Pets Dying and Teams


Adeon Hawkwood

 

Posted

I've played the Mastermind AT off and on since CoV launched. There was a time when it was the only AT I would play. Usually, I solo my masterminds. The AT positively steamrolls when solo. It feels like nothing can stop you.

Occasionally, and usually against my better judgment, I'll try teaming on an MM. This never goes well. I spend the majority of every mission with my pets dead or dying. Eventually I drop group or (if it's an SG team) switch to a different AT.

My latest experiment was my Demon/Dark MM. I love the character. His bio, costume, and powersets all just came together so perfectly that I get a great deal of fun out of playing him. But nearly every spawn it's the same story: my Brute buddy runs in, starts doing his thing, and I start throwing down /dark's debuffs while directing the pets. Then all my pets basically just fall over dead. Devouring Earth are the worst, but it happens with other enemy groups too.

So what am I doing wrong? How is it that I can have zero issues when solo (even with the difficulty cranked way up) and get absolutely slaughtered when teaming, even when someone else is there that is making an active attempt to tank the mobs?

I really want to love the MM AT. But I'm having a hard time with liking an AT that almost requires me to solo to do well. This really got on my nerves tonight as I wanted to run my demon/dark MM so I could get him a few levels for Double XP weekend. I wound up running a Dom instead because I just couldn't deal with being reduced to a petless state constantly. I'd appreciate any advice you guys can offer.


 

Posted

1. What level is your Demon/dark?
2. I assume you still do your best at dark debuff with fearsome stare, darkest night, and howling twilight.
3. Are you in bodyguard mode? Bodyguard helps pets as much as it helps you.
4. DE usually don't like fire. It's odd in that your demons have a lot of fire.
5. Does your brute buddy try to tackle more groups than you can reasonably expect to be successful with?


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Posted

Quote:
Originally Posted by Psylenz View Post
1. What level is your Demon/dark?
2. I assume you still do your best at dark debuff with fearsome stare, darkest night, and howling twilight.
3. Are you in bodyguard mode? Bodyguard helps pets as much as it helps you.
4. DE usually don't like fire. It's odd in that your demons have a lot of fire.
5. Does your brute buddy try to tackle more groups than you can reasonably expect to be successful with?
Thanks for the reply. Here are the answers to your questions:

1. 33
2. Yep, I throw around all the /dark powers every time they're up (and appropriate to the situation of course)
3. Sometimes. When teamed I will usually start a spawn in BG mode then once the alpha is over I start directing the pets to specific high threat targets.
4. Are DE actually coded to feel increased "mob hate" toward fire using characters/pets? I didn't know the threat mechanics worked like that. Interesting.
5. Sometimes he does, yes.


 

Posted

Are you always keeping your pets in defensive mode. I repeat Always. Change your attack my target macro and remove the aggressive. Bodyguard mode is when your pets are in defensive and there is never a reason to put them on aggressive.

The issue is if you have them aggressive even if there is someone tanking they will find some new mobs that the tank hasn't been able to grab. Second is not to send your pets in till the tank has got his group, of mobs, ready for you. Cause MMs can dump alot of damage fast, my thug/pain, I have to make sure the tank has all the mobs cause any mob that he doesn't have is going to go on my pets. Oh and yes my arsonist draws alot of aggro. The only reason I don't have to keep recasting him is my heals. Well that and he is now in a all Thug MM SG. If we get a full team all our pets are soft capted.


 

Posted

Oh heavens no, I never use Aggressive. I learned a looong time ago to only put pets on Aggressive if I want to earn some debt.


 

Posted

K. Yeah I know alot of people that use it. Some of them Veterans I was like how have you been able to play MMs for so long.

Well hey on the bright side I bet your pets last longer then my ninja/ta MM. Ugg they are a huge pain in the butt. But I did it on purpose to myself. Made a bot/ff and a ninja/ta hehe.


 

Posted

My comment about Devouring Earth and hating fire wasn't about level of threat. I meant they are usually more susceptible to fire damage - trees and mushrooms. I am not so sure about the rocky guys though.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by OmnipotentMerlin View Post
K. Yeah I know alot of people that use it. Some of them Veterans I was like how have you been able to play MMs for so long.

Well hey on the bright side I bet your pets last longer then my ninja/ta MM. Ugg they are a huge pain in the butt. But I did it on purpose to myself. Made a bot/ff and a ninja/ta hehe.
Sometimes, on my masterminds I know things are so locked down or one-sided, I will turn the pets loose. In fact, I usually use attack/aggressive for my demon prince with the rest of the demons on follow/defensive. The demon prince likes to use his single target hold as his opening salvo and I like to direct where that goes . OF COURSE in boss/EB/AV fights, it's ALL BODYGUARD all the time.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
My comment about Devouring Earth and hating fire wasn't about level of threat. I meant they are usually more susceptible to fire damage - trees and mushrooms. I am not so sure about the rocky guys though.
Stonies are vulnerable to Negative Energy.


