Game Update June 17th, 2008


3N1GMA

 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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I had this happen to me the other night - Energy Arc would vibrate when switching zones when in hover mode.

It was definitely hover for me - I use SoD which switches to hover whenever I stop moving.


Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd

 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Either, or (it seems) anything else that grants flight. It happens on my system without fail whenever I perform any zone crossing. I just transit to another zone and then don't move. I'll fly/hover there in a pose that looks like the start of the falling animation, but oscillating like an 80's VCR's pause feature.

It stops if I land or fly forward about 10'.

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Same here. However forward movement did not end it for me. I could travel quite a ways shaking the whole way. Any change in altitude did end it though.


"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle

 

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The 'fly/hover flapping arms after zoning"effect happened to me several times on different servers, hero and villain side, when transitioning from either the tram or the ferry. As soon as I zone in, his/her arms commence flapping like a distressed TV cartoon character.

Aside from the entertainment value the first couple of times, i noticed if you move forward about a dozen feet or so, the flapping will stop; anything less than that and he/she will continue to flap his/her arms.

I also agree with some of the other forum posters that the new animation for hover and flight doesn't feel and look right (sorry, BaBs; I know you tried ).

Hopefully this can be fixed. The flapping arms entertainment value has official waned; now it is annoying.

On a positive note, aside from the small font bug and the rotated mini-skirt (argh) that are now relatively fixed, I am very pleased overall with Issue 12.

I am in dubious wonder of Issue 13 and what the new, larger CoH/V creative team at NCSoft will produce.

Please fix the zoning flapping arms issue and the new fly/hover animation though. Thanks.


 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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I had this happen with frequently (though not always, just to be confusing) with Darkonne, using Hover, after he would zone.

It looks to me as though Darkonne begins to play a falling animation (as his arms start to move up and all), then stops and resumes his flyring default, then starts falling again, etc. As with the others, moving a ways or turning off Hover ends the siezure.

-D


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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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It happens to me with flight. More specifically, it happened with the temp flight power granted from mayhem missions.

It happened in most cases after I zoned in, from places such as the rogue islands ferry, or the base teleporters, with the flight already active.


 

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Then what would be the point of playing a MMORPG if you couldnt team with other players?
How can you make an intelligent/informed decision on spending money for a MMORPG if you cant fully explore what it is your gonna be paying for.

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You can explore teaming. Duh. You cannot initiate a team, but you can join one.

If you cannot try a demo and understand how much more fun it would be if you paid for it, then "intellignent/informed" is not something that applies to you.

For the vast majority of games out there, the VAST majority, you do not, not, not, NOT get to do everything with a trial version. So why should CoX be any different? So with a trial account you get to run around and do a lot. and you get to see how much cooler your experience could be. So you pay for it and you get full access. This is as it should be. Full ability to team, form and/or join SG's, all of that, this comes from PAYING FOR a game that only would exist if it MAKES MONEY!

I completely and utterly fail to see how expecting someone with a trial account to pony up some do-re-mi in order to experience the full game is a horrible, horrible thing.

So a few people have said, "If these restrictions had been in place, I'd have never bought the game." So what? First, you don't know if that's an accurate statement. Second, you don't know if others who did not pay would have paid in order to get the fly power (or create an SG, or whatever). Third, you don't know how many will stay and keep playing if RMT spam is controlled.


"OK, first of all... Shut Up." - My 13-Year-Old Daughter

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This happens to me too; fly and hover both do the twitchy thing. Having access to mulitple accounts I can confirm it's client side only (only you see this happening, others near you will not see you twitching).


 

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Still no joy for the Base?! When are we gonna get some of the pronlems addressed with the current Base system and when are we gonna get some new decorations?!

Bases should be an intregal part of the game and yet over and over they are ignored and we are left with a very buggy design with limited options.

Give us the ability to have BASE NPC Butlers and Bartenders! Take away the useless Hologram Pets and give us something we want.

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Base updates are apparently on the schedule for Issue 13.

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2) I love the idea of the Event Messages but they need to be a different color than NPC CHAT and they need to be in the Lower Chat Window. Better yet - Alerts need to be in a fixed position at the top of the screen.

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If you want the alerts in the lower window... add them to the lower window. I don't think they need to be a permanent spam anywhere on the screen though.


 

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That happened to me last night too! Every time I zoned with either Flight or Hover on when I arrived in the new zone or inside a mission Cold Front Kid was having seizures! He would have to stop flying/hovering altogether to stop, switching from fly to hover (or vice versa) had no effect. Further, my teammate (boyfriend living & playing with me) didn't see it on his PC, it was just on mine. CFK resides in Virtue if it matters.


"The majority of players don't read the boards. If they're having a bad game experience, they'll just blame the game for it and quit. " - CodeGuyJ

 

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I had the problem too. My PB came out of the tram shaking like she was having an epilectic seizure.


