Fuzun

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  1. Quote:
    Originally Posted by Aett_Thorn View Post
    Are you guys all only allowed to post from your own game accounts now? Why no redname posts since the announcement? Sad to see you guys relegated to your alter-egos at a time like this.
    Castle and BABs were players before they started working for Cryptic -> Paragon Studios. I remember Castle asking about San Jose on his SG forums just before he moved out there. And I know that BAB played on Justice, but I has NO idea it was Tic-Toc. But in looking back, all the clues were there plain to see.

    Even though I have not played as much recently, I did come back from time to time to visit. Now I'm gonna miss my Kehldians, CoH, Justice SErver and all of my friends and all of the Devs.
  2. Quote:
    Originally Posted by Tic-Toc View Post
    BABs here. Thanks EG.
    BABs was Tic-Toc?!?!?!? Wow. <carson>I did not know that.</carson>
  3. Quote:
    Originally Posted by Smiling_Joe View Post
    Nor should you have to, and my remark was not directed at you in the least.
    I didn't take it you were responding to me. My answer was directed towards your hypothetical responder.

    And the changers aren't live yet. They are wanting feedback, and I'm giving my feedback on the changes. The bottomline to my feeling on the changes are that Light Form was the yet different as Eclipsed for the Warshade. It's a radical change to a power that's been in the game since Issue 3. And such changes should not be made lightly.

    IF they really want to make balance power changes Pulsar vs Gravitic Emanation. Pulsar was balanced with Graitic Emanation before the AoE Max Target reduction. Pulsar could affect 16 targets which would be balanced with the 0.8 Accuracy. But when they reduced the Max Targets for the various AoEs they never changed the 0.8 Accuracy for Pulsar. And even since then it's been a hugely subpar power in a lot of respects. It means that Arbiter Warrants and the rest of the Powers team assumptions about Peacebringers are wrong (IMHO of course)

    For Pulsar to be bring up to to where it should have been, Increase Max Targets back to 16. Or change the Pulsar's Accuracy to 1.0.
  4. Quote:
    Originally Posted by Smiling_Joe View Post
    The ready answer seems to be: "What are you whining about? With IO's you can make it PERMA!"

    It's as if everything else in the game is balanced around SO's EXCEPT for Peacebringers.
    And my ready answer is that my PB's build is based around 40+ Hamidon Enhancers. Even with the Enhancer poppers, it would take a lot of resources to strip them all out. Besides I like the build, I'm not going to change it.
  5. Finally for caught up on this thread and the changed. I see most of the changes as good. I bemoan the lost of Foot Stomp for Solar Flare. but I understand the visual need for the animation change. The big plus is that is allows a White Dwarf to teleport into a spawn and immediate do a Dwarf Flare w/o having to wait the Teleport Hover. It makes the White Dwarf a better tank.

    The Light Form change worries me. The loss of 4/5ths of the Mezz Protection worries me the most. It loses it's OH SH** usability. And given I actually haven't tested the change out yet, I'm worried about my solo play ability specifically right Elite Bosses. Light Form w/ is a staple for fight Elite Bosses solo. It's a rare EB that my PB can take down in under 1:30. Now with 1:30 min up time and 1:00 min downtime. My PB defeating a EB now seems very doubtful. Surviving 60 secs vs an EB waiting for Light Form to be recharge.

    And on the touchy topic of the Kheldian Inherent. I'm on the side that says is close to perfect (IMHO) and don't want it changed much at all. The only weakness of the Khelds Inherent is in regards to the +1 Mag/control-type mezz protection. With only 1 control-type, Mag 1 status protection is worthless. It provides no benefit what so ever. The other buffs +10 RES or +20 DMG are obviously useful.

