What is the Kheldian surprise?


Agahnim

 

Posted

Quote:
Originally Posted by Big_Soto View Post
At 180secs it is still IMO considered a skippable power. Now if they lowered it to 120seconds then that would be a great change.
At 180 secs with the amount recharge that's trivial to get, no not really.

My PBs will now be using it regularly.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Would it be to much to give "Inner Light" the Rage makeover? Would still have to change forms to click it, but it will last longer and it will have the -dam, -end when it crashes as the balance.

If it is to OP then I would like Inner Light to be clickable in all forms.


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Despite all these cool changes, the decision to keep solar flare KB instead of KD is still a deal breaker for players that might consider playing PB's and those that keep them on the shelf right now.


@Dawun
Old School
Renegades

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
(Cue the numbers people saying that makes no sense. Don't care. There's more to a character than a spreadsheet.)
I know what you mean. With the original Light Form and Solar Flare effects/animations gone, my Peacebringer is shelved.

Fortunately the Warshade seems to be in better shape than ever.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Quote:
Originally Posted by Big_Soto View Post
Would it be to much to give "Inner Light" the Rage makeover? Would still have to change forms to click it, but it will last longer and it will have the -dam, -end when it crashes as the balance.

If it is to OP then I would like Inner Light to be clickable in all forms.
Inner light can stack which makes it similar to a crashless rage if you have enough recharge. The dmg/tohit values aren't constant for the duration of the buff but they are still decent when they drop. I feel like this is a fair trade for -dmg/-end crashes and the reason why I have to disagree with a rage makeover. Making it clickable in all forms would make sense.


@Dawun
Old School
Renegades

 

Posted

Just read the thread (and just found out about the changes, so I'm not at home to log into test).

If anyone has some in-game numbers for the new light form and inner light, I'll plug them into my spreadsheets to see just how far these changes go towards bringing us up to Warshades' level.

I've plugged in the new recharge for Photon Seekers in the meantime. Unless Inner Light will suddenly start affecting their damage, it looks like Photon Seekers' damage contribution will bring the Peacebringer dps from that comparison up from 111 dps to about 116 dps. For comparison, the Warshade's dps was 189.

So, yeah. Can't say whether the new change is enough until I see the numbers for the other two powers.

But let me just take a minute to laugh at the notion that eclipse is dangerous to use. I can stealth in with shadow cloak and super speed and be at the resist cap FOR EVERYTHING before the alpha, and I've debuffed their recovery, and I've sapped them all for a good amount. And you say it's DANGEROUS?! HA!!

So let's see...

Eclipse=can cap resistance to all damage forms, debuffs recovery and endurance, can be made perma, has no crash, requires enemies to use and to maximize, and offers no mez protection.

New Light Form=can almost cap resistance to all damage but psi, does no debuffs, can be made perma, has a reduced crash, requires no external influence to use, and offers reduced mez protection.

Sound balanced to me, but I'd have to see the numbers.

EDIT - and unless the new build up SIGNIFICANTLY increases the Peacebringer's damage potential, I don't see why Light Form shouldn't be more powerful than eclipse, because right now Photon Seekers STILL aren't anywhere near balanced with extracted essences, which means that - unless the new build up is all that and a bag of chips - I-21 Peacebringers will STILL be nowhere near warshades in the damage department.

And Bill, let me just say that - even though I do have spreadsheets - I too will GREATLY MISS Light Form's Ball animation. This was one change I didn't like, and the buffs to light form only partially make up for it.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
Just read the thread (and just found out about the changes, so I'm not at home to log into test).

If anyone has some in-game numbers for the new light form and inner light, I'll plug them into my spreadsheets to see just how far these changes go towards bringing us up to Warshades' level.

I've plugged in the new recharge for Photon Seekers in the meantime. Unless Inner Light will suddenly start affecting their damage, it looks like Photon Seekers' damage contribution will bring the Peacebringer dps from that comparison up from 111 dps to about 116 dps. For comparison, the Warshade's dps was 189.

So, yeah. Can't say whether the new change is enough until I see the numbers for the other two powers.

But let me just take a minute to laugh at the notion that eclipse is dangerous to use. I can stealth in with shadow cloak and super speed and be at the resist cap FOR EVERYTHING before the alpha, and I've debuffed their recovery, and I've sapped them all for a good amount. And you say it's DANGEROUS?! HA!!

So let's see...

Eclipse=can cap resistance to all damage forms, debuffs recovery and endurance, can be made perma, has no crash, requires enemies to use and to maximize, and offers no mez protection.