 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Same for both. (I'm not the OP, but I'm having the same issue.) It stops if you move, but starts again if you stop moving but still have Flight or Hover on. Shutting off Flight/Hover ends it.

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Same here, while Fly was on, enter a mission, in the entrance of the mission... vibration until moving or toggling flight off.

I remember seeing the same thing in i9 beta, and bugged it, but got an email back about fixing my video card (they didn't think it was a game client issue).

"User error, replace user and try again".


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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Same for both. (I'm not the OP, but I'm having the same issue.) It stops if you move, but starts again if you stop moving but still have Flight or Hover on. Shutting off Flight/Hover ends it.

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Yup this matches my experience. Happens anytime you zone with either fight or hover on. It's only visible to you, though. Nobody else sees it.


 

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There is also a pretty bad spasm each time you use the tier 1 empathy heal while hovering or flying. No zoning required.


 

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Trap of the Hunter Acc/Recharge: Corrected the short help for this enhancement to read Acc/Rech and not Acc/Dmg.

Trap of the Hunter Immobilize/Endurance Reduction IO: Corrected short help text on IO enhancement. It no longer states it improves Damage.



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Mine still says it increases dmg, help...


 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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I think it's both. IT looks like the same bug that popped up in I9(?).

The bug appears to be the fly mode idle animation (character model slowly bobbing up and down) with a incredibly fast framerate. It's happening if the character spawns into a new zone while in fly mode. The hyper bobbing continues until the character does some other animation (movement or power activation).

To reproduce, use a character with any sort of flight power. Turn on flight, goto a new zone while flying. A ferry or tram zone enterance is ideal.


 

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Whole lotta shakin' going on here to while zoning in fly/hover. Going forward doesn't help, but hitting the space bar does for me.


�Many things worth doing in the world had been declared impossible before they were done.�

 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Had the same problem, and was using fly at the time.


 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Happens with either flight, hover or temp powers. This has happened to me on every character I've done it on every time I zone since the latest patch. Moving forward or shutting off flight stops it like a previous poster said. I have /bugged it in-game.


I have love in me the likes of which you can scarcely imagine and rage the likes of which you would not believe. If I cannot satisfy the one, I will indulge the other.

 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Same for both. (I'm not the OP, but I'm having the same issue.) It stops if you move, but starts again if you stop moving but still have Flight or Hover on. Shutting off Flight/Hover ends it.

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I noticed this on live last night, and when I joined a group, they were complaining about it happening with group fly as well.


 

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The RMTs often disguise themselves as legitimate players(having a real person there to respond to checks devs may do occasionally). As to "if you lost valuable stuff to an RMTer you errantly invited to your SG, it's you're own damn fault, not the devs, and trial accounts oughtn't have to pay the price for your error." How would you know someone was a RMT, beside the obvious names like dshgdkjrty and such? If a RMT has a normal looking name, would you actually expect someone to be able to tell that the persons a RMT? And I dont believe anyone expects the devs to give back any items/inf lost to RMTs stealing from the SG, as I believe I saw somwhere that the devs have said that they wont do refunds/replacements on items lost to scams. Not sure, but thats how I remember it.

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No, I do not expect you to instantly know, what I expect of a sg (inviter) is to not invite someone you haven't at least teamed with, get a feel of the player before asking them to join, but hey thats me...


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Ive seen spam in Broadcast before, on Freedom, so consider yourself lucky.

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but if they do that then all of the people in the zone see it and report it, so its really not an issue... /t's and email are the real concerns.




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Which leaves us with the prickly issue of tells. It has been pointed out, correctly and at some length, that tells are an integral part of the process most players use to get a team, or to recruit one. The idea has been put forward that trial accounts be allowed to respond to tells but not to originate them. This solution, while interesting, will prove ultimately unfeasible.

It works from the inherent (and invalid) assumption that tells function as a sort of in-game AIM conversation, which one person can initiate and another can respond to, and they do have that effect. But in practice, the mechanics of the game are such that every tell sent would be accounted as a new conversation, not merely a continuation of an old one. Most of use that handy little backspace key to reply to tells, but all that amounts to is a keybind that fills in the first part of what we're doing, the routing information. But that's not actually replying. There is nothing to reply to as far as the software's concerned. It's just a new communique from point A to point B, and the system doesn't remember if something went from B to A first.[ QUOTE ]

How do you know this? And besides, if "There is nothing to reply to as far as the software's concerned.", then how does it know whose name to start a tell to? I dont know about you, but if I hit backspace, on my regular account, I get (without quotes) "/t Playerwhosenttellsname, ". Maybe its an error somewere if you dont get that. Or, maybe you mean the game doesnt store the message? Im not 100% on what youre trying to say here, but I can say that I dont see how sending and replying to tells arent separate, you'll need to explain that. Also, I found out today that if you're afk, the auto-reply saying you're afk doesnt appear, and just makes you appear rude, as though you're simply ignoring someone.