    My suggestion for making the Kheldian Inherent Power perfect would be to give it a base +1 Mag Status Protection. And reduced the status protection of Dwarf Form and Light Form by -1 Mag to offset the Inherent's +1 Mag. Solo or w/o a control-type AT on the team, it provides no appreciable protection. But with 1 control-type on the team, Mag Status Protection is some appreciable, yet modest, protection.
  6. Quote:
    Originally Posted by Hyperstrike View Post
    Technically Prometheus isn't a god. He's a titan. What the semantic differences are there is anyone's guess.
    He drank from the Well of Furies, but didn't swallow?
  7. Quote:
    Originally Posted by Razia View Post
    Drones don't have +perception, they just see invis. Snipers have +perception.
    Rikti Drone do have +PERCEPTION, but they don't have the aggro range that Sniper's do. Even if a Drone technically can see you, they won't react to you until you are within their aggro range. For Snipers, perception range and aggro range are the same (very long) range.
  8. Quote:
    Originally Posted by Marcian Tobay View Post
    When Black Scorpion posted on the forums recently semi-in-character, he "swore on his Incarnate Armor".
    Well Ramiel did say the Well responds to Will and Power. No mention of brains. So I guess Black Scorpion could be an Incarnate.
  9. That keybind has always been wonky. I taken to the tactic of hitting Dark Extraction in order to target a dead foe. It will target regardless of whether it's recharging or not.
  10. Quote:
    Originally Posted by Genesis Man View Post
    I just checked on this last night. Hover, Combat Flight and Nova forms all have the same -fly resistance. The in-game details show this as mag 4 fly (unresistable). Fly has mag 1. I didn't think to check what the magnitude of typical -fly powers was, but yeah... any hover/Nova variant has the most -fly resist you can get in the game.
    Hrm. I ws remembering being grounded in the Hive. I guess the Swarms in the Hive have enough -fly to Ground a Nova.
  11. Quote:
    Originally Posted by Morganite View Post
    Does Warshade's nova form have -fly resistance too, or is it just peacebringers?

    I ask because I remember doing a mission with Hydra on my ws, and they brought me down so quickly that it was pointless to even try to maintain vertical separation.
    Nova's don't have -Fly resistance. If you got hit by it you are reduced to a pitiful slivering and hopping Nova. But no pityful not with Inherent Swift and Hurdle. A Nova can hop quite a distance now.
  12. If you like the character, just play the game. IF you are having fun, you are going it right.

    I started a Peacebringer and Warshade when Issue 3 went live in the game. I feel early in love with my Peacebringer. She quickly became my main. I reached level 50 in no time. When I starting doing and leading Hamidon raids, I ran a LOT of them. So I devoted weeks towards mini-max my build using 40+ Hamidon enhancers. And then again when Inventions came out (Shaving 10, 12 and 10 slots again with my first, second and Incarnate rebuilds Shaving that many slots off a build is no mean feat.)

    I played my Warshade on and off over the weeks and months to follow. Slowly leveling up and getting frustrated and shelving him again.. Warshades when they first came out where pitifully weak and end hungry monsters. With the Issue 4 changes (End Cost tweaking, Stygian Circle becoming the awesomeness that it now is, and Eclipe becoming out God Mode). he become a bit fun again for a time. But still only played him in spits and spurts. When I finally got him up to level 41 or so and got the PBAoE stun and damage auras, he finally became FUN. So much so that I decided that I wanted to Purple him out. Wasn't close to perma-Hasten and Eclipse but here was fun to play. And with the inherent Fitness, I was able to drop Hasten in to the build and I'm very near perma-Eclipse

    I don't play him as much as I would like because of Altitis and a lot or other level 50s to start "leveling" again. So much to do and so little time...
  13. The Forced Feedback proc is only semi-decent if you have Max Target's most of the time for you AoE. I have two of them slotted in my Willpower/Stone Melee Tanker. It's nice when they do fire, but it's not something that I can count on. And I've never seem them stack.
  14. Two Phased entities can't touch or affect each other not can they affect the "normal" plane. Phasing in the game gives the target a status of Untouchable. Which means (with 1 exception) that game abilities will not affect the Untouchable target at all. The exception are abiliies that have a special flag in their effects which says they can affect (touch) Untouchable targets. The prime example of this is the Hamidon's and Mito's attacks. They can reach out and touch you regardless of your "touchability".

    Edit: And I do use the Phasing trick on mezzing NPCs which I can't use a Gravitic Emanation easily or safely on my Warshade. As the mezzing attack power animation plays (the attack roll has already happened and not effected you), I will de-Phase allowing my mezzing and damage auras to kick in, and I'll Gravity Well or Gravitic Emanation on the mezzer.

