What is the Kheldian surprise?


Agahnim

 

Posted

As per this thread. A wise Pilgrim told us to be expecting something, but my download is at like, 1% and I must know now.

Please do tell!


 

Posted

From the patch notes:

Quote:
Originally Posted by Freitag View Post
CITY OF HEROES

POWERS

Peacebringers
  • Combat Flight now correctly provides defense to all types of attacks.
  • Luminous Blast
    • Build Up has been renamed "Inner Light". It now grants a large damage and ToHit bonus for 10 seconds, and then a moderate damage and ToHit bonus for 20 seconds thereafter, for a total of 30 seconds of boosted damage.
    • Photon Seekers cooldown has been reduced from 300 seconds to 180 seconds.
  • Luminous Aura : Quantum Acceleration
    • Added a new power available at level 24: Quantum Acceleration.
    • Quantum Acceleration is similar to Afterburner.
    • This allows Peacebringers to select this power if they wish.
    • This power now provides a moderate amount of defense, improved flight control, and -fly protection, but has a 30 second cooldown once toggled off. This power can now accept Defense enhancements, IOs and Defense set IOs.
    • This power will no longer allow the user to fly unless the user has a flight power active.
    • This power's long help now clarifies that this power's flight protection is only granted while Combat Flight, Energy Flight, Quantum Flight or Group Energy Flight is active.
  • Light Form has been redesigned. Its cooldown has been lowered from 1000 seconds to 300 seconds, but its duration has been reduced to 90 seconds to match that of Eclipse. The recovery bonus from the power and the status protection from the power have been moderately reduced to compensate for the drastic increase in uptime now possible. Additionally, Light Form now persists when activating White Dwarf or Bright Nova.
  • White Dwarf now protects you from status effects as soon as its animation begins, preventing the power from being interrupted.
  • Solar Flare and White Dwarf Flare are now generated by the Peacebringer's hands instead of their feet, and can now be used while in midair.

Warshades
  • Umbral Aura : Shadow Slip
    • Added a new power available at level 24: Shadow Slip
    • Shadow Slip is similar to Long Range Teleportation.
    • This allows Warshades to select this power if they wish.
    • Decreased this power's interrupt time from 13 seconds to 10 seconds and decreased its recharge from 450 seconds to 300 seconds.
  • Black Dwarf now protects you from status effects as soon as its animation begins, preventing the power from being interrupted.
  • Shadow Cloak - This power has been updated to reflect changes to power pool Stealth that have occurred since it was made. It now provides defense to all types of damage, rather than just positional defense, and half of the defense bonus now suppresses while in combat.
EDIT: Sorry, this is about all I can do here, because while I have access to the Beta, I got hit with the Zero Vet Rewards bug, so the game thinks my account is F2P and has those ATs locked out.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Awesome, I ctrl+f and typed "kheldian" in that thread and nothing came up.. Just read through it on a whim before getting back here.

edit-

Something I'm thinking of now- If Light Form works in forms now (which is awesome) does that mean that it won't turn us into a ball of light anymore, or will dwarf and nova form be balls of light too? I'm bad at maths, but with the timers being adjusted, if LF can be made perma, will all forms be a perma ball of light? (My Beta Patch is still at 1% >=O)


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Awesome, I ctrl+f and typed "kheldian" in that thread and nothing came up.. Just read through it on a whim before getting back here.

edit-

Something I'm thinking of now- If Light Form works in forms now (which is awesome) does that mean that it won't turn us into a ball of light anymore, or will dwarf and nova form be balls of light too? I'm bad at maths, but with the timers being adjusted, if LF can be made perma, will all forms be a perma ball of light? (My Beta Patch is still at 1% >=O)
It just makes you have a glowing PB energy aura. It no longer changes you into a ball


 

Posted

Light form had a new effect. It's now an aura instead of a form change.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Light form had a new effect. It's now an aura instead of a form change.
Still has its crash though...

Also it may have just been lag, but I think we lost the no-root when using powers while its running.

Dwarf Flare is now a hand-clap. I imagine Solar Flare is as well.

I cant stay connected long enough to do a respec, otherwise id tell you how quantum acceleration is.


 

Posted

Quote:
Dwarf Flare is now a hand-clap. I imagine Solar Flare is as well.
now if it was just KD ...


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Zenyth View Post
Still has its crash though...

Also it may have just been lag, but I think we lost the no-root when using powers while its running.

Dwarf Flare is now a hand-clap. I imagine Solar Flare is as well.

I cant stay connected long enough to do a respec, otherwise id tell you how quantum acceleration is.
Didn't know we had new forums, or I would have put up the changes for all to discuss first of all. Might as well do so here.

