Game Update June 17th, 2008


3N1GMA

 

Posted

6.17.08 Version 17.20080604.2T

COMBINED NOTES

Animation

<ul type="square">[*] Flight / Hover – Hover animations tweaked some more.[*] Changed animations for Martial Arts attacks to help improve performance. New animation times are as follows:[*] Thunder Kick 0.83[*] Storm Kick 0.83[*] Cobra Strike 1.67[*] Crane Kick 1.67[*] Crippling Axe Kick 1.60[*] Dragons Tail 1.50[*] Eagles Claw 2.53[/list]Badges
<ul type="square">[*] Issue 12 Exploration badges should give XP.[/list]City Zones
<ul type="square">[*] Cimerora: Fixed a hole near the Castellum bridge that allowed players to teleport under the world[*] Cimerora: Fixed hole in Vespillo Pass that allowed players to teleport outside the map boundaries.[/list]Inventions
<ul type="square">[*] Trap of the Hunter Acc/Recharge: Corrected the short help for this enhancement to read Acc/Rech and not Acc/Dmg.[*] Trap of the Hunter Immobilize/Endurance Reduction IO: Corrected short help text on IO enhancement. It no longer states it improves Damage.[*] Corrected short help in Defense and To-Hit Debuff invention origin sets. They should now list that they enhance To-Hit Debuffs and Defense Debuffs instead of To-Hit Buffs and Defense Buffs.[/list]Powers
<ul type="square">[*]Accolade / Portable Workbench accolade will no longer summon a Workbench in PVP areas.[*] Accolade / Portable Workbench accolade will once again summon a Workbench in non-PVP areas.[*] Dual Blades / One Thousand Cuts: Corrected this power’s cast time from being 2.43 seconds to 3.30 seconds.[*] (Katana or Ninja Blade) / Sting of the Wasp animation once again returns to the two handed Katana Ready cycle after it completes[*] Earth Control / Earthquake: Now accepts To Hit Debuff Enhancements and IO sets.[*] Some NPC weapons have been flipped back to their proper orientation[*] Fixed transparency and color for several powers icons[*] Powers which accept Defense IO sets now accept “Defense Sets” rather than “defense” -- text fix.[/list]Tasks
<ul type="square">[*] Fixed improper start location in the Midnighter’s Club mission map as accessed by the Darrin Wade story arc.[/list]Trial Accounts
<ul type="square">[*] Added a message specific to trial accounts explaining why they can't send emails.[*] Trial Account restrictions implemented:[*] Trial Accounts cannot email other players[*] Trial Accounts may not level past 13[*] Trial Accounts can only have 50k influence [*] Trial Accounts can only speak in
[1] /local
[2] /help
[3] /team [*] Trial Accounts cannot invite players to team
[1] Trial Accounts may join teams, but not invite other players
[2] Trial Accounts may not join SuperGroups.[/list]User Interface
<ul type="square">[*] Fixed the bug where tooltips displayed too small.[*] Some pets summoned through control sets weren’t showing an icon in their buff tray, this has been corrected. All Tier 9 summoned pets should now have a buff icon.[*] Fixed a display problem with the map compass in Cimerora.[/list]CITY of HEROES

Animation
<ul type="square">[*] Kheldian Dwarves and other critters that share the beast skeleton should play their “Taunt” animation again.[/list]Badges
<ul type="square">[*] Issue 12 Hero Exploration badges now have the correct art.[/list]Powers

Blaster

<ul type="square">[*] Blaster / Psionic Blast / Psionic Dart: This power will now have a unique icon, it should no longer be the same as Mental Blast[*] Blaster / Fire Manipulation / Burn: This power’s icon should now match the color scheme of the other powers in the set.[/list]Scrapper
<ul type="square">[*] Scrapper / Fiery Aura / Consume: Power was incorrectly taking Knockback Sets instead of Endurance Modification sets. This has been corrected.[*] Scrapper Fiery Aura Consume now accepts Endurance Modification IO Sets, and no longer accepts Taunt Enhancements.[*] Scrapper / Fiery Melee attacks no longer state they can accept Taunt IO sets.[*] Scrapper / Fire Melee / Cremate now accepts Damage IO sets, instead of Melee AoE IO Sets.[*] Scrapper / Katana - Modified Katana cast times to match new animation times. Most powers are now faster activating.[/list]Peacebringers
<ul type="square">[*] Peacebringer / Combat Flight - Combat Flight now has the correct fly speed modifier of 1 (instead of the 4 it was given during the -Fly protection tests.)[/list]Tanker
<ul type="square">[*] Tanker / Dark Armor / Oppressive Gloom and Cloak of Fear no longer accept Taunt enhancements.[*] Tanker / Dark Melee attacks now accept Taunt Enhancements and Sets.[/list]Tasks
<ul type="square">[*] Tech. Naylor’s souvenir clues should unlock Rularuu Weapons for the appropriate powersets.[/list]CITY of VILLAINS