New Light Form=can almost cap resistance to all damage but psi, does no debuffs, can be made perma, has a reduced crash, requires no external influence to use, and offers reduced mez protection.

Sound balanced to me, but I'd have to see the numbers.

EDIT - and unless the new build up SIGNIFICANTLY increases the Peacebringer's damage potential, I don't see why Light Form shouldn't be more powerful than eclipse, because right now Photon Seekers STILL aren't anywhere near balanced with extracted essences, which means that - unless the new build up is all that and a bag of chips - I-21 Peacebringers will STILL be nowhere near warshades in the damage department.

And Bill, let me just say that - even though I do have spreadsheets - I too will GREATLY MISS Light Form's Ball animation. This was one change I didn't like, and the buffs to light form only partially make up for it.
Mag 3 mez protection

52-ish % resistance to everything but psionic...all I have slotted in it is a recharge IO...

Inner light is 72% dmg buff for 10 seconds, and 28.8% for 30 seconds. I dont remember the tohit numbers on that unfortunately.

Id give you something more accurate but with the store down they've locked me out of my kheld...again...

EDIT: Checked on a scrapper I just made...52.5% resistance to everything but Psi on Light Form, 20% tohit for 10, 7.7% tohit for 30 on Inner Light.


 

Posted

Quote:
Originally Posted by zenyth View Post
mag 3 mez protection

52-ish % resistance to everything but psionic...all i have slotted in it is a recharge io...

Inner light is 72% dmg buff for 10 seconds, and 28.8% for 30 seconds. I dont remember the tohit numbers on that unfortunately.

Id give you something more accurate but with the store down they've locked me out of my kheld...again...

Edit: Checked on a scrapper i just made...52.5% resistance to everything but psi on light form, 20% tohit for 10, 7.7% tohit for 30 on inner light.
thank you!!!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post

And Bill, let me just say that - even though I do have spreadsheets - I too will GREATLY MISS Light Form's Ball animation. This was one change I didn't like, and the buffs to light form only partially make up for it.
Agreed on this point also.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Can I get a sanity check?

I was hoping for changes to PBs, as I have deleted three of them due to the problems they have. The changes we got, I dunno. No more interrupted dwarf change is nice. Inherent still useless solo. Solar Flare still KB. Pulsar still weak. I'm wondering if my thoughts on PBs are really out of left field compared to what the devs think or what other players think. These changes are nice I guess, but while they make warshades even better, they still don't make peacebringers worth playing to me. Really just removing the radial KB on Solar Flare would make a huge difference.


 

Posted

Quote:
Originally Posted by Flux_Vector View Post
Now PBs just have comparable defense outside of dwarf form, which is good, because black dwarf form is significantly more powerful offensively than white dwarf too.
It's not comparable, It's better. It can't miss, is not dangerous to use in the first place (a partial crash when you have two human heals and a dwarf heal is easily manageable), and caps you whether you face one opponent or several. It also has mez protection (3 is a lot more than 0), and the recovery bonus is much more useful than a flat endgain.

It's only really worse in two ways: it won't cap nova, and it has no psi.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Quote:
Originally Posted by Emberly View Post
Really just removing the radial KB on Solar Flare would make a huge difference.
Yeah, it would - it would make me shelve my PBs, for one. But we've been down that road already. I'm just waiting for that shoe to drop and maybe preparing to recreate one as an Energy/Energy blaster.


 

Posted

Quote:
Originally Posted by Smiling_Joe
And Bill, let me just say that - even though I do have spreadsheets - I too will GREATLY MISS Light Form's Ball animation. This was one change I didn't like, and the buffs to light form only partially make up for it.
Quote:
Originally Posted by Aura_Familia View Post
Agreed on this point also.
I have not tested it out yet; however from what I heard about Light Form is when activated before changing forms it will be still on while in Nova and Dwarf Form. I will gladly give up the ball of light animation for the ability to have some resist in Nova Form. This is a welcome change IMO.


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

The change to Light Form sounds nice, and I suppose Inner Light is now a slightly more useful power, but I guess my mostly-Human Peacebringer will remain on the dusty shelf if I still can't participate in melee without annoying everyone else.


Forum mod: less obtrusive signatures

 

Posted

I don't post much (obviously), but I do love my Peacebringer. I don't care at all if they are balanced with Warshades. I just want them to be better for teams as I am tired of the answer to "can I bring my PB?" being "No" most of the time.

