing. That said, now that they have that handy-dandy little 'spam' button in your e-mail window, this isn't as big a problem for me as it used to be. Nonetheless, no real trial account has much use for e-mail anyway, so strip it away, please.

As for restricting players to 13, yes, it makes good sense to put a level restriction on them. But for God's sake, let them have an ACTUAL travel power, not just some temp power that can't match the real thing to save its (or the player's) life. I'd personally like to see them set at 20, since that's where powersets generally begin to mature, but I'd be fine seeing them set as low as 14.

[/ QUOTE ]Or, the trial players can all make Kin defenders, and get Siphon Speed...

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Some have complained that 50k is extraordinarily limiting, and it is--for a lvl 50. However, with the current level restriction of 13, this isn't unreasonable. How many 13s do you see running around with millions in inf whose players do not also already control a 50 from whom they're transferring that cash? That said, raising the amount is also not unreasonable, so long as we're not going beyond a six-figure sum.

[/ QUOTE ]I have no problem with 50k, as I am spending it on insps and enhancements when I get close

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There ends my agreement with the changes to the trial accounts.

Trial players being unable to start teams makes little to no sense to me. The RMT farmers will still be able to team with themselves, but players new to the game will potentially miss out on a key aspect. This will make it harder for them to get a team if they want one, and as has been pointed out, it will make it more difficult in some cases to team with an RL friend. I have also never, ever been invited to a team by an RTMer who identified himself as such. I have had a couple of instances of people asking to join my team and proceeding to spam us via /team chat, but the kick button is just so handy.

Restrictions on trial accounts entering SGs make even less sense to me. The only two reasons I can think of why the devs would do that have already been mentioned in this forum: a) the padding for the prestige grant, and b) some SGs having their bins raided by RMTers (or other nefarious delinquents). As to the first, that should only be an issue if the devs are planing another prestige grant, and if they are, this is no reason to add such restrictions, as the same people hell-bent on restricting your access to cash would likely not also be willing to throw it at you.

[/ QUOTE ]Theres more reasons. If RMTs could join SGs, I think theyd form one with some paying accounts active as leaders, and use trial accounts as extra storage.

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As to the second, if you lost valuable stuff to an RMTer you errantly invited to your SG, it's you're own damn fault, not the devs, and trial accounts oughtn't have to pay the price for your error. I know it sounds harsh, but you have ample tools at your disposal to stop such thefts (such as restricting permissions--and if you made an RMTer a leader in your SG, you deserved what you got as far as I'm concerned). It is neither the duty nor the place of the devs to be fixing that for you, and it is inappropriate that you should ask someone else to pay the price for your own failings.

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The RMTs often disguise themselves as legitimate players(having a real person there to respond to checks devs may do occasionally). As to "if you lost valuable stuff to an RMTer you errantly invited to your SG, it's you're own damn fault, not the devs, and trial accounts oughtn't have to pay the price for your error." How would you know someone was a RMT, beside the obvious names like dshgdkjrty and such? If a RMT has a normal looking name, would you actually expect someone to be able to tell that the persons a RMT? And I dont believe anyone expects the devs to give back any items/inf lost to RMTs stealing from the SG, as I believe I saw somwhere that the devs have said that they wont do refunds/replacements on items lost to scams. Not sure, but thats how I remember it.

[ QUOTE ]
Last but not least, the chat restrictions do make some sense, yes. CoH, and to a lesser extent CoV, are, however, inherently team based games. There are ways to solo, and to solo well, but we should all know that no noob knows them and can only stumble into them by blind luck (kinda like I did... &gt;.&gt. Allowing trial players to chat in broadcast is, I think, not unreasonable, but I note it's not on the list. I have played for the past year on Triumph, Infinity, Pinnacle, and Victory, and have yet to see an RMT ad anywhere but my inbox and in tells. Allowing trial accounts access to most of the other channels paying players have access to should increase their ability to effectively team without seriously increasing RMT spam. That said, they'd probably move there, given the other restrictions, so...

[/ QUOTE ]
Ive seen spam in Broadcast before, on Freedom, so consider yourself lucky.

[ QUOTE ]
Which leaves us with the prickly issue of tells. It has been pointed out, correctly and at some length, that tells are an integral part of the process most players use to get a team, or to recruit one. The idea has been put forward that trial accounts be allowed to respond to tells but not to originate them. This solution, while interesting, will prove ultimately unfeasible.

It works from the inherent (and invalid) assumption that tells function as a sort of in-game AIM conversation, which one person can initiate and another can respond to, and they do have that effect. But in practice, the mechanics of the game are such that every tell sent would be accounted as a new conversation, not merely a continuation of an old one. Most of use that handy little backspace key to reply to tells, but all that amounts to is a keybind that fills in the first part of what we're doing, the routing information. But that's not actually replying. There is nothing to reply to as far as the software's concerned. It's just a new communique from point A to point B, and the system doesn't remember if something went from B to A first.

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How do you know this? And besides, if "There is nothing to reply to as far as the software's concerned.", then how does it know whose name to start a tell to? I dont know about you, but if I hit backspace, on my regular account, I get (without quotes) "/t Playerwhosenttellsname, ". Maybe its an error somewere if you dont get that. Or, maybe you mean the game doesnt store the message? Im not 100% on what youre trying to say here, but I can say that I dont see how sending and replying to tells arent separate, you'll need to explain that. Also, I found out today that if you're afk, the auto-reply saying you're afk doesnt appear, and just makes you appear rude, as though you're simply ignoring someone.

[ QUOTE ]
This leaves us with a problem since, clearly, RMTers are abusing tells, but we still need something to fulfill the role that tells fill for teaming for most players, and simply replying to a tell is outside what the system has been designed to handle. Rather, I would suggest that, with their new-found ability to expand the number of global channels, the devs create server-specific channels for trial accounts to communicate to one another, to allow them to team and learn together, with an explanation in the GMOTD of all trial accounts what that channel's for, and what sorts of questions should be directed to help. Otherwise help's going to be overloaded and people with legitimate questions won't be able to get them answered for all the people ignoring the channel.

Those are just my thoughts, take them as you will.

[/ QUOTE ]
Now THIS I can agree with! Thatd be very helpful(pun intended )