Game Update June 17th, 2008
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You're right, you don't NEED full teaming/communication abilities to see if you like the game, and I'm not asking for full communication abilities, just the ability to respond to tells, and I do think trial players should be able to invite people, I can't see the rationale behind disallowing it, honestly.
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I agree on both points here. Being able to respond to /tells, but not initiate them, seems like a good decision. That still allows legitimate trial-players to respond to requests to team, etc, but still gives the RMTs the neutering they so rightly deserve.
Similarly, I can't say the lack of team-invite privileges makes sense. The only thing that might reduce would be blind-invites, but I don't think those come from exclusively from RMTs or Trial-players. Besides, we already have the "Do not accept invites" option, if you absolutely don't want to be bothered, right?
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Similarly, I can't say the lack of team-invite privileges makes sense. The only thing that might reduce would be blind-invites, but I don't think those come from exclusively from RMTs or Trial-players. Besides, we already have the "Do not accept invites" option, if you absolutely don't want to be bothered, right?
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Actually, I can see the reason for it. A team invite can perform the same functions as a /tell, if the team is limited to one person. It's an effort to keep RMTers from being able to use trial accounts to 'call out' in any way, shape, or form. By forcing them to use Local, they broadcast their intentions to everybody in the area, meaning it's much easier to report them.
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I dont agree with the sg thing. If I invite a friend to try a trial account, i cant bring them into my sg to kinda make them a part of the group to encourage them to stay. Do the RMTers actually use some part of a sg to spam? It isnt like we invite rmters into our sg's and have a problem with "$49.99 for 5 mill! pst to new sg member!!!!!" he wouldnt be in the sg more than 30 seconds longer lol.
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Blame the people who made trial accounts and filled up their SGs just before prestige grants for that one.
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was that really a problem? so they have enough prestige to make a nice base? how does that hurt anyone.
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On top of which ... OK I wasn't playing or following the boards at the time, but I ran into someone who swore to me that Lighthouse and Ex Libris specifically advocated that behavior. Now that seemed a little silly to me, I didn't see much NCSoft benefit in trials being used like that. But he was sure enough that I do believe him.
So it seems like a big jump from "we recommend it" to "it's not allowed."
Not that CoH would ever overreact to anything.
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Well, I really have a problem with the not being able to join a SG.
The main reason, I can't get any new characters into any of my existing SG's.
So out of the 5 extra character slots I got - (the 2 freebies +3 for veteran yrs), so far I've only created 1 character with 1 slot so far.
And the Devs knew full well what was going on with the SG padding, for the Prestige Grant.
There was a HUGE thread (and a couple small ones) where people were organizing it so that everyone that wanted to do so
could matchup and swap slots.
Some players rejected the idea "on principal" and whatnot & they even protested it at the time as "not being fair" for people that were UBER-STRICT RP'ers & couldn't bring themselves to create a "throw away Padding alt" for such nefarious *turns into Charlie Brown's teacher's voice about here* "wham whon wham whon whah..."
They complained, the Devs choose not to do anything about it - people wanted them to just hand out the max bonus to all groups- that idea didn't fly, nor did any other similar ones.
If the players were willing to go to the effort of creating one (or several) trial accounts, creating the all those alts to join other peoples groups, "networking" on threads & in game to setup the slot swaps, etc. - then they seemed to be okay with it.
Granted many people were just using any and/or all unused slots they had at the time - like on the servers they never play on - to do this.
And, personally I was amazed at just how many active accounts some people had/have. And some even created more trials accounts for this!
Seriously though, it breathed new life into the Base Building Community if you don't believe me you only have to check out the Bases Construction section of the Forum.
And furthermore, bases/base items have always been WAY overpriced.
I believe I can say with some certainty that most players just never got into using bases the way the Devs "originally intended".
And the Cathedral of Pain s.n.a.f.u. was only a part of that, people (on average) just don't form SG's that big - and they even changed Rent at one point to help the problem -which was awesome and it did help at bunch.
The Prestige Grant was another boost that THEY decided to give us - I don't imagine it was for no reason.