Powers

Arachnos Soldier

<ul type="square">[*] Arachnos Soldier / Bane Spider - Fixed Bane spider characters getting an invisible default mace when using a powers respec.[*] Arachnos Soldier / Crab Spider / Longfang - Corrected help text on Crab Spider Longfang.[/list]Arachnos Widow
<ul type="square">[*] Arachnos Widow / Teamwork / Indomitable Will - Indomitable Will for Widows will no longer gain increased damage resistance when the Widows damage is buffed.[*] Arachnos Widow / Widow Training / Follow Up – “Follow Up” now has a unique animation not shared by “Strike”[*] Arachnos Widow / Widow Training / Follow Up - Matched cast time to new Follow Up animation.[*] Arachnos Widow / Widow Training / Strike: Corrected Widow Strike power. It was separating damage into 2 packets, instead of a single packet of damage.[/list]Brute
<ul type="square">[*] Dark Melee powers, Shadow Punch, Shadow Maul, and Smite have had power icons corrected for
Brutes and Stalkers.[*] Electrical Melee / Chain Induction: Chain Induction jumping effect is now increased by enhancements and fury, and no longer jumps from confused NPCs to players. It also only strikes NPCs it has not previously jumped from. This affects Brute and Stalker versions of the power.[/list]Mastermind
<ul type="square">[*] Mastermind / Thugs / Call Thugs: This power was listing that it accepted knockback enhancements twice. This has been corrected.[*] Masterminds / Thugs / Call Thugs / Empty Clips: Adjusted this power’s range down to match its radius (it was firing before enemies were within the cone of effect). Also decreased this power’s damage.[*] Masterminds / Thugs / Call Thugs: Corrected typo in the summoned entity’s description.[/list]Stalker
<ul type="square">[*] Dark Melee powers, Shadow Punch, Shadow Maul, and Smite have had power icons corrected for Brutes and Stalkers.[*] Stalker / Dual Blades / Ablating Strike: Corrected an issue with Stalker Dual Blades Ablating Strike which was causing it to have critical effects against entities not targeted by the power.[*] Stalker / Electric Armor / Static Shield: This power’s icon should no longer disappear after a minute of activity.[*] Stalker Electrical Melee attacks no longer accept Taunt Enhancements or IO Sets.[*] Electrical Melee / Chain Induction: Chain Induction jumping effect is now increased by enhancements and fury, and no longer jumps from confused NPCs to players. It also only strikes NPCs it has not previously jumped from. This affects Brute and Stalker versions of the power.[*] Updated the Stalker’s long help text on their Assassination inherent ability to reflect the recent changes to the Stalker archetype.[*] Stalker Demoralize Effect no longer scales by level effects. The debuff and duration is fixed, regardless of the level of the target.[*] Further tweaks to the class based on data mining and player feedback (and some bug fixes):[*] Stalker Demoralize Effect duration reduced from 12 seconds to 8 seconds.[*] Stalker Demoralize Effect To Hit debuff reduced from 22.5% to 7.5%, but is no longer resistible.[*] Stalker Demoralize Effect Terrorize chance reduced from 30% to 25% per target.[*] Stalker Energy Melee Energy Transfer Self Damage increased from scale 2.5 to scale 3.00. This is due to Stalkers improved Hit Points and damage capability.[*] Sting of the Wasp and Crippling Axe Kick for stalkers will now properly have a chance to crit while not in a Hide state, instead of having a chance to double crit from a Hide state.[*] Vengeful Slice for Stalkers now correctly does Knockdown once again.[/list]
Tasks
<ul type="square">[*] Alan Desslock now gives a better explanation why you cannot get his final mission from him.[/list]User Interface
<ul type="square">[*] Shortened display name of Arachnos Soldiers and Widows in target window[/list]


 

Posted

Stalker Electrical Melee attacks no longer accept Taunt Enhancements or IO Sets.

