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As concerns the new limitations to trial accounts:
Anything which can be done to kill the e-mails is a good thing. That said, now that they have that handy-dandy little 'spam' button in your e-mail window, this isn't as big a problem for me as it used to be. Nonetheless, no real trial account has much use for e-mail anyway, so strip it away, please.
As for restricting players to 13, yes, it makes good sense to put a level restriction on them. But for God's sake, let them have an ACTUAL travel power, not just some temp power that can't match the real thing to save its (or the player's) life. I'd personally like to see them set at 20, since that's where powersets generally begin to mature, but I'd be fine seeing them set as low as 14.
[/ QUOTE ]Or, the trial players can all make Kin defenders, and get Siphon Speed...
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Some have complained that 50k is extraordinarily limiting, and it is--for a lvl 50. However, with the current level restriction of 13, this isn't unreasonable. How many 13s do you see running around with millions in inf whose players do not also already control a 50 from whom they're transferring that cash? That said, raising the amount is also not unreasonable, so long as we're not going beyond a six-figure sum.
[/ QUOTE ]I have no problem with 50k, as I am spending it on insps and enhancements when I get close
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There ends my agreement with the changes to the trial accounts.
Trial players being unable to start teams makes little to no sense to me. The RMT farmers will still be able to team with themselves, but players new to the game will potentially miss out on a key aspect. This will make it harder for them to get a team if they want one, and as has been pointed out, it will make it more difficult in some cases to team with an RL friend. I have also never, ever been invited to a team by an RTMer who identified himself as such. I have had a couple of instances of people asking to join my team and proceeding to spam us via /team chat, but the kick button is just so handy.
Restrictions on trial accounts entering SGs make even less sense to me. The only two reasons I can think of why the devs would do that have already been mentioned in this forum: a) the padding for the prestige grant, and b) some SGs having their bins raided by RMTers (or other nefarious delinquents). As to the first, that should only be an issue if the devs are planing another prestige grant, and if they are, this is no reason to add such restrictions, as the same people hell-bent on restricting your access to cash would likely not also be willing to throw it at you.
[/ QUOTE ]Theres more reasons. If RMTs could join SGs, I think theyd form one with some paying accounts active as leaders, and use trial accounts as extra storage.
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As to the second, if you lost valuable stuff to an RMTer you errantly invited to your SG, it's you're own damn fault, not the devs, and trial accounts oughtn't have to pay the price for your error. I know it sounds harsh, but you have ample tools at your disposal to stop such thefts (such as restricting permissions--and if you made an RMTer a leader in your SG, you deserved what you got as far as I'm concerned). It is neither the duty nor the place of the devs to be fixing that for you, and it is inappropriate that you should ask someone else to pay the price for your own failings.
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The RMTs often disguise themselves as legitimate players(having a real person there to respond to checks devs may do occasionally). As to "if you lost valuable stuff to an RMTer you errantly invited to your SG, it's you're own damn fault, not the devs, and trial accounts oughtn't have to pay the price for your error." How would you know someone was a RMT, beside the obvious names like dshgdkjrty and such? If a RMT has a normal looking name, would you actually expect someone to be able to tell that the persons a RMT? And I dont believe anyone expects the devs to give back any items/inf lost to RMTs stealing from the SG, as I believe I saw somwhere that the devs have said that they wont do refunds/replacements on items lost to scams. Not sure, but thats how I remember it.
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Last but not least, the chat restrictions do make some sense, yes. CoH, and to a lesser extent CoV, are, however, inherently team based games. There are ways to solo, and to solo well, but we should all know that no noob knows them and can only stumble into them by blind luck (kinda like I did... >.>

. Allowing trial players to chat in broadcast is, I think, not unreasonable, but I note it's not on the list.
I have played for the past year on Triumph, Infinity, Pinnacle, and Victory, and have yet to see an RMT ad anywhere but my inbox and in tells. Allowing trial accounts access to most of the other channels paying players have access to should increase their ability to effectively team without seriously increasing RMT spam. That said, they'd probably move there, given the other restrictions, so...
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Ive seen spam in Broadcast before, on Freedom, so consider yourself lucky.
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Which leaves us with the prickly issue of tells. It has been pointed out, correctly and at some length, that tells are an integral part of the process most players use to get a team, or to recruit one. The idea has been put forward that trial accounts be allowed to respond to tells but not to originate them. This solution, while interesting, will prove ultimately unfeasible.
It works from the inherent (and invalid) assumption that tells function as a sort of in-game AIM conversation, which one person can initiate and another can respond to, and they do have that effect. But in practice,
the mechanics of the game are such that every tell sent would be accounted as a new conversation, not merely a continuation of an old one. Most of use that handy little backspace key to reply to tells, but all that amounts to is a keybind that fills in the first part of what we're doing, the routing information. But that's not actually replying. There is nothing to reply to as far as the software's concerned. It's just a new communique from point A to point B, and the system doesn't remember if something went from B to A first.
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How do you know this? And besides, if "There is nothing to reply to as far as the software's concerned.", then how does it know whose name to start a tell to? I dont know about you, but if I hit backspace, on my regular account, I get (without quotes) "/t Playerwhosenttellsname, ". Maybe its an error somewere if you dont get that. Or, maybe you mean the game doesnt store the message? Im not 100% on what youre trying to say here, but I can say that I dont see how sending and replying to tells arent separate, you'll need to explain that. Also, I found out today that if you're afk, the auto-reply saying you're afk doesnt appear, and just makes you appear rude, as though you're simply ignoring someone.
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This leaves us with a problem since, clearly, RMTers are abusing tells, but we still need something to fulfill the role that tells fill for teaming for most players, and simply replying to a tell is outside what the system has been designed to handle. Rather, I would suggest that,
with their new-found ability to expand the number of global channels, the devs create server-specific channels for trial accounts to communicate to one another, to allow them to team and learn together, with an explanation in the GMOTD of all trial accounts what that channel's for, and what sorts of questions should be directed to help. Otherwise help's going to be overloaded and people with legitimate questions won't be able to get them answered for all the people ignoring the channel.
Those are just my thoughts, take them as you will.
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Now THIS I can agree with! Thatd be very helpful(pun intended

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