And when they didn't seem to really sweat the accidental "Merry Base-mass Grant", that leads me to believe "base padding with alts" really isn't a huge concern for them - who does it hurt??
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Also, I believe I've heard of RMT and trail account people joining SG's and looting their storage bins. Yes you can blame the SG's for giving new members permissions, but why limit legitimate new members that aren't trail accts?
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Now TBH, I hadn't thought of trial accounts being used to do this enough to make this kinda change, but people on regular accounts can rob you blind just as easily, and that's part of why my SG's are "Solo SG's".
Relying on someone else to help me get any new alts into my Groups is a sad work-around for this. having a 2nd account is another solution for this, but I don't and I have TR account I've hardly played since last fall.
(I got a year sub right off the bat - but I've been having more fun here - and I'm just not into the PvP that seems to drive TR - and the crowd that comes along with it.)
Anywho...
I might get a 2nd account IF it were tied to my current account via my PlayNC account - for the Veteran Rewards, not having the stuff I do on my account now would make a 2nd one without them "painful" (or call it super-annoying) to play without the Base TP power & whatnot.
Quite ironically this is why I'd never actually PLAY (dual-box or whatever) the game with a Trial Account as a 2nd account - it would suck...
Oh the one other thing that struck me as odd was the -
"Can't level-up past 13" = which means no travel powers.
I guess that could be an attempt to hobble/gimp the RMT'ers, or just a mean-hearted "carrot on a stick".
IDK which is the actually the case - but when this was first brought up - IIRC they were going to let people level to 14 - so they COULD try out a travel power before their trial ran out - or rather this was discussed as a plausible reason for making that the level limit. *shrug*
And I can't see why they shouldn't be able to reply to a tell either, that seems a bit harsh as well.
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
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What about the increased lag and frequent game lock-ups since I-12 came out? I've been disconnected more in the last month than I had in the previous 12 months. I've been on full teams where 1 or 2 were dropping per mission because of disconnects.
Just to put in my thoughts, some of us happen to play the game to team. As in, some of us enjoy the MMO part of the game. By taking that option away from trial accounts, which you do by not allowing them to form teams or respond to /tell invites, you run a high risk of losing quality players looking for that sort of game. I'm not advocating giving /tells back to trial accounts. I find the spams as annoying as the next person, but I do think they should be allowed to form teams. I don't know if you've ever tried it, but waiting for an invite for a team if you can't talk to anybody can be a while. And if you do get one ... well it's likely a filler invite or someone who can't get teammates any other way, neither of which is what we want to introduce potential new players to. While RMTs are a serious problem, I don't think our restrictions against them should go so far as to actually interfere with as central a part of the game as teaming. *sigh* Now, I only wish they'd do something about the chat issues.
Henge Guardian 50 Illu/Kin Troller - Guardian
Shalonna 50 Emp/Dark Def - Guardian
Lothania 50 MA/Regen Scrapper - Guardian
Radiation Technician 50 Rad/Arch Def - Guardian
Syrti-San 50 Electric Melee/WP Brute - Guardian
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Masterminds / Thugs / Call Thugs / Empty Clips: Also decreased this powers damage.
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booooo
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My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.
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On top of which ... OK I wasn't playing or following the boards at the time, but I ran into someone who swore to me that Lighthouse and Ex Libris specifically advocated that behavior. Now that seemed a little silly to me, I didn't see much NCSoft benefit in trials being used like that. But he was sure enough that I do believe him.
So it seems like a big jump from "we recommend it" to "it's not allowed."
Not that CoH would ever overreact to anything.
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I believe it was Lighthouse. And they told us an entire month in advance that they were going to give us a prestige grant. Moreover, they told us specifically how and when this grant would happen. The specific day, and that it'd be 20,000 prestige x the number of members in the SG.
Within just a few posts people were talking about using their 4 referral accounts to get 4 trial accounts for themselves to fill their SGs with. Then they were talking about swapping fake characters to pad SGs on servers they're not on. I believe it was less than 2 days after the announcement when one of the base-gurus started the swap toons thread. Back in the main thread however some people started raising concerns that the devs might consider this an "exploit" and thus punish the players doing this. After continually pressed for an answer as to whether padding your SG with trial account characters was an exploit or not I believe it was Lighthouse again who said something like: That'd certainly be one way to benefit from this announcement we made a month in advance, wouldn't it?