No rooting while in Light Form is why we no longer have the form-shift, as that is going to be seen as too strong with the current changes. You can basically have perma light form now, and not having rooting would be ridiculous with that. Arbiter Hawk said they are looking into FX changes for this so it is more noticeable, but that is for the future. The FX and artist types are swamped.

Same thing for the shapeshifting animation. Arbiter Hawk says he would like it to be 1.5 seconds, but the current animation looks all wrong when shortened that much. So the change would have to wait on that.

Solar and Dwarf Flare now use hand clap, as they can be used while in the air, which is a buff. We did discuss having the footstomp animation subbed in while not flying, but Hawk said that is yet again a FX issue.

I'll try to find a sum up post for what we have been debating for other changes.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Didn't know we had new forums, or I would have put up the changes for all to discuss first of all. Might as well do so here.

No rooting while in Light Form is why we no longer have the form-shift, as that is going to be seen as too strong with the current changes. You can basically have perma light form now, and not having rooting would be ridiculous with that. Arbiter Hawk said they are looking into FX changes for this so it is more noticeable, but that is for the future. The FX and artist types are swamped.

Same thing for the shapeshifting animation. Arbiter Hawk says he would like it to be 1.5 seconds, but the current animation looks all wrong when shortened that much. So the change would have to wait on that.

Solar and Dwarf Flare now use hand clap, as they can be used while in the air, which is a buff. We did discuss having the footstomp animation subbed in while not flying, but Hawk said that is yet again a FX issue.

I'll try to find a sum up post for what we have been debating for other changes.
you're a gentlemen and a scholar


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Of all the things to change about Solar Flare, they change the animation. What do you mean, there's an elephant in this room?


 

Posted

Bah, hate the hand clap animation ¬¬

Still...nice changes. Me likey.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
Not fair.

PBs get all kind of buffs and get to swap a LotG caddy for a fun power and we have to try and squeeze in a teleport.

Not fair, I say!

The most important Warshade buff I wanted was uninterruptable form shifting, and we got that. PB's deserved the extra attention.


 

Posted

Here are suggestions I have made that still need to be made to Peacebringers/Kheldians (Warshades needing fewer).

1. Make Solar Flare KD. Been stated enough elsewhere. It's just not on par with other PbAOE melee powers.
2. Make Pulsar a guaranteed Mag 3, and possibly shorten the animation as well. I'm not sure why people aren't mentioning this more here, but it is a common complaint in the rest of the forums. Pulsar is far weaker then the Warshade AOE mez power, and it should not be. The two should be roughly balanced.
3. Shorten the shapeshifting animation time. This really prohibits Kheldians from being fun with one of their major mechanics.
4. Improve the Kheldian inherent so it provides a boost while solo. I'm currently working on a proposal for this, but I believe it should happen. Other ATs that gained less use from their inherent while solo have recently been improved (Tankers and Defenders spring to mind), and Kheldians should be included in this.

Arbiter Hawk made an over all post later, saying that the desire for changes to Solar Flare and Pulsar are noted, but he did not want to bring them in at this point because the other changes to them are so significant, and he does not want Peacebringers to become overpowerd.

I and others are more than on the record to say this is not the case. If I ever compare Peacebringers to Warshades or other melee ATs in the future, it's easy to note that the current powers changed are in line with similar Warshade powers, but that Solar Flare and Pulsar are behind what other similar powers can do.

Until Solar Flare and Pulsar are improved, they are sub-par and weakened, meaning that Peacebringers are also lagging behind their Warshade brethren and the melee ATs they are meant to emulate in human form. Pulsar is not worth using in its current form as a crowd control power (unable to reliably mez a lieutenant in a lengthy three second power), and Solar Flare is iffy mitigation that does not allow a Peacebringer to follow up with any of their other attacks.

And... thanks for the compliment, PC Guy.

Zenyth, Light Form has half of the crash it used to have. Half your endurance or health is easily fixed by a Peacebringer's other powers. The power is now awesome and I use it whenever it is up on Test.

*added*

Peacebringers are in far more need of help than Warshades, and the main things Warshades need are being worked on. +def to all from their stealth power, better form shifting to dwarf, and (eventually/hopefully) a faster shifting between forms.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I'll miss being a bright little fuzz-ball... That was one of the things I really enjoyed about Light Form... But given everything else? I can deal with it.

Now, if they'll just change that that Solar Flare KB into KD...


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

I'd like to ask for them to look at extracted essence. there has been a bug for quite a while now that if you use the power on a dead body and said dead body either disappears or revives, the essence isn't summoned. I can't imagine this is working as intended but if it is, can it not? also i'd be nice if they acted like VS or PA in that they can't be targeted but i can see how that would be a bit OP. any other WS changes that I would want would be coupled with PB changes I.E. reduced form change time and a solo inherent buff.