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This leaves us with a problem since, clearly, RMTers are abusing tells, but we still need something to fulfill the role that tells fill for teaming for most players, and simply replying to a tell is outside what the system has been designed to handle. Rather, I would suggest that, with their new-found ability to expand the number of global channels, the devs create server-specific channels for trial accounts to communicate to one another, to allow them to team and learn together, with an explanation in the GMOTD of all trial accounts what that channel's for, and what sorts of questions should be directed to help. Otherwise help's going to be overloaded and people with legitimate questions won't be able to get them answered for all the people ignoring the channel.

Those are just my thoughts, take them as you will.

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Now THIS I can agree with! Thatd be very helpful(pun intended )

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I do understand what you ment, and this really isnt that difficult, though it would require a bit of reprogramming, in one of the MMO's i have played (the first one EQ) they have many chat commands one of witch is /t for tell and another is /r for reply as well as the hotkey like our backspace (R in this case), but if you type /r it will reply back to the last person to send you a /t without the need to type anyones name, the down side of that is that if someone else gives you a /t while you are typing then it will go to the wrong person. the other aspect of this command in that game is if you hit the hotkey for reply, and while that is in the typing box, you can then tab thru the list of all the people who gave you a /t while you were on. by implementing this command you can allow the trial accounts to reply to /t's w/o letting spammers abuse the /t system. again the down side is that this will still make teaming difficult at best for the trial accounts considering how many of us completely ignore blind invites. and on top of that because of how I feel about blind invites I refuse to send one, so if someone wont reply to my /t to say that yes, they wish to join my group then i wont send an invite. now mind you i am not big on teaming, and tend not to do it myself due to all the years i have put into these games i am very choosy but i remember what it was like back when i started and i know that it is an important part of these games to most people, especially if you are playing a defender or the like. personally i feel if you can't solo your guy then you have no business in a team, thats how you learn how your guy works and what his/her limitations are (yes there are exceptions to every rule). If this is truly that players first time not only in this game but also these types of games in general then they may need that extra help to get the hang of it etc. the starting player can also look at this game as a regular rpg with a big chat room built in lol

I am not saying that the trial account needs to be 100%, there can be some limitations (in this case due to utter necessity) but the real new players should get to experience the things that make this game that much better than "the VAST majority" things like the real trav powers and the capes. I fully understand the need for limitations but a lot of this feels like bushwacker tapping a million phones to try to find one terrorist. taking away the rights and privileges of the vast majority to stop the handful of 'bad people' is NEVER a good idea.

as for the 50k limit, I know how much i have spent on DO's at lvl 12, and I can safely say its well over 50k usually (and about 800k at lvl 22 for SO's), 100-250 is plenty restrictive to the RMT's (seeing as how they tend to advertise 10mill a popand most trial players wont be affected unless someone tries to give them cash or they get lucky at WW and then what you can do is get WW to hold the cash and not give it to the player until they get a live account, but then we might have to get rid of the 60 day log in thing at WW, but what a bugger that is anyway. if not that then we need a vault like WW where we can store things w/o the worry of deletion. It wasn't needed when the game started really but now that we have items in game. ...but i'm getting off topic...

as for the limits we are talking about an mmo, the real money is not made from selling copies of the game but in the monthly fees, the trial account is 2 weeks, thats pretty limiting by it's self. especially after you take the time to download the client, and then the program and then patch it, that is basically a full night proses so there is one day of play out of 2 weeks taken up right off the bat.


as for the seizure bug it happened to me with flight, upon zoning or trying to zone, though i don't play my flying people often


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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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Happens to all my flight toons when zoning with fly activated.


 

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I've already /petitioned this but, haven't recieved a response in a couple hours so I'll post it here to get the word out.

I'm not sure if anyone else is running into this probelm, but, upon completion of Naylor's Mole Point Bravo mini-arc through Ouroboros I recieved the souvenir, not the new bow. I'm not sure if this is because it was in-fact done in Ouroboros, or if it's some weird bug that's only hitting me, but, I figured I'd let you all know.


 

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The Hove/flight thing happens to me when using Flight. It keeps going if I go move forward, but stops as soon as I gain altitude.


--Arkham : The Blackened Hatter

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And his amazing friends: Warman, Dr. Mindfire, Ms Mallet, Papa Cap, Ibis, Ragman, Queen Steam, Rudraksha, Teflon Girl, Kodiakman.

 

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This happens pretty consistantly on my toons that are in flight (both regular and hover) and are transistioning from one area to another or entering a mission. My toons have the Hasten power that usually is going off at the same time as I enter, but i'm not sure if there is a corolation between the two events. It also does happen on my warshade if i have teleported to a mission door and have entered before the temp hover that teleportation uses finishes. And again I also have hasten that is going off at same time on that particular toon.


 

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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

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Flight or Hover on?

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using teleporter from base whille fly on


Sometimes, I impress my boss. Sometimes, I impress myself. The rest of the time, I scare people. I can live with that.