Needless to say, everyone took this as full approval from the devs. We knew that they can't just come out and say; "We know it's an exploit, but go ahead. After all, why do you think we let you all know a month in advance?" Then the character padding trading really hit full swing. Several players announced that they even created entirely new SGs just for this. We filled up tons of SGs to the brand new maximum of 150 players.
Then the prestige grant hit. Then the next day it hit again. In response to people asking if it was a mistake and wondering if they were going to be losing the extra 3 million prestige they didn't expect to get one of the devs said: "Whoops. We accidentally ran the prestige script twice. No, we're not going to reverse it. Merry Christmas."
The first hint we had that maybe not all of the devs were happy with what we'd done was in a thread talking about rent prices and Positron said something like: After a lot of people filled their SGs to the brim with pads we're going to be a lot less receptive to the idea of lowering rent or costs of base items.
So while SG padding was unofficially not just allowed, but in fact heartily encouraged, not all of the devs were happy about it. I'd say that the fact that it can't be done anymore pretty much proves that.
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Trial Accounts[LIST][*] Added a message specific to trial accounts explaining why they can't send emails.[*] Trial Account restrictions implemented:[*] Trial Accounts cannot email other players[*] Trial Accounts may not level past 13[*] Trial Accounts can only have 50k influence [*] Trial Accounts can only speak in
[1] /local
[2] /help
[3] /team [*] Trial Accounts cannot invite players to team
[1] Trial Accounts may join teams, but not invite other players
[2] Trial Accounts may not join SuperGroups.
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AMEN!
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I dont agree with trial accounts not being able to form a team. Thats just stupid. I can see restricting gold farmers abuse of the system. But now a person trying the game has to passivily wait to get an invite. How many people who first try the game know the order of most populated servers? Or what are good hours to play on each server? This makes no sense. How do gold farmers even abuse this. Or maybe its just for the whiners who are emotionally damaged by blind invites.
I say change this back. It makes no sense. Let trial accounts start teams.
OK several points.
Naylor's missions should have unlocked bazookoids and the "All Hands on Deck! Swirly Thing Alert!" emote. But Rularuu weapons are nifty. Cool, thank you very much.
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Trial Accounts:
The RMT farmers/spammers were taking up bandwidth and server character slots, farming drops (and possibly also helping to 'game' the consignment markets), and annoying players constantly.
ALL ON FREE ACCOUNTS.
Which meant any schmuck with a storefront, a T1, and some spare computers could set himself up as an RMT business, and PROBABLY break even. Who foots the bill? NCSoft does. Account gets banned? It was a trial, generate another friend code and start right back up again in ten minutes. Plus there were the concerns of SG looting, in which all those hard-earned enhancements (some crafted and very expensive) and base materials were getting turned into inf, and thus into ca$h, NONE of which was getting back to the SG members.
This, we decreed, bothered us more than bugged missions or lack of booty shorts. We wanted the spam to STOP.
So... the trial accounts, the free ride that these folks were using, now no longer allow someone to race to 50 in a week. Or amass more than 50K in inf. Or do any of the other annoying spammer behavior that we loathe so deeply.
As for the folks who cry "I'm just trying this game out, I was GONNA buy it and then BOOM! I'm shut down!" here's the hard truth.
No. Free. Rides.
You get the nickel tour, you get to stretch your legs, get a feel for the game (play it solo, you'll probably see more content than on an 8-man Sewer Team anyhow), and then you get to decide, OK, is this fun? If so, pay up. It's not that expensive, cheaper than That Other MMO, and will probably keep you entertained for a long long time. I'm working on year three, myself, and will probably do a Hami raid with all the devs that are still around the night before they shut the servers off.
But one thing that really upsets me, is when someone gets something for FREE and then complains that they can't get the whole package. You want the whole package? BUY the whole package.
So you trial account folks want to team up, see how the game works. Hang out in Atlas and ask if anyone can send you an invite. "Hi I'm checking this out on a trial account, can someone please show me around?" Is that really so hard? or is n00bphobia kicking in to where people don't want to ADMIT that they've not seen this game before?