Also since both PBs and WS's now have a t9 that can be made perma and basically cap resist (or get very close to it) i'd be nice to give the shields a smaller res value and a defense component. possibly mez protection, but if dwarf change time gets reduced along with this current change, then that should solve that problem.

also if CB/DS keeps the same mechanic (different buffs depending on team) can we make it a constant and not a proximity buff?


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
Not fair.

PBs get all kind of buffs and get to swap a LotG caddy for a fun power and we have to try and squeeze in a teleport.

Not fair, I say!
Your tears taste like BACON! DELICIOUS NEGATIVELY CHARGED BACON!

Quote:
Zenyth, Light Form has half of the crash it used to have. Half your endurance or health is easily fixed by a Peacebringer's other powers. The power is now awesome and I use it whenever it is up on Test.
Yeah, I noticed that. I can live with it too, but it does bring to light a NEW (old really but more drastic now) problem.

We've got too much resist; 52% from light form, 25-30% from our shields, 10% per damage AT in our groups...Ill never come far from the resist cap anymore, and thats while im SOLO. If ever there was a time to change our toggle shields to defense rather than resists (or our inherent to defense rather than resist, I ain't too picky), now would be it.

Or soon, ya know...whatever works for Arbiter Hawk...

I also still think Pulsar or Incandescent strike should switch to the others control type. Either stun/stun, or hold/hold.

Dwarf could also use some debuff resistance...just sayin...and a taunt aura...heck, give em a taunt aura that provides debuff resistance.

EDIT: Oh! Side thought...why not use the new quantum acceleration animation for forms? It seems quick enough, throw the kheld obscurring glow of awesome onto it (keep the shockwave though, the shockwave is awesome) and BAMF! Shapeshift!


 

Posted

Changing toggle shields from resist to defense would be a little overpowered, don't you think? Imagine a perma eclipsed human form warshade with softcapped s/l/e/n defense (and spots for lotg 7.5% recharge IO's in those shields on top of it.) It would be god mode.


 

Posted

Quote:
Originally Posted by Zenyth View Post
I also still think Pulsar or Incandescent strike should switch to the others control type. Either stun/stun, or hold/hold.

Dwarf could also use some debuff resistance...just sayin...and a taunt aura...heck, give em a taunt aura that provides debuff resistance.
Arbiter Hawk gave the same "wait and see, don't want them to be overpowered" response to the Pulsar stacking with Incandescent idea (and the equivalent for Warshades). Frankly, I'd be okay with Pulsar just getting a guaranteed Mag 3. If that and the change to Solar Flare happened, I think we could handle bosses just fine.

I don't know that we'd see defenses stacking with the huge amount of resists we can get now. Those would get reduced accordingly to balance out, and I don't know that this is better. Your debuff resistance idea would be nice for Dwarf and and the human shields, though.

I don't think Dwarf needs an aura, either. Just an auto-hit taunt would be good. An aura could be overly strong, I would think.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

So, Warshade's version of Siphon Life, Essence Drain, remains doing low damage with the justification that the archetype isn't a Melee type and the power heals its wielder.

I rather like using Siphon Life on my Dark characters. On my Warshade, it's a severe afterthought... Especially since the pittance of healing it does doesn't justify the mezzing enemies turning toward my Warshade and riddling him full of holes.


My Stories

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Posted

Quote:
Originally Posted by Mr_Grey View Post
So, Warshade's version of Siphon Life, Essence Drain, remains doing low damage with the justification that the archetype isn't a Melee type and the power heals its wielder.

I rather like using Siphon Life on my Dark characters. On my Warshade, it's a severe afterthought... Especially since the pittance of healing it does doesn't justify the mezzing enemies turning toward my Warshade and riddling him full of holes.

Agreed, that power is worthless.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Agreed, that power is worthless.


also it doesn't have to be a significant amount of defense. just something that doesn't make those shield redundant. while still keeping the res component of course to stay in line with cottage.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Zenyth View Post

...We've got too much resist; 52% from light form, 25-30% from our shields, 10% per damage AT in our groups...Ill never come far from the resist cap anymore, and thats while im SOLO...
I would be fine with the base resistance of Light Form being lowered...in order that we might receive some Psi resistance.

My proposal was a base resitance of 30% to all.


 

Posted

Wow. Thanks devs for actually listening to us and taking the time to fix some of these issues.

One problem though: "Shadow Cloak - This power has been updated to reflect changes to power pool Stealth that have occurred since it was made. It now provides defense to all types of damage, rather than just positional defense, and half of the defense bonus now suppresses while in combat." Shadow Cloak is a copy of Cloak of Darkness (Dark Armor), not of Stealth, and as such its defense values are not supposed to be halved when discovered. It even had a text bug for a while on live where the power description called it Cloak of Darkness.

I'll be submitting a bug report in beta with this info. Would appreciate it if some others would as well so we make sure someone notices the problem.


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