Mirage_Maker

Cohort
  • Posts

    106
  • Joined

  1. Mirage_Maker

    Voltaic Sentinel

    Quote:
    Originally Posted by Golden_Avariel View Post
    When I play my namesake her voltaic sentinel's blast comes from off-screen instead of from the pet itself.

    I always thought it was something funky with my video but I finally asked my team the other night and they all see the same thing. I was wondering if anyone else has noticed this or if it is a known issue. It didn't always do that but I'm not sure when it started.
    I was just getting to ready to post in my thread again on this. Glad someone else posted on it too.

    Over the weekend, I was on a team with a corr who had it...theirs appeared to animate the powers correctly.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    *nod* Was /bugging that myself while finishing up my Dark/Electric. Looks fairly goofy. At one point (dual boxing - literally, two systems) I left one character at the front of the map and saw the blasts originating from that area. It was weird, to say the least.
    At least someone else bugged it.
  3. I bugged this during I23 beta and after I23 went live....Defender Voltaic Sentinel Still Bugged.

    The attack animations are coming from off screen instead of coming from the pet itself. Not sure if the Corrupter version is the same way or not.
  4. Title says it. Can't find it in the Market. I see it in the powers in character creation...and when I try to buy it, I get "Unknown offer in SKU request; cannot process request". Anyone else?
  5. Don't know if it has already been posted...I already buggged in game.

    The lightning bolt attack that comes from the Defender Voltaic Sentinel shoots from off the screen rather than coming from the pet itself.
  6. Quote:
    Originally Posted by Doctor Roswell View Post
    I wonder if there would be a way to offer a choice, though; replace free server transfers with a more-inclusive "account service" token that could be used for a variety of features that don't really "add" anything to the account or the characters so much as they move existing things around

    I like this idea...
  7. Quote:
    Originally Posted by Honey Badger View Post
    Would you guys really like “Flight-Only” as an option for path auras? There are so few that I think I could look into this.
    yes please!
  8. On the new Fire and Ice VIP set...

    On the pictures of the FIRE set...what is the headpiece that is on the second black and red character???
  9. Quote:
    Originally Posted by Mallerick View Post
    I'm expecting something structured like the Tip System ...

    1) Threads will drop during these missions
    2) Completing each mission will award you an Astral merit, maximum of 5 per 24-hour period
    3) Instead of an Alignment Mission after 10 of them, we'll get an Empyrian Merit and a random drop from the Incarnate Salvage Table (or a choice between them).

    I'd be happy with that.
    I like this idea.
  10. Quote:
    Originally Posted by DumpleBerry View Post
    OMG

    <3

    EDIT: Also, OMG OMG OMG OMG OMG OMG OMG
    I second this!
  11. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Yes. Soldiers of Arachnos do not get the standard Ancillary Power Pools, only the Patron Power Pools.
    Boo! I was afraind of that. Thanks for the quick reply!
  12. I can't remember...are SoA's locked in to patron powers even after going Hero?
  13. Don't know if this has popped up on the forums yet. Someone sent this in broadcast today. It is old or possibly from the new beast pack?

    http://i267.photobucket.com/albums/i...99/BeatRun.jpg (Should say beast run :P)
  14. Mirage_Maker

    Slotting Hover?

    Quote:
    Originally Posted by Nicodemus View Post
    hi there. quick question:

    is it worth it to slot hover for flight speed at all? or am i going to bump up against some kind of limit to how fast hover can be?

    thanks!
    I slot hover with one fly. With the boost from swift (only run slotted) its pretty decent for me since I rarely run inside a mish. Not sure what the cap on hover is, but it might be as high as the cap on fly. I can't recall the exact speed, but it was between 40-50 with speed boost and still not capped.
  15. Quote:
    Originally Posted by Garber View Post
    My assumption is the (+) stands for Incarnates. The rationale being that Incarnates will be quite a bit superior to standard lvl 50s.


    -Garber
    Incarnates who have the Rare or Very Rare ability of the incarnate slot created and slotted, get a "level shift" (quoted from the GR site).
  16. Mirage_Maker

    Fireflies Aura

    Quote:
    Originally Posted by Sharker_Quint View Post
    Thanks! Didn't think I missed it in the patch notes.
  17. Mirage_Maker

    Fireflies Aura

    A friend told me about a Fireflies aura last night. I looked on the character I was on. Didn't see it, but saw snow aura. I logged on another character just now and I have the Fireflies aura. Anyone know how to unlock it? When was it realeaded? Don't remember seeing it in any patch notes.
  18. Was in Praetoria on a team. Had already done several missions. Entered mish and the game hung up. Thought I was going to get mapserved. Now I can't get back in. Keeps saying "Lost Conncetion to DB Server"....Anyone else???

    This is on Freedom. Going to try another server.

    **EDIT** Just tried another server and was able to log in. Freedom go boom?
  19. Quote:
    Originally Posted by Paragon View Post
    This bug is currently on Live. I have tested it with a number of characters and so far the Dimension Shift animation does not animate with any of the following toggles:

    Mind Over Body, World of Confusion, Stealth, Invisibility, Superior Invisibility, Dispersion Bubble, Force Bubble, Personal Force Field, Dark Embrace, Shadow Fall, Maneuvers (and Tactical Training: Maneuvers), Tactics (and Tactical Training: Leadership), Invincibility, Unyielding, Temp Invulnerability, Tough, Weave, Fire Shield, Plasma Shield, Blazing Aura, Mask Presence, Indomitable Will, Hyper Phase, Rock Armor, Minerals, Rooted, Mud Pots, Integration, Quills, Hide, Entropy Shield, Kinetic Shield, Power Shield.

    The bug, however, isn't affected by Super Speed, Fly, Raptor Pack, Super Jump, Zero-G Pack, Combat Jumping, Ninja Run, or any of the Sprint powers, including Prestige Power Slide.
    I'll add Static Shield and Charged Armor. Also none of the new emotes work with these.
  20. Quote:
    Originally Posted by Texas Justice View Post
    Okay, found a post about this on the Training Room section of the forums in the Emotes: Bug Reports thread. Seems there are several powers that keep this from playing and they look to be mostly defensive toggles.
    Thanks, I'll add my toggles to his.
  21. Quote:
    Originally Posted by Texas Justice View Post
    Are you certain that is the right name? Sometimes the emote name isn't what we think it is or should be.
    I'm using the name from the costume change screen as well as the wiki.
  22. I have already bugged this in game as well. When I bind these to a key, they do not work correctly. Just to check myself, I used the exact same bind with one of the olders ones and it works fine. I can use the new ones from the costume change screen and they work correctly, just not when I bind them.

    One of the binds I'm using is:

    /bind l cce 1 ccDimensionShift

    When I change the 'DimensionShift' to lightning, it works.

    I have tried all three emotes and none work as they should.

    Anyone else having this issue?
  23. Quote:
    Originally Posted by anvil_NA View Post
    I got a Gmotd that said the markets are merged and villains and heroes can trade now. (except in PvP zones). Was the GMotD released too early? I thought it would go though after the patch but still nothing...Am I reading it wrong?
    Thanks for the help.
    I believe it will go live when GR goes live. I think the GMOTD was only announcing the plans to do so, not that it will be in effect right away.

    BOO! Scooped! :P
  24. Quote:
    Originally Posted by je_saist View Post
    Knockback Protection IO's are "passive" procs. They work as long as you are within three levels below the proc level, or at any point above the proc level.
    Thanks for quick reply!