What is the Kheldian surprise?


Agahnim

 

Posted

Quote:
Originally Posted by Zwillinger View Post
For some reason when you said "Kheldian Surprise" I thought of this...

Look, I was young...I needed the money...it was a mistake!


 

Posted

Quote:
Originally Posted by Zwillinger View Post
For some reason when you said "Kheldian Surprise" I thought of this...

What

the

hell!!!


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Posted

Quote:
Originally Posted by Flux_Vector View Post
Is eclipse the only thing your warshade uses for survivability?

No?

Didn't think so.
Then argue for fixing pulsar. Don't over do it on lightform when your real problem is with the underperforming mez. Plus, wouldn't you rather have a slightly reduced res value in order to gain some psi? And again you would still be able to hit 85% with either shields or dwarf; no one is trying to take that away.

Also, it'd be nice if you could leave the snark out of your comments in a discussion like this.


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Posted

Quote:
Originally Posted by Zwillinger View Post
For some reason when you said "Kheldian Surprise" I thought of this...

Ya, What the hell? When I see this pic I instantly start to feel like I'm dieing Z, no more of these kind of pics.... >_> I would not eat the Octo if it was still alive.... :'(

My only thing to add is if you change solar flare to KD instead of KB I'll be super happy with my Khield.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
What

the

hell!!!

I believe this dish is akin to the dancing frog legs. The sodium in the soy sauce causes the nerves to be stimulated.


 

Posted

Quote:
Originally Posted by Broken Voltage View Post
Ya, What the hell? When I see this pic I instantly start to feel like I'm dieing Z, no more of these kind of pics.... >_> I would not eat the Octo if it was still alive.... :'(
It's not alive .

The dish is called Odori-Don (Japanese cuisine ftw!). When you pour Soy Sauce on the squid, the sodium activates the neurons, causing it to "dance".


Andy Belford
Community Manager
Paragon Studios

 

Posted

Sorry, it looks like they left the "Despite the changes to the Archetype, Kheldians still suck..." section out of the patch notes...


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Posted

Quote:
Originally Posted by Big_Soto View Post
I play both a PB and a WS and I do not think this buff to Light Form is better than Eclipse. Eclipse is a -end, -recovery to a foe and a +resist, +end to self and Eclipse does not have a end or hp crash when it wears off. Light Form does not have a debuff and we get a +mez resist instead of a +recover and +end like Eclipse has. IMO Eclipse is still superior to Light Form.

Eclipse Pros
  • -End Foe
  • -Recovery Foe
  • +End Self
  • +Resist Self
  • No End Crash
  • No HP Crash


Cons
  • Needs Targets to Use


Light Form Pros
  • +Resist
  • +Mez Protection
  • Does Not Need Targets to Use


Cons
  • End Crash
  • HP Crash
I'm pretty sure the new lightform still has a recovery bonus, which, while not as strong as the old version, does much better for your character than th me initial extra end from eclipse. And, while technically there, the end and recov debuff on foes does practically nothing.


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Posted

Quote:
Originally Posted by Zwillinger View Post
It's not alive .

The dish is called Odori-Don (Japanese cuisine ftw!). When you pour Soy Sauce on the squid, the sodium activates the neurons, causing it to "dance".
Looks yummy. The squid could tickle my belly from the inside.


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Posted

Quote:
Originally Posted by Zwillinger View Post
It's not alive .

The dish is called Odori-Don (Japanese cuisine ftw!). When you pour Soy Sauce on the squid, the sodium activates the neurons, causing it to "dance".
*waits for the photoshop of the Keyes Trial*


 

Posted

Quote:
Originally Posted by Microcosm View Post
Then argue for fixing pulsar. Don't overdue it on lightform when your real problem is with the underperforming mez. Plus, wouldn't you rather have a slightly reduced res value in order to gain some psi? And again you would still be able to hit 85% with either shields or dwarf; no one is trying to take that away.
Nowhere do you talk about the sapping and the -recovery that eclipse does, as well. So once the alpha is past, you've got capped resistances to everything including psi and you've slowed down incoming damage via their blue bars.

Since Light Form doesn't do anything to debuff the enemy, and doesn't do anything to slow down the actual damage, AND doesn't even give resistance to psi, I don't see how you can argue that the changes to Light Form will be out of balance with Eclipse.

And if you can argue that Light Form will cap resistances when added to the human shields or the dwarf resistances then we can say that Eclipse is safe when used after Gravitic Emanation in conjunction with Inky Aspect and Shadow Cloak.

It's a bit disingenuous to assert that Eclipse is dangerous to use when you have that many powers in your primary and secondary that let you use it with impunity.

EDIT - I see you did comment on the sapping and -recovery after I posted. Tell ya what. Get back to me when the -def from peacebringer's attacks does something useful.

Regardless of the value you assign to it, the secondary effect is still there, and must be accounted for when determining whether or not a power is balanced.

Go argue in another thread about how useful the sapping and -recovery is.


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Posted

Quote:
Originally Posted by Zwillinger View Post
It's not alive .