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The Skirt Issue: Yes, it's 'fixed' in that if you create a new character, it works correctly. However, Devs, if you'd care to look at my main, Soul Train (Virtue), who has NOT visited a tailor yet... her skirt's on sideways and she's got a weird buttcrease in her thigh. Please tell me that if we're expected to fix the costume bugs at the tailor, that we aren't expected to pay for the fix, mm?
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Flying bug - wth? is this a new ;flypose? the 'flap my arms like a hummingbird' version? Gaaah! Nooo!
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Arachnos Widows STILL can't change their claws even though a new 'set' unlocks at 20. It's the SAME SET! Why must you tease us soo?
"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."
I'm pretty new to the game (approaching 5 months)
The restrictions for trial accounts seem over done.
Most of the spammer behaviour would be canned which is good, but in terms of addicting people, they need more than /local to communicate. Otherwise the help channel is going to be filled with junk.
Allowing response to tells = good. And automessage simialr to AFK should happen otherwise, as it will lead people to think thier invotes are being teamed.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
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I DISAGREE. why should they limit trial accounts. Most of the people spaming are not using trial acounts. Most of my emails i have gotten to buy influence were from 40+ level character and i teamed with one. did not know it till he added me to gloabal. I started becouse of a trial account. so did alot of my freinds
[/ QUOTE ]Money-wise, it makes sense for spammers to use a FREE trial, rather than spend $20 or so on the full game. So yes, they do primarily use trials.
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Similarly, I can't say the lack of team-invite privileges makes sense. The only thing that might reduce would be blind-invites, but I don't think those come from exclusively from RMTs or Trial-players. Besides, we already have the "Do not accept invites" option, if you absolutely don't want to be bothered, right?
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Actually, I can see the reason for it. A team invite can perform the same functions as a /tell, if the team is limited to one person. It's an effort to keep RMTers from being able to use trial accounts to 'call out' in any way, shape, or form. By forcing them to use Local, they broadcast their intentions to everybody in the area, meaning it's much easier to report them.
[/ QUOTE ]How does a team invite perform the same function as a tell? You get an automatically generated window when sending team invites, theres no other message than "Player A has sent you an invitation to a team", so I dont get what you're saying.
Local doesnt go to everybody in the area, that's broadcast, and local is to limit the area that spammers can be heard, which I agree with, though it doesnt make it easier to report them.
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I dont agree with trial accounts not being able to form a team. Thats just stupid. I can see restricting gold farmers abuse of the system. But now a person trying the game has to passivily wait to get an invite. How many people who first try the game know the order of most populated servers? Or what are good hours to play on each server? This makes no sense. How do gold farmers even abuse this. Or maybe its just for the whiners who are emotionally damaged by blind invites.
I say change this back. It makes no sense. Let trial accounts start teams.
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If you don't understand how the farmers get their influence/infamy to sell, and how they use teams to PL each other, then no, you really will not understand why these changes were made.
But, of course, if you are really so ill-informed, then I'm afraid that you cannot intelligently debate the issue. Sorry.
If it were me making the decision, I would have restricted trial accounts to not allow any teaming at all. Therefore, no PL'ing and no massive influence farming from trial accounts. Who knows, that may still happen. In the meantime, those just checking out the game have plenty to see and do and try out before buying.
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform
Then what would be the point of playing a MMORPG if you couldnt team with other players?
How can you make an intelligent/informed decision on spending money for a MMORPG if you cant fully explore what it is your gonna be paying for. Gold Farmers= bad but I think there are other ways to keep them in check other than this. Plus real RMT"S/Gold Farmers pay the 15 bucks and invest into making the hundreds/thousands of dollars they make off of the player base. I think all in all limiting trial accounts all in all is a bad move that only limits the amount of new subscribers that this game will get. Bad marketing move if u ask me.
FArmers are farmers and limiting trial accounts will only pu a minor speed bump in the usual way they do things. They will always find more creative ways to get the uber lewt. And as long as there are players willing to pay them for their time it will never stop.