So just reducing the amount of KB would greatly improve DPS and allow me to play him in teams with adulation instead of consternation.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
My top priorities after these changes are:

Both
  • Shorter animation times for form shifts (Uninterruptable is a huge start.)
  • Toggle suppression after form shifts. I'm not asking for toggles to carry over to forms, just that they be automatically retoggled without any delay once human form is entered again.
  • A taunt aura in Dwarf form or auto hit in the Dwarf taunts.
Warshades

  • Buff essence drain so that it either deals more damage or has better accuracy and gives more of a heal.
  • Make Gravimetric Snare a cone. Tri Formers get no use out of Orbiting Death or a resistance toggle so this is the only practical option at this level. If Grav Snare were made into a cone it would actually be useful
  • Add status protection to our auto power. Since Light Form can now be made perma (or close to) Peacebringers will have status protection in all forms without Clarion. This is unbalanced.
  • Fix the Extracted essence disappearing bug. Also, get them to stop charging into melee when all of their attacks are ranged.
YESSS! I agreeee. lol I still refuse to play a PB. There's far to many ignorant people in the world and I seem to team with all of them.



 

Posted

Quote:
Originally Posted by Microcosm View Post
It's not comparable, It's better. It can't miss, is not dangerous to use in the first place (a partial crash when you have two human heals and a dwarf heal is easily manageable), and caps you whether you face one opponent or several. It also has mez protection (3 is a lot more than 0), and the recovery bonus is much more useful than a flat endgain.

It's only really worse in two ways: it won't cap nova, and it has no psi.
I play both a PB and a WS and I do not think this buff to Light Form is better than Eclipse. Eclipse is a -end, -recovery to a foe and a +resist, +end to self and Eclipse does not have a end or hp crash when it wears off. Light Form does not have a debuff and we get a +mez resist instead of a +recover and +end like Eclipse has. IMO Eclipse is still superior to Light Form.

Eclipse Pros
  • -End Foe
  • -Recovery Foe
  • +End Self
  • +Resist Self
  • No End Crash
  • No HP Crash


Cons
  • Needs Targets to Use


Light Form Pros
  • +Resist
  • +Mez Protection
  • Does Not Need Targets to Use


Cons
  • End Crash
  • HP Crash


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
...AIB proposed that LF provide 30% resistance to all damage including toxic. Here is his suggestion in full from another thread. I think this would be a good way to do it.
You mean...including Psi.

Yes, naturally, I liked my proposal better.

The Devs did the proportion thing too. However, they simply went...

1000s is to 180s

as

500s is to 90s

I would love it if they considered this part as well...

Unenhanced Light Form provides 52.5% resistance to S/L/E/N/F/C/T. It does not provide resistance to Psi.


...I believe that Light Form (Resplendence) should provide resistance to S/L/E/N/F/C/T AND Psi.
  • But from where should the Psi resistance come? I suggest that it be taken from the other values...thus...
    • 52.5 * 7 = 367.5 (total resistance provided)
    • 367.5 / 8 = 45.9375
Now...Light Form (Resplendence) would provide 45.9375 % resistance to S/L/E/N/F/C/T/Psi

Later, I proposed lowering the resistance numbers of Light Form (Resplendence) to a base of 30% in order to lower the recharge rate without making it, what I consider to be, overpowered.

I am still fine with dropping down to 30% base resistance to ALL.


 

Posted

Quote:
Originally Posted by Microcosm View Post
It's not comparable, It's better. It can't miss, is not dangerous to use in the first place (a partial crash when you have two human heals and a dwarf heal is easily manageable), and caps you whether you face one opponent or several. It also has mez protection (3 is a lot more than 0), and the recovery bonus is much more useful than a flat endgain.

It's only really worse in two ways: it won't cap nova, and it has no psi.
Is eclipse the only thing your warshade uses for survivability?

No?

Didn't think so.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

PB's do need love but they get most of their hate from their KB....and even then I got very weird reactions when I join a team and they realize I'm a WS...reminds me of my Stalker days .



 

Posted

Quote:
Originally Posted by Flux_Vector View Post
Is eclipse the only thing your warshade uses for survivability?

No?

Didn't think so.

Actually yes, but mine has 200% recharge, sooo.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

So you never use gravimetric emanation or stygian circle or even dwarf form for survivability?

As long as I wasn't trying to rush through the content I'd turn up my difficulty if I was you, that's playing on too low of a setting for what your character can handle


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

For some reason when you said "Kheldian Surprise" I thought of this...


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Flux_Vector View Post
So you never use gravimetric emanation or stygian circle or even dwarf form for survivability?

I'd turn up my difficulty if I was you, that's playing on too low of a setting for what your character can handle

I meant I use eclipse to cap my dwarf form and use The mires as mini nukes. I farm on +4/x8 in the AE.

I don't think mine is a standard warshade, hence the

Kheld talk is SRZ BSNESS yo.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!