The dish is called Odori-Don (Japanese cuisine ftw!). When you pour Soy Sauce on the squid, the sodium activates the neurons, causing it to "dance".
Yup, yup. I learned about it last week. lol


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Microcosm View Post
Then argue for fixing pulsar. Don't overdue it on lightform when your real problem is with the underperforming mez. Plus, wouldn't you rather have a slightly reduced res value in order to gain some psi? And again you would still be able to hit 85% with either shields or dwarf; no one is trying to take that away.
To be honest, I'm not all that concerned about psi resist. A relative handful of enemies do psi damage at all, and another relative handful of those are particularly dangerous because of their damage. (What scares you more about a Dark Ring Mistress - her damage, or her mask of vitiation? Right. Seers? I'd rather they spammed psi damage at me instead of using surveillance and drain psyche! Grr, I wish drain psyche would go play in traffic.)

I'm not even that concerned about the change in general - this might make me dust off and use my PB again, but my current main is still going to fight circles around her. In my experience, enemy debuffs and their still-low damage give me reason to believe that even perma-rescap actually may not be enough to push PBs into the top tiers of play. It wasn't that hard to get seriously high resists on a teamed PB before this, and it didn't exactly wow anybody.

What I'm arguing against here is the sense being given off by some players that seem like they are not wanting to adjust light form for a better internal power balance/role for peacebringers, but rather arguing that peacebringers don't deserve to perform as well as warshades in any regard, period, because warshades are foe drain based. That may not be the intention behind it, but it certainly is the argument being presented. The word 'deserve' is even used outright, posters may backpedal and claim it's not what they 'meant' now that they're being called on it, but it is indubitably what they 'said.'

Cherry-picking the conditions of comparison, refusing to look at the ATs in an overall manner, playing up the purported downsides of the AT/power being defended, playing down the downsides of the AT being improved, these are not valid points or argument techniques, these are techniques of internet rhetoric and as usual when these sorts of posts come out anywhere, they are not being written in good faith here.

What I am arguing against, to be blunt, is the blatant act of 'forum pvp' on the part of these players who are clearly and unarguably trying to limit or block the improvement of another AT to maintain the statistical dominance of the one they prefer to play. And it is, in this specific case most especially, it is outright despicable given both the magnitude of the performance gap and the fact that it has existed and persisted since the introduction of the ATs, years ago.

As a more general newsflash - something being 'situational' or 'execution-based' does not give it the right to be superior, let alone dominant. Maybe what should be argued is that warshades should be made easier so they're more accessible to the playerbase and a tempting buy for players in Freedom, not that their execution requirements mean they 'deserve' to be more powerful for the handful of veteran forumgoers who really, really like them.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Quote:
Originally Posted by Zwillinger View Post
For some reason when you said "Kheldian Surprise" I thought of this...

I can't stop watching....it's disturbing and weird, but I want to eat it as well...


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Posted

Quote:
Originally Posted by Smiling_Joe View Post
Nowhere do you talk about the sapping and the -recovery that eclipse does, as well. So once the alpha is past, you've got capped resistances to everything including psi and you've slowed down incoming damage via their blue bars.

Since Light Form doesn't do anything to debuff the enemy, and doesn't do anything to slow down the actual damage, AND doesn't even give resistance to psi, I don't see how you can argue that the changes to Light Form will be out of balance with Eclipse.

And if you can argue that Light Form will cap resistances when added to the human shields or the dwarf resistances then we can say that Eclipse is safe when used after Gravitic Emanation in conjunction with Inky Aspect and Shadow Cloak.

It's a bit disingenuous to assert that Eclipse is dangerous to use when you have that many powers in your primary and secondary that let you use it with impunity.
I did say something about the debuffs in my response to big soto: they're useless.
Eclipse is easy enough to use, but it is still more dangerous to do than lightform.

And again, I'm in the camp wanting to add some psi res to lightform.


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Posted

Quote:
Originally Posted by Zwillinger View Post
It's not alive .

The dish is called Odori-Don (Japanese cuisine ftw!). When you pour Soy Sauce on the squid, the sodium activates the neurons, causing it to "dance".
Thats just creepy lol!


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Posted

Quote:
Originally Posted by Flux_Vector View Post
What I am arguing against, to be blunt, is the blatant act of 'forum pvp' on the part of these players who are clearly and unarguably trying to limit or block the improvement of another AT to maintain the statistical dominance of the one they prefer to play. And it is, in this specific case most especially, it is outright despicable given both the magnitude of the performance gap and the fact that it has existed and persisted since the introduction of the ATs, years ago.
Agreed. Warshade players arguing that buffs to Peacebringers aren't fair because it MIGHT make Peacebringers better in some way than the already-awesome Warshades gets put in my "One Hell Of A Note" file.

Especially when it looks like even with the changes Warshades will STILL be significantly out-damaging Peacebringers.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Myrmydon View Post
Sorry, it looks like they left the "Despite the changes to the Archetype, Kheldians still suck..." section out of the patch notes...
That would be because that statement is, and would still be, incorrect.