    The thing to remember to make the trick work effecting, the Hit/Miss determination along with the game effect determination happens instantaneously (relatively speaking) at the instance the attack animation starts. You don't see the results (hit/miss/not effect) until the attack and game effect animations and timing play out. If you are phased at the start, you can safely unphase and do your thing. But hopefully during a very long attack animation.
  15. Quote:
    Originally Posted by Psylenz View Post
    My comment about Devouring Earth and hating fire wasn't about level of threat. I meant they are usually more susceptible to fire damage - trees and mushrooms. I am not so sure about the rocky guys though.
    Stonies are vulnerable to Negative Energy.
  16. Quote:
    Originally Posted by Smiling_Joe View Post
    I agree with the spirit of your post - especially the parts about teaming and having fun - but one quibble with the quoted part...

    Peacebringers have demonstrably lower defenses than Warshades, as well as a tier 9 that - unless you don't have dwarf form or break frees - is almost completely invalidated by having 3 damage dealers on the team (shields and/or Dwarf resistances assumed).

    The lower overall damage potential I can deal with, although I would like to see Photon Seekers' recharge reduced considerably, but something should also be tweaked with Light Form.
    You may have quibble with what I said, but it doesn make what I said false. Peacebringer do have very strong defenses.

    And I never said the PB's defenses were stronger or weaker a Warshade's. There are each strong in their own different ways.

    And I do agree about Lightform (and all of the Tier 9 defenses). I'd like to seem them revamped, or a new Tier 9 power added to the those defense sets. I doubt the first one every be done. But I'm hopeful the second could be done.
  17. All IMHO. There is nothing wrong or bad about Peacebringers. People don't realize that Tanker is a strong component of their makeup. Taht means they have slower harder hitting attacks, have very strong defenses (healing, shields, Health Boost, etc). PBs are self-contained and aren't dependent on any external for their buffs. PBs can solo just fine. They aren't optimal solo, but they aren't stick with soloing at -1/x1 at a slow pace. And they aren't running at +4/x8 all the time either.

    Where a PB excels is in a team. The larger the team, the better. On a somewhat balanced team, you'll have Tanker level damage res, running at Blaster level damage (I'm taking about base damage levels, and with Controllers, you don't worry about the hard mezzs affecting you. They just you inherent powers and not other outside buffs. When you stack taking your of self buffs and other buffs in effect, your go up from there.

    The naysayer point out the downsides and I'm pointing out the upsides. There at AT/power combos that are better than a Peacebringer, but there are also plenty that are worse as well. Create your Peacebringer. If you enjoy the character, keep playing it.

    If you are having fun, you are doing it right. And that's all that matters.
  18. Fuzun

    Respec Question

    I think it was worth it before Inherent Fitness. The forms have a weak for of Recovery which exactly offset the end cost of the forms. Put End Mod and End Reduction enhancement in forms gives your a net +RECOVERY. But with with Inherent Fitness, I wouldn't bother with it unless you have slots to spare.

    BWAHAHAHAHAH!

    Yea. That a good one.
  19. Quote:
    Originally Posted by Flower View Post
    OK to answer you basic question you must first understand a little about Enhancement Diversification (ED).

    I will try not to get to mathy so take this as basics and not meant to be exact numbers.

    Basically it is a cap on how much of each enhancement you can have in a power. For Accuracy, Damage, Recharge Reduction, Endurance Reduction that cap is basically 100% or equivalent to doubling/reducing by half depending on which you are talking about. For things like Defense and Resistance the basic cap is around 50%.
    ED is not a hard cap. It's actually 2 thresholds. Thresholds which reduces enhancement totals which go above them. Each ehnaement types (Damage, Accuracy, Range) each have their own thresholds, but it's easy to remember them by a couple rules of thumb. The first threshold is slight above 2 SOs worth of enhacement. And the 2nd threshold is above 3 SO's worth of enhacement.

    Any amount of enhance above the 1st threshold is reduced by 15%. For example, 2 SOs of damage and adding a 3rd SO, that 3rd SO is only giving your around 25% of enhacement ( 33 * (1 - .15)). Any amounts above the 2nd threshold is reduced by a whopping 85%. Adding a 4th SO damagement enhance would only net you around +4.5% of enhancement. So most of the time adding more then 3 SO's worth of enhacment is a waste of a slot (But it' might be worth it if you are trying to reach a buff cap, say Defense or Resistance).

