-
Posts
15 -
Joined
-
Luvs it nice sleek look eh will the ingame take this on this new look as well and also will the forums take on this too?
-
Hey guys I'm new at this so please bear with me as I am learning this new concept to me called "Machinima" I have an idea on what I want to do. I'm having a problem, no camera man and no idea on what I should do to act out the various situations player's run into
The idea to make guide(s) comes from poor gameplay from players who just don't get into games like I do. Not that I want to knock them for trying, but rather help. I have been doing my best one player at a time and my results are not to my likeing.
The goal of this project is to inform players and bring out the best out of each archtype for the player. Now I don't want to make cheat guides nor do I want to dictate to players what powers they should take. This is not my way of doing things... I conider it rude and unsportsmen like to force players to take a power they might not like once they begin to use it. Or ban players from taking a power that would unsettel a team by just useing the power itself.
My first guide is going to be about Masterminds and the auto command macros the game creates for that AT. The first part will cover how to locate and edit them for player use also what modes you can place pets into and what benefits come with each.
The second tutorial will cover how the pet window works. Mostly I am makeing it into 2 parts only due to the fact that part 1 has nothing to do with part 2 even though they concern the same AT.
Who I am looking for:
People with a passion for this game and a basic on up understanding on how to make "Machinima" also createtive imagenation helps as well
What I need:
Actors(both voice and ingame)
Cameramen(need someone anyone!)
Editors
Please send me a tell on the forums if you are interested in helping or respond to this post if you feel the need to but I might not get to you as fast in that way.
Thankyou for your interest and hope to talk with you soon
Tracer -
this is a youtube tutorial that isn't complete but this is just for bounceing perposes just le me know what i can change to make this video the best possible
Watch it here on YOUTUBE.com
fyi its a 101 guide to auto macro editing
the next one is going to be about the pet window and its options -
[ QUOTE ]
[ QUOTE ]
This RANT was brought to inpart by me and fueled by poor treatment by PlayNC.
[/ QUOTE ]
That is a matter of opinion only. I personally feel that NC has been doing a bang up job with the last few issues, even if it doesn't address everything outlined here.
[/ QUOTE ]
This is true but I kinda was sleep depped when I posted that sry POSI and sry DEVS this is a mybad and your doing your job. And its not the DEVS saying this I found out it was players thinking if they say that in place of the devs the would get brownie points and maybe get on the beta tester crew or what ever. SO again I'm sorry and keep up the good work your training pays well.
I know I get upset at times as we all do but hey I love i12!
(It just sucks to be a villian on Justice...) -
[ QUOTE ]
As for me, I'd like to be able to join any and all villainous organizations. Many people have characters that are Outcast, Lost or even Nemesis members(At least in their own histories). I personally feel it would make for a great deal of new content and some nice quality of life if I could hitch my wagon to most any villain group. We have official Arachnos arch-types with the I12 villain epics, this would and could be for the lower levels.
Create a villain and seek out a member of Nemesis (A contact) and get from him a mission to prove your worth. From there you take on additional missions themed to the villain group in question earning temp powers, costume pieces and so forth. Until eventually you are made a full member serving in the upper echelons of the group. Stretch it out reasonably and it would keep more then a few people entertained for a good long time.
Now I've put no thought into coding and so forth. I have no idea how hard any of this would be but I still felt that it was worth posting. I cannot see this if done properly, would ever be a bad idea. Of course I think heroes should get this too....join Longbow, earn a uniform and costume slot to put it on.....a jetpack, able to call in back up.....ah I'm just rambling now.
[/ QUOTE ]
Been talking about all that for awhile now...
As far as the last part. IMO We pay them for a service our money goes to them! What they use it for is their fault! Not mine! They "[Bleep!]" like we have no right to ask them for what we want! POSI needs to see this and needs to understand that we pay him and his DEVS. Getting some kind of BS response saying things like "Do you realize the codeing involved in this..." This is not what I(You) pay for.
Now hearing "we can't do this because..." this generic response is fine. I am OK with a "because of current tech this cannot be done"
Its the wineing about how many hours they put into writeing this code for this "thing" is a pain. Dude! YOU went to collage to learn this and YOU put in the app to work for PlayNC. Not me! IE = YOU ASKED FOR THIS! I didn't put a gun to your head threw your classes and kept it there as you drove to your interview and then forced the HR dude to hire you! If you wanted the right to complain about what we ask for then make the game free and feel free to grind into us, but untill then [censored] and let me know if current tech makes things not "happenin"
This RANT was brought to inpart by me and fueled by poor treatment by PlayNC. thanks to those who read this far and please have a nice day!