Why would stalkers need taunt?


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

Thanks for the updated patch notes

One question - I just tested my Crab VEATs 'mace blast' power, and the mace being used is still invisible. Was only the Bane version fixed in regards to this: "Arachnos Soldier / Bane Spider - Fixed Bane spider characters getting an invisible default mace when using a powers respec. " Or were both the bane and crab versions of the mace fixed so they would be visible? just wondering - I did send in a petition to inform the devs also.

Other than that, great work on the patch!


37 lvl 50s: 3 Brutes, 2 Stalkers, 2 Tankers, 7 Masterminds, 2 Scrappers, 3 Blasters, 3 Controllers, 3 Corruptors, Peacebringer, 2 SoA (Crab, Bane), 3 Defenders, Widow, 3 Dominators, Warshade, Fortunata

 

Posted

[ QUOTE ]
Stalker Electrical Melee attacks no longer accept Taunt Enhancements or IO Sets.

Why would stalkers need taunt?

[/ QUOTE ]

Hence why they were removed as an option. I'm guessing it was something they missed when porting the set from Brutes, which have a taunt effect in their attacks.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Does this mean buff icons and global chat colors are still screwed up? I'm not seeing anything in the patch notes to correct those problems.

That said, it may just be a failing of the patch notes, as the icons for my MM's pets have been fixed on test for some time...


 

Posted

These are only the Patch notes from June 11th. Shouldn't the patch notes from May 30th be included? That patch included the katana chanages and many other fixes. It was either left out of these patch notes and needs to be added, or the Katana changes aren't going live today....and I might cry.


 

Posted

the katana patch notes and stuff are included too.. O.o


 

Posted

[ QUOTE ]

Trial Accounts[LIST][*] Added a message specific to trial accounts explaining why they can't send emails.[*] Trial Account restrictions implemented:[*] Trial Accounts cannot email other players[*] Trial Accounts may not level past 13[*] Trial Accounts can only have 50k influence [*] Trial Accounts can only speak in
[1] /local
[2] /help
[3] /team [*] Trial Accounts cannot invite players to team
[1] Trial Accounts may join teams, but not invite other players
[2] Trial Accounts may not join SuperGroups.


[/ QUOTE ]

AMEN!


 

Posted

[ QUOTE ]
Fixed a display problem with the map compass in Cimerora.

[/ QUOTE ]
I was wrong when I reported that this was fixed over on Test. If, when you first start the client, you log in to a character in Cimerora first, you will still get this issue. The compass will be double sized and will stay that way until you quit the client.


 

Posted

[ QUOTE ]
[ QUOTE ]

Trial Accounts[LIST][*] Added a message specific to trial accounts explaining why they can't send emails.[*] Trial Account restrictions implemented:[*] Trial Accounts cannot email other players[*] Trial Accounts may not level past 13[*] Trial Accounts can only have 50k influence [*] Trial Accounts can only speak in
[1] /local
[2] /help
[3] /team [*] Trial Accounts cannot invite players to team
[1] Trial Accounts may join teams, but not invite other players
[2] Trial Accounts may not join SuperGroups.


[/ QUOTE ]

AMEN!

[/ QUOTE ]

I whole-heartedly agree!!


 

Posted

[ QUOTE ]
Trial Accounts[LIST][*] Added a message specific to trial accounts explaining why they can't send emails.[*] Trial Account restrictions implemented:[*] Trial Accounts cannot email other players[*] Trial Accounts may not level past 13[*] Trial Accounts can only have 50k influence [*] Trial Accounts can only speak in
[1] /local
[2] /help
[3] /team [*] Trial Accounts cannot invite players to team
[1] Trial Accounts may join teams, but not invite other players
[2] Trial Accounts may not join SuperGroups.

[/ QUOTE ]
Holy crap on a cracker. This WASN'T in the I12 update, even though it SAID it was? No wonder I'm still getting nearly a hundred spams a week. Jeebus!