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Thanks for the updated patch notes
One question - I just tested my Crab VEATs 'mace blast' power, and the mace being used is still invisible. Was only the Bane version fixed in regards to this: "Arachnos Soldier / Bane Spider - Fixed Bane spider characters getting an invisible default mace when using a powers respec. " Or were both the bane and crab versions of the mace fixed so they would be visible? just wondering - I did send in a petition to inform the devs also.
Other than that, great work on the patch!
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here is the answer your looking for
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Thanks for the updated patch notes
One question - I just tested my Crab VEATs 'mace blast' power, and the mace being used is still invisible. Was only the Bane version fixed in regards to this: "Arachnos Soldier / Bane Spider - Fixed Bane spider characters getting an invisible default mace when using a powers respec. " Or were both the bane and crab versions of the mace fixed so they would be visible? just wondering - I did send in a petition to inform the devs also.
Other than that, great work on the patch!
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here is the answer your looking for
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Thx - but I tried that and a couple of different weapon options at the tailor, but the mace from my ppp set 'mace blast' is still invisible.
Here's the answer from BAB:
From: BackAlleyBrawler
"So we just discovered that Castle didn't add the custom weapon tags to the VEAT Mace Mastery Patron powers, so none of those have visible weapons."
So, they are aware of the problem, and I'm sure it will get looked at in future patches. Not a huge problem, just something I wanted to make the devs aware of.
Thanks for your help guys.
C U over the rooftops
37 lvl 50s: 3 Brutes, 2 Stalkers, 2 Tankers, 7 Masterminds, 2 Scrappers, 3 Blasters, 3 Controllers, 3 Corruptors, Peacebringer, 2 SoA (Crab, Bane), 3 Defenders, Widow, 3 Dominators, Warshade, Fortunata
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Thanks for the updated patch notes
One question - I just tested my Crab VEATs 'mace blast' power, and the mace being used is still invisible. Was only the Bane version fixed in regards to this: "Arachnos Soldier / Bane Spider - Fixed Bane spider characters getting an invisible default mace when using a powers respec. " Or were both the bane and crab versions of the mace fixed so they would be visible? just wondering - I did send in a petition to inform the devs also.
Other than that, great work on the patch!
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here is the answer your looking for
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Thx - but I tried that and a couple of different weapon options at the tailor, but the mace from my ppp set 'mace blast' is still invisible.
Here's the answer from BAB:
From: BackAlleyBrawler
"So we just discovered that Castle didn't add the custom weapon tags to the VEAT Mace Mastery Patron powers, so none of those have visible weapons."
So, they are aware of the problem, and I'm sure it will get looked at in future patches. Not a huge problem, just something I wanted to make the devs aware of.
Thanks for your help guys.
C U over the rooftops
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tryed Lol glad you got an answer if you can't tell I haven't gotten my answer back yet on my issue just a C&P [bleep!] off message
Tracer
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<QR>
Is it just me, or does it seem like the RMTers are really upset about the new trial account limitations?
Upset enough that they just might be using those brand new trial accounts to make brand new forum accounts to post on the forums in hopes of getting the trial limitations reversed.
Hmmmm... we may never know.
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The plot thickens.....
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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Similarly, I can't say the lack of team-invite privileges makes sense. The only thing that might reduce would be blind-invites, but I don't think those come from exclusively from RMTs or Trial-players. Besides, we already have the "Do not accept invites" option, if you absolutely don't want to be bothered, right?
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Actually, I can see the reason for it. A team invite can perform the same functions as a /tell, if the team is limited to one person. It's an effort to keep RMTers from being able to use trial accounts to 'call out' in any way, shape, or form. By forcing them to use Local, they broadcast their intentions to everybody in the area, meaning it's much easier to report them.
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A team invite CANNOT function as a tell. I ignore blind invites, I respond to tells. This RMT er, trial account fix doesn't affect me, but I think some of it is a bit overboard, such as the not being able to reply to tells.
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Dwarf Star; Angel-Night, Adoniel, angel of the 12th hour of the night; among the many
Freedom Factor
and now from Warhammer Online, Gorlok, Greenskin shaman
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I have played on and off for 4 years in aug, and I have mixed feelings about the trial accounts, I fully understand the why on most of those limitations, but it makes us closer to WoW and thats a bad thing.