    Now in regards to the Alpha slight, the enhancements it gives has two portions. The first portion is subject to the ED reductions I described above. It basically works like any other enhancer you could slot in powers. The second portion of the alpha is NOT subject to the ED reductions. That portion adds the full amount of enhacement to powers.

    For example, the Musculature Core Paragon adding +45% of Damage enhacement. The Very Rare alpha have 1/3 subject to ED and 2/3 NOT subject to ED. So for a power that has 3 SO (!95%) worth of damage. The Musculature Core Paragon would add 15% * .15 + 30% = 2.25% + 30% or +32.25 for a total of 95 + 2 + 30 = 127.25% worth of damage enhancement.

    One thing the Alpha will NOT do is enble you to exceed any cap in the game. Nothing in the game will allow you to exceed a cap in the game.
  20. "The links are worthless to most unless the Well feels you are worthy."
    "But it is neither good nor evil. It responds to power and will alone."

    It will grant those it deems worth it's power. It's apparent that those the Well deems worthy are those that will it's power. It sounds like the Well is an embodiment/agent of chaos/strife/war/etc. With many more power individuals in the worth and a coming opportunity (The Coming Storm), it's no wonder the well is revealing itself to the player character.
  21. From an Hero Alignment Mission "Steam Powered Pigeon" done as a Rogue I just finished. Mission epilogue:

    Quote:
    You're greeted ouside by the applause of several civilians, along with Gregor Richardson of MAGI, who says he is here to take the artifact back to the MAGI vault. With all of the eyes of the civilians on you, you hand over the artifact with a forced smile. ((You, being a Rogue, were were planning on selling it)).

    It's the MAGI vault anyway, you're sure that it'll be back on the market in no time.
  22. Quote:
    Originally Posted by UberGuy View Post
    As for the Incarnate content being dedicated to being harder, I'm sorry, but I'm glad that they are giving the new content a good story. They've become better story tellers over the years. I'd be pissed if they gave us new, harder content that had no story-based justification. It sounds like you'd be pissed by any good story that the difficulty excludes you from. The extension of that is that no good story should be tied to harder content, or that harder content should not have a good story behind it. I can't get behind either of those outcomes.
    But the problem with the new story is the difficulty of enjoying it when it' locked behind a TF. You need number of players, and you have to focus your attention on fighting with detracts from being able to enjoy the story. And teammates don't appreciate player wanting to read the mission dialogs. (but that's another debate entirely).

    What I wish Paragon Studios would do it to take a hit from what Cryptic is wanting to do with Star Trek Online end game raids. They are going to strip out the difficulty and raid mechanics and make it into a simpler normal mission arc.

    Make version of the Task Forces that are just normal story arcs with normal missions and normal mission rewards. That would ensure that solo player or more casual teams can enjoy the missions and story line at a leisurely pace. And I think that player like Samuel_Tow (and I) would greatly appreciate them.

    It's more content for all players to enjoy. It's low hanging fruit because they'd require no new game assets to be created. It's just tweaking to remove any required raid mechanics, hard coded spawns, mission scripting, etc.
  23. You can run that mission at level 20?!? That's insane. Those debuffs that Malta tosses around is the very reason why they are a level 40+ faction. Has any sense of game balance remain in the designers?

    A level 50 Enemy scaled down to level 20 is not the same as an Enemy designed for level 20. There is a big difference. Players aren't equiped to handle that kind of strong enemy.
  24. Quote:
    Originally Posted by Dark_Impact View Post
    Incorrect. The end red component of IOs affects any power of your pets that the set is applicable to. This means that they are effected by the end red portion of pet damage sets, but only for attack powers. Heals and controls would be unaffected. If you want all of a pet's powers to have end reduction, you need to slot a generic end red IO, or frankenslot from non-pet sets.
    No. MM pets are unique in that all enhancers in the summoning skills apply to the pet's power. None of the enhancers apply to the MM pet summoning power itself. Slotting a heal, Dam RES or End Reduction enhancer will affect the appropriate pet's power(s).
  25. Quote:
    Originally Posted by Caulderone View Post
    I didn't believe this one bit. So, I created a brand new Level 1 Praetorian.

    His "to-hit" in combat attributes at level 1 was 90%.

    Normal to-hit is 75%.

    So, Praetorians DO get the Beginner's Luck bonus to-hit.
    The beginner's luck is inherent to the player not their staring faction. If you are below level 20, you get Beginner's Luck, period.