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

[ QUOTE ]
the katana patch notes and stuff are included too.. O.o

[/ QUOTE ]

Ahh..I see it now. Funny they included the new cast times to MA, but Katana just says "changed"


 

Posted

this mean the widow coattails will be comeing soon?, and maybe an option opened for a second -5th uniform?, =-)


 

Posted

[ QUOTE ]
[b]6.17.08 Version 17.20080604.2T

[*] Arachnos Widow / Widow Training / Strike: Corrected Widow Strike power. It was separating damage into 2 packets, instead of a single packet of damage.

[/ QUOTE ]




what??? does that mean only lethal damage and no toxic DOT??


RED CAP DAGGERS: if you want them red side on infinity, send a pm i have the mission to get them for dual blades.

 

Posted

[ QUOTE ]
Stalker / Dual Blades / Ablating Strike: Corrected an issue with Stalker Dual Blades Ablating Strike which was causing it to have critical effects against entities not targeted by the power.


[/ QUOTE ]

Lol, i thought that was intended. My crits are just that strong for splash damage.


 

Posted

Well, I see Vigilance still isn't fixed yet. I hope the patch notes for Test have this in it. :/

Also, I can no longer target my Crafting Bench. Now I can't dismiss it any more.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

[ QUOTE ]
[ QUOTE ]
6.17.08 Version 17.20080604.2T
[*] Arachnos Widow / Widow Training / Strike: Corrected Widow Strike power. It was separating damage into 2 packets, instead of a single packet of damage.


[/ QUOTE ]

what??? does that mean only lethal damage and no toxic DOT??

[/ QUOTE ]

No, it means it now does two ticks of dmg, on par with the 1-2 jab animation thats is strike. I think, I don't have access to Veats, so I'm not sure if it's that animation.


@Van De Graff-X, Liberty

 

Posted

Okay, so YAY to this:

[ QUOTE ]
[*] Accolade / Portable Workbench accolade will once again summon a Workbench in non-PVP areas.


[/ QUOTE ]

But BOO that you didn't fix the player's ability to accurately click on the damn thing. Once the workbench is summoned, we still have to search around it in order to use it.

Come on guys, if you're gonna bother fixing it then fix *everything* that's wrong with it while you're looking at it.

*shakes head*


 

Posted

[ QUOTE ]

Inventions
<ul type="square">[*] Trap of the Hunter Acc/Recharge: Corrected the short help for this enhancement to read Acc/Rech and not Acc/Dmg.[*] Trap of the Hunter Immobilize/Endurance Reduction IO: Corrected short help text on IO enhancement. It no longer states it improves Damage.[/list]
[/ QUOTE ]

Downloading patch now to see if the Range enhancer on ToTh is also corrected. You know, the one that doesnt exist.


High Beam - 50 Blaster Energy/Ice - 1228 Badges
Munitions Mistress - 50 Mercs/Traps
Many Other 50's, Too Many Alts, All On Freedom
Just Because You Can, Doesn't Mean You Should!

 

Posted

Yeah, verily, yeah. A good patch, EX. I wholeheartedly agree with limiting Trial Accounts, as they are most likely just playing the game for free and not intending to join anyways, so limiting what they can do in game is a reasonable thing to do and when they do upgrade to a full account then they can have access to the full game.

Good job to all who worked on the patch.


 

Posted

[ QUOTE ]
CITY of HEROES

Tasks
<ul type="square">[*] Tech. Naylor’s souvenir clues should unlock Rularuu Weapons for the appropriate powersets.[/list]

[/ QUOTE ]

WT Smeg

Did the Scutters move him to the other side? The Holly-hop Drive go all winky again? Let me guess, The Committee for the Liberation and Integration of Terrifying Organisms and their Rehabilitation Into Society reprogrammed his mind.


 

Posted

[ QUOTE ]
Accolade / Portable Workbench accolade will once again summon a Workbench in non-PVP areas

[/ QUOTE ]

Woot!!


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

If it doesn't exist how can it be broken?


 

Posted

About time they did somthing about the MA animations. Now if they could just add some actual punches to the set...


"Don't try to be a great man. Just be a man, and let history make its own judgment."

 

Posted

Mini skirts are messed up this patch fyi. They are turned sideways so the slits are in the front and the back rather than on the side.

Personally..I don't care...but my wife won't shut up about it!