 

Posted

Quote:
Originally Posted by Zwillinger View Post
It's not alive .

The dish is called Odori-Don (Japanese cuisine ftw!). When you pour Soy Sauce on the squid, the sodium activates the neurons, causing it to "dance".
Oh wow, I was like I would never eat a live animal, I would feel so bad eating an animal that was watching me eat it... T_T


 

Posted

Quote:
Originally Posted by Flux_Vector View Post
To be honest, I'm not all that concerned about psi resist. A relative handful of enemies do psi damage at all, and another relative handful of those are particularly dangerous because of their damage. (What scares you more about a Dark Ring Mistress - her damage, or her mask of vitiation? Right. Seers? I'd rather they spammed psi damage at me instead of using surveillance and drain psyche! Grr, I wish drain psyche would go play in traffic.)

I'm not even that concerned about the change in general - this might make me dust off and use my PB again, but my current main is still going to fight circles around her. In my experience, enemy debuffs and their still-low damage give me reason to believe that even perma-rescap actually may not be enough to push PBs into the top tiers of play. It wasn't that hard to get seriously high resists on a teamed PB before this, and it didn't exactly wow anybody.

What I'm arguing against here is the sense being given off by some players that seem like they are not wanting to adjust light form for a better internal power balance/role for peacebringers, but rather arguing that peacebringers don't deserve to perform as well as warshades in any regard, period, because warshades are foe drain based. That may not be the intention behind it, but it certainly is the argument being presented. The word 'deserve' is even used outright, posters may backpedal and claim it's not what they 'meant' now that they're being called on it, but it is indubitably what they 'said.'

Cherry-picking the conditions of comparison, refusing to look at the ATs in an overall manner, playing up the purported downsides of the AT/power being defended, playing down the downsides of the AT being improved, these are not valid points or argument techniques, these are techniques of internet rhetoric and as usual when these sorts of posts come out anywhere, they are not being written in good faith here.

What I am arguing against, to be blunt, is the blatant act of 'forum pvp' on the part of these players who are clearly and unarguably trying to limit or block the improvement of another AT to maintain the statistical dominance of the one they prefer to play. And it is, in this specific case most especially, it is outright despicable given both the magnitude of the performance gap and the fact that it has existed and persisted since the introduction of the ATs, years ago.

As a more general newsflash - something being 'situational' or 'execution-based' does not give it the right to be superior, let alone dominant. Maybe what should be argued is that warshades should be made easier so they're more accessible to the playerbase and a tempting buy for players in Freedom, not that their execution requirements mean they 'deserve' to be more powerful for the handful of veteran forumgoers who really, really like them.
I'm not arguing to suppress anyone. I want my own pb to be good just as much as you yours. I'm arguing for what I view is balanced. And yes there is a tradeoff between consistency of performance and relative height of performance, otherwise why play the inconsistent character at all? The damage difference between the two is still too large, but when fixed I do honestly feel warshades should do a little more damage because getting that damage ia more difficult. It sucks that pbs have been bad for so long but that does not mean they should now be better at the same time as easier; that makes no sense.

Edit: and I'm not a "warshade" player, I'm a kheld player whose pb has sucked too bad to play.


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Posted

Quote:
Originally Posted by Emberly View Post
Of all the things to change about Solar Flare, they change the animation...
This. In all the threads over all this time I can't recall ever seeing anyone complain about the animation for this power. Changing the KB to KD however is the one thing that has been requested again and again and again.


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Posted

Mag 3 protection in Light Form is decent. It still takes a lot of recharge to make 300s/90 perma isn't it? In fact, my dominator is barely perma with 200s/90s?

The buffs are good for sure. I just don't know if it's good enough. My problem with Photon Seekers (besides recharge) is how I can't cast them out of sight. I can only cast them around me. It's hard to get the most damage out of them unless I stand beside the target. If you want me to stand beside the target to get the most damage, you might as well just give me a mini pbaoe nuke like Fortunata's. :P I still think 180s is a bit too long. Do the seekers have to explode that fast? Can't they stay alive for like 10s to shoot beams and then explode? I don't want a copy of Fort's nuke. I want more diversity.

Being able to use Solar Flare in air is very good because now if I want to build an Aerial Combat Peacebringer (which fits their design really), I can use Solar Flare and my my white lobster can use foot stomp in air with fast jumping. Awesome.

The new Build Up is interesting. 10s 72% and then 28% for 20s.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Zimmy_Zim View Post
This. In all the threads over all this time I can't recall ever seeing anyone complain about the animation for this power. Changing the KB to KD however is the one thing that has been requested again and again and again.
To be honest, I would even vote for no knock backs at all for Solar Flare. I just want the damage and don't want to position myself every time I use this attack. PB already has enough knock backs.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
The new Build Up is interesting. 10s 72% and then 28% for 20s.


Actually its 100% for 10 seconds (Both are running at the same time), then it drops 72% to 28% for the last 20 seconds.