 

Posted

Quote:
Originally Posted by Fuzun View Post
Stonies are vulnerable to Negative Energy.
Ah yes, I do recall my Dark defender buzzes through DE also.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Aside from the obvious fact that larger teams = larger spawns and higher level mobs, one thing to consider is that you have a lot less control over the action on a team. Solo, a MM tends to set up fights to their own advantage... using debuffs, slows, KB, or whatever to at least somewhat control the pace of the fight. It can be harder to do that on teams, with people scattering spawns before you can debuff them, killing your Darkest Night anchor, or starting a new fight five seconds before Fearsome Stare is back up. Plus MM pets have a fairly high threat rating, so they're likely to pick up aggro from stray mobs that aren't fighting the tank or Brute... and those mobs are probably not as well debuffed as they would be while solo and higher level than you normally face so they'll take out the pets pretty fast if you aren't careful.

Dark in particular can have a bit of trouble on teams because you rely on defense debuffs to protect the pets. But aside from the fact that your Darkest Night anchor will probably be killed 2 seconds into the fight enemy level goes up as team size increases, and higher level enemies resist debuffs. So you end up with mobs that hit harder and more often being debuffed less... unless you have a good tank or a lot of control / other debuffs in the group any stray fire your pets catch is going to do a number on them.

On teams I often prefer to hang back a bit and direct my pets to focus fire rather than letting them spread out and aggro too many mobs (unless I'm tanking for the group). Undirected pets just seem to get into trouble too fast to save them. (Assuming you are fighting things tougher than you normally solo, of course. If you solo +3/x8 you probably won't have to worry in groups... )


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
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Posted

Can't really answer why your pets are dying so much but I will say this:


Leaving your pets on Defensive all the time is a great way to not contribute to a team.

Most teams I play have either so much defense, so much control, or so many debuffs that Defensive MM pets are just going to stand around not doing anything.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Um. You need to look at your pet area.. Sorry but defensive has nothing to do if they attack or not. You have 3 modes Aggressive, Defensive, Follow. You have also several commands to. Attack my target, Follow, Go To, Stay. Putting your pets on defensive has nothing to do with if they attack or not. And if your pets arn't on defensive you are in fact causing trouble for the team. One it is harder to control your pets, two the healer is going to have to heal your sorry butt all the dang time.

Being a defensive MM is one thing. But pets should always be on defensive in a fight. Then I tell my pets who to attack and where to go. But that doesn't matter for any mode. You have to control your pets period. You can't just stand around and expect the AI to do everything for you. My thug/pain I keep my pets in defensive then after the tank grabs aggro I tell them to attack his target. And I then switch to different targets when needed. And while doing this I am sitting with the main group healing people, only charging in to use anguishing cry and only after the tank has full control of the mobs.

And by the way a MMs pets can contribute more damage then most toons, if done right. But you have to control them. There is a reason while a full team of MMs can just steam roll about anything in the game.


 

Posted

Quote:
Originally Posted by Wavicle View Post
Leaving your pets on Defensive all the time is a great way to not contribute to a team.

Most teams I play have either so much defense, so much control, or so many debuffs that Defensive MM pets are just going to stand around not doing anything.
I manage all right. I try to move faster than the tank, so that I'm the one the alpha misses, which is enough to get my bots going. I've also got Provoke to pick up stray aggro, or pull additional groups into the zone of destruction.

If the tank is faster than me, I'll leave my assault bot on aggressive, my protector bots on defensive, and use the battle drones for targeted attacks.


 

Posted

Quote:
Originally Posted by Wavicle View Post
Leaving your pets on Defensive all the time is a great way to not contribute to a team.

Most teams I play have either so much defense, so much control, or so many debuffs that Defensive MM pets are just going to stand around not doing anything.
Agreed. There are plenty of times on a team where I've set pets on Aggressive to attack specific targets. When I'm not the target of any attacks, I don't need the mitigation. Aggressive pets are not the suicide mode most people think they are. Uncontrolled pets are. If their aggro shifts, I reinforce my previous commands. It's that simple.


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Posted

Quote:
Originally Posted by OmnipotentMerlin View Post
Um. You need to look at your pet area.. Sorry but defensive has nothing to do if they attack or not. You have 3 modes Aggressive, Defensive, Follow. You have also several commands to. Attack my target, Follow, Go To, Stay. Putting your pets on defensive has nothing to do with if they attack or not. And if your pets arn't on defensive you are in fact causing trouble for the team. One it is harder to control your pets, two the healer is going to have to heal your sorry butt all the dang time.

Being a defensive MM is one thing. But pets should always be on defensive in a fight. Then I tell my pets who to attack and where to go. But that doesn't matter for any mode. You have to control your pets period. You can't just stand around and expect the AI to do everything for you. My thug/pain I keep my pets in defensive then after the tank grabs aggro I tell them to attack his target. And I then switch to different targets when needed. And while doing this I am sitting with the main group healing people, only charging in to use anguishing cry and only after the tank has full control of the mobs.

And by the way a MMs pets can contribute more damage then most toons, if done right. But you have to control them. There is a reason while a full team of MMs can just steam roll about anything in the game.
Maybe you just haven't payed attention. Or maybe it's just because you play /Pain and so have no Soft or Hard Control.

Try playing Storm Summoning. See how well you do with your pets on Defensive.

Defensive Pets Don't Attack Without Direction If Neither They Nor You Get Attacked. Period.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

The problem with masterminds is that even with the command system we have currently, the commands are still riddled with bugs, especially stay. The key to teaming with masterminds is to keep your pets out of the AoE patch as best as possible. or at least repeatedly spam the follow macro until such a time that all your debuffs are in place, then attack, only letting your pets go once your debuffs are down. you only need one foe to just attempt to attack you or your pets before your pets begin retaliating, hopefully by doing that they would have avoided the first big batch of AoE attacks.

Also remember that having your pets in bg mode and getting most of the damage to go through you is far better than letting your pets handle the damage directly. all my masterminds take the prescence pool and when i can eventually afford the money, i will slot them to get good solid defense.

If you have the money lying around at the moment you should consider purchasing some of the pet resist and defense aura IOs, they will help immensely especially in teams.


 

Posted

Quote:
Originally Posted by The_Static_Man View Post
The problem with masterminds is that even with the command system we have currently, the commands are still riddled with bugs, especially stay.
Calling that a problem on this AT is a bit much.

I call it a minor drawback.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Yes I know how defensive works. But I always tell my pets who to attack. I remember back in the day you couldn't trust the AI to attack the right thing anyways. Having to control your pets is part of being a MM. And it isn't that hard. Hey at least you don't have to tell your pets to go into melee for each mob so that they melee, grr stupid ninjas. Microing your pets isn't all that hard. And if your going to be controlling your pets there is no reason why not to use BG mode. You do realize that MMs are actually supposed to be the Tanks redside, well was supposed to be it but yeah most people don't do that.


 

Posted

If you are directing your pets to attack then they aren't in BG anyway.

MMs aren't really the tanks of redside. Brutes are the tanks of redside. MMs are defenders that come with their own team.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Wavicle View Post
Defensive Pets Don't Attack Without Direction If Neither They Nor You Get Attacked. Period.
I use a handy Attack/Defensive macro that works like a charm. They attack the desired target and, lacking other targets, revert to BG. Obviously, once they've attacked a target, the rest of the spawn dives in, so there's no "idling" happening as long as enemies are still present. The lone exception I've found are Roman Immunes Surgeons, who have no attacks. If that is the only spawn survivor, Attack/Defensive pets ignore him after defeating everything else. Since the surgeons are usually my FIRST target, this is rarely an issue.


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Wrong MM were developed to be the Tank for redside. That is what they were intended to be. Now that isn't how they were being used and as such the devs decided to abandon that idea.


 

Posted

Quote:
Originally Posted by OmnipotentMerlin View Post
Wrong MM were developed to be the Tank for redside. That is what they were intended to be. Now that isn't how they were being used and as such the devs decided to abandon that idea.
You think you can simply say "Wrong" and that be that? How about some evidence to back up your theory?

Say, perhaps the fact that MMs were designed without bodyguard mode.

Or maybe that none of their attacks carry any value of taunt.

I'm sorry, but you're the wrong one here. There are no "tanks" of redside. Make all the hollow comparisons to blueside ATs you want, but redside was designed around sharing aggro.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
You think you can simply say "Wrong" and that be that? How about some evidence to back up your theory?

Say, perhaps the fact that MMs were designed without bodyguard mode.

Or maybe that none of their attacks carry any value of taunt.

I'm sorry, but you're the wrong one here. There are no "tanks" of redside. Make all the hollow comparisons to blueside ATs you want, but redside was designed around sharing aggro.
^This. I've always said that the job of "tanking" redside was spread out. Masterminds are be good at triggering / absorbing the alpha (originally by using a pet or pets first, but also with BG mode when it got added), Brutes and Domis are good at then controlling the aggro once combat gets going.

Even that is a generalization though, there's plenty of leeway in the way the redside ATs work (which is why I like them so much).


 

Posted

Pets... or at least the melee pets... draw a huge amound of aggro. I think that at least the zombie melee attacks have a taunt part in it. When my zombies are attacking nothing hits me!


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