Reguards,
PC Tracer
P.S. To sum up what I just ranted about its like a butt doc comeing home and complaining he looks at [censored] all day! -
[ QUOTE ]
I hope that this qualifies as things COV is in need of (and COH)
How about arch Nemesis' for heroes and villains?- NOT AI based but between REAL heroes and villains? Missions that are pvp, not just zones and task forces. A "tracking device" in your base or lair and some other UI that locates or shows your nemesis' location (if applicable) or online status and more. Obviously some things need to be worked out such as
- Available to heroes and villains at level (?)
- How to pick MUTUALLY who your hero or villain's nemesis is
- Level limit and (automatic) exemp/malef. setting for those +3/-3 levels above or below the hero and villain's average level
- New missions... again NEW MISSIONS!!! (Hero protecting a location from villain's attack, Villain's trying to find out hero's secret identity (just as simple as adding another imput string for this purpose, not a ton of code by itself!) and so on)
- Rewards for the winner and something for the loser (???)
- Recognition in various places for winners (a villain wins, opens missions for him/her/it as well as some sort of global recognition depending on the level of the hero and villain so EVERYONE can see who won or lost.)
And anything else you can add or subtract. Tell me what you think.
[/ QUOTE ]
this kinda goes with my idea that can be looked at or found Here
but its fits perfictly with your idea dude! good job! -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Thanks for the updated patch notes
One question - I just tested my Crab VEATs 'mace blast' power, and the mace being used is still invisible. Was only the Bane version fixed in regards to this: "Arachnos Soldier / Bane Spider - Fixed Bane spider characters getting an invisible default mace when using a powers respec. " Or were both the bane and crab versions of the mace fixed so they would be visible? just wondering - I did send in a petition to inform the devs also.
Other than that, great work on the patch!
[/ QUOTE ]
here is the answer your looking for
[/ QUOTE ]
Thx - but I tried that and a couple of different weapon options at the tailor, but the mace from my ppp set 'mace blast' is still invisible.
Here's the answer from BAB:
From: BackAlleyBrawler
"So we just discovered that Castle didn't add the custom weapon tags to the VEAT Mace Mastery Patron powers, so none of those have visible weapons."
So, they are aware of the problem, and I'm sure it will get looked at in future patches. Not a huge problem, just something I wanted to make the devs aware of.
Thanks for your help guys.
C U over the rooftops
[/ QUOTE ]
tryed Lol glad you got an answer if you can't tell I haven't gotten my answer back yet on my issue just a C&P [bleep!] off message
Tracer -
[ QUOTE ]
Thanks for the updated patch notes
One question - I just tested my Crab VEATs 'mace blast' power, and the mace being used is still invisible. Was only the Bane version fixed in regards to this: "Arachnos Soldier / Bane Spider - Fixed Bane spider characters getting an invisible default mace when using a powers respec. " Or were both the bane and crab versions of the mace fixed so they would be visible? just wondering - I did send in a petition to inform the devs also.
Other than that, great work on the patch!
[/ QUOTE ]
here is the answer your looking for -
this is just a chime here for both sides really...
More nutral zones (under 35+) or more contacts in Pocket D. I mean... come on we only go there on holidays and umm... To do some arena?(alt. arena access in PO and the casino in St Martial)
Also the alt. arena access points are also maps with Pocket D access points(I think aside from sharhead not sure.)
Thankyou for putting up with my lil out of key chime here
Tracer -
[ QUOTE ]
Only if that's the extent of your imagination. So what if you're a hero? There's an incredibly dangerous and tterly hostile alien armada rampaging across your city, rather bent on killing everybody and everything. If you still can't justify killing them, that's your own fault and not the developers.
You're given the tools, what you do with them is your problem.
[/ QUOTE ]
*sighs* yeah you're lucky I got recruited
*puts on his SoA Armor* I am part of the army you know fallowing orders and what not
*grabs his mace in hand* time to rock and roll some heads! -
[ QUOTE ]
Helpless?
You're a hero. Get out there and save the city.
[/ QUOTE ]
sry but when you can only apperhend foes it gets kinda dull and yeah hero yadda yadda blah blah Villians are better sence we can smush you and the invasion... -
[ QUOTE ]
Hi Backhand,
Well, as for the Rikti invasions, we kinda spoiled that when we put out the 4 Year Anniversary Calendar. We know that some like to be surprised by fun stuff, but others also like to be able to plan for certain events. Hopefully we can work in some surprises for you over the coming year as well
[/ QUOTE ]
Surprises? Like when I was ambushed on the world map in "sharkhead" by longbow? After I took a new mission from the new contact "Alan"? That was a sticky yet funny surprise when 10-20 Longbow(Wardens Included) swarm you from all around yelling your name right as your takeing down "Scrapyard"...
I'm not giving the mission name as to not spoil the mission for others... -
as a thought for a GM on the map you chould have a hydra that as you fight it more heads apper also for contact ideas you can go with the greek or roman gods and have us the players reach for demi god hood!