I think the SG limitation wouldn't be necessary if people didn't blind invite to their sg, we are typically careful about who we invite and so haven't had an issue about people exploiting our generosity, so I am basically opposed that one.
the main problem with limiting tell's is that, say for example you send your friend a trial account, (s)he makes a toon. nether of you have any idea what name they will get but you know the ones on your main account. so the logical way to go about this, is to tell your friend what toon you have on and have them give you a /t when they get into/thru the tutorial. so now the only way to talk your friend thru this is to have them on the phone or something, & with long distance charges that can add up...
just thought of another example, I saw someone asking something in help so instead of responding with detailed help in the help channel so everyone had to see it i sent him /tell's also so it would be easier to see his responses and for him to ask other questions. but apparently he was on trial so could only talk in the help channel, i had forgotten about it and just thought he was being rude not replying.
WoW has had most of these limitations as well for a long time, a friend at work talked me into trying it out, so i was on a trial and even with the ability to /reply to a /tell it was quite difficult to talk to him and I never got to group with him. They made it so difficult to play i wouldn't have gotten into it even if I wasn't burnt on the fantasy MMO's already and spoiled by the trav powers.
I think if they are going to limit the lvls then maybe 20 would be better, let them at least get a cape. a better way to limit the problem would be to not let them use the consignment houses/black market combined with the money limitation (50k is a bit low, but whatever, really any limit under a mil is about the same). but then with the money limitation the use of the WW/BM is severally limited so that should help either way.
I am not upset that they implemented these limitations, but i am upset that they had to {%$#^ing spammers}, it was one of the many things that made this game that much better than the rest.
and to the guy who said "thats what ignore is for" the problem with that is that they make dozens of toons on dozens of accounts, so no matter how many you ignore (even globally) they just make new ones. unfortunately the only way to correct the problem was with a global fix.
I too was hoping the hover speed on the PB/WS was intentional. I only hope they either have a void-like component for VEATs or they take them out of the HEATs lives, its pretty crazy. every time i bring mine in i get 1-2 shotted by one and i remember why i don't play that toon, at least not above rugged =/ a purple void just aint 'doable' for me yet, when even a white one is trouble. My WP/DB tank is way more epic (read Uber) then my pb. even if I didn't get a trav power at lvl 1
oh and i didnt see anything about fixing the 'hole' in the shoreline in cimorea, where you can 'swim' under the sand... easy to get back out but if i was running away i might have been in trouble lol
otherwise good patch, a lot of stuff that needed to be done even if most of it dosen't affect me personally lol except the dual blades timer fix... i can't complain about it being set the way it should be i guess
True Alt-o-holic, so... way too many to even think about listing =p
My AMV.org Page
What's left of my Youtube page
Think-Shirt Page 1 & Think-shirt Page 2
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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.
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Flight or Hover on?
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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.
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Flight or Hover on?
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It happend with me tonight with a Temp Flight pack on so for me- flight.
Flight pack from the first mayhem mission.
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.
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Flight or Hover on?
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Same for both. (I'm not the OP, but I'm having the same issue.) It stops if you move, but starts again if you stop moving but still have Flight or Hover on. Shutting off Flight/Hover ends it.
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The Skirt Issue: Yes, it's 'fixed' in that if you create a new character, it works correctly. However, Devs, if you'd care to look at my main, Soul Train (Virtue), who has NOT visited a tailor yet... her skirt's on sideways and she's got a weird buttcrease in her thigh. Please tell me that if we're expected to fix the costume bugs at the tailor, that we aren't expected to pay for the fix, mm?
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A red name (I think Ghost Falcon) mentioned tokens when the next patch goes live.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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Tasks
<ul type="square"> Tech. Naylors souvenir clues should unlock Rularuu Weapons for the appropriate powersets.[/list]
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Quick couple of questions: Does this only count for Heroes? Or is it a cross-game change? If so, if we have already completed the arc and recieved the souvenir will we have to redo the arc in Ouro to get credit for it?
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What is RMT????[/color]
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My guess is it's something you